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Please remove these hologram icons in ME3


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124 réponses à ce sujet

#51
Yezdigerd

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[quote]Athayniel wrote...

The icons are unnecessary, the coloured holographic sheathe is all that's needed to identify ammo types[/quote]
[/quote]

This, the icon is an eyesore.

#52
jeweledleah

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Mesina2 wrote...

It's so small.

How the hell they can block anyone's face?!


toggle for cinematics/conversations at least, would not be unwelcome

Image IPB

#53
CannonO

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Chris Priestly wrote...

I am pleasedto say that those hologram icons are currently returning in ME3. Admittedly, this could change if teh Dev team feels they should go, but currently they are there.



Image IPB


Toggle option! please....

#54
Walker White

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Athayniel wrote...

The icons are unnecessary, the coloured holographic sheathe is all that's needed to identify ammo types


BSN continues its time-honored persecution of the colorblind. Visual feedback like this exists for a reason.

Now a toggle would be okay, but is it really worth the refactoring that would be involved?

#55
happy_daiz

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Funny, I never noticed this on the 360 version...or, at least I never saw them as any kind of hindrance. Honestly, I really don't care.

Modifié par happy_daiz, 12 octobre 2011 - 09:20 .


#56
mango smoothie

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Easiest thing to do would be to give a toggle option as many people have said to turn it on or off.

#57
BatmanPWNS

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So worth the time.

/Sarcasm

#58
DaringMoosejaw

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I never saw them in cinematics, rarely so, and I kind of wish they were. And are they really a HUD effect? I always thought that they were actually there, as much as holograms can be. Is an Omni-tool a HUD effect?

Modifié par DaringMoosejaw, 12 octobre 2011 - 09:22 .


#59
Walker White

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mango smoothie wrote...

Easiest thing to do would be to give a toggle option as many people have said to turn it on or off.


We have no idea how simple it is. You are talking about refactoring cinematics, gameplay, and a whole bunch of other subsystems. Sometimes these minor changes are actually the most complicated because they were not originally architected to be decoupled easily.

#60
Bigdoser

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people are really complaining about this? wow....just...wow.

Modifié par Bigdoser, 12 octobre 2011 - 09:29 .


#61
didymos1120

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DaringMoosejaw wrote...

I never saw them in cinematics, rarely so, and I kind of wish they were. And are they really a HUD effect? I always thought that they were actually there, as much as holograms can be. Is an Omni-tool a HUD effect?


They're not a HUD effect.  You can completely hide all the UI elements (including the dialogue wheel, subtitles, and even the menu items) via toggles added to Coalesced.ini. The ammo icons don't go nowhere.

Modifié par didymos1120, 12 octobre 2011 - 09:29 .


#62
TomY90

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i would say to enable a setting that the ammo display can vanish like it will be doing so for Mass Effect 3 with the helmets

#63
Knight of Bronze

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mango smoothie wrote...

Easiest thing to do would be to give a toggle option as many people have said to turn it on or off.


At the very least this please.

#64
Fiery Phoenix

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Knight of Bronze wrote...

mango smoothie wrote...

Easiest thing to do would be to give a toggle option as many people have said to turn it on or off.

At the very least this please.

Yup, this.

I really wanted them to go away in ME2, but alas.

#65
darthnick427

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I like the Icons. but a toggle feature would be nice

#66
Pockles

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Bigdoser wrote...

people are really complaining about this? wow....just...wow.


It's a small problem, but still a problem. Someone who thinks the icons are annoying has to deal with it throughout the entire game if they want to use ammo powers. I could have done without that particular thorn in my side while enjoying ME2.

#67
Zakatak757

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Makes my Mattock look life some sort of pew pew laser gun. Get rid of it, please.

#68
Xeranx

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Walker White wrote...

mango smoothie wrote...

Easiest thing to do would be to give a toggle option as many people have said to turn it on or off.


We have no idea how simple it is. You are talking about refactoring cinematics, gameplay, and a whole bunch of other subsystems. Sometimes these minor changes are actually the most complicated because they were not originally architected to be decoupled easily.


I don't how minor or complicated the changes would be.  For all we know it could just be time consuming to locate the code.  However, I believe you are wrong on refactoring of cinematics, gameplay and other "subsystems".  

The cinematics are rendered in game for the most part.  There are also several instances of the cinematic causing Shepard to pull out a weapon for use in the scene.  It's usually a rifle.  If I have the mattock equiped and the cutscene calls for a rifle to be held by Shepard, the mattock is shown in Shepard's hand and it's removed from his/her back.

In the case of ammo power icons: Every time I have a power activated on a weapon and said weapon is needed for a cutscene, I can switch out said weapon for another one not using an ammo power.  If the rifle (since it's the most utilized weapon in cutscenes) is needed it will show up without ammo power indicators.  This isn't some of the time.  This is every time.

Modifié par Xeranx, 12 octobre 2011 - 10:09 .


#69
DiebytheSword

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I'm not bothered by them at all, however it would be nice if the icon was alpha shaded like the holographic sheath on the gun. You can see the gun under the sheath, but not Shep behind the icon. I would also not be opposed to a toggle, but I didn't really have issues with it, even thinking it was a nifty guide for seeing what was equipped at a glance, as some ammo powers can override allies ammo mods.

#70
didymos1120

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Xeranx wrote...

The cinematics are rendered in game for the most part.  There are also several instances of the cinematic causing Shepard to pull out a weapon for use in the scene.

In the case of ammo power icons: Every time I have a power activated on a weapon and said weapon is needed for a cutscene, I can switch out said weapon for another one not using an ammo power.  If the rifle (since it's the most utilized weapon in cutscenes) is needed it will show up without ammo power indicators.  This isn't some of the time.  This is every time.


I've also noticed that in those cinematics where your weapons are overriden, the ammo indicators are not present.  Suggests they already have a way to disable them when they want to.

Modifié par didymos1120, 12 octobre 2011 - 10:14 .


#71
Darth Death

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Bigdoser wrote...

people are really complaining about this? wow....just...wow.

I'm starting to think its the cool thing to do nowadays. Sad.

#72
Xeranx

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didymos1120 wrote...

Xeranx wrote...

The cinematics are rendered in game for the most part.  There are also several instances of the cinematic causing Shepard to pull out a weapon for use in the scene.

In the case of ammo power icons: Every time I have a power activated on a weapon and said weapon is needed for a cutscene, I can switch out said weapon for another one not using an ammo power.  If the rifle (since it's the most utilized weapon in cutscenes) is needed it will show up without ammo power indicators.  This isn't some of the time.  This is every time.


I've also noticed that in those cinematics where your weapons are overriden, the ammo indicators are not present.  Suggests they already have a way to disable them when they want to.


Exactly.

#73
N0-Future

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I liked them

#74
Robbiesan

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golak wrote...

darknoon5 wrote...

Yeah, I'd love a toggle on/off feature for these.


Yeah, I second that.


Third that, or whatever number we're up to.  I like em personally, but there should be a toggle for those who do not.

#75
Guest_Submachiner_*

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I've never noticed that holographic feature before.

Not a big deal really.

Modifié par Submachiner, 12 octobre 2011 - 10:35 .