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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#1851
Iakus

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sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

#1852
Domanese

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But I thought from what was informed that the Online Pass is only for the multiplayer demo. Out of curiosity, whom is confirming that the Online Pass applies to the multiplayer for the full game also and how was this confirmed?

#1853
dreman9999

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iakus wrote...

dreman9999 wrote...

@iakus


That's only if side missions are hard to find...Which they are not. And that only if bioware lowers the amount of gr points you can getting the sp, with if you look at how they treated the normandy upgrade system, you'll see they are aware of. You based on what we've seen, their multiple sp side missions per planet. You really think it would be hard to find. Making this statement is just grasping for straws. It's not impossible or near difficult to be able to get the right gr point in the sp.


side missions not hard to find:  You know this how?  The demo's not even coming out until January!  In ME2 I was still finding anomalies on planets even after 3-4 playthroughs.  I for one do not want to have to wander the galaxy scanning random planets on the off chance that there's a pirate base there i can knock over for points.

And Casey Hudson outright said you have to have done most or all of the missions, and done them well, get get the optimal number of single player readiness points.  MP will let you circumvent that, at least to some degree.

How I know.
 Base on how it was done in ME2.. Why would it be different? And if your still finding anomalies, that mean you never did everything in ME2. You just  check every planet in the mid part of any system in every system to find them....Simple. It did all the side missions on my first playthrough that way.

Also, if you don't want to do that, then the true issue is not the mp. It's the GR system. Even if you didn'y have MP you'll still haveto gain GR points.

Modifié par dreman9999, 22 octobre 2011 - 06:28 .


#1854
dreman9999

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Domanese wrote...

But I thought from what was informed that the Online Pass is only for the multiplayer demo. Out of curiosity, whom is confirming that the Online Pass applies to the multiplayer for the full game also and how was this confirmed?

Bioware has comfermed that the online pass is for the mp...only. You don't need it for the sp.

#1855
dreman9999

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iakus wrote...

sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

So rpgs don't have mp?=]

#1856
Genshie

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dreman9999 wrote...

iakus wrote...

sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

So rpgs don't have mp?=]

D&D the classics say, "HELLO!" Demon Souls and Dark Souls say, "Greetings!" And ect... There are plenty out there that do.

#1857
tetrisblock4x1

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You forgot Mount and Blade:Warband, Neverwinter Nights and Diablo. Excellent online RPGs. And I think that that the 8 or 9 years Bioware have spent on Mass Effect is plenty of time to do any of the prep work that needs doing in order for a good Mass Effect 3 survival mode.

Modifié par tetrisblock4x1, 22 octobre 2011 - 08:45 .


#1858
hugh305

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Some of us don't have access to internet capable of supporting online play - Hope the MP content can be played ofline so we don't miss out

#1859
Il Divo

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iakus wrote...

It's only an alternative if it's one or the other.  If you do both, it's not an alternative, it's an extra

If yoiu can gain x resources in SP, and y resources in mp, and you need z amount for the "optimal ending, then

SIngle player will need x +0 to equal z
sinlge+multiplayer folk will need x + y (which will be more than 0) to equal z  

There will be an advantage to doing mp.  SP only will be hampered.


Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).

#1860
dreman9999

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Genshie wrote...

dreman9999 wrote...

iakus wrote...

sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

So rpgs don't have mp?=]

D&D the classics say, "HELLO!" Demon Souls and Dark Souls say, "Greetings!" And ect... There are plenty out there that do.

I was being sarcastic.

#1861
Iakus

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Il Divo wrote...

Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).


1) I admit that how much and how fast you get resources from MP is speculative.  However, they continue to emphasize how a single-player only game will have to be a completionist run.  The fact that you can do multiplayer missions in addition to all the single player content means that mp fans get access to more resources than purely single player fans.  The question is, how much more?

2)  The resource are going to be limited.  Every time they try to reassure us that a purely single player run is valid, it gets emphasized that you have to be a completionist, and do well:


"Completing all or most of the content in single player will net you enough war assets to save the galaxy, but you can also earn them by playing the multiplayer mode."

So if I want to avoid multiplayer, do I have to get poisoned by a batarian bartender again?  Cause I missed that one my first playthrough.  Do I have to scan random planets in the hopes of finding a BLood Pack base to knock over?

