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BioWare: Is there open planets/exploration or not?


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#76
Doodledorf

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Here's my take on it.

I think the Galaxy at War MP mode which gives alternative route to 100% completion is part in parcel because exploration will be coming back in some form or another. While some of us loved that (exploration) a great deal and I too hope it returns big time. I think GaW is in theory another alternative for those who do not wish to take part in the exploration so can get same benifits.

I have no proof and this is just a theory and a hope.

Modifié par Doodledorf, 19 janvier 2012 - 01:43 .


#77
shepskisaac

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CannonLars wrote...

So, is the answer to my question "No"?

We still don't know. We know that planet scanning from ME2 is being replaced by 'search & rescue' missions in ME3 (you explore the zones and search for survivors or people to evacuate) so it definitely sounds like something that COULD involve vehicles, but nothing's been said about that.

#78
jasonsantanna

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Maybe they will make vehicle exploration DLC . . . . for ppl who like to download it those who don't skip it . . . I for one miss it

#79
CannonO

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jasonsantanna wrote...

Maybe they will make vehicle exploration DLC . . . . for ppl who like to download it those who don't skip it . . . I for one miss it


I didn't like the downloadable vehicle missions in ME2 because they were linear. I want to sit in the quiet hum of a strange, dark planet and look up at its beautiful moon overhead with stars twinkling around. I want a nice group of quality and varied planets that I can stare out across a mile or a few and then drive across. Maybe find a cave. Maybe a purple forest. Maybe hills of red grass And a big silver satellite station pointing into the nova-gas skies.

What I didn't want, was the removal of open planets. It was one of the best ideas for my tastes in open games and I know many agree that the potential was huge for the sequels to continue on this great galaxy of uncharted worlds that we would see for both aiding the galaxy and getting a taste of a real sci-fi universe. Instead, we get it removed, the potential that BioWare was selling us dropped, and people trying to make excuses as if Shepard wouldn't have time in ME3 because people will be dying but they weren't under any kind of time-pressing threat in ME1 so vehicles were appropriate! Ahem.

Modifié par CannonLars, 19 janvier 2012 - 02:24 .


#80
Anthropophobic

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Guanxi wrote...

The annoying thing about BioWare is they create this amazing lore and you wait over four years to visit a location like Palaven and you know in the end all you're going to get to see of it is about two corridors with a good view.


Necro thread, but this is so true. I suppose there are limits on how large and realistic in scale a game set in space can be, but I thought ME1 showed promise, even if the exploration in that game wasn't particularly great. It made me hopeful for the future; thought maybe the devs would nail it in the second game and give us all these amazing planets to explore, and let us see the universe of Mass Effect as it was meant to be seen.

Instead, ME2 sort of went in the opposite direction, and the game just felt too small. Omega and Illium were pretty, but they were also really tiny, and they didn't feel much like cities, I think. The missions all took place in these small, linear shooting galleries, and even those levels seemed smaller due to the removal of the driving segments that we had seen on Feros, Noveria, and Virmire. A galaxy ought to feel large and epic.

Modifié par Anthropophobic, 19 janvier 2012 - 02:30 .


#81
CannonO

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Anthropophobic wrote...

Guanxi wrote...

The annoying thing about BioWare is they create this amazing lore and you wait over four years to visit a location like Palaven and you know in the end all you're going to get to see of it is about two corridors with a good view.


Necro thread, but this is so true. I suppose there are limits on how large and realistic in scale a game set in space can be, but I thought ME1 showed promise, even if the exploration in that game wasn't particularly great. It made me hopeful for the future; thought maybe the devs would nail it in the second game and give us all these amazing planets to explore.

Instead, ME2 sort of went in the opposite direction, and the game just felt too small. Omega and Illium were pretty, but they were also really tiny, and they didn't feel much like cities, I think. The missions all took place in these small, linear shooting galleries, and even those levels seemed smaller due to the removal of the driving segments that we had seen on Feros, Noveria, and Virmire. A galaxy ought to feel large and epic.


Same here. I was devastated that they removed open exploration. And here we go again without any evidence that the high-potential open vehicle exploration of ME1 is back in improved form. I don't think they understand that putting in more linear locations feels nothing like including open locations.

#82
rallyfan

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I'm scared because if they haven't announced it yet, I don't think its happening. :(

#83
CannonO

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rallyfan wrote...

I'm scared because if they haven't announced it yet, I don't think its happening. :(


But if they haven't announced or denied it yet, they won't lose any preorders from people who want it. :happy:

It is a really open and honest way of dealing with fan concerns.

#84
PARAGON87

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I missed this feature in ME2, but I'm going to go with the Overlord-type exploration.

