Aller au contenu

Photo

BioWare: Is there open planets/exploration or not?


  • Veuillez vous connecter pour répondre
226 réponses à ce sujet

#151
CannonO

CannonO
  • Members
  • 1 139 messages

jcolt wrote...

if you were searchin for clues to build a super weapon or somethin it would make sense for planet exploration.



Klencory would be neat.

#152
Luigitornado

Luigitornado
  • Members
  • 1 824 messages
No thank you.

#153
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.

#154
CannonO

CannonO
  • Members
  • 1 139 messages

AlphaJarmel wrote...

I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.



Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.

#155
Icinix

Icinix
  • Members
  • 8 188 messages

CannonLars wrote...

AlphaJarmel wrote...

I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.



Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.

#156
FutureBoy81

FutureBoy81
  • Members
  • 734 messages

Icinix wrote...

CannonLars wrote...

AlphaJarmel wrote...

I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.



Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.

especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?

#157
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

CannonLars wrote...

Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


There's two sets of logic I'm going with this.  The first is yours in that people may cancel.  The second is that for a long time they weren't sure if it was going to be in the game or not, or they may do a big blowout of some sorts similar to FPJ with Vega.

There have been zero and I mean zero hints either way about how they're approaching this.  I also wonder if the script leak screwed things up and caused a 'tighter' ship.

#158
Icinix

Icinix
  • Members
  • 8 188 messages

FutureBoy81 wrote...

Icinix wrote...

CannonLars wrote...

AlphaJarmel wrote...

I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.



Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.

especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?


Only if you buy a certain figure from a certain supplier between a certain time period.

#159
Slothful Koala

Slothful Koala
  • Members
  • 191 messages
Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.

Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.

#160
FutureBoy81

FutureBoy81
  • Members
  • 734 messages

Icinix wrote...

FutureBoy81 wrote...

Icinix wrote...

CannonLars wrote...

AlphaJarmel wrote...

I honestly don't see why they just don't flat out tell us either way. I mean they're more than happy to spoil parts of the story but the actual gameplay mechanics are under lock and key.



Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


The last few years have been nothing but crappy sales tactics from BioWare - I see no reason why they would change that now.

especially being they waited until release day of ME2 to reveal there was no vehicle at all out of the box, strange we have not heard much about the mech hijacking feature that was talked about earlier either, methinks later downloadable content ?


Only if you buy a certain figure from a certain supplier between a certain time period.

nickel and diming or con ?

#161
CannonO

CannonO
  • Members
  • 1 139 messages

AlphaJarmel wrote...

CannonLars wrote...

Anyone holding out for this, or anyone who already has a stack of disappointments with ME3 may cancel their order if BioWare tells them there is no open exploration.

It is a crappy sales tactic or some poorly chosen fan service secret.


There's two sets of logic I'm going with this.  The first is yours in that people may cancel.  The second is that for a long time they weren't sure if it was going to be in the game or not, or they may do a big blowout of some sorts similar to FPJ with Vega.

There have been zero and I mean zero hints either way about how they're approaching this.  I also wonder if the script leak screwed things up and caused a 'tighter' ship.


Like I said, some poorly chosen fan service secret. If they think they are keeping it under wrap for the fans, they sure misjudged what information we like kept under wraps.

Hudson said a looong time ago that they know there was possible interest in vehicles and that's what the Hammerhead was for, to test out people's feelings about it now. He didn't say whether or not they were leaning towards putting it in or leaving it out. Only that it would more likely not be required in the main singleplayer missions if it makes it into ME3 and instead be part of the sidequests so people aren't forced to use it.

Slothful Koala wrote...

Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.

Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.


We have expressed many times that we want the feature done with quality, not quantity. Give us 10-15 N7 Mission-like scenarios that take place on open planets with unique features and discoveries within driving range of whatever decent mission is on the planet.

Modifié par CannonLars, 31 janvier 2012 - 03:45 .