People keep mentioning that the BG games had multiplayer.  Now I only did single player with those games, so tell me, did going mp make better loot drop?  Did shops sell better/more equipment?  Did going multiplayer make "good" endings easier?  Because that's what multiplayer seems to do here.

 Sure you can get all the resources you need purely through single player.  But you're fighting with one arm tied behind you.  Multiplayer fans get all the single player and all the multiplayer resources to collect.  That's not an alternative, that's a bonus.

Again, unless it becomes possible to do the MP missions alone (and not be prohibitively difficult) or in taking multiplayer missions certain SP missions get locked out.  One's unlikely.  The other's not gonna happen.

Modifié par iakus, 22 octobre 2011 - 05:28 .


#1862
sympathyforsaren

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dreman9999 wrote...

iakus wrote...

sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

So rpgs don't have mp?=]


It isn't just about multiplayer. A lot of it is the endless shooting of baddies in corridors with gunzzz. This MP has shifted the focus entirely of singleplayer by merely existing. Aliens are attacking Earth. Super cool energy sword! Can we skip the cutscenes? Omg splitscreen!

I'm not giving my money to this game until I see reviews. And a pricedrop. BioWare is talented enough to surprise me, but either way ME has gone in a direction that for me is a shame. Anytime you cater to the GoW crowd the video game takes a massive step against why I got into ME in the first place...a space rpg where space shooters exist everywhere.

I'm not in the ME forum much, because I have become so disheartened that I honestly don't really care anymore, but I'm keeping my eye on ME now and then to see what's going on.

Arguments on the topic are futile....our perceptions are inevitably different....so I just relay my perception.

#1863
sympathyforsaren

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Wait...am I forced to play MP to get the best loot?

#1864
JeffZero

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No.

#1865
Dean_the_Young

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Il Divo wrote...

iakus wrote...

It's only an alternative if it's one or the other.  If you do both, it's not an alternative, it's an extra

If yoiu can gain x resources in SP, and y resources in mp, and you need z amount for the "optimal ending, then

SIngle player will need x +0 to equal z
sinlge+multiplayer folk will need x + y (which will be more than 0) to equal z  

There will be an advantage to doing mp.  SP only will be hampered.


Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).

It also requires that Z be about X.

Z could be much less than X, or Z << X, with an excess of points even in single player (if you do sidequests and such).

#1866
Iakus

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sympathyforsaren wrote...

Wait...am I forced to play MP to get the best loot?


Not loot as such, but more War Assets, which seem to be a requirement for the "most optimal" endings.

SIngle player only gives you less access to them.

#1867
Dean_the_Young

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iakus wrote...

sympathyforsaren wrote...

Wait...am I forced to play MP to get the best loot?


Not loot as such, but more War Assets, which seem to be a requirement for the "most optimal" endings.

SIngle player only gives you less access to them.

But more than enough to reach the 'best' endings.

Multiplayer just gives an even bigger surplus.

#1868
Iakus

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Dean_the_Young wrote...
It also requires that Z be about X.

Z could be much less than X, or Z << X, with an excess of points even in single player (if you do sidequests and such).


But how much of a "fudge factor" are we talking about? 

Given how every time they say that a single player campaign can get enough assets for the best possible ending, it's always with a "completionist" caveat.  Leading me to believe the margin is very small.

Multiplayer gives you a second source of assets to draw on.  Not a different source, another source.  At least, from how it's been described.  That gives multiplayer fans a larger margin of error in their single player capaign.  

#1869
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...
It also requires that Z be about X.

Z could be much less than X, or Z << X, with an excess of points even in single player (if you do sidequests and such).


But how much of a "fudge factor" are we talking about? 

Given how every time they say that a single player campaign can get enough assets for the best possible ending, it's always with a "completionist" caveat.  Leading me to believe the margin is very small.

Multiplayer gives you a second source of assets to draw on.  Not a different source, another source.  At least, from how it's been described.  That gives multiplayer fans a larger margin of error in their single player capaign.  

How much fudge factor did you have in buying all store purchases in ME2? If you just did story missions, you could never afford the 'best.' Once you did non-mandatory missions, you could actually afford more.