And I don't think it's going to be on every uncharted world we visit. Probably a couple will be the linear N7 missions we saw in ME2, with a few Overlord-type levels.

#85
CannonO

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PARAGON87 wrote...

I missed this feature in ME2, but I'm going to go with the Overlord-type exploration.

And I don't think it's going to be on every uncharted world we visit. Probably a couple will be the linear N7 missions we saw in ME2, with a few Overlord-type levels.


Overlord was linear. Not what I am looking for. It doesn't have that foreign mysterious quiet that you could get in many places on ME1's uncharted worlds.

BioWare: Can we get an answer yet? You said you were considering it. Is open vehicle exploration there or not?

#86
Random citizen

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http://social.biowar...index/8879084/1

#87
CannonO

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Random citizen wrote...

http://social.biowar...index/8879084/1


Interesting, but that isn't the same question.

And I don't want linearity like Overlord! I want to be set free on 8-10 planets that have more unique characteristics than some of the ME1 planets, but still at least some of those like a field of space cows or an artifact in a valley or a meteor filled sky and maybe a planet with rain. Where is that!?

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.

#88
Yuoaman

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CannonLars wrote...

PARAGON87 wrote...

I missed this feature in ME2, but I'm going to go with the Overlord-type exploration.

And I don't think it's going to be on every uncharted world we visit. Probably a couple will be the linear N7 missions we saw in ME2, with a few Overlord-type levels.


Overlord was linear. Not what I am looking for. It doesn't have that foreign mysterious quiet that you could get in many places on ME1's uncharted worlds.

BioWare: Can we get an answer yet? You said you were considering it. Is open vehicle exploration there or not?


While I did think that Overlord's exploration was pretty neat, I loved going to new planets/moons and looking up into the skies and seeing abo****ely magnificent looking stuff - I didn't as much like trying to climb mountains, but what are you going to do?

#89
james1976

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CannonLars wrote...

rallyfan wrote...

I'm scared because if they haven't announced it yet, I don't think its happening. :(


But if they haven't announced or denied it yet, they won't lose any preorders from people who want it. :happy:

It is a really open and honest way of dealing with fan concerns.


Or they haven't decided how to present it yet.

I too am a fan of how ME1 did plant exploration and I actually liked the Mako.  No issues with the PC controls for it.  I did not like the Hammerhead though or the linear Firewalker missions.  Overlord was a step in the right direction but lacked true exploration.  I'm not trying to dig up another "Mako vs. Hammerhead" argument though. 

#90
elitecom

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The exploration in ME1 really catered to the very classic Sci-Fi feel of stepping down on this alien world, and to then explore it, uncover ancient mysteries, and solving them.

On the bright side based on a couple of interviews, it seems that Bioware has at least acknowldged that a lot of fans miss the vehicle exploration found in ME1. Those interviews are months old, so they've definitely made a decision, we just don't know it yet.

#91
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I did like Mako planet exploration, I found exploring all those alien planets enchanting. Yeah the planets were mostly barren, but that seemed only natural. Still never felt repetitive with all the different environments to look at.

Granted, without the maps on the ME wiki to guide me to the important spots, it probably would have been a different story. I like exploring, but not exploring aimlessly.

#92
CannonO

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Filament wrote...

I did like Mako planet exploration, I found exploring all those alien planets enchanting. Yeah the planets were mostly barren, but that seemed only natural. Still never felt repetitive with all the different environments to look at.

Granted, without the maps on the ME wiki to guide me to the important spots, it probably would have been a different story. I like exploring, but not exploring aimlessly.


I like both aimless and aimed exploration. And yeah, most planets aren't fit for life or luscious and amazing. Most planets that a scifi-astronaut-loving-kiss-the-stars kind of guy like me would love to stare at are just plain planets of varying colors that stand as a beautifully small spot in a massively mesmerizing universe.

How could some people seriously not miss staring into a big red sky with a detailed sandy planet visible in the sky above or that planet with the gorgeous blues and a big blue sun shifting on the horizon.

It was a feature with massive potential, huge scifi appeal, and stole my heartalong with the rest of Mass Effect. I miss it because it was a rare adventure and I thought BioWare was starting a chapter where the next adventure would leave me with even better memories watching foreign suns and finding remnants of others who dared to reach that far before on those planets. But no, they are dropped for hallways and paths.

#93
MELTOR13

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CannonLars wrote...

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.


It's YOUR major interest. 1 person. I could frankly give to ***** about free-roaming copy/paste planet #392, heading for copy/paste bunker #4057, all while cursing the Mako while climbing a 90 degree angle for 20 minutes because apparently copy/paste planet #392 has mountains  EVERYWHERE. 

