Master Shiori wrote...
I agree the option to try and take the scroll from her shouldn't even be there, since it's clear that Tallis getting that scroll is pretty much the point of the whole DLC.
And while there are situations where saying "no" ends up the same as saying "yes" (I take issues with Act 3 as a whole, not just the scene you mentioned), that doesn't mean that every situation where you cannot effect the outcome of something is, by definition, bad.
Oh, I agree. I enjoyed MotA quite a bit, but I do lament that this issue keeps cropping up so blatantly.
I agree with Brockololly in that Witch Hunt did the final choice well (or better, at any rate). For instance, if you chose to attack Morrigan, you bloody well attacked Morrigan.
There is no reason why choosing to attack Tallis, or attempting to seize the list of names, couldn't have resulted in her escaping (she even has anti-magic skills, so there's excellent reason for her getting away from spells). The point is it would have shown the PC at
least trying to follow through instead of just spouting words and standing there as the NPC does whatever she wants.
It'll never compare with actual multiple endings, but it'll help make the PC look less ineffective.
(As far as the Duke is concerned, I like how he was dealt with much more. You *could* try to rescue him and reach out your hand, and it was his choice to strike at you. You could let him fall. You could step on his hand to aid his passage. In all paths he dies, but the PC is given actual
action.)