Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page
#126
Posté 12 octobre 2011 - 05:20
#127
Posté 12 octobre 2011 - 05:21
Not a wise move...
#128
Posté 12 octobre 2011 - 05:22
#129
Posté 12 octobre 2011 - 05:22
#130
Posté 12 octobre 2011 - 05:23
Thompson family wrote...
Is it cross-platform? Can I play a mission on PC with my son on his Xbox 360?
Isn't that against Microsoft policy?
#131
Posté 12 octobre 2011 - 05:24
In the video, Casey Hudson says (at ~2:15) regarding assets and such, "... fighting to control those on the multiplayer side, and the better you do, the more you control, the better your single player ending will be."
Sounds like a contradiction of how they are trying
If I can play the "co-op" with A.I. players, fine. Otherwise I am "psuedo forced" into true multiplayer to get this: "the better your single player ending will be".
It makes me sad but these come from the same people (whom I actually admire very much) who denied that there will be multiplayer.
Joseph
N.B. If you enjoy this new feature I am really happy for you and there is no sarcasm at all from me. Myself? Well as I have mentioned, if I can play the same co-op with 3 A.I. members, I would be very happy too.
Modifié par SimJoseph7, 12 octobre 2011 - 05:26 .
#132
Posté 12 octobre 2011 - 05:25
#133
Posté 12 octobre 2011 - 05:26
Geth_Prime wrote...
@Domnux Seems like the Sentinel's heavy melee has changed (before it was a dual blade skewer attack). I'm happy about this, the new attack is way cooler in my opinion.
I prefer to wait and have an offiicial confirmation about that, but I agree, if the new attack is the one on that MP screenshots, it's way better than the double omniblade (which is so far the worst of the melee I saw).
#134
Posté 12 octobre 2011 - 05:26
#135
Posté 12 octobre 2011 - 05:27
For the record I have read both the StickSkills article and the OXM preview
In short, whereas in ME2 the outcome of your story depended on
- Recruiting team members and gaining their trust
- Acquiring enough minerals via caches or prospecting to get all the upgrades for the Normandy
- The correct selection of team members for different aspects of the final mission
- Resolution of Shepard's personal crises (the trial, his relationship to Harbinger, etc.)
- Obtaining the military support of other galactic nations and factions
- Raising enough "War Assets" to fabricate a thorough defensive response.
The co-op experience (and from what they've hinted at, other social-media initiatives) are additional ways to acquire War Assets. Information from the SS/OXM articles suggests that War Assets are then spent/allocated to build defenses or acquire allies that will help against the Reaper invasion. This sounds like a resource management subgame, which interests me greatly, as it expands things further than just "buy all this stuff or you're dead". If there's a strategic / tactical aspect to the use of these War Assets, then that's just freakin' clever.
Since it's been said many times that one can acquire all the War Assets they need *solely* from the SP campaign and that MP is not required to achieve the best outcome (and from that we can assume you can then also achieve any of the other outcomes via lesser performance), the only thing that anti-MP can complain about is that there will undoubtedly be additional story-based content that will come from playing the MP portion. If that still bothers you, then...I can only mark that up to jealousy. The game is going to be $60 no matter what they add or subtract, so I can only see this as a value-add, not a feature-detract. They are giving us more game (and investing more money in making it) in hopes that the increase in sales due to the wider market being reached will compensate. And I hope they're right, because I want more Mass Effect, long after Shepard finishes his trilogy. Throwing a fit and cancelling your pre-order will only cause the ME franchise to die sooner ("It didn't make money? Let's not take that risk again."), which will not make anyone happy. That's the definition of selfish entitlement.
If the price point is not going to change as a result, and your experience will remain unaffected because you opted not to participate, please allow people to have their optional extra fun. Thank you.
Modifié par bigheadzach, 12 octobre 2011 - 05:29 .
#136
Posté 12 octobre 2011 - 05:28
Geth_Prime wrote...
@Domnux Seems like the Sentinel's heavy melee has changed (before it was a dual blade skewer attack). I'm happy about this, the new attack is way cooler in my opinion.
Yeah, and as an added bonus if you don't kill the target, it inflicts a knockback. That would be awesome/
#137
Posté 12 octobre 2011 - 05:28
Fenderbaum wrote...
The problem still lies that unless you can play the co-op with bots, if you wish to see everything the game has to offer, you are being railroaded into MP.
Not a wise move...
