DLC Mark of the Assassin - END - Is it a joke? Seriously.
#201
Posté 15 octobre 2011 - 06:02
I also agree with everyone about choices and the fact that some characters are so armour clad it is ridiculous with the way plots develop or conclude.
Also why is it the female companions who seem so indestructible? You can kill Anders eventually (even though too late to do any good), you can hand Fenris back to his old master and instead of him putting up a fight and dying gloriously or a later letter saying he has escaped again, he gives in tamely and is soon a bidable slave once more. Yet Tallis can just walk away however annoyed you are with her, Isabella can escape the Arishok with impunity and you can be forced to kill Merrill's entire clan but Merrill always escapes a similar fate?
#202
Posté 15 octobre 2011 - 06:07
Yrkoon wrote...
Follow Morrigan, or don't follow Morrigan. Period. Wanna kill morrigan? Nope sorry. can't do that, she just walks away.
She doesn't walk away, you stab her. How is that letting her walk away?
#203
Posté 15 octobre 2011 - 06:10
Because... she walks away from it?Dave of Canada wrote...
Yrkoon wrote...
Follow Morrigan, or don't follow Morrigan. Period. Wanna kill morrigan? Nope sorry. can't do that, she just walks away.
She doesn't walk away, you stab her. How is that letting her walk away?
You stab her, and then she goes through the portal. And no blood is spilt at all. It's the only time in the entire DA series where the Murder knife fails.
Modifié par Yrkoon, 15 octobre 2011 - 06:14 .
#204
Posté 15 octobre 2011 - 06:12
TobiTobsen wrote...
Shadow of Light Dragon wrote...
My eyes did just about roll out of my head by the time the intro cutscene was over, though.[...]
Given how far out of their way they went to show her effortlessly slaughtering several dozen trained Antivan Crows without so much as mussing her hair, I'm at a loss to explain how she would even notice the contributions of any of those people to her fights, much less actually require their help.
You know what? I'm glad I wasn't the only person who noticed this. I could not help comparing Tallis' intro to that of the core companions, and with the possible exception of Isabela it felt by far the longest in terms of showcasing her l33t skillz and character design while the party just stands there and the ten or so Crows in the area don't take the opportunity to shoot *Hawke* while she's distracted.
It's pretty hilarious. Aren't the crows supposed to be seasoned professionals? The best of the best if you're searching for assassins?
Well... maybe you should hire Tal-Vashoth assassins instead. They seem to outmatch them without a problem.
In fairness "cutscene allies" are always so much better than actual allies. Recall Wynne's superpowered sheild wall and what not? Where'd that go? The cutscenes look great but should come with a "results seen are not typival warning on them".
#205
Posté 15 octobre 2011 - 06:15
#206
Posté 15 octobre 2011 - 06:18
It was obvious they weren't just gonna waste Morrigan like that, but at the very least the Warden tried to do something, and made a point to a possible old friend in the process.Yrkoon wrote...
Because... she walks away from it?Dave of Canada wrote...
Yrkoon wrote...
Follow Morrigan, or don't follow Morrigan. Period. Wanna kill morrigan? Nope sorry. can't do that, she just walks away.
She doesn't walk away, you stab her. How is that letting her walk away?
You stab her, and then she goes through the portal. And no blood is spilt at all. It's the only time in the entire DA series where the Murder knife fails.
Hawke should have been able to kill or report her after finding out she's a blood mage.Wulfram wrote...
Merrill can be killed, if you side with the Templars and haven't done her quests or don't have much friendship/rivalry.
Modifié par Kaiser Shepard, 15 octobre 2011 - 06:20 .
#207
Posté 15 octobre 2011 - 06:18
luk3us wrote...
Yeah I was disappointed in the ending, I seriously thought my game bugged out when the option to kill Tallis came up, and then.... She just walked away? Really? Meh.
Up to that point it was great, the ending, like DA2 let it down.
Well when I hear (well when my character) hears "trouble for Qunari" his repsonse is "good". I wanted to help the Duke not kill him and I'm certainly not going to let an agent of Qunari version of the Mutaween walk away unscathed.
#208
Posté 15 octobre 2011 - 06:27
Yrkoon wrote...
Because... she walks away from it?Dave of Canada wrote...
Yrkoon wrote...
Follow Morrigan, or don't follow Morrigan. Period. Wanna kill morrigan? Nope sorry. can't do that, she just walks away.
She doesn't walk away, you stab her. How is that letting her walk away?
You stab her, and then she goes through the portal. And no blood is spilt at all. It's the only time in the entire DA series where the Murder knife fails.
What about the Mad Hermit?
#209
Posté 15 octobre 2011 - 07:12
Yrkoon wrote...