#162
Slothful Koala

Slothful Koala
  • Members
  • 191 messages

CannonLars wrote...

Slothful Koala wrote...

Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.

Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.


We have expressed many times that we want the feature done with quality, not quantity. Give us 10-15 N7 Mission-like scenarios that take place on open planets with unique features and discoveries within driving range of whatever decent mission is on the planet.

I don't know what attracted you to Mass Effect, but for me it certainly wasn't the Mako. I came to Mass Effect to the sci-fi and for the role playing. Something that didn't make me want to stay? The Mako. I never encountered a vehicle section in the first game and thought: "Yes, this is awesome!" because it never was.

I do not want to see a vehicle section, of any kind, at all in ME3. If you want one I am concerned for you.

#163
CannonO

CannonO
  • Members
  • 1 139 messages

Slothful Koala wrote...

CannonLars wrote...

Slothful Koala wrote...

Apparently you guys fail to realize they did that at the sacrifice of unique combat environments. Do you remember that one warehouse you walked into 50+ times? Yeah, thankfully that was changed. With the lame, boring exploration from ME it'd be back.

Personally I say good riddance. Can't imagine how anyone could like driving the Mako on one of those mountainous bastards.


We have expressed many times that we want the feature done with quality, not quantity. Give us 10-15 N7 Mission-like scenarios that take place on open planets with unique features and discoveries within driving range of whatever decent mission is on the planet.

I don't know what attracted you to Mass Effect, but for me it certainly wasn't the Mako. I came to Mass Effect to the sci-fi and for the role playing. Something that didn't make me want to stay? The Mako. I never encountered a vehicle section in the first game and thought: "Yes, this is awesome!" because it never was.

I do not want to see a vehicle section, of any kind, at all in ME3. If you want one I am concerned for you.


I never had trouble with the Mako and found several of the planets to be fantastic. Not sure how exploring uncharted worlds and making discoveries throughout the galaxy of abandoned probes, fallen astronauts, and foreign creatures roaming the fields of a strange world doesn't get your astronaut role-play going and scifi love rising. And if you pay attention, you'll know that the Mako was replaced with the Hammerhead. There is nowhere in here that people expect a good ol' return to the Mako or the terrain style that seems to have traumatized you.

The open exploration as an idea was awesome. The potential was awesome. Several of the locations were awesome. And I know for some reason the Mako didn't work for some people, but for me, I loved the lunar rover look. I will be just fine if it doesn't return, but I'll always wish they had continued on the potential of uncharted world exploration. If they went for quality over quantity, we would definitely get a nicer set of planets than ME1's high number of planets with little variety (that I still appreciated anyways).

Modifié par CannonLars, 31 janvier 2012 - 04:21 .


#164
G3rman

G3rman
  • Members
  • 2 382 messages
Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..

#165
CannonO

CannonO
  • Members
  • 1 139 messages

G3rman wrote...

Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..


Yeah, I'm sure that's what BioWare thinks of that feature. That's why it is in Mass Effect.

#166
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

CannonLars wrote...

I never had trouble with the Mako and found several of the planets to be fantastic. Not sure how exploring uncharted worlds and making discoveries throughout the galaxy of abandoned probes, fallen astronauts, and foreign creatures roaming the fields of a strange world doesn't get your astronaut role-olay going and scifi love rising. And if you pay attention, you'll know that the Mako was replaced with the Hammerhead. There is nowhere in here that people expect a good ol' return to the Mako or the terrain style that seems to have traumatized you.

The open exploration as an idea was awesome. The potential was awesome. Several of the locations were awesome. And I know for some reason the Mako didn't work for some people, but for me, I loved the lunar rover look. I will be just fine if it doesn't return, but I'll always wish they had continued on the potential of uncharted world exploration. If they went for quality over quantity, we would definitely get a nicer set of planets than ME1's high number of planets with little variety (that I still appreciated anyways.