You'll just have to get very good at your single player, try to make your way through solo, thats my intention
Plus if its a mode where the survival of your teammates has significance (unlike in SP where they are essentially sidekicks) , then you really DON'T want bots
#138
Guest_jollyorigins_*
Posté 12 octobre 2011 - 05:29
Guest_jollyorigins_*
...oh and also I don't care how many times I say this the 3rd part of a trilogy is not a good entry point to the story.
#139
Posté 12 octobre 2011 - 05:29
Modifié par whitey2525, 12 octobre 2011 - 06:20 .
#140
Posté 12 octobre 2011 - 05:30
Modifié par whitey2525, 12 octobre 2011 - 06:21 .
#141
Posté 12 octobre 2011 - 05:30
If you don't play the co-op, you can still get exactly the same endings, and access exactly the same content/rewards. It's totally optional.
In addition, you can choose whether or not playing co-op affects singleplayer.
Hope that clears things up for ya.
#142
Posté 12 octobre 2011 - 05:31

Thanks for making the wait even longer
#143
Posté 12 octobre 2011 - 05:32
Just a thought, will this co-op still be playable/available even after you have completed the main story?
#144
Posté 12 octobre 2011 - 05:32
Modifié par Durka531, 12 octobre 2011 - 05:40 .
#145
Posté 12 octobre 2011 - 05:34
#146
Posté 12 octobre 2011 - 05:35
jollyorigins wrote...
Ok say I watched the bioware pulse episode about multi-player, the main question I have is the way Casey described it and it's ties to single-player, do I actually need to play the multi-player in order to get the most out of the single-player? because if it does that is a huge weakness to the game.
...oh and also I don't care how many times I say this the 3rd part of a trilogy is not a good entry point to the story.
The concept of "most" is vague and based on your own perceptions. What has been revealed is that performance of the Co-op mode will give you more War Assets to use in the SP game, but that there are sufficient opportunities in *just* the SP campaign to raise the War Assets you need.
#147
Posté 12 octobre 2011 - 05:35
- will EA try to shove origin down our throats? (deal breaker btw, i won't even get it used)
- can the "co-op" be played solo or with bots?
- what else is involved with this galaxy at war ?
- will bioware try to pawn off some ipad/iphone game just to get a line or two ingame?
- what is this readiness level and why should i care?
- why did bioware even bother with a "interview" when its just repeting the same stuff they said yesterday? (it should have been posted yesterday)
Sure i know that we still have five months before the game comes out but come on you could at lease give us more info on what we should expect
Modifié par Durka531, 12 octobre 2011 - 05:38 .
#148
Guest_boltonsquanderer_*
Posté 12 octobre 2011 - 05:36
Guest_boltonsquanderer_*
Erode_The_Soul wrote...
Curl of the Burl wrote...
I dont know... saying "I detest MP with an almost religious zeal..." and "I hope it's on a separate disc so I can turn it into a garden bird scarer..." sounds borderline psychotic to me.
Had he said something like "I hope it's on a seperate disk so I can break it into pieces and use the shattered remains to scratch the eyes out of the developers who thought this was a good idea" then I'd agree.
Attempting to frighten birds with a reflective object does not a "borderline psychotic" make.
Hi Erode, I'm one of those weirdly psychotic gameplayers who likes to hold open the options wheel, survey the situation, formulate a strategy, place my team mates in optimal positions and work through a situation with a modicum of style and grace. Hammering the fire button with three other people mowing down wave after wave of lemming-like opponents is not my idea of fun. I tried the MP delights of Doom, Quake, Halo and CoD. I never enjoyed any of them and ME3 MP sounds like every mindlessly trigger happy FPS that's ever been made.
Btw, a reflective garden bird scarer would be excellent for my peas - flippin' sparrows are a menace.
#149
Posté 12 octobre 2011 - 05:37
#150
Posté 12 octobre 2011 - 05:37
SimJoseph7 wrote...
I have a lot to say that will quickly get lost in here, so I'll just say one thing.
In the video, Casey Hudson says (at ~2:15) regarding assets and such, "... fighting to control those on the multiplayer side, and the better you do, the more you control, the better your single player ending will be."
Sounds like a contradiction of how they are tryingto sell us on multiplayerto explain it as it having no effect on single player (note the bolded, underlined words in the paragraph above).
When have they said it has no effect? They've said it won't affect the quality of the single-player experience (take that with however many grains of salt you feel is necessary), but they've never said the co-op has no effects at all on single player. Instead, they have said that you can achieve those same effects via alternate means in single-player without ever having to go near multiplayer.





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