There is no 'implying' that there's a small margin. That is entierly you projecting. The margin will be 'small' to the point that, if you import a 'worst' ME1/2 run and choose 'bad' options in ME3 and do everything in SP, you might miss the margin for 'best.'

#1870
dreman9999

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sympathyforsaren wrote...

dreman9999 wrote...

iakus wrote...

sympathyforsaren wrote...

I still can't believe Mass Effect has become THIS. What an absolute shame.


Me neither.  It's a real shame.  There's not enough sf rpgs out there.  I had hopes for this franchise.

So rpgs don't have mp?=]


It isn't just about multiplayer. A lot of it is the endless shooting of baddies in corridors with gunzzz. This MP has shifted the focus entirely of singleplayer by merely existing. Aliens are attacking Earth. Super cool energy sword! Can we skip the cutscenes? Omg splitscreen!

I'm not giving my money to this game until I see reviews. And a pricedrop. BioWare is talented enough to surprise me, but either way ME has gone in a direction that for me is a shame. Anytime you cater to the GoW crowd the video game takes a massive step against why I got into ME in the first place...a space rpg where space shooters exist everywhere.

I'm not in the ME forum much, because I have become so disheartened that I honestly don't really care anymore, but I'm keeping my eye on ME now and then to see what's going on.

Arguments on the topic are futile....our perceptions are inevitably different....so I just relay my perception.

No, it did not. ME combat was always that way. The only difference is that you don't have to have to drive 50 miles in the mako to do it.  Much of what your complaining about is no in the game or was going to happen anyway.....Sp is not co-op. Anything combat related has knives. And we knew from the beginging and invasion is coming, why is it bad if they finally get to the point of the story that they invade.Also, the reapers are invading every where.
Also, ME combat was alway based on geow.

#1871
dreman9999

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iakus wrote...

sympathyforsaren wrote...

Wait...am I forced to play MP to get the best loot?


Not loot as such, but more War Assets, which seem to be a requirement for the "most optimal" endings.

SIngle player only gives you less access to them.

But you can get that in the sp side missions plus the sp side missions have loot.

Modifié par dreman9999, 22 octobre 2011 - 06:43 .


#1872
dreman9999

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iakus wrote...

Il Divo wrote...

Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).


1) I admit that how much and how fast you get resources from MP is speculative.  However, they continue to emphasize how a single-player only game will have to be a completionist run.  The fact that you can do multiplayer missions in addition to all the single player content means that mp fans get access to more resources than purely single player fans.  The question is, how much more?

2)  The resource are going to be limited.  Every time they try to reassure us that a purely single player run is valid, it gets emphasized that you have to be a completionist, and do well:


"Completing all or most of the content in single player will net you enough war assets to save the galaxy, but you can also earn them by playing the multiplayer mode."

So if I want to avoid multiplayer, do I have to get poisoned by a batarian bartender again?  Cause I missed that one my first playthrough.  Do I have to scan random planets in the hopes of finding a BLood Pack base to knock over?

People keep mentioning that the BG games had multiplayer.  Now I only did single player with those games, so tell me, did going mp make better loot drop?  Did shops sell better/more equipment?  Did going multiplayer make "good" endings easier?  Because that's what multiplayer seems to do here.

 Sure you can get all the resources you need purely through single player.  But you're fighting with one arm tied behind you.  Multiplayer fans get all the single player and all the multiplayer resources to collect.  That's not an alternative, that's a bonus.

Again, unless it becomes possible to do the MP missions alone (and not be prohibitively difficult) or in taking multiplayer missions certain SP missions get locked out.  One's unlikely.  The other's not gonna happen.

Well,based on your points, your problemis not the mp then....It's the GR point system. If they cut the mp from the game, you would still have to build GR points with the sp side missions anyway. So inthe end you still have gain GR point even if they did not have sp.

Modifié par dreman9999, 22 octobre 2011 - 07:00 .


#1873
Killjoy Cutter

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iakus wrote...

Il Divo wrote...

Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).


1) I admit that how much and how fast you get resources from MP is speculative.  However, they continue to emphasize how a single-player only game will have to be a completionist run.  The fact that you can do multiplayer missions in addition to all the single player content means that mp fans get access to more resources than purely single player fans.  The question is, how much more?

