Il Divo wrote...
But you were never empty on narrative worlds. Remember, if we complete Feros and Noveria first, we still have Therum sitting there, at which point Virmire pops up. There's never a point in Mass Effect 1 where the player is sitting on empty quest leads. There's always something more for Shepard to follow in tracking Saren.
Comparatively speaking, ME2, almost literally, says "the plot won't move until TIM moves it". Even the recruitment missions are in Shepard's hands, to focus on or ignore (it's his team to build).
How is that any different from ME2? You cannot continue in the first part of the game until you've recruited Mordin, Grunt, Garrus, and Jack. Just as you have to complete at least two of the main quest worlds: Therum, Feros, or Noveria. In both games the narrative doesn't move forward until you've fullfilled a requirement, in ME2 it is recruiting Mordin, Grunt, Garrus, and Jack. While in ME1 you've to complete two quest worlds.
You were never "empty on narrative worlds" in ME2 either, you always had some squadmates to recruit, just as you were never empty on narrative worlds in ME1 either.
Bluko wrote...
But I think I know where you're coming from...
"Bla bla bla ME1 sucked and was boring. Everything ME1 did was wrong and could never possibly work in a video game. Exploration sucks cause I think it means every world has to be a simple landscape like ME1and could not be improved to have anything interesting. Also because I tried to drive a tank up the side of mountain, the Mako therefore sucks and has terrible controls. I need Bioware to make the game dumby proof for me, cause things like inventory and skill trees are immensely complicated. Also planet scanning is such a better alternative as a time sink! You can't even skip resource mining unless you want to have most of your crew wind up dead. Obviously this is an improvement over the otherwise totally optional ME1 side missions that I hate and haved forced myself to play through."
Seriously this is about the gist of what I get from folks on that side of the fence.
I would just like to say that it is a great summary, and I agree.
What is it with some players that they feel that they need everything handed to them. So what if there's rough terrain on the planet? Few planets are completely void of elevations, and furthermore if one had actually bothered to investigate the terrain one would find routes cleverly laid out paths for you to drive through. avoiding the hills.
Also the inventory or skill tree in ME1 was not really a problem at all. Sure after a while you were going to have to delete a number of items but that falls under the respnsibility of resource management. Anyway back to the exploration.
I must also say that what you wrote at the end about ME2's exploration is very interesting, I've never looked at it from such a perspective. I find it ironic that so many complained about exploration in ME1 and how it forced them to do a bunch of boring stuff, then it gets replaced with something which is then even less free than what ME1 had.
Also since the type of exploration has definitely been decided by now, Bioware I implore you please reveal some details about it.
Modifié par elitecom, 31 janvier 2012 - 03:47 .