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BioWare: Is there open planets/exploration or not?


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#1
CannonO

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 At this point BioWare knows if they are putting in ME1 style open planets to explore, or some variant of a more open vehicle exploration. So, yes or no? Should we keep holding our breath, or is it more along the lines of ME2 where both vehicle (regardless of whether they can or can't confirm vehicles) and on foot scenarios are technically linear?

It still says it is possible in the features thread, but that is quite a big portion of a game to still have a maybe on.

Please and thanks,

a fan who is still holding his breath

#2
Ghost-621

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CannonLars wrote...

 At this point BioWare knows if they are putting in ME1 style open planets to explore, or some variant of a more open vehicle exploration. So, yes or no? Should we keep holding our breath, or is it more along the lines of ME2 where both vehicle (regardless of whether they can or can't confirm vehicles) and on foot scenarios are technically linear?

It still says it is possible in the features thread, but that is quite a big portion of a game to still have a maybe on.

Please and thanks,

a fan who is still holding his breath


*Holds out an airmask connected to an oxygen tank* You're going to need it.

Exploration is one of the things the ME fans LOVED, and they removed it. We loved exploring the worlds, we just didn't like the "generic warehouse #52" part.

It's not coming back. Not on the scale of ME1 anyway.

#3
shepskisaac

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They still have Secret Feature X & Y to reveal, my personal guess is that one of them will be new vehicle (for planet exploration & some combat levels). When they were releasing Overlord, they said they were using ME2 Vehicle DLC to test things for future. Since multiplayer's already announced (it was Secret Feature Z), I can't really think of anything big other than new vehicle exploration system.

I expect the announcement before the year's end, but not VERY soon since multiplayer is a big news on its own.

Modifié par IsaacShep, 12 octobre 2011 - 09:35 .


#4
Savber100

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I doubt it'll be open world and instead more like a linear hallway with some diverging path similar in Overlord.

Modifié par Savber100, 12 octobre 2011 - 09:37 .


#5
CannonO

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I'll exhale when they confirm or deny. I won't even start raging out here over either answer. I just want to know because it is huge and far more important to Mass Effect 3 than this multiplayer. So even if it is not ME1 level, are we going to be sticking to long pathways, or are we going to ever get a chance to roam around a mile or two and find a prothean artifact or space cow?

Just want to know, is there open exploration, or is it all guided and technically linear like ME2 and Firewalker missions?

#6
Ghost-621

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Savber100 wrote...

I doubt it'll be open world and instead more like a linear hallway with some diverging path similar in Overlord.



#7
Ancient Metal

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This is what I want to know as well. It's not going to be in, though. I can almost assure you.

Something gives me the feeling special feature X is an automatic grenade launcher, Y is multiplayer map pack and Z is another gun of sorts.

#8
DaringMoosejaw

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They won't. The planets were all just about randomized except for the pretty skyboxes and just about anything you 'discovered' was a retread. I guess there's potential in it, but I'm not going to miss it very much at all.

#9
asdfasgasd

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Ah, a new topic on this forum! A welcome one, as well...

I, too, yearn to explore the universe, landing on red barren planets of volcanic ash and icy worlds uninhabited. :)

#10
shepskisaac

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CannonLars wrote...

I'll exhale when they confirm or deny. I won't even start raging out here over either answer. I just want to know because it is huge and far more important to Mass Effect 3 than this multiplayer. So even if it is not ME1 level, are we going to be sticking to long pathways, or are we going to ever get a chance to roam around a mile or two and find a prothean artifact or space cow?

Just want to know, is there open exploration, or is it all guided and technically linear like ME2 and Firewalker missions?

My PR-reading skills tell me there will be vehicle exploration, seeing how they're dodging & avoiding the subject. When they're asked about something they don't work on, they straight out say "no, there won't be this/that". But when they get asked about something they do work on but don't want to reveal just yet, they always dodge like mad.

Ancient Metal wrote...

Something gives me the feeling special feature X is an automatic grenade launcher, Y is multiplayer map pack and Z is another gun of sorts.

Many people thought that, and then it turned out Secret Feature Z was really big feature - co-op. So no, I don't think features X & Y are litttle things. Vehicle exploration, Galaxy Map RTS systems with fleet control or something like that.

Modifié par IsaacShep, 12 octobre 2011 - 09:43 .


#11
asdfasgasd

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IsaacShep wrote...

CannonLars wrote...

I'll exhale when they confirm or deny. I won't even start raging out here over either answer. I just want to know because it is huge and far more important to Mass Effect 3 than this multiplayer. So even if it is not ME1 level, are we going to be sticking to long pathways, or are we going to ever get a chance to roam around a mile or two and find a prothean artifact or space cow?

Just want to know, is there open exploration, or is it all guided and technically linear like ME2 and Firewalker missions?

