BioWare: Is there open planets/exploration or not?
#26
Posté 12 octobre 2011 - 10:15
I'm all up for some exploration/vehicle time. I can't really imagine what It'd be like though. Perhaps say for example you're in Thessia, and you can drive around to different levels for quests accepting or whatnot.
Well, probably not that exactly, but you should get what I mean.
#27
Posté 12 octobre 2011 - 10:16
Medhia Nox wrote...
@CannonLars: You seem upset by my comments - they're just an opinion, and I stand by them.
I'd like any, and all, side missions to be about the main plot - if the main plot is some all encompassing threat.
Stopping at the video game store - when I know my mother desperately needs her medicine - really jars my sense of interest.
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The other option, for me, would be to rid the story of an all powerful plot beast (cannot do in this series - but something to consider for the future).
Make the story more down to earth - leaving room for personal development.
====
At any rate - I'm not gonna nerd rage if I there are quests to chase down pyjaks and take bananas from them and then bring those bananas to a very hungry Elcor on Omega...
It's just that they seem "odd" to do while I should be fighting the Reapers.
I get the issue, I just don't think many games can account for it. Perhaps what you suggest about them affecting the main story is possible now that they have the Galactic Readiness. Maybe side missions can damage groups like Cerberus or gain resources for Shep that will up your Galactic Readiness.
#28
Posté 12 octobre 2011 - 10:34
After the Mako in Mass Effect and the hovercraft in Mass Effect 2, what is your philosophy on including vehicles in Mass Effect 3?
I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before, but with some stuff that's a little bit different.
What about mineral scanning?
Well, we're changing that part of the game. We haven't locked down exactly what we're doing with it, but it won't be at all like what you saw in Mass Effect 2. We've had the uncharted worlds and Mako stuff, planet scanning, and N7 missions; that part of the experience is always important - that nonlinear going out in the galaxy and doing stuff. But we'll change it for Mass Effect 3.
So yeah, I definitely think new vehile + exploration + mineral gathering system of some sorts are one of the Secret Features and will be revealed in the upcoming months.
#29
Posté 12 octobre 2011 - 10:49
And Cannon, which 5 planets were those? The mission ones don't count! They were linear.
#30
Posté 12 octobre 2011 - 11:02
DaringMoosejaw wrote...
If I could use the Mako on the ME1 planets, that would be pretty great. Yeah, the weapon system was boring and it was destroyed too easily, but with those fixed the mobility and the speed were miles above that of the Mako and would make them bearable.
And Cannon, which 5 planets were those? The mission ones don't count! They were linear.
Lol. I forget the names, but I actually went back to every planet (nonlinear) the other night and 5 was just an attempt at an accurate unbiased number (I liked more than 5). But I know there is a snow planet, a planet with cows, a planet with monkeys, a planet with plateaus and a cool sun, the Moon (like our Earth moon, not just a random moon, a planet with a cool yellowy look and if you watch the sky there are a ton of meteors falling, a few thresher maw encounters, a prothean artifact encounter, a very nice purple tinted planet with some red and blue streaks in the sky, and especially the very red planet with a big Red planet hovering in the air above, etc. I also love the planet from BDTS. There is an amazing planet with a glowy planet in the sky that is bluish and the sky is cloudy and starry.
I'll write down my named recommendations next time.
I really love standing on a few of those, especially the grassy planet, the plateau, the Moon, the space cow one, the calmer snowy planet, and the purpleish planet.
#31
Posté 12 octobre 2011 - 11:03
IsaacShep wrote...
Ok, and here's direct quote from Casey's interview in Game Informer (April 2011) regarding vehicles/minerals:After the Mako in Mass Effect and the hovercraft in Mass Effect 2, what is your philosophy on including vehicles in Mass Effect 3?
I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before, but with some stuff that's a little bit different.
What about mineral scanning?
