CptData wrote...
MDT1 wrote...
This is exactly what makes me sick about origin.
It has no effect on piracy (origin even adervertises to pirate products that require origins imho, which makes me somehow sad) as pirats just wont use it for obvious reasons. Also how many pirates would suddenly start buying all products they would normally pirate because piracy has become impossible, my guess is about none. All this piracy argumentation is just to hide marketing and management problems and their real intents in such occasions which aren't customer firendly at all (datamining, no reselling, no borrowing etc...).
Exactly. EA spyware won't change a tad against piracy - they'll just find a way how to hack the game and will play it anyways. But the normal user will get tracked by Origin, EA knows everything and could use it against the user. I'm not saying EA -is- actively using that data against a user, but EA COULD.
To end piracy you need to take a different route.
First is to get respect of your customers. Making them to criminals won't help you.
Then you need to give them what they want: good games, good support. No badly written games riddled by bugs and issues without proper support.
And finally make games inexpensive (not cheap!!!) - that's the F2P route. Allow players to play your game for free, but if they want the full experience, make them to buy that game.
Remember those days of shareware? That's how it's done. And gaming portals are just there to authenticate & activate your game - shareware to fullware
Exactly, excessive piracy is just a symptom for the real problem gaming/movie/musik industries are facing.
The huge discrepancy between the sum a customer wants to spend each month for theeir products and the sum the companies would like to earn from each customer.
You could say im an illusionist but think about the following. Player A and B would like to buy two games but everyone has only the money for one.
Today situation each player will buy one game.
But if publishers would half the price each player could buy both, the publisher would earn the same and everyone would be happy.
Now I know this example is quite a simplification, but the truth is that you often can make more profit by lowering prices in the right way and if anything piracy shows there are far more people interested in a computer game than actually buy it.
Modifié par MDT1, 02 novembre 2011 - 03:45 .




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