My PR-reading skills tell me there will be vehicle exploration, seeing how they're dodging & avoiding the subject. When they're asked about something they don't work on, they straight out say "no, there won't be this/that". But when they get asked about something they do work on but don't want to reveal just yet, they always dodge like mad.


Exactly. THERE IS HOPE, GENTLEMEN!

#12
CannonO

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DaringMoosejaw wrote...

They won't. The planets were all just about randomized except for the pretty skyboxes and just about anything you 'discovered' was a retread. I guess there's potential in it, but I'm not going to miss it very much at all.


But for the 20 identical feeling planets there were, 5 of them are some of the most beautiful and beloved places in my gaming memory. There was absolutely massive potential and that was part of why I loved it. I thought, "By the third game, this is going to be mesmerizing and graphically beautiful and one of the best emotional feelings in gaming to walk on the surface of an uncharted moon and find creatures and artifacts and big spacecraft." It has so much it could offer if they put the tech to its task and add some uniqueness and variety to 15-20 planets for us to enjoy openly. I want to stand in a field and look up at a planet above me. I need to know if this will be linear or if I will get that feeling of being a speck of dust in a beautiful and sleek universe to see ever again.

Modifié par CannonLars, 12 octobre 2011 - 09:46 .


#13
Doug4130

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eh, as long as it's not in the mako

#14
shepskisaac

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Or just reduce the number of explorable planets, have 10 of them but GOOD. Less is more when quality is there. N7 missions were so much better compared to the identical bunkers and bases from UNC planets in ME1.

#15
Someone With Mass

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IsaacShep wrote...

Or just reduce the number of explorable planets, have 10 of them but GOOD. Less is more when quality is there. N7 missions were so much better compared to the identical bunkers and bases from UNC planets in ME1.


I'd like some more dialogues on those side missions, though.

#16
Illusive

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I was under the impression that the whole "war assets" system was another major feature, that along with MP being feature Z, leaves only one major feature left.

#17
Medhia Nox

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I'm really not feeling "exploration" should be big in ME 3.

Liara: Shepard - the Reapers are tearing apart Earth and Thessia.

Shepard: Yeah - but what's going on down on THIS planet. Let's explore.

#18
CannonO

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IsaacShep wrote...

Or just reduce the number of explorable planets, have 10 of them but GOOD. Less is more when quality is there. N7 missions were so much better compared to the identical bunkers and bases from UNC planets in ME1.


When I was hoping they would improve exploration, I meant make the occurances on the planets more interesting. Instead the dropped the planets and gave us the missions I was hoping for. Now what I hope is that N7 misssions will occur on the planets. I would love for the vehicle to drop from the Normandy and land on some flat moon surface and have to drive a mile to some burning crashed ship with billowing smoke flowing to the atmosphere on the horizon. Then the next N7 mission leads me to some planet covered in red grassy hills with a beautiful starry sky and some cloudy planet in sight when I look up. And maybe the mission there has to do with some control tower that handles satellites and it is some tall tower that we drive to because we see it on top of some big hill over a ways. Then a small military starport hangar on the next planet and so on.

I would take 10 planets quality or not, but I think what we were all asking for was an improvement on the exploration. Not the total removal in exchange for linearity.

Medhia Nox wrote...

I'm really not feeling "exploration" should be big in ME 3. 

Liara: Shepard - the Reapers are tearing apart Earth and Thessia. 

Shepard: Yeah - but what's going on down on THIS planet. Let's explore.


That argument crashes and burns when you consider that most games would have to restrict your movements and couldn't allow any open world exploration because the main mission is so urgent. We have to shrug time off in open games or else we would be running nonstop to finish each objective.

Are you saying ME1 or ME2 were less urgent so our downtime was justified, but suddenly we should account for real world time and he should start getting punctual? I am pretty sure most games have an urgent storyline that shouldn't directly alter the time a player can enjoy the game, that's why we let it be a bit of a game.

Modifié par CannonLars, 12 octobre 2011 - 10:08 .


#19
shepskisaac

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Found video where Jesse Huston dodges Mako/Hammerhead question: e3.gamespot.com/story/6318106/e3-2011-mass-effect-3-hands-on-preview-combat-crew-and-more

Skip to 3:50. To me it's clear, if there wasn't anything to talk about, he wouldn't say they won't be talking about it yet. It also shows he needs to up his question dodging skills, Casey would totally make the answer 10 times more more convoluted :D

Modifié par IsaacShep, 12 octobre 2011 - 10:08 .


#20
SNascimento

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As long as it doesn't have all the issues ME1's had I'm good.

#21
shepskisaac

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CannonLars wrote...

