Guanxi wrote...
The annoying thing about BioWare is they create this amazing lore and you wait over four years to visit a location like Palaven and you know in the end all you're going to get to see of it is about two corridors with a good view.
Necro thread, but this is so true. I suppose there are limits on how large and realistic in scale a game set in space can be, but I thought ME1 showed promise, even if the exploration in that game wasn't particularly great. It made me hopeful for the future; thought maybe the devs would nail it in the second game and give us all these amazing planets to explore, and let us see the universe of Mass Effect as it was meant to be seen.
Instead, ME2 sort of went in the opposite direction, and the game just felt too small. Omega and Illium were pretty, but they were also really tiny, and they didn't feel much like cities, I think. The missions all took place in these small, linear shooting galleries, and even those levels seemed smaller due to the removal of the driving segments that we had seen on Feros, Noveria, and Virmire. A galaxy ought to feel large and epic.
Modifié par Anthropophobic, 19 janvier 2012 - 02:30 .