Please remove these hologram icons in ME3
#101
Posté 13 octobre 2011 - 09:22
I apologize for going off-topic here, but I just wanted to say that you have a very good looking female Shepard ( as far as I can tell ) in the posted picture. Could you possibly post an unobstructed picture of her please?
#102
Posté 13 octobre 2011 - 09:44
And excellent point about colourblind people. There really is no other way to tell......
#103
Posté 13 octobre 2011 - 10:15
Robuthad wrote...
Transparency would be nice tho
That's a good alternative as well. It's just too obstructive now.
So either that and/or a toggle. And everyone will be happy.
Modifié par CannotCompute, 13 octobre 2011 - 10:16 .
#104
Posté 13 octobre 2011 - 10:24
#105
Posté 13 octobre 2011 - 10:39
#106
Posté 13 octobre 2011 - 10:51
#107
Posté 13 octobre 2011 - 11:02
Eckswhyzee wrote...
I don't really mind the icons at all. In fact, you only notice them getting in the way in cutscenes if you are wielding the weapon that will be used BEFORE you go into the cutscene. So switch to your assault rifle or shotgun or sniper rifle or heavy weapon (which are rarely present in polite conversation) before the cutscene, and you won't see any ammo type indicator.
And excellent point about colourblind people. There really is no other way to tell......
Is this a 360 thing because I play on the PC and you can set the ammo type for each of your weapons and the holograms will persist after holstering/cycling weapons. It's not simply active on one weapon at a time. Which is why I mentioned the whole sheathe-sticking-out-beyond-the-end-of-the-compacted-weapon thing earlier.
You'd have to manually unset the ammo type for your weapons before going into a cutscene to get the effect you mention. And honestly I think a lot of people like the effect of the holographic sheathe. It's just the ammo icon which always faces the camera that they have a problem with.
#108
Posté 13 octobre 2011 - 01:58
Athayniel wrote...
Eckswhyzee wrote...
I don't really mind the icons at all. In fact, you only notice them getting in the way in cutscenes if you are wielding the weapon that will be used BEFORE you go into the cutscene. So switch to your assault rifle or shotgun or sniper rifle or heavy weapon (which are rarely present in polite conversation) before the cutscene, and you won't see any ammo type indicator.
And excellent point about colourblind people. There really is no other way to tell......
Is this a 360 thing because I play on the PC and you can set the ammo type for each of your weapons and the holograms will persist after holstering/cycling weapons. It's not simply active on one weapon at a time. Which is why I mentioned the whole sheathe-sticking-out-beyond-the-end-of-the-compacted-weapon thing earlier.
You'd have to manually unset the ammo type for your weapons before going into a cutscene to get the effect you mention. And honestly I think a lot of people like the effect of the holographic sheathe. It's just the ammo icon which always faces the camera that they have a problem with.
I would love to know how to turn them off before a cutscene. I've tried hitting the key for the ammo power again to turn it off, but nothing. My experience (I play on PC as well) is that I can holster the weapon with an active ammo power and that ammo power never shows up on my Shepard in any cutscene. The only time the ammo power is visible is if the game itself has to holster the weapon for the cutscene. Then you get the sheath indicator of the ammo power used for that weapon. It's also only done for just one weapon
#109
Posté 13 octobre 2011 - 02:01
id like the HUD to be removed completely. so id like more holograms insteadof more floating health bar bubbles. instead of health bars, just give the enemy a holographic shielding, like the game already does. i dont need a health bar bubble AND see tech armor on an enemy engineer.
at first i didnt lke the holograms in ME2, but that lasted about 5 seconds. holograms are sci fy cool to me.
#110
Posté 13 octobre 2011 - 02:02
#111
Posté 13 octobre 2011 - 03:23
#112
Posté 13 octobre 2011 - 03:26
IndomitusRex wrote...
I liked the icons. One, they are a cool HUD that fits with the setting. And two, they're helpful to ensure that your weapons and your squad mates' weapon have weapon mods activated without having to go to the power screen and slow down the action.
They might fit in the setting if they weren't designed to always face the camera. If they were flush with the surface of the weapon I'd agree.
#113
Posté 13 octobre 2011 - 07:31
I knew it! Something wasn't right from the very beginning. Don't threaten to cancel you'r preorder because of some minor stuff - it's not how we do things here on BSN.Pockles wrote...
Possibly, if we were being obnoxious and rude, typing in caps and threatening to cancel our preorders. But we are not.
#114
Posté 13 octobre 2011 - 09:43
The ammo effect only appears on your weapon in a cutscene if and only if you were wielding the cutscene weapon before the cutscene starts. So to avoid the ammo effect in cutscenes, try switching to weapons like sniper rifles, shotguns, or nuke launchers that will not be used in the cutscene. Then when Shepard shoves her pistol in someone's face, the ammo effect will not be seen. By the way, I have tried this on PC and the 360, normally because I want the opposite - "What happened to my flaming bullets?"
#115
Posté 16 octobre 2011 - 07:20
#116
Posté 16 octobre 2011 - 07:24
#117
Posté 16 octobre 2011 - 07:27
#118
Posté 16 octobre 2011 - 07:38
#119
Posté 16 octobre 2011 - 07:51
#120
Posté 16 octobre 2011 - 07:54
#121
Posté 16 octobre 2011 - 07:58
#122
Posté 16 octobre 2011 - 09:27
Harbinger of your Destiny wrote...
I frankly don't care either way.
I like the cut of your jib.
#123
Posté 16 octobre 2011 - 09:32
#124
Posté 17 octobre 2011 - 04:02
Eckswhyzee wrote...
@Xeranx, Athayniel
The ammo effect only appears on your weapon in a cutscene if and only if you were wielding the cutscene weapon before the cutscene starts. So to avoid the ammo effect in cutscenes, try switching to weapons like sniper rifles, shotguns, or nuke launchers that will not be used in the cutscene. Then when Shepard shoves her pistol in someone's face, the ammo effect will not be seen. By the way, I have tried this on PC and the 360, normally because I want the opposite - "What happened to my flaming bullets?"
I know. I mentioned it earlier in the thread. It's just that what Athayniel said made me think I missed something, but unfortunately I didn't. So I do employ the weapon switch walk-around.
#125
Posté 17 octobre 2011 - 04:17
They look silly. They really aren't useful at all. They're symbolic of the less than desirable route special ammo took, that is, as a power.
If I had a choice, I would prefer not to see them. This is similar to the guiding arrows we've seen in ME3 gameplay to show the player where you can go while in cover. It's overkill, honestly.





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