billy the squid wrote...
@ RoseLegion
Don't worry, I don't consider it a swipe. Very little gets under my skin, but if it does or I consider it idiotic then you would certainly know about it.
Excellent, just making sure, I'd hate to see an interesting, informed and valuable discussion go up in smoke because of the limits text has as a medium.
The distinction between the law and common useage terms has always been murky as many people simply don't know how the underlying legislation functions, and you might be suprised as to how many people are under the mistaken assumption that by owning the game, it is their in the singular sense rather than looking at the seperate parts of the product. Suffice to say one can buy the CD, which is always what marketing refers to, regarding the number of units sold and the number of digital copies downloaded.
Indeed, and I think you stated the legal aspects at least as well as (read: likely better than) I could. I believe you are correct in that many (I'd go so far as to say the majority) of gamers don't see the situation the way the laws address it (and/or are being pushed to address it) at this point. I hope that our conversation here will perhaps serve to illuminate it somewhat for those who read the thread that may not have run into the information before. To summarize the above for those who may find the legal aspects daunting, or who have friends that might, would you concur that on a sliding scale between the concepts of "rental" and "sale" as they are generally taking to be by the average consumer the current arrangement/arrangement favored by many game publishers at present comes closer conceptually to the rental/lease end of the spectrum?
As to the DRM issue, the law is not clear cut on it, it is a matter of fact and degree. Contract and Copyright protections vs consumer rights enshrined in law, it has to be balanced out, EA has already had to back down on certain occassions to a degree with things like ME1 and Spore. But, things like the Ubisoft online connection goes way beyond what is envisioned and prescribed by the law, and Ubisoft has suffered for it in their turnover figures.
Do you happen to have any links handy for those of us (like me) who'd like to read up more on the examples above? (I'm sure google could provide but I figured I'd ask). Law very much is a give and take, in fact if I can say I've learned one solid thing from the laywers in my family it would be "all law is shades of grey, and in the right context negotiable" (well that and "don't sign anything you haven't read and understood first"

). That is actually much of the essence of my motivation regarding this issue since matters of precedent, and to a somewhat lessor extent current practice, are so influential in how law is applied I very much consider implementation of software that behaves like Origin (and to a lessor but real extent steam as well) to be highly problematic/detrimental for a whole host of reasons. The crux of those reasons revolves around consumer fair treatment and choice. If Origin et al were in place but there were alternatives allowing for the purchase and use of the same games without its use (e.g. purchasing of physical copies) then while I wouldn't be inclined to use said services I wouldn't feel the need to vocally oppose them either.
The problem is, as it is a license the licensor has the right to prevent resale or relicensing of the IP's use. Licensing is far more lenient towards the licensor than the licensee, which is why companies have been able to get away with preventing resale, or making it onerrous, although there have been challenges on unfair contractual terms and fair usage rights. As such relicensing the IP for use by another end user requires the licensor's approval, which can be witheld as the, despite the disc itself being a sale item. Whilst you may be quite right that it doesn't make it equitable, ethical, responsible or necessary. If one intends to challenge a company then you have to beat them at their own game, not impossible, but very hard and you have to know the rules.
I whole heatedly agree with you sir. The problem, I think, is that the information you have just provided above is something only a minority of game purchasers are actually aware of. And that in addition to that misconception of current legal standing the marketing methods employed by many entities within gaming serve to further occlude those salient concepts.
I wish to take a moment hear to repeat something in what you said that I consider key for any gaming consumer to understand
"If one intends to challenge a company then you have to beat them at their own game, not impossible, but very hard and you have to know the rules."I'd also like to add that there are two other points of leverage a customer may exercise as well, outside of the legal arena. Feedback (in the form of surveys, reviews, blogs, etc.) & Purchases (folks the phrase "vote with your wallet" isn't just a 'buzz word' and it doesn't just apply to political contexts).
As a slightly seperate issue, whilst I can't condone piracy without getting hit by the ban hammer, it is a problem which has been exaccerbated by their own policies. The idea that DRM and restrictions on resale will aid a companies turnover, defeats the point as burnt copies of console discs and PC piracy are so easy to get placing million into DRM systems appears more akin to a gapping sinkhole in which to pour money down thhan a worthwhile investment. The deeper issue is that if so much recycled rubbish wasn't pushed out onto the market then maybe people would feel less inclined to download copies of games rather than buy them, paticularly if the game has no value whatsoever, yet is marked up to increase revenue streams and the user is overly restricted in it's use.
I have encountered a lot of personal/anecdotal evidence that supports these conclusions. Most of the people in my social circle of gamers are very aware of DRM as an aspect of their decisions to purchase or not to purchase a game and the presence and intensity of DRM is universally viewed as a reason against buying a game, while lighter/less DRM is treated universally as an incentive. As an example, I know several people (of which I am one) who avidly followed the Assassins Creed series until the DRM fiasco that transpired there, and none of use (despite how enjoyable we found the product) have played or purchased a title in the series since.
For more quotable evidence one need look no further than the financial success of The Witcher series and that the games have been the single largest revenue stream for CDPR despite some of their 'partners' choosing to sue them when the decision was made to remove all DRM from their games. (hence the link in my sig)
There's no question in my mind that gamers will support quality products without any need for DRM (and that far from DRM encouraging more sales it has the opposite effect). I suppose that does little good for the games that are frankly uninspired and lackluster but (and maybe this is idealistic of me) it seems like that too should push developers of titles which do possess quality, the Mass Effect series for one :innocent: to let their work stand on it's own merits. Even in this thread which many would say is critcal of EA/Bioware nearly everyone is saying they want (even now) to purchase ME3, they're just not willing to be
forced into using Origin to do it.
Bioware, if anyone from your quarter is listening let me reiterate what I (and I think many others here) are saying, in simple terms:
Give me the option to purchase Mass Effect 3 without Origin and I will happily buy, play, and recommend it.Obviously there's a lot more depth than that, but I figure a more succinct message has a better chance of getting passed up the chain to the decision makers.
Looking forward to more conversation (and kudos to all those who are keep the respect and information quotients high in this thread)
Cheers,
Legion
EDIT: as a side note for anyone who may be wondering, I have tried Origin, Steam, some other things that are like them to various degrees so my perceptions here are not "sight unseen", I've just reached a point from experience with them where I'd rather re-buy some games than have any client of that type installed or running on my system (the reasons are manifold and as such likely too far off topic).
Modifié par RoseLegion, 22 novembre 2011 - 12:59 .