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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#2226
Reptilian Rob

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RiouHotaru wrote...

@Reptilian Rob: You do know ME2 had a online pass sort of function, right? It was called the Cerberus Network. It's basically one of the many new functions developers/publishers come up with to encourage the sale of NEW games, as opposed to USED.

Yep, for sure. Cerberus network though, worked in favor of the consumer. You didn't need it to be able to play the full game. In ME3's case, they are cutting out an entire portion of the game to used customers. Now, I'm not against online passes. I agree that the developers are loosing money with online sales, money that could be used to build upon an existing game (DLC) or create a new one. The movie industry has a similar implimentation on some of it's studios, so why not the game industry? Seems like a fair point to charge $15 for online access to me.

On the other hand, I really don't like it when modes are put into games that really don't need to be there for the sake of an online pass. Remember Dead Space 2?

#2227
RiouHotaru

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Reptilian Rob wrote...

Yep, for sure. Cerberus network though, worked in favor of the consumer. You didn't need it to be able to play the full game. In ME3's case, they are cutting out an entire portion of the game to used customers. Now, I'm not against online passes. I agree that the developers are loosing money with online sales, money that could be used to build upon an existing game (DLC) or create a new one. The movie industry has a similar implimentation on some of it's studios, so why not the game industry? Seems like a fair point to charge $15 for online access to me.

On the other hand, I really don't like it when modes are put into games that really don't need to be there for the sake of an online pass. Remember Dead Space 2?


Well, think about it this way.  ME2 made you pay 20 bucks for the Cerberus Network, which, after figuring in the cost of the game used...roughly equalled the cost of the game new.  Same thing with ME3.  Also, while I agree that cutting off MP mode seems like a jerk move, there seems to be plenty of folks who don't care about the MP mode or will be avoiding it anyway.  So, does the online pass thing affect them?

#2228
The Enforcer OS

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Agreeing with the sentiment that multiplayer and design choices are about one thing $$$ Corporations don't realize anymore that quality games sell no matter what. They keep trying to artificially inflate quality through technological trends and shortcuts. If the industry hadn't dumped so many bad games into the market there would probably less piracy because people wouldn't be so into the 'try before buying' mentality. Of course there will always be thieves who don't care, but most people who love their games have no problem spending money to keep it going. Developers are battling Retail industries. Guessing who's winning? Them! Guess who's losing? The consumer.

This is just in general to devs / publishers, not like my statement here will matter, but the point is this "Quit trying to tell me how to play your game. Make an awesome game using your development passion and not fiscal responsibility, and allow me to play it my way. I'll find more ways to enjoy it and not feel like I'm being forced to therefore not turning my gaming experience into work. Because people play games to HAVE FUN not WORK" Guess what? When I'm having fun with a game, I'll tell other people about >> FREE MARKETING

#2229
Mecha Tengu

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Eckswhyzee wrote...

Mecha Tengu wrote...

-Call of Duty Syndrome-


A term coined to describe the recent trend of games and formerly respected gaming series' to be dumbed down to appeal to the larger, absent minded CoD base. Symptoms include short, repetitive gameplay, linear levels, simple controls, completel dissolution of innovation in creativity and puzzles, $10 DLC map packs, and an average gamer age of 12. Recent examples include Ace Combat: Assault Horizon and (soon to be) Mass Effect 3.


"The new Ace Combat game has a serious case of Call of Duty syndrome"


Any time someone talks about "The COD fan base", I always know they're talking out of their asses.

Do you know how many copies COD:Black Ops sold? 13.7 million copies in the United States alone, according to this link:

www.forbes.com/sites/insertcoin/2011/03/11/call-of-duty-black-ops-now-the-best-selling-video-game-of-all-time/

To assume that all of the millions of  people that bought this game, and presumably enjoyed playing it, are all "absent-minded twelve year-olds" is just laughable. In case you don't get it NOT ALL FANS OF COD ARE THE SAME.

It's this same ridiculous stereotype that gets trotted all over the internet. "Well, they're just trying to appeal to COD fans" "COD fans are all dudebros".

We all know that Bioware fans are NOT losers living in their mother's basement drooling over Liara and Morrigan because they can't get a real life girlfriend. By that same token, COD fans are NOT all twelve year-olds who swear at everyone they meet.







#2230
LOST SPARTANJLC

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The Enforcer OS wrote...

Agreeing with the sentiment that multiplayer and design choices are about one thing $$$ Corporations don't realize anymore that quality games sell no matter what. They keep trying to artificially inflate quality through technological trends and shortcuts. If the industry hadn't dumped so many bad games into the market there would probably less piracy because people wouldn't be so into the 'try before buying' mentality. Of course there will always be thieves who don't care, but most people who love their games have no problem spending money to keep it going. Developers are battling Retail industries. Guessing who's winning? Them! Guess who's losing? The consumer.

This is just in general to devs / publishers, not like my statement here will matter, but the point is this "Quit trying to tell me how to play your game. Make an awesome game using your development passion and not fiscal responsibility, and allow me to play it my way. I'll find more ways to enjoy it and not feel like I'm being forced to therefore not turning my gaming experience into work. Because people play games to HAVE FUN not WORK" Guess what? When I'm having fun with a game, I'll tell other people about >> FREE MARKETING


I agree with that , I should be able to evaluate the game from my own perspective and be willing to let the game convince me.I think that's what has been left behind , now companies are like car salesmen/women sometimes they'll say anything if it means you might buy(Like offering premium services that should be free given the money companies are raking in from game sells).

#2231
Taciter

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soccerchick wrote...
I got $20 bucks on a bet with a friend that even those who are saying that MP is gonna ruin ME3 are still gonna buy it. Easiest $20 I ever made. XD

Woops.. guess you'll have to scrub that new shellsuit off your shopping list.

Modifié par Taciter, 18 novembre 2011 - 01:10 .


#2232
Taciter

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iakus wrote...
1)  I don't know. Why would they sit around and go 'You know what would be the perfect addition to a single player game?  Multiplayer!  Let's spend more money, hire more people, bring in another studio, and create a multiplayer feature that players can completely ignore.  That's a great way to spend EA's resources"?

IF they're going to put so much effort into shoehorning this into the game, they're going to want to encourage people to use it.  How beter a way to nudge people towards that than by a little negative reinforcement in the single player?

2) If there was a single player or multiplayer option for certain side missions, I could believe that multiplayer is merely subbing out certain side missions.  But I suspect that such "either/or" conditions are not the case.  The simpt fact is that doing muliplayer will grant more opportunities, and thus, a larger pool of War Assets to draw from.

As to  my theory being unsupported by Bioware history, I would contend that Bioware putting a multiplayer component into a single player game, in a way which affects and is affected by the single player campaign, is unprecedented as well.  

And it appears there are several questions about multiplayer that have not been addressed.  Have you seen the thread about Origin being required?

3)  It's good that you do not care about my feelings about multiplayer, as you clearly don't know them.  My concern here is multiplayer in Mass Effect 3.  Any other feelings on MP are irrelevant.  I think MP is uneeded from any narrative perspective, I am unconvinced it will not hurt the SP campaign in any number of ways.  And the fact that they waited until October to release this information bodes ill for how honest they are being about it.  I do not know why they felt the need to conceal this, but the fact that they did makes me suspicious that all is not as they say.

Concise and 100% bang on!

It's also worth pointing out that some of us don't care about the War 'readiness' aspect, we're simply annoyed that as avid single-player RPG'ers, we will be precluded from experiencing the entirety of the game's 'content' - be it new characters, new scenario's, new maps, new dialogue and yes, even a new customisable human/alien protagonist.

I've read the rumours that the multiplayer can be undertaken solo but then I've also read an equal number of rumours that certain mission will require 'co-operation' in order to achieve the objectives (e.g. defend hacker from successive waves of baddies etc). And let's be realistic, a game scenario designed to be challenging to a squad of four human controlled characters is hardly going to constitute a viable challenge to a single solo player is it? Even if the difficulty does scale down to two.

I'm still waiting to see if ANY of the numerous requests for optional AI controlled 'filler' bots will be incorporated since that would be a perfectly equitable compromise for everyone. Multiplayers can continue to play as was originally intended but with the added advantage of not always having to rely on a full complement of human comrades and single players can extend the replayability of their game too - it's win-win!

So perhaps all you multiplayer zealots will stop spouting invective and start contributing by supporting the idea!

Modifié par Taciter, 18 novembre 2011 - 01:11 .


#2233
AlphaMale37

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Hey does anybody know where I can find a listing of the available classes for each race (ex. I know asari can only play as vanguards or adepts)? Sorry if this has already been discussed earlier in this thread, but I haven't seen any mention of it from the pages I've looked at, or in the other forums.

#2234
AlphaMale37

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Ah, and I too would like to see "filler bots" as an option in MP, not a bad idea Taciter.

#2235
Nanoshel

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Video games are also become very fast and have more features, the credit goes to nanotechnology used in the electronic equipments.

Modifié par Nanoshel, 18 novembre 2011 - 10:43 .


#2236
The Enforcer OS

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@Taciter, I agree on that aspect. If I don't see some form of Local player, I might consider forcing myself to do coop mode solo, but having to do so with bots IS NOT right, or getting screwed because it was not designed to be done solo.

@Lost Spartan, It seems to be a cycle within the industry. Indie Developer > Indie Success > Indie bought out by publisher > Developer Expands > Developer Becomes Less Creative & Succumbs to Publisher's Methodology > Consumers get Irritated > New Indies Spring Up > Repeat

Articles are popping up with Bioware trying to comfort us that they've always wanted Multiplayer. Okay, well then do it right, >Please< If you care about the social experience this game needs local / offline. And for those that don't like MP, it needs to be 100% optional.

#2237
Deganis76

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The difficulty scales to the number of players you have.  More enemies for four players, and significantly less for a one player session.  So you can experience the full MP missions without having to team up with other people.

Modifié par Deganis76, 18 novembre 2011 - 06:05 .


#2238
The Enforcer OS

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Deganis76 wrote...



The difficulty scales to the number of players you have.  More enemies for four players, and significantly less for a one player session.  So you can experience the full MP missions without having to team up with other people.


Did I miss this in an FAQ or another source?

#2239
Taciter

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AlphaMale37 wrote...
Ah, and I too would like to see "filler bots" as an option in MP, not a bad idea Taciter.

Excellent, that's another +1 - good call Alpha!

The Enforcer OS wrote...
@Taciter, I agree on that aspect. If I don't see some form of Local player, I might consider forcing myself to do coop mode solo, but having to do so with bots IS NOT right, or getting screwed because it was not designed to be done solo.

Fight the good fight Enforcer but I have a strong suspicion that we won't be seeing a satisfactory solo player mechanic in co-op hence my suggestion for bots... it's really the last chance we've got!

...
@Lost Spartan, It seems to be a cycle within the industry. Indie Developer > Indie Success > Indie bought out by publisher > Developer Expands > Developer Becomes Less Creative & Succumbs to Publisher's Methodology > Consumers get Irritated > New Indies Spring Up > Repeat

Agreed!

...
Articles are popping up with Bioware trying to comfort us that they've always wanted Multiplayer...

lol.. puh-lease! Analogy:

Old Biddie 1: What a nice young man that Mr.Brown is - such a handsome Priminister! *sips tea
Old Biddie 2: Yes, 'I' said that very same thing the first time I saw him..*sips tea
Old Biddie 1: Yes but I said... natter.. natter... must have lots of girlfriends.. natter natter.. *sips tea
Old Biddie 2: But only after I said... natter.. natter... make a perfect son-in-law.. natter.. *sips tea

(3 years on.. Gordon Brown steps down after landing Britain with colossal debts) meanwhile...

Old Biddie 1: You know, I never liked that Mr.Brown... he had suspicious eyes! *sips tea
Old Biddie 2: Yes, I said right from the very start, he's not Priminister material! *sips tea
Old biddie 1: natter... natter... said it first.. natter.. etc...

The Enforcer OS wrote...

Deganis76 wrote...
The difficulty scales to the number of players you have.  More enemies for four players, and significantly less for a one player session.  So you can experience the full MP missions without having to team up with other people.

Did I miss this in an FAQ or another source?

+2

Modifié par Taciter, 18 novembre 2011 - 10:28 .


#2240
Eckswhyzee

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Mecha Tengu wrote...

Eckswhyzee wrote...

Mecha Tengu wrote...

-Call of Duty Syndrome-
..........


..........





Ah yes, angry people on the internet. I am aware of their existence. /sarcasm


But has anyone who complains about the "COD Fanbase" actually gone and played a game of COD online? As a proud owner of Modern Warfare 3, I personally have never heard a single word of profanity uttered at another player, and that's after logging at least 50 hours since release. Unless the people online in the Australia/New Zealand region are somehow much more polite than those elsewhere.

I would also like to introduce something called the availability heuristic. It is much easier to recall the few times you have been verbally abused online than the others who were polite, or perhaps not talking at all. Of the players online in my COD experience, a good 80% don't even have microphones. So they couldn't even swear at me if they wanted to!

And finally, for people scared about listening to other people online, there's something called 'mute'. You should really try it sometime.