2)  The resource are going to be limited.  Every time they try to reassure us that a purely single player run is valid, it gets emphasized that you have to be a completionist, and do well:


"Completing all or most of the content in single player will net you enough war assets to save the galaxy, but you can also earn them by playing the multiplayer mode."

So if I want to avoid multiplayer, do I have to get poisoned by a batarian bartender again?  Cause I missed that one my first playthrough.  Do I have to scan random planets in the hopes of finding a BLood Pack base to knock over?

People keep mentioning that the BG games had multiplayer.  Now I only did single player with those games, so tell me, did going mp make better loot drop?  Did shops sell better/more equipment?  Did going multiplayer make "good" endings easier?  Because that's what multiplayer seems to do here.

 Sure you can get all the resources you need purely through single player.  But you're fighting with one arm tied behind you.  Multiplayer fans get all the single player and all the multiplayer resources to collect.  That's not an alternative, that's a bonus.

Again, unless it becomes possible to do the MP missions alone (and not be prohibitively difficult) or in taking multiplayer missions certain SP missions get locked out.  One's unlikely.  The other's not gonna happen.


And it may also be the case that to even do the MP content solo, a player would need to have the online pass and an internet connection. 

#1874
dreman9999

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Killjoy Cutter wrote...

iakus wrote...

Il Divo wrote...

Keep in mind that this is assuming two things:

1) That the rate at which you acquire GR is substantially faster in MP than SP.
2) That there are a very limited number of resources in SP, requiring the player play with absolute perfection.

This is definitely a possibility, but still not confirmed (from what I've seen so far).


1) I admit that how much and how fast you get resources from MP is speculative.  However, they continue to emphasize how a single-player only game will have to be a completionist run.  The fact that you can do multiplayer missions in addition to all the single player content means that mp fans get access to more resources than purely single player fans.  The question is, how much more?

2)  The resource are going to be limited.  Every time they try to reassure us that a purely single player run is valid, it gets emphasized that you have to be a completionist, and do well:


"Completing all or most of the content in single player will net you enough war assets to save the galaxy, but you can also earn them by playing the multiplayer mode."

So if I want to avoid multiplayer, do I have to get poisoned by a batarian bartender again?  Cause I missed that one my first playthrough.  Do I have to scan random planets in the hopes of finding a BLood Pack base to knock over?

People keep mentioning that the BG games had multiplayer.  Now I only did single player with those games, so tell me, did going mp make better loot drop?  Did shops sell better/more equipment?  Did going multiplayer make "good" endings easier?  Because that's what multiplayer seems to do here.

 Sure you can get all the resources you need purely through single player.  But you're fighting with one arm tied behind you.  Multiplayer fans get all the single player and all the multiplayer resources to collect.  That's not an alternative, that's a bonus.

Again, unless it becomes possible to do the MP missions alone (and not be prohibitively difficult) or in taking multiplayer missions certain SP missions get locked out.  One's unlikely.  The other's not gonna happen.


And it may also be the case that to even do the MP content solo, a player would need to have the online pass and an internet connection. 

What would it matter though. The only differenet between the sp aside missions and the mp is that in the sp you have to find the side mission(Which are esay to find anyway) and you just queue up the mp.(And can play as other races ,and the combat has no slow down or pause.)

#1875
Iakus

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Dean_the_Young wrote...
How much fudge factor did you have in buying all store purchases in ME2? If you just did story missions, you could never afford the 'best.' Once you did non-mandatory missions, you could actually afford more.

There is no 'implying' that there's a small margin. That is entierly you projecting. The margin will be 'small' to the point that, if you import a 'worst' ME1/2 run and choose 'bad' options in ME3 and do everything in SP, you might miss the margin for 'best.'


Having all the store purchases in ME2 didn't determine who lived or who died in the Suicide Mission.  Nor did it affect how the Suicide mission unfolded.  Given the details so far, War Assets will in fact affect the endgame of ME3.  

In ME2, side missons were pretty much optional.  They netted you money, xp, and the occassional upgrade.  In ME3, side missions may very well be mandatory to get a better ending.  Particularly if you cannot/will not do mp.

And if I'm projecting that the margin will be small, it's because Bioware is implying that it will be with all this completionist talk.