When I was hoping they would improve exploration, I meant make the occurances on the planets more interesting. Instead the dropped the planets and gave us the missions I was hoping for. Now what I hope is that N7 misssions will occur on the planets. I would love for the vehicle to drop from the Normandy and land on some flat moon surface and have to drive a mile to some burning crashed ship with billowing smoke flowing to the atmosphere on the horizon. Then the next N7 mission leads me to some planet covered in red grassy hills with a beautiful starry sky and some cloudy planet in sight when I look up. And maybe the mission there has to do with some control tower that handles satellites and it is some tall tower that we drive to because we see it on top of some big hill over a ways. Then a small military starport hangar on the next planet and so on.

I would take 10 planets quality or not, but I think what we were all asking for was an improvement on the exploration. Not the total removal in exchange for linearity.

Ohh no you misunderstood me, was solely comparing the bunkers with N7 missiosn. I kind of see N7 missions as the analogy to the 'bunkers' from ME1, but without terrain to explore around. Yes, ideally we would have big, unique terrains to explore and then unique main bases/locations like the ones in N7 missions :)

#22
Funkcase

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Doug4130 wrote...

eh, as long as it's not in the mako



I think I'm one of the only people who didn't have a problem with the Mako. The Mako wasn't the problem, it was some of the awfully steep cliffs, that was the problem.


Anwyay I hope it's back, it's always fun to explore, a RPG doesn't feel right to me without the ability to explore, and hopefully we can actually get out of the vehicle unlike the vehicle in ME2 dlc.

I also hope they bring back decent side quests like what ME1 had, please no more N7 mission style side quests, I want choices, story and character interaction, not just shooting stuff.

Modifié par Funkcase, 12 octobre 2011 - 10:16 .


#23
CannonO

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IsaacShep wrote...

Found video where Jesse Huston dodges Mako/Hammerhead question: e3.gamespot.com/story/6318106/e3-2011-mass-effect-3-hands-on-preview-combat-crew-and-more

Skip to 3:50. To me it's clear, if there wasn't anything to talk about, he wouldn't say they won't be talking about it yet. It also shows he needs to up his question dodging skills, Casey would totally make the answer 10 times more more convoluted :D


See this is why I want some at least a "listen for future updates on that" or a "vehicles won't return in the same uses as ME1 and ME2." That statement made me happy when I heard "yet", but who knows what they will be for. Do I get to explore, or are you sending me on the linear obstacle courses from the Firewalker missions again?

I woul like a real idea even if they cant be detailed.

Funkcase wrote...

Doug4130 wrote...

eh, as long as it's not in the mako



I think I'm one of the only people who didn't have a problem with the Mako. The Mako wasn't the problem, it was some of the awfully steep cliffs, that was the problem.


Anwyay I hope it's back, it's always fun to explore, a RPG doesn't feel right to me without the ability to explore.

I also hope they bring back decent side quests like what ME1 had, please no more N7 mission style side quests, I want choices, story and character interaction.


I didn't even know there were any problems with it until I started reading these forums and had already done like 3 playthroughs. I personally thought it worked as expected on 360.

Modifié par CannonLars, 12 octobre 2011 - 10:13 .


#24
Medhia Nox

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@CannonLars: You seem upset by my comments - they're just an opinion, and I stand by them.

I'd like any, and all, side missions to be about the main plot - if the main plot is some all encompassing threat.

Stopping at the video game store - when I know my mother desperately needs her medicine - really jars my sense of interest.

===

The other option, for me, would be to rid the story of an all powerful plot beast (cannot do in this series - but something to consider for the future).

Make the story more down to earth - leaving room for personal development.

====

At any rate - I'm not gonna nerd rage if I there are quests to chase down pyjaks and take bananas from them and then bring those bananas to a very hungry Elcor on Omega...

It's just that they seem "odd" to do while I should be fighting the Reapers.

Modifié par Medhia Nox, 12 octobre 2011 - 10:13 .


#25
Dragoonlordz

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Doug4130 wrote...

eh, as long as it's not in the mako


I prefer if is something like the Mako as the bouncing frog papercraft vehicle in ME2 was beyond silly and felt more like Ridge Racer in space. In fact if they have vehicles again exploration [I think] it will be the Mako.

Now if you recall the trailers in ME3 when Shepard was fleeing Reaper on back of vehicle, that vehicle looked like Mako as in ran on wheels and not hovered, never bounced around like jumping frog etc plus weapon looked like cannon that is on top Mako.

I will state though that although I am very hopeful in that exploration or ground based vehicle plays a part in ME3 I have to say I doubt it is one of the features they mentioned. I thought Kinect was one, Multiplayer is now second and only one left. The last one is probably some stupid lame Social Facebook linked to the game to replace Cerberus Network or something, else maybe something to do with EA pass and social game version.

Modifié par Dragoonlordz, 12 octobre 2011 - 10:18 .