Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page
#2101
Posté 29 octobre 2011 - 11:13
I do understand the fact when you are playing the multiplayer system you are collecting the so called galaxy at war tokens where you can buy for example:
units
ships
buildings
characters
to expand your singleplayer gameplay and even take your multiplayer character to the end battle.
My question is each multiplayer map, building up your char, getting your units. ships, characters will have a impact in the singleplayer game if you choice for this. The thing is if im a person that wants to experience everything i want the best out of the best of the best from my gameplay i want to see every single tinny update,characters,ships, the things you have in store for us in the near future, How do i need to start my gameplay in Mass effect 3. Do i need to start playing the multiplayer first or can i start with singleplayer? will this galaxy at war tokens upload if i started a new mass effect shep walkthrough/or a save from ME1 / ME2
Or if i start ME3 and lets say im playing the game for about 50% and decide to start multiplayer will it happen that i will miss out a lot of i choice to have multiplayer to be a part of my gaming experience. What are the timeframes for example do we have any. As you can see bioware i have a few questions about this and i really will have respect for you guys if you can help me and your fellow fans with this. my applogies for my english or what so ever as i find it hard to light out the point but i hope everything is clear.
#2102
Guest_lightsnow13_*
Posté 30 octobre 2011 - 03:52
Guest_lightsnow13_*
#2103
Posté 30 octobre 2011 - 07:57
didymos1120 wrote...
aj2070 wrote...
Now Games Radar is reporting that you can not get the optimal finish for Mass Effect 3 without multiplayer. Can you either correct them or confirm?Quote from GamesRadar.com...
And here’s the connection: War Assets are earned by completing missions in not only the campaign, but the co-op as well. So yes, the multiplayer does affect the single player, and yes, avoiding the multiplayer altogether will hurt your chances of reaching the best possible ending in the single player.
So by that quote we have to play multiplayer, mini-games, facebook games, etc. to get the optimal ending for Mass Effect 3. A contradiction to what the official line has been.
http://www.gamesrada...feature/?page=2
You apparently missed the paragraph right after that:Before you panic, though, remember how the endgame of Mass Effect 2 worked. Rush towards the climax without checking off enough of your team’s loyalty quests, or without mining enough to purchase your team’s recommended upgrades, and anyone could die. Even Shepard. The Galaxy at War system is similar – if you’re as much of a 100% completionist as you were in Mass Effect 2, finishing every possible side mission and visiting every possible planet, you’ll bank enough War Assets that you won’t need the multiplayer. But if you’re not that obsessive-compulsive, the multiplayer provides an alternative route to experiencing the game’s optimal conclusion. The developers at BioWare aren’t punishing you… they’re giving you options.
Yes, it could be worded better, but they do know it's not required.
The developers at bioware aren't punishing you... they're pushing you... to buy the game new... and install ea origin...
So actually they do punish you. But in the real world.
#2104
Posté 30 octobre 2011 - 08:57
Yes, bioware/EA's new lapdog is punishing you for not using this online code crap. If it was truly "optional," it wouldn't be a blatant, direct assault on the used game market.
#2105
Posté 31 octobre 2011 - 09:37
Marketing is ****ing ruthless.
#2106
Posté 31 octobre 2011 - 09:44
Gibb_Shepard wrote...
What's the very first thing Casey says in the video? "Mass Effect 3 is the best place to start". Trust ME marketing to bring up that little tidbit in even the most irrelevant context.
Marketing is ****ing ruthless.
Um, no, he didn't. He actually said "Mass Effect 3 is really a great place to start". But yeah, obviously the point of this video was marketing.
Modifié par didymos1120, 31 octobre 2011 - 09:45 .
#2107
Posté 01 novembre 2011 - 06:04
#2108
Posté 01 novembre 2011 - 11:29
http://www.gamespot....newstop;title;6
#2109
Posté 02 novembre 2011 - 01:29
iakus wrote...
You don't need to be anywhere near 100% completionist to get the optimal endings in ME1 or ME2.
I think the important point to take from his comparison is that he's saying that if you're as much of a completionist as you were in ME2, you need not worry. "Completionism" in ME2 meant loyalty missions and scanning a few planets to get the best possible upgrades. While that may have been a grind, it certainly wasn't anything which required an excessive amount of effort, especially for anyone importing an ME1 Shepard. We still need more information to go on.
#2110
Posté 02 novembre 2011 - 04:13
Il Divo wrote...
iakus wrote...
You don't need to be anywhere near 100% completionist to get the optimal endings in ME1 or ME2.
I think the important point to take from his comparison is that he's saying that if you're as much of a completionist as you were in ME2, you need not worry. "Completionism" in ME2 meant loyalty missions and scanning a few planets to get the best possible upgrades. While that may have been a grind, it certainly wasn't anything which required an excessive amount of effort, especially for anyone importing an ME1 Shepard. We still need more information to go on.
Maybe, but again, phrases like "100% completionist", "every possible planet" "every possible side mission". and "obsessive compulsive" suggest this time around it will be more than that.
Modifié par iakus, 02 novembre 2011 - 04:13 .
#2111
Posté 02 novembre 2011 - 04:34
So what? He never said you need to do everything to get the bast out of the game.iakus wrote...
Il Divo wrote...
iakus wrote...
You don't need to be anywhere near 100% completionist to get the optimal endings in ME1 or ME2.
I think the important point to take from his comparison is that he's saying that if you're as much of a completionist as you were in ME2, you need not worry. "Completionism" in ME2 meant loyalty missions and scanning a few planets to get the best possible upgrades. While that may have been a grind, it certainly wasn't anything which required an excessive amount of effort, especially for anyone importing an ME1 Shepard. We still need more information to go on.
Maybe, but again, phrases like "100% completionist", "every possible planet" "every possible side mission". and "obsessive compulsive" suggest this time around it will be more than that.
#2112
Guest_TheDaniellasaur_*
Posté 02 novembre 2011 - 04:46
Guest_TheDaniellasaur_*
#2113
Posté 02 novembre 2011 - 05:30
iakus wrote...
Il Divo wrote...
iakus wrote...
You don't need to be anywhere near 100% completionist to get the optimal endings in ME1 or ME2.
I think the important point to take from his comparison is that he's saying that if you're as much of a completionist as you were in ME2, you need not worry. "Completionism" in ME2 meant loyalty missions and scanning a few planets to get the best possible upgrades. While that may have been a grind, it certainly wasn't anything which required an excessive amount of effort, especially for anyone importing an ME1 Shepard. We still need more information to go on.
Maybe, but again, phrases like "100% completionist", "every possible planet" "every possible side mission". and "obsessive compulsive" suggest this time around it will be more than that.
Again, maybe, but that he used Mass Effect 2 as his source of comparison also begs the question: "What does he consider 100% completionist?" If he thinks of ME2 as such, even if it's not by our standards, then we have less reason to believe we need absolute perfection for the best possible ending.
#2114
Guest_TheDaniellasaur_*
Posté 02 novembre 2011 - 05:32
Guest_TheDaniellasaur_*
#2115
Posté 02 novembre 2011 - 05:41
#2116
Posté 02 novembre 2011 - 10:34
Il Divo wrote...
iakus wrote...
Il Divo wrote...
iakus wrote...
You don't need to be anywhere near 100% completionist to get the optimal endings in ME1 or ME2.
I think the important point to take from his comparison is that he's saying that if you're as much of a completionist as you were in ME2, you need not worry. "Completionism" in ME2 meant loyalty missions and scanning a few planets to get the best possible upgrades. While that may have been a grind, it certainly wasn't anything which required an excessive amount of effort, especially for anyone importing an ME1 Shepard. We still need more information to go on.
Maybe, but again, phrases like "100% completionist", "every possible planet" "every possible side mission". and "obsessive compulsive" suggest this time around it will be more than that.
Again, maybe, but that he used Mass Effect 2 as his source of comparison also begs the question: "What does he consider 100% completionist?" If he thinks of ME2 as such, even if it's not by our standards, then we have less reason to believe we need absolute perfection for the best possible ending.
Well I know that with ME2 you can get the "best ending" without doing a single side mission. And by "side mission" I mean anything from the "assignments" category. You don't have to do a single N7 mission, any of the "talk to this person standing 10 feet away" missions on any of the hub worlds. None of the lame cameo missions. Just do teh "Mission" category stuff, and you can get everyone out alive.
