I was also somewhat disappointed that ME2 had less exploration (and RPG elements in general). I liked the SG-sg1 and SG-U TV series, mainly because the sci-fi exploration: searching for new weapons, visiting/investigating ancient cities/ruins, learning about other species and the politics that go along with it ... all in the name of (technological/military/intellectual) progress and evolution.
This is a personal preference off course, but I think a lot of people would’ve wanted something along those lines. Especially if this could’ve been combined with the (improved) version of ME1’s sandbox-planets. Upgrading the Normandy (in ME2) by exploring and tracking ancient Prothean ruins would’ve been better/more fun in my opinion, rather than just asking a squad mate and probe for resources. Those alien weapons found during the MQ could also have been acquired by sidequest-exploring.
It doesn’t even need the sandbox. I would be happy with how something similar to how exploration with the firewalker was done in overlord: semi open space with various locations you can exit and explore. (Just giving examples of how exploring could enrich gameplay, don’t think I’m saying this HAD to be done this way)
And to people saying mass effect isn’t about exploration .. have you been sleeping during the MQ?
The very first mission was to go to planet and learn about an ancient alien device. ME1’s MQ had a lot of what I described above. ME2’s MQ was about learning about the collectors&reapers, and finding technology to stop them by exploring ancient ships and researching hit colonies. (I consider getting a crew as a basis to the main story of learning how to stop the reapers/collectors)… The only thing that bugs me is that the exploration is mostly done for you, by incorporating it too much into the main quest and dialogue only. It makes the game feel like I’m in a train cart and all I have to do is seek cover and press the attack button (is this perhaps the infamous ‘awesome button’?). And it seems ME3 will feature a roll and stab animation … hooray!
But don’t worry, in ME3 all players will be happy (RPG/action/story-mode) .. here’s a newsflash: It’s impossible to please everyone. I think the RPG is there to support the action elements, as it was in ME2. Same goes for story/dialogue mode (also to support the action elements, if you want it to). If I’m not mistaken they literally said they were trying to appeal to a large crowd. Well, most people like shooter/action based games. And given the trend BW games have taken in since they hooked up with EA, it’s probable that ME3 will be no different. Only difference will be that is has somewhat more RPG elements than the average shooter/action game.
But I’m still willing to give it a chance because I’ve invested quite a few hours into it. It could still be a good game, regardless of the RPG elements. And even though I am not religious, i pray to god their story won't turn into an action-based Steven Seagal movie. That's what BW has always been good at.. writing a good story.
I’ll download the demo, and watch a couple “let’s play's” if need be to see if I’m going to buy this game. (Origin isn’t helping either)
Edit: Also just relalized that politics with other races
might play a big role in ME3, I'm eager to see how they will implement it.
Modifié par juplaa, 31 janvier 2012 - 10:04 .