Will multiplayer support split-screen?
#1
Posté 12 octobre 2011 - 07:09
#2
Posté 12 octobre 2011 - 07:17
#3
Posté 12 octobre 2011 - 07:22
We do know it can be played solo. Please check out developer Brenon Holmes' answer in Bogsnot's Multiplayer FAQ thread. It will be hard -- you may need to adjust the difficulty -- but it's possible.
#4
Guest_Neurotics_*
Posté 12 octobre 2011 - 07:26
Guest_Neurotics_*
All night co-op with my bros? Hellz yeah!
BioWare! make it happen!
#5
Posté 12 octobre 2011 - 07:52
#6
Posté 12 octobre 2011 - 07:56
I don't like multiplayer in my favorite game, and I'm still on the fence, show me something to like Bioware.
#7
Posté 12 octobre 2011 - 08:10
#8
Posté 12 octobre 2011 - 08:16
#9
Posté 12 octobre 2011 - 08:17
Mr. Gogeta34 wrote...
Tell that to the Gears and Halo series... they handle split-screen co-op without problems
Actually, pop in Halo Reach, and load up two player or more split-screen. You'll see a difference.
#10
Posté 12 octobre 2011 - 08:18
Ghost-621 wrote...
Mr. Gogeta34 wrote...
Tell that to the Gears and Halo series... they handle split-screen co-op without problems
Actually, pop in Halo Reach, and load up two player or more split-screen. You'll see a difference.
I don't. Pics or you're lying.
#11
Posté 12 octobre 2011 - 09:24
GAME_MASTERMIND wrote...
Ghost-621 wrote...
Mr. Gogeta34 wrote...
Tell that to the Gears and Halo series... they handle split-screen co-op without problems
Actually, pop in Halo Reach, and load up two player or more split-screen. You'll see a difference.
I don't. Pics or you're lying.
*Sigh* You're the troll who just spammed the forums with "hurr multiplayar tornies durr," but I'll bite. You obviously haven't played splitscreen Co-Op or Multiplayer on Reach, otherwise you would have noticed the difference in level of detail, field of view, lighting, and shading.
#12
Posté 12 octobre 2011 - 09:26
#13
Posté 12 octobre 2011 - 09:29
Ghost-621 wrote...
GAME_MASTERMIND wrote...
Ghost-621 wrote...
Mr. Gogeta34 wrote...
Tell that to the Gears and Halo series... they handle split-screen co-op without problems
Actually, pop in Halo Reach, and load up two player or more split-screen. You'll see a difference.
I don't. Pics or you're lying.
*Sigh* You're the troll who just spammed the forums with "hurr multiplayar tornies durr," but I'll bite. You obviously haven't played splitscreen Co-Op or Multiplayer on Reach, otherwise you would have noticed the difference in level of detail, field of view, lighting, and shading.
Field of view I'll give you, but the others I haven't seen, same with GT5, and any other splitscreen game I've ever played. The only difference I'v eever noticed is that you suddenly have a much smaller screen to work with.
#14
Posté 12 octobre 2011 - 09:29
Not least of all because it'd be literally the only way I COULD play MP.
#15
Posté 12 octobre 2011 - 09:31
As for my Reach argument, check the textures, the ground, the weather effects, your HUD effects, the way things look in a distance, the detail on NPCs. A good mission to test this on is "Noble Actual."
#16
Posté 12 octobre 2011 - 09:32
Ghost-621 wrote...
I don't think split-screen would work. If they did put it in, the visual quality would drop at a staggering rate. That's usually how it works.
I noticed no visual degradation in Portal 2 split screen. A lot of it depends on whether the framerate is rendering bound or physics simulation bound. Physics simulation is not camera dependent and so you can do shared computation between the two views. It is only the split camera that causes extra cost.
In my experience, the performance bottleneck for the ME series has always been physics (e.g. Biotics)
#17
Posté 12 octobre 2011 - 09:33
I genuinely hope there WILL be split screen in Mass Effect 3, because not everybody has the option to play over xbox live. Even those that do, unless I am alone in this, enjoy playing games with people physically there to enjoy it together.
#18
Posté 12 octobre 2011 - 09:42
Tyrlian wrote...
I have played Reach and in split screen there were differences but they were minor. Slightly less foliage, maybe a bit of toned-down detail in some textures but again it was something that was easy (for me and my buddy) to ignore.
I genuinely hope there WILL be split screen in Mass Effect 3, because not everybody has the option to play over xbox live. Even those that do, unless I am alone in this, enjoy playing games with people physically there to enjoy it together.
I guess I'm a little more detail-oriented (I mean that in no derogatory manner).
@Walker White
The reason Portal 2 looked so good is because ValvE did it. ValvE may have a horrible way of setting development times and release dates, but they ALWAYS deliver. Oh, and they don't change who they are or what their games are about to cater.
Modifié par Ghost-621, 12 octobre 2011 - 09:42 .
#19
Posté 12 octobre 2011 - 09:54
Ghost-621 wrote...
The reason Portal 2 looked so good is because ValvE did it. ValvE may have a horrible way of setting development times and release dates, but they ALWAYS deliver. Oh, and they don't change who they are or what their games are about to cater.
It is also true that the graphics in Portal 2 console versions (because honestly, that is what we are taing about when we ask for split screen) was nothing to write home about. The processing power was in the physics.
And I would much rather BioWare focus on improving physics performance. One of the things that I hated about ME1 was how singularity regularly killed the framerate.
#20
Posté 12 octobre 2011 - 10:52
Walker White wrote...
Ghost-621 wrote...
The reason Portal 2 looked so good is because ValvE did it. ValvE may have a horrible way of setting development times and release dates, but they ALWAYS deliver. Oh, and they don't change who they are or what their games are about to cater.
It is also true that the graphics in Portal 2 console versions (because honestly, that is what we are taing about when we ask for split screen) was nothing to write home about. The processing power was in the physics.
And I would much rather BioWare focus on improving physics performance. One of the things that I hated about ME1 was how singularity regularly killed the framerate.
Especially in Mass Effect 1 (NEVER FORGET). Floating boxes + floating people = 10 fps.
#21
Posté 13 octobre 2011 - 06:05
Modifié par Mr. Gogeta34, 13 octobre 2011 - 06:06 .
#22
Posté 13 octobre 2011 - 06:07
#23
Posté 13 octobre 2011 - 06:16
Bogsnot1 wrote...
http://social.biowar...3/index/8484668
I see the question, Bogsnot1, but where's the answer?
#24
Posté 13 octobre 2011 - 06:18
#25
Posté 13 octobre 2011 - 06:18
Modifié par Mr. Gogeta34, 13 octobre 2011 - 06:19 .





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