Well, we're changing that part of the game. We haven't locked down exactly what we're doing with it, but it won't be at all like what you saw in Mass Effect 2. We've had the uncharted worlds and Mako stuff, planet scanning, and N7 missions; that part of the experience is always important - that nonlinear going out in the galaxy and doing stuff. But we'll change it for Mass Effect 3.
So yeah, I definitely think new vehile + exploration + mineral gathering system of some sorts are one of the Secret Features and will be revealed in the upcoming months.
Yeah, the bad part of that is "I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before,"
Doesn't exactly say he is thinking about ME1.
#32
Posté 12 octobre 2011 - 11:09
That part I think he was talking how Hammerhead wasn't part of main story planets, like Mako was in ME1.CannonLars wrote...
Yeah, the bad part of that is "I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before,"
Doesn't exactly say he is thinking about ME1.
#33
Posté 12 octobre 2011 - 11:13
#34
Posté 12 octobre 2011 - 11:18
That is what I hope he meant, but it just isn't clear yet. I am fine with it only being a side mission vehicle, just want them to come out and say "Yes, stay tuned for info on open exploration," or "Look forward to ME2 style exploration."IsaacShep wrote...
That part I think he was talking how Hammerhead wasn't part of main story planets, like Mako was in ME1.CannonLars wrote...
Yeah, the bad part of that is "I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before,"
Doesn't exactly say he is thinking about ME1.
#35
Posté 12 octobre 2011 - 11:21
That's Casey, he's never clearCannonLars wrote...
That is what I hope he meant, but it just isn't clear yet. I am fine with it only being a side mission vehicle, just want them to come out and say "Yes, stay tuned for info on open exploration," or "Look forward to ME2 style exploration."
Modifié par IsaacShep, 12 octobre 2011 - 11:21 .
#36
Posté 12 octobre 2011 - 11:31
It was tedious in ME1...and it was just plain silly in ME2.
#37
Guest_SkyeHawk89_*
Posté 12 octobre 2011 - 11:47
Guest_SkyeHawk89_*
#38
Posté 12 octobre 2011 - 11:55
IsaacShep wrote...
That's Casey, he's never clearCannonLars wrote...
That is what I hope he meant, but it just isn't clear yet. I am fine with it only being a side mission vehicle, just want them to come out and say "Yes, stay tuned for info on open exploration," or "Look forward to ME2 style exploration."Honestly, just wait for the reveal of the new vehicle/mineral/exploration system, I think it will come before the years end. Pointless to get worried yet, not like they will confirm anything before they're ready to announce the entire system (just as with multiplayer)
I have to be worried. I completely lost my space fields and various gorgeous skies exploration entirely in ME2.
Modifié par CannonLars, 13 octobre 2011 - 02:50 .
#39
Posté 13 octobre 2011 - 12:03
#40
Posté 13 octobre 2011 - 02:25
CannonLars wrote...
I have to be worried. I completely lost my space fields and various skies exploration completely in ME2.
Ditto.
#41
Posté 13 octobre 2011 - 01:58
ME1 had nice open environments that made you feel like you were on an uncharted world, but the warehouses and stuff was pretty much always the same. There were some cool quests, like the rachni soldier defense, and the bomb in the mine, but it all felt very much the same.
ME2 on the other had, had beautiful unique environments, most of them felt very different from each other, and a lot had very interesting and different quests. HOWEVER, it felt so small and linear, and you lost the scope entirely.
In ME3 i'd love it if the uncharted worlds thing had a lot of very unique and different planets like in ME2, perhaps smaller than the scale of ME1, but you had to travel to get to your destination. Something like OVERLORD, you know you had to use the Hammerhead to travel to some of the locations. THAT would be a perfect mix I think. You FELT like you were on a new world, but at the same time it felt unique and different.
#42
Posté 13 octobre 2011 - 01:59
#43
Posté 13 octobre 2011 - 02:14
#44
Posté 13 octobre 2011 - 02:16
i want sum exploration as long as THEY DONT USE THE MAKO THAT HAS DA WORST CONTROLS EVER CREATED FUKKKKKKKKKKKK
#45
Posté 13 octobre 2011 - 02:41
IsaacShep wrote...