I agree with all of this.  The main problem with the Mako wasn't the controls or the Mako itself but rather the terrain and barenness of the planets.  The Hammerhead reduced the terrain issue but then made the shields of the tank itself pretty much non-existant.

The main reason I want the open exploration is that it's a very easy way to add scale into the game.  ME2 was certainly lacking in the scale aspect and I contribute part of that from them taking away the Mako/similar vehicle.  It's also an easy way to break up the pacing of the game.  I thought the chase in LOTSB was handled okay(I had a crap-ton of bugs with it) and hope they continue with something similar in ME3.  I would be content if it's only a handful of missions as long as those missions were handled well.

#167
G3rman

G3rman
  • Members
  • 2 382 messages
It's a minor feature that was designed to set the tone of the galaxy and give players some meaningless sidequests.

Space sim or 4x are all about the galaxy and flying around in it.

#168
Icinix

Icinix
  • Members
  • 8 188 messages

G3rman wrote...

Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..


..or we could play a Mass Effect game.

Since the space and exploration aspect were marketed and well defined points for the Mass Effect series.

#169
G3rman

G3rman
  • Members
  • 2 382 messages

Icinix wrote...

G3rman wrote...

Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..


Since the space and exploration aspect were marketed and well defined points for the Mass Effect series.


For the first one MAYBE..it really wasn't made a big deal at all in either game.

#170
CannonO

CannonO
  • Members
  • 1 139 messages

G3rman wrote...

It's a minor feature that was designed to set the tone of the galaxy and give players some meaningless sidequests.

Space sim or 4x are all about the galaxy and flying around in it.


It was a big part of ME1 and the scale that came with it is still embedded into ME culture. The difference is, we were restricted to locations that look like part of a big open foreign world in ME2. In no way did they try to make us not want to explore or visit new worlds in ME2. They just took the scale out of it instead of adding the uniqueness of N7 Missions to the open potential of ME1's uncharted worlds.

#171
Icinix

Icinix
  • Members
  • 8 188 messages

G3rman wrote...

Icinix wrote...

G3rman wrote...

Go play a 4x or space sim if you want to explore uncharted worlds? Just a thought..


Since the space and exploration aspect were marketed and well defined points for the Mass Effect series.


For the first one MAYBE..it really wasn't made a big deal at all in either game.


It WAS a very big deal in ME1 - to the point marketing videos and interviews talked about it a lot.

ME2 it was cut back, but still a reasonable chunk. The only difference was the exploration missions removed the need for a vehicle. The whole N7 sidequests were about exploration, finding your own little missions and strange things on out of the way worlds.

#172
G3rman

G3rman
  • Members
  • 2 382 messages
Please, you call N7 missions exploration? They were very limited areas of the planet that you accomplished a short mission then left.

I'm all for variety of environments but you can't just consider that exploration.

#173
Icinix

Icinix
  • Members
  • 8 188 messages

G3rman wrote...

Please, you call N7 missions exploration? They were very limited areas of the planet that you accomplished a short mission then left.

I'm all for variety of environments but you can't just consider that exploration.


Which is exactly what ME1 exploration was. The only difference is Instead of driving around a planet - you scanned and teased open a landing zone from orbit.

#174
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Icinix wrote...

G3rman wrote...

Please, you call N7 missions exploration? They were very limited areas of the planet that you accomplished a short mission then left.

I'm all for variety of environments but you can't just consider that exploration.


Which is exactly what ME1 exploration was. The only difference is Instead of driving around a planet - you scanned and teased open a landing zone from orbit.

So basically people actually do miss the Mako.

#175
G3rman

G3rman
  • Members
  • 2 382 messages

Icinix wrote...

Which is exactly what ME1 exploration was. The only difference is Instead of driving around a planet - you scanned and teased open a landing zone from orbit.


This wording..is just a little weird.

@Jreezy, makes me think they just want a driving sim on an alien planet.