jcolt wrote...
if you were searchin for clues to build a super weapon or somethin it would make sense for planet exploration.
Klencory would be neat.
jcolt wrote...
if you were searchin for clues to build a super weapon or somethin it would make sense for planet exploration.
AlphaJarmel wrote...
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.
CannonLars wrote...
AlphaJarmel wrote...
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?Icinix wrote...
CannonLars wrote...
AlphaJarmel wrote...
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.
CannonLars wrote...
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
FutureBoy81 wrote...
especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?Icinix wrote...
CannonLars wrote...
AlphaJarmel wrote...
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.
nickel and diming or con ?Icinix wrote...
FutureBoy81 wrote...
especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?Icinix wrote...
CannonLars wrote...
AlphaJarmel wrote...
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.
Only if you buy a certain figure from a certain supplier between a certain time period.
AlphaJarmel wrote...
CannonLars wrote...
Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.
It is a crappy sales tactic or some poorly chosen fan service secret.
There's two sets of logic I'm going with this. The first is yours in that people may cancel. The second is that for a long time they weren't sure if it was going to be in the game or not, or they may do a big blowout of some sorts similar to FPJ with Vega.
There have been zero and I mean zero hints either way about how they're approaching this. I also wonder if the script leak screwed things up and caused a 'tighter' ship.
Slothful Koala wrote...
Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.
Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.
Modifié par CannonLars, 31 janvier 2012 - 03:45 .
I don't know what attracted you to Mass Effect, but for me it certainly wasn't the Mako. I came to Mass Effect to the sci-fi and for the role playing. Something that didn't make me want to stay? The Mako. I never encountered a vehicle section in the first game and thought: "Yes, this is awesome!" because it never was.CannonLars wrote...
Slothful Koala wrote...
Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.
Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.
We have expressed many times that we want the feature done with quality, not quantity. Give us 10-15 N7 Mission-like scenarios that take place on open planets with unique features and discoveries within driving range of whatever decent mission is on the planet.
Slothful Koala wrote...
I don't know what attracted you to Mass Effect, but for me it certainly wasn't the Mako. I came to Mass Effect to the sci-fi and for the role playing. Something that didn't make me want to stay? The Mako. I never encountered a vehicle section in the first game and thought: "Yes, this is awesome!" because it never was.CannonLars wrote...
Slothful Koala wrote...
Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.
Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.
We have expressed many times that we want the feature done with quality, not quantity. Give us 10-15 N7 Mission-like scenarios that take place on open planets with unique features and discoveries within driving range of whatever decent mission is on the planet.
I do not want to see a vehicle section, of any kind, at all in ME3. If you want one I am concerned for you.
Modifié par CannonLars, 31 janvier 2012 - 04:21 .
G3rman wrote...
Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..
CannonLars wrote...
I never had trouble with the Mako and found several of the planets to be fantastic. Not sure how exploring uncharted worlds and making discoveries throughout the galaxy of abandoned probes, fallen astronauts, and foreign creatures roaming the fields of a strange world doesn't get your astronaut role-olay going and scifi love rising. And if you pay attention, you'll know that the Mako was replaced with the Hammerhead. There is nowhere in here that people expect a good ol' return to the Mako or the terrain style that seems to have traumatized you.
The open exploration as an idea was awesome. The potential was awesome. Several of the locations were awesome. And I know for some reason the Mako didn't work for some people, but for me, I loved the lunar rover look. I will be just fine if it doesn't return, but I'll always wish they had continued on the potential of uncharted world exploration. If they went for quality over quantity, we would definitely get a nicer set of planets than ME1's high number of planets with little variety (that I still appreciated anyways.
G3rman wrote...
Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..
Icinix wrote...
G3rman wrote...
Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..
Since the space and exploration aspect were marketed and well defined points for the Mass Effect series.
G3rman wrote...
It's a minor feature that was designed to set the tone of the galaxy and give players some meaningless sidequests.
Space sim or 4x are all about the galaxy and flying around in it.
G3rman wrote...
Icinix wrote...
G3rman wrote...
Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..
Since the space and exploration aspect were marketed and well defined points for the Mass Effect series.
For the first one MAYBE..it really wasn't made a big deal at all in either game.
G3rman wrote...
Please, you call N7 missions exploration? They were very limited areas of the planet that you accomplished a short mission then left.
I'm all for variety of environments but you can't just consider that exploration.
Guest_Catch This Fade_*
So basically people actually do miss the Mako.Icinix wrote...
G3rman wrote...
Please, you call N7 missions exploration? They were very limited areas of the planet that you accomplished a short mission then left.
I'm all for variety of environments but you can't just consider that exploration.
Which is exactly what ME1 exploration was. The only difference is Instead of driving around a planet - you scanned and teased open a landing zone from orbit.
Icinix wrote...
Which is exactly what ME1 exploration was. The only difference is Instead of driving around a planet - you scanned and teased open a landing zone from orbit.