Or just reduce the number of explorable planets, have 10 of them but GOOD. Less is more when quality is there. N7 missions were so much better compared to the identical bunkers and bases from UNC planets in ME1.
Sounds like a good trade off.
I'd like to see just a couple of planets to explore - but they should come with a great landscape like in "Overlord DLC". I also can imagine to pay for a DLC that just adds additional worlds to explore.
The old ME could use a refit regarding free exploration. Most of the planets you were able to visit were kinda plain. Nearly no (if at all) plants, animals and just some random buildings in the middle of nowhere is a bit outdated (and so is ME in some parts, especially combat). By the way, I liked that Mako and I hope it will return in ME3 (maybe in ONE single mission).
In short: give us 5 - 10 beautiful and/or strange planets with some well designed missions in vanilla ME3 plus a DLC doubling that amount and I'll be fine.
#46
Posté 13 octobre 2011 - 02:46
#47
Posté 13 octobre 2011 - 05:02
CptData wrote...
IsaacShep wrote...
Or just reduce the number of explorable planets, have 10 of them but GOOD. Less is more when quality is there. N7 missions were so much better compared to the identical bunkers and bases from UNC planets in ME1.
Sounds like a good trade off.
I'd like to see just a couple of planets to explore - but they should come with a great landscape like in "Overlord DLC". I also can imagine to pay for a DLC that just adds additional worlds to explore.
The old ME could use a refit regarding free exploration. Most of the planets you were able to visit were kinda plain. Nearly no (if at all) plants, animals and just some random buildings in the middle of nowhere is a bit outdated (and so is ME in some parts, especially combat). By the way, I liked that Mako and I hope it will return in ME3 (maybe in ONE single mission).
In short: give us 5 - 10 beautiful and/or strange planets with some well designed missions in vanilla ME3 plus a DLC doubling that amount and I'll be fine.
I would gladly pay for more planets. ME1 was considered for having new planets added to the galaxy map, but the idea was scrapped. It was supposed to be an expanding galaxy via DLC.
#48
Posté 14 octobre 2011 - 06:36
Check them out. Incredible scenery.
#49
Posté 14 octobre 2011 - 07:22
The annoying thing about BioWare is they create this amazing lore and you wait over four years to visit a location like Palaven and you know in the end all you're going to get to see of it is about two corridors with a good view.
Modifié par Guanxi, 14 octobre 2011 - 07:34 .
#50
Posté 14 octobre 2011 - 09:07
Guanxi wrote...
Part of the reason why I would be open to BioWare handing Mass Effect over to another (EA) studio after the trilogy and moving on to something else is because BioWare have some kind of a boner for these tiny hub worlds and I figure just about any other studio could do a better job of fleshing out exploration with this franchise. Exploration just seem to have gotten worst and worst this gen with every game they have released under EA.
The annoying thing about BioWare is they create this amazing lore and you wait over four years to visit a location like Palaven and you know in the end all you're going to get to see of it is about two corridors with a good view.
Mass Effect 1 gave me crazy hope that each entry could be an expanding and more interesting version of explorable space in a new lore that I love for its sleek and beautiful nature. Then they dropped it in ME2 and made the sleekness go away by taking us to places like Omega, Tuchanka, the prison, etc. and most people in the ME2 worlds didn't seem kind or at peace like the people of ME1. They all seem to want to make some shady deal or get the upper hand in a dirty way (even the Citadel was like a nightclub underground and merchant row where people were no longer of that serene nature we knew in the Presidium and Wards from ME1). I miss that bright outlook that ME1 had where Shepard was going after the dark spot (now everything is affected by darkness.
Bring back the beautiful expanding space BioWare! Please.
Modifié par CannonLars, 14 octobre 2011 - 09:09 .





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