Same with ME1. The only one that you might want to do to save Wrex's life is get his armor. But even that could be gotten around with blue or red talk.
Maybe it will be no worse than these two. But the way it's being presented tells me it's not.
#2117
Posté 02 novembre 2011 - 10:49
Plus, this'll be different from Shepard missions. I personally like the "hold the line" style of missions, and I think that it could be an interesting co op experience. As opposed to playing four identical dudes, you can have your soldier providing covering fire, your biotic screwing physics up one side and down the other, your tech specialist completing the hacking and disarming manuvers, and one wild card.
Not to mention you won't have to rely on the AI. I've seen a few too many Zaeeds stand there blankly while I was being pumped full of plasma and a few too many Tali's accidentally fusing with the level geometry.
#2118
Guest_Snowburden_*
Posté 03 novembre 2011 - 02:39
Guest_Snowburden_*
I might know the solution (which might already be happening as we speak), have the multiplayer action on a completely seperate disc wihch would have the multiplayer and/or the 'everything else' features, don't have it on the campaign discs. We all know that Mass Effect 3 will have more than 1 disc because ME II had 2 discs. Which to make this epic story go with a bang I have a feeling that ME III will have 3 discs for the campaign. Since there is multiplayer you might as well have a fourth (or third if your really not having 3 discs for the campaign only, which would be sad :
#2119
Posté 03 novembre 2011 - 03:28
#2120
Posté 03 novembre 2011 - 03:42
Airell wrote...
let me get this stright if you play multiplayer, you do NOT have to do the side quest in single player mod. is this right
Correct. If you play multiplayer you can max out your readiness without needing to do all the sidequests. The reciprocal is also true: you can max out your readiness through sidequests and need never touch multiplayer. They are two paths to the same goal.
#2121
Posté 03 novembre 2011 - 06:51
Coop = mining
Gallaxy at War = let's be like gears of war
.....and then they started doing twitter promos with gears of war DLC giveaways so it seems pretty clear what they're playing at. The fact is BioWare is expanding with more studios and developments and all these cost lots of tens of millions of dollars so luring the large numbers of
Aside from that the way they have constantly repeated that the single player experrience has totally not been affected at all has successfully managed to convince me that we should indeed expect drastic changes such as story simpliffication to make it easily undertandable to the brilliant new target audience.
Give it another few years and I would not be surprized to see Bioware become an exclusively shooter game developer with grand new titles like Gears of Modern Warfare......with badazz dudes and chainsaw guz.....that fire badazz chainsaws....cuz itz 1337.
Modifié par Darth_Trethon, 03 novembre 2011 - 06:55 .
#2122
Posté 04 novembre 2011 - 06:15
http://bioware.wordpress.com/
And this phrase in particular:
"...but I can say there will be a lot of interesting races that you may not expect to be able to play as because they wouldn’t normally be looked upon as characters who are for the fight normally."
Also, much clarification regarding internet activation and offline co-op.
Modifié par LGTX, 04 novembre 2011 - 06:22 .
#2123
Posté 05 novembre 2011 - 05:38
The biggest problem I have? No Krogan vanguards. The most iconic Krogan from the series was, in effect, a vanguard, and it also fits for them to be the "close combat" class.
Honestly? Here's how I think the race distribution should be.
Asari: All biotic classes (Vanguard, sentinel, adept), maybe soldier
Quarian: All non-biotic classes (Engineer, infiltrator, soldier), due to Eezo being too precious to waste on creating biotics
Krogan: All non-tech classes, maybe not adept (Which pretty much just leaves soldier and vanguard). Ratch and the Krogan Engineer imply that technical knowledge is extremely rudimentary amongst the Krogan, plus I can't see a Krogan sitting back and using a sniper rifle
Salarian: Adept, engineer, sentinel, infiltrator. Salarians don't really have "soldiers", at first I was thinking about eschewing all three combat classes but I figured the infiltrator's cloaking and methods of combat really do fit them.
Drell: All classes
Turians: All classes
Humans: All classes.
#2124
Posté 05 novembre 2011 - 02:03
#2125
Posté 05 novembre 2011 - 04:56





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