#94
Jackal7713

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Agreed.
Doesn't it also take away from the fact there is a universal war raging? Its like some people want to put the war on pause so they can chart a mineral or find a dogtag?

Really like Sheppards going to say, " Oh yea Earth is being ravage by Reapers, but it's more important that we find that Salarian Mummy and grab that dogtag." That kinda kills the the overall plot to unify the galaxy before the Reapers destroy everything.
Just saying..

#95
Doodledorf

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MELTOR13 wrote...

CannonLars wrote...

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.


It's YOUR major interest. 1 person. I could frankly give to ***** about free-roaming copy/paste planet #392, heading for copy/paste bunker #4057, all while cursing the Mako while climbing a 90 degree angle for 20 minutes because apparently copy/paste planet #392 has mountains  EVERYWHERE. 


<< Now it's 2 persons. :P

@Jack 

It doesn't really detract from anything giving it was optional for most part whether headed direct to mission location or stopped on the way to look around. If go down route of well what if I want 100% completion without doing such optional extras then what your actually saying is you want (less effort) to get that 100% completion because it cuts a lot of the extra things you can do in order to gain it.

Modifié par Doodledorf, 19 janvier 2012 - 11:01 .


#96
Jackal7713

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Doodledorf wrote...

MELTOR13 wrote...

CannonLars wrote...

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.


It's YOUR major interest. 1 person. I could frankly give to ***** about free-roaming copy/paste planet #392, heading for copy/paste bunker #4057, all while cursing the Mako while climbing a 90 degree angle for 20 minutes because apparently copy/paste planet #392 has mountains  EVERYWHERE. 


<< Now it's 2 persons. :P

Great now we have two people that want to pause a Galactic War to find mummies, minerals, and want to waste time traversing rocky terrains. :blink:  
Don't get me wrong, if thats your thing more power to you. Hell, I enjoyed it myself in first two games. However, It would seem more benifical to to over-all plot to have the exploration tied to beating the Reapers.

Modifié par Jackal7713, 19 janvier 2012 - 11:04 .


#97
Legiongethinator

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Better not be in that damn mako

#98
Doodledorf

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Jackal7713 wrote...

Doodledorf wrote...

MELTOR13 wrote...

CannonLars wrote...

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.


It's YOUR major interest. 1 person. I could frankly give to ***** about free-roaming copy/paste planet #392, heading for copy/paste bunker #4057, all while cursing the Mako while climbing a 90 degree angle for 20 minutes because apparently copy/paste planet #392 has mountains  EVERYWHERE. 


<< Now it's 2 persons. :P

Great now we have two people that want to pause a Galactic War to find mummies, minerals, and want to waste time traversing rocky terrains. :blink:


:lol: I do indeed. You could have exploration and slimlined route to completion in same game. The optional extra of sidetracking could remove that element (link) from 100% completion gains instead just keep as fun exploration extra content, this keeps the way to get 100% completion to main story yet gives others something else to do if wished.

The only thing I personally wanted to change between ME1 and ME2 on this subject was smoother hills and mountains and more areas of interest on each planet. But like I said if had removed the link between 100% main story completion and kept exploration as extra thing to do for those who wish to do it, rewards being fun or those who like it and lose nothing from those who would not do it anyways. I think would of been perfectly fine.

Modifié par Doodledorf, 19 janvier 2012 - 11:07 .


#99
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I welcome this topic. I really hope it's makes a return. The levels in Mass Effect 2 were good but got boring after awhile. I hope the worlds, main missions and side missions are more open.

#100
Jackal7713

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Doodledorf wrote...

Jackal7713 wrote...

Doodledorf wrote...

MELTOR13 wrote...

CannonLars wrote...

Or they could at least say "No, we removed open exploration." I don't appreciate how long such a major interest has gone publicly ignored. Just answer the thread question. It is either in the game by now or it isn't.


It's YOUR major interest. 1 person. I could frankly give to ***** about free-roaming copy/paste planet #392, heading for copy/paste bunker #4057, all while cursing the Mako while climbing a 90 degree angle for 20 minutes because apparently copy/paste planet #392 has mountains  EVERYWHERE. 


<< Now it's 2 persons. :P

Great now we have two people that want to pause a Galactic War to find mummies, minerals, and want to waste time traversing rocky terrains. :blink:


:lol: I do indeed. You could have exploration and slimlined route to completion in same game. The optional extra of sidetracking could remove that element (link) from 100% completion gains instead just keep as fun exploration extra content, this keeps the way to get 100% completion to main story yet gives others something else to do if wished.

If it adds in some fashion to helping to win the war or upgrading weapons like ME 2, then I would be all for it. :lol: