Please remove these hologram icons in ME3
#26
Posté 12 octobre 2011 - 06:53
side note: there is an me2 mod for this http://social.biowar...m/project/2113/
#27
Posté 12 octobre 2011 - 06:57
#28
Posté 12 octobre 2011 - 07:01
#29
Posté 12 octobre 2011 - 07:15
#30
Posté 12 octobre 2011 - 07:36
Modifié par Chris Priestly, 12 octobre 2011 - 07:42 .
#31
Posté 12 octobre 2011 - 07:38
#32
Posté 12 octobre 2011 - 07:40
#33
Posté 12 octobre 2011 - 07:43
#34
Posté 12 octobre 2011 - 07:56
#35
Posté 12 octobre 2011 - 07:58
Chris Priestly wrote...
I am pleasedto say that those hologram icons are currently returning in ME3. Admittedly, this could change if teh Dev team feels they should go, but currently they are there.
will there be an option to turn them off?
EDIT: Oops - thought topic was about the icons that tell you where u will go when you move out of cover etc
Personally I like the icons, but I guess an option to turn them off can't hurt.
Modifié par Ruud333, 12 octobre 2011 - 08:18 .
#36
Posté 12 octobre 2011 - 07:58
Chris Priestly wrote...
I am pleasedto say that those hologram icons are currently returning in ME3. Admittedly, this could change if teh Dev team feels they should go, but currently they are there.
Glad to hear it.
#37
Posté 12 octobre 2011 - 08:04
Athayniel wrote...
The icons are unnecessary, the coloured holographic sheathe is all that's needed to identify ammo types
#38
Posté 12 octobre 2011 - 08:06
#39
Posté 12 octobre 2011 - 08:07
#40
Posté 12 octobre 2011 - 08:13
PXXL wrote...
I never had this "problem" but i guess they could turn em off during cinematics.
This.
It was a small thing that annoyed me in ME2, especially when the holograms were still visible after Shepard had holstered the weapon.
Modifié par COGNiTiON 1, 12 octobre 2011 - 08:14 .
#41
Posté 12 octobre 2011 - 08:14
#42
Posté 12 octobre 2011 - 08:17
I'd like them to at least disable HUD effects during cutscenes. This applies to glowing thermal clips as well as the ammo icons... for God's sake, I don't want to be distracted by these things while I'm supposed to be taken in by the "emotionally engaging" cutscenes. Give some thought to immersion, Bioware!
#43
Posté 12 octobre 2011 - 08:24
#44
Posté 12 octobre 2011 - 08:24
#45
Posté 12 octobre 2011 - 08:25
Arcian wrote...
ITT: People whining over the most trivial feature of the game that's there because this is a game and not an interactive movie without HUD elements.
People are requesting not whining. Learn the difference.
* * *
Personally I'd rather not have the sheath either. I'm getting into making videos and I'd rather not have them in any featured project I produce and I imagine there are many who feel the same way. Please give us a toggle for that and for hints. For collection pieces such as the Normandy crash site I'd prefer the item count be placed in the journal entry if hints and such are toggled off. You have the time and I think it can be done.
Modifié par Xeranx, 12 octobre 2011 - 08:26 .
#46
Posté 12 octobre 2011 - 08:28
#47
Posté 12 octobre 2011 - 08:33
Fixers0 wrote...
Never like ammo powers any way
I agree. Never understood exactly why only Zaeed, Soldier-Shep, and Infiltrator-Shep are allowed to use Disruptor rounds, but no one else can. Not sure how specialized training is needed to switch out one ammo block for another...
#48
Posté 12 octobre 2011 - 08:37
#49
Posté 12 octobre 2011 - 08:39
#50
Posté 12 octobre 2011 - 08:53





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