Because... she walks away from it?Dave of Canada wrote...
Yrkoon wrote...
Follow Morrigan, or don't follow Morrigan. Period. Wanna kill morrigan? Nope sorry. can't do that, she just walks away.
She doesn't walk away, you stab her. How is that letting her walk away?
You stab her, and then she goes through the portal. And no blood is spilt at all. It's the only time in the entire DA series where the Murder knife fails.
Right, but you're able to stab her and I'm guessing getting shanked in the gut will spill some blood. Now, she likely isn't dead, but it doesn't seem out of the question that at least the potential for diverging consequences exists based on the end of WH. In that, a Morrigan who was stabbed is likely to have a different outlook on the Warden than a Warden who romanced her and went through the Eluvian with her. Sure, the end result of Morrigan going through the ELuvian is the same, but the circumstances surrounding it are completely different based on the actions of the player.
The big question is whether BioWare will bother to do anything or be reactive to those choices, which they have yet to do in any meaningful way.
Yet with Tallis, even if Hawke acts to kill her, Tallis leaves with the exact same dialogue and ending speech no matter what- she tosses the jewel to Hawke and walks away, no matter if you were friendly or hostile.BioWare didn't really even bother in trying to make the player feel at all empowered in that moment.
#210
Posté 15 octobre 2011 - 07:49
Brockololly wrote...
Right, but you're able to stab her and I'm guessing getting shanked in the gut will spill some blood. Now, she likely isn't dead, but it doesn't seem out of the question that at least the potential for diverging consequences exists based on the end of WH. In that, a Morrigan who was stabbed is likely to have a different outlook on the Warden than a Warden who romanced her and went through the Eluvian with her. Sure, the end result of Morrigan going through the ELuvian is the same, but the circumstances surrounding it are completely different based on the actions of the player.
Totally agree.
Hell, why stop there? Why not give her a scar on her belly should the Warden opt to stab her in WH?
Then you'd have a visual and non-visual change to Morrigan. Hooray for choices having meanful results!
#211
Posté 15 octobre 2011 - 10:19
What I really want to know, sans drama, is if the majority who have played the DLC actually think it's worth the ten bucks(800 points)? I haven't seen any 'real' reviews of it yet and I'm more than happy to wait until it's half off in the XBox store if the content isn't 'worth' the cost. I am curious about party banter, LI(if the playthrough I use has one) banter, whether LI banter is dependent on flirting with the new character, new areas and adventure/tedium balance.
I'm sorry to post this question here, as it's somewhat OT(but related - if it ends bad then did you think it was worth the money) but this thread is the least drama-y MotA related one I could find with a mix of opinions.
#212
Posté 15 octobre 2011 - 10:32
#213
Posté 15 octobre 2011 - 10:34
wait... Really?Brockololly wrote...
Yet with Tallis, even if Hawke acts to kill her, Tallis leaves with the exact same dialogue and ending speech no matter what- she tosses the jewel to Hawke and walks away, no matter if you were friendly or hostile.BioWare didn't really even bother in trying to make the player feel at all empowered in that moment.
Wow, that sucks. Yet another reason for me to not bother with this DLC
#214
Posté 15 octobre 2011 - 10:36
#215
Posté 15 octobre 2011 - 10:37
Wulfram wrote...
TeamLexana wrote...
Considering it can be completed at any point after reaching Kirkwall, what kind of conclusion could there had been if u had been able to take the list from her or kill her then take the list?
Hawke could have given the list to the Orlesians. Rather than just allowing the member of the Qunari thought police just to wander off with a list of the vast army of infiltrators the evil cultists who are plotting to enslave the continent?
At the least, Hawke could have been allowed to try.
Totally agree with your statement.
#216
Posté 15 octobre 2011 - 10:43
So, in your opinion, DLC is worth the money, but aggravating due to lack of 'real' choices or actions.
#217
Posté 15 octobre 2011 - 10:52
Wulfram wrote...
Auridesion wrote...
I can maybe see why you'd want to punch Tallis, but I think it ultimately belittles her character to allow such a thing to happen. She's supposed to be a baddass.
So is Hawke. Yet s/hes role is nothing but a useful idiot for Tallis.
Give it to the Orlesians.
The entire game has made Hawke an idiot. Hawke is like a deer staring at headlights in the dark.
#218
Posté 15 octobre 2011 - 10:53
You know, I've always been one of those guys who wouldn't hesitate to buy any DLC if I thought it'd entertain me.Vlad_Dracul wrote...
OMTING52601 : I think, that 10 bucks/800 is a fair price for 5-6 hours of game in new enviroments. MotA is still best DLC, but end is at least naive, or completely retarded, when in this same DLC you could find more intel about Quanari and Qun, where is it wrote as a dangerous ideology. So our Hawkes looks like idiots which cares only for stupid jewel instead know something about Quanari spies.