EDIT:formatting

Modifié par Eckswhyzee, 19 novembre 2011 - 03:46 .


#2241
Guest_Mass Effect Player_*

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Just wanted to say that about 30 seconds. The new collectors edition video shows a picture of JACK. But you'll have to be quick about it because of the page flipping.
www.youtube.com/watch

#2242
foxesquire

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lightsnow13 wrote...

JRCHOharry wrote...

foxesquire wrote...

I swear, if ME3 has less than 25 hours of campaign mode play time, it will be sent back for a refund!

I suppose it depends on how quickly you can finish the single player campaign. You could finish ME2 in less than 25 hours easily! And some devs claim ME3 is the same length as ME2 if not longer.


ME1 is even quicker. I did a speed run that took about 7 hours (only doing the main story). Finished it the same day I started. It was weird - but ME2 is longer than ME1. I imagine ME3 being the longest and most meaningful. So...I would keep the game if I spent so much money on it. It's hard to imagine ME3 being a let-down.

Btw, we're really not going to know anything about how multiplayer will officially work until ME3 comes out. So until then...everyone needs to take a rest.


@ JRCHOharry & lightsnow13

I think it was fairly apparent that in the context of my writing that I wasn't talking about playing the game as fast as I can.  It's obvious to ME2 & ME players that you can cut through a lot of game time by skipping side missions and dialoge, not to mention once you've become quite familiar with each level and the game over all, and play on the easiest setting. ME & ME2 if you play all the side missions and go through all the dialoge, especially during your first playthorugh, is around 30-40 hours, perhaps 50 if you don't use any guides and like to explore a lot.  In contrast, COD: MW2 and Ace Combat: Assault Horizon do not have enough content to go past 9 hours in campaign mode, even if you did all there is to do and explored a lot.  If ME3 turns out to be more like GTA IV or Assassin's Creed: Brotherhood, where there was a lengthy, rich campaign mode accompanied by an entertaining multiplayer mode, I won't complain and will be rather pleased and impressed.

I posted on here because I wanted to voice my opinion and concern in the hopes that there might be a remote possibility that someone from bioware might see it; so that they know that if they go the path of COD or Ace Combat, they won't be getting any money from me.  Better to do this now, while the game is in developement,right?, than to **** about it after it has been released and there's nothing anyone can do about it.

#2243
quallahinthe816

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Mass Effect Player wrote...

Just wanted to say that about 30 seconds. The new collectors edition video shows a picture of JACK. But you'll have to be quick about it because of the page flipping.
www.youtube.com/watch



Dang good eye!

I just saw it.  I know they said what she was going to look like but its nice to actually fully see it

#2244
Guest_AyraWinla_*

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Are your multiplayer characters linked to a particular Shepard, or are they linked to your account/game?

Let's say I have a soldier Shepard, and I create a quarian Engineer and an Asari Adept for multiplayer. If at a later point I start a new sentinel Shepard, will I still have access to my quarian and asari or will I have to create new multiplayer characters for that Shepard?

If I can use my quarian and my asari for all my Shepard with their levels and skills intact, do the "Galactic Readiness" points and assets apply to all my Shepards, or will I have to redo "old multiplayer missions" on my new Shepard for the assets?

#2245
DarthSliver

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I havent been paying attention to this thread so sorry if its been edited into the first page since i first intially saw the thread. But has it been mentioned yet when BF3 players will get the Multiplayer Demo?

#2246
Eckswhyzee

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DarthSliver wrote...

I havent been paying attention to this thread so sorry if its been edited into the first page since i first intially saw the thread. But has it been mentioned yet when BF3 players will get the Multiplayer Demo?


Sometime in January. Check the ME3 News and Announcements forum, there's a demo FAQ there.

#2247
CerberusWarrior

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As long as there is offline bots so I can play it alone I am not interested in trusting strangers to understand the concept of the classes in ME unless they have played either 1 or 2 by playing this on XBL

#2248
Xerxes52

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AlphaMale37 wrote...

Ah, and I too would like to see "filler bots" as an option in MP, not a bad idea Taciter.


Agreed 100%. Bots would be perfect for the MP.

#2249
Lurk Moar Lyke

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Does anyone know if we will be able to customize our multiplayer character's facial apperance?

#2250
LGTX

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Lurk Moar Lyke wrote...

Does anyone know if we will be able to customize our multiplayer character's facial apperance?


I don't think we'll have faces for human characters. Just helmets. The only customizable feature about MP characters is armor colors/pattern.