But with sites like Youtube, and the fact that Bioware games are becoming increasingly cut-scene dependent, I'm starting to question whether paying $10 bucks for a DLC like MotA is still worth it.
There are people who have uploaded their entire playthru of MoTA for anyone to watch on YouTube. If you're on the fence here, and your primary interest in getting this DLC revolves around story and lore discovery, you might be surprized at how entertaining it can be to just watch this DLC. Really, it views like a movie.
Modifié par Yrkoon, 15 octobre 2011 - 10:56 .
#219
Posté 15 octobre 2011 - 11:02
Yrkoon wrote...
With sites like Youtube, and the fact that Bioware games are becoming increasingly cut-scene dependent, I'm starting to question whether paying $10 bucks for a DLC like MotA is, in fact, worth it.
There are people who have uploaded their entire playthru of MoTA for anyone to watch on YouTube. If you're on the fence here, and your primary interest in getting this DLC revolves around story and lore discovery you just might be surprized at how entertaining it can be to just watch this DLC. Really, it views like a movie.
Also, what apparently so many liked about this DLC is the banter between companions, which you can watch on youtube as well. One of the things which players want out of a DLC - furthering your character's story - is instead being sacrificed to make an NPC look good. And in the process, your character is made to look like a fool.
In other words, if you like party banter, you can get them all out of youtube. If you want to role play yet another failed endeavour with Hawke, get the DLC ... I guess.
#220
Posté 15 octobre 2011 - 11:05
#221
Posté 15 octobre 2011 - 11:05
#222
Posté 15 octobre 2011 - 11:13
Not really. I, for one, would not be able to watch 4 straight hours of someone else trudging through the Deep roads in DA:O (for example) just because there's a couple of cut scenes taking place down there. That would be boring as f***.jbrand2002uk wrote...
i could say exactly the same about DAO all the interactions in DAO are also present and accounted for on youtube so there's no need to by that
Edit: Huh! Well what do you know, I finally found something to praise DA2 for: It's more fun to watch than its predecessor. lol
Modifié par Yrkoon, 15 octobre 2011 - 11:15 .
#223
Posté 15 octobre 2011 - 11:31
OMTING52601 wrote...
So, in your opinion, DLC is worth the money, but aggravating due to lack of 'real' choices or actions.
The lack of choices are annoying and perhaps go all the way to frustrating.
The weakness of the DLC to me is that it has "listened" to fans who wanted stealth and puzzles. The stealth part is lousy. DA* isn't a stealth based system and the implementation of stealth is poor. The games asks if you want to roll down the stealth or fight path but it is all or nothing. Once you say stealth, you are locked into the stealth mini-game no matter what and I suspect most folks will want to "experiment" with that new game mode. Equally galling - mage, rogue, warrior doesn't matter a whit.
The puzzles are also poor. There's a big mess of them all lumped together. You've got a grossly simplistic but annoyingly long type of color matching puzzles. That's not bad but then you;ve got a tile flipping picture puzzle that, as best I can tell, has neither clues nor a pattern that is just beyond annoying. I hate puzzles in RPG's because it means that no matter how smart/dumb my character is the puzzles are exactly as solvable as me, the player, makes them.
Other than that you've got some interesting new foes, good environments, decent party banter so was it worth $10 for 4 and some odd hours of game? i think so but I thought, boss battle aside, Legacy was better,
#224
Posté 15 octobre 2011 - 11:34
Yrkoon wrote...
Not really. I, for one, would not be able to watch 4 straight hours of someone else trudging through the Deep roads in DA:O (for example) just because there's a couple of cut scenes taking place down there. That would be boring as f***.
It isn't like DOING 4 hours of grinding in the deep roads is makes it much better. Still the main reason I don't pick up DAO more often.
#225
Posté 15 octobre 2011 - 11:39
ThePasserby wrote...
Also, what apparently so many liked about this DLC is the banter between companions, which you can watch on youtube as well. One of the things which players want out of a DLC - furthering your character's story - is instead being sacrificed to make an NPC look good. And in the process, your character is made to look like a fool.
Assuming Varric is telling ther truth, the simple point of the game is that Hawke isn't who people think he is. Cassandra, like a lot of players, wants Hawke to do be the prime moving for all history in Thedas and he's simply not that guy. It isn't so much that Hawke is a fool as that there are bigger forces at work that Hawke can't warp to his all-powerful will. This is a part of that story.
What annoys me isn't that Hawke gets played but that he doesn't have what I would consider appropriate recourse once the plot is uncovered.





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