Everwarden wrote...
Even without that specific quote, the point still stands.
Then don't use it, because it's stupid and misleading and blown out of all proportion beyond its intended message.
Everwarden wrote...
Bioware is attempting to bring in the mass market audience by making the game more about exploding enemies and less about story, writing, and immersion.
What you meant to write here was "I didn't like the story of DA2 as much as DAO" - which I could just nod at and move on. Immersion is 100% subjective, some players cannot immerse themselves in a game with a silent protagonist when the other characters are voiced and vice versa. There is no such thing as a single direction in favor of, or away from immersion with the single possible exception of
graphical realism. And yes, the exploding enemies were annoying, but they were also - to a degree - in BioWare's
Baldur's Gate. The first one. In of itself, this demonstrates no trend.
Everwarden wrote...
Call of Duty is just a nice symbol representing the illusive 'mass audience' that Bioware thinks it can wrangle without any effort.
EA/BioWare thinks it can expand its customer base with:
1) Commercials on national television
2) Cross promotion with other franchises in the EA catalog
3) Integration with social media
They have actually done those three things, something they weren't doing back when Jade Empire - just to name a pre-EA game - was being released. But violence, combat, even weird marketing that seems to miss the point entirely are all BioWare staples since forever.
There is only one explanation for DA2's mixed reception needed: It endeavored to make more changes to the DAO model than its development schedule and budget made accomodations for, and even those changes which were implemented successfully were controversial.
Yrkoon wrote...
There's also the matter of Mark Derrah (?) saying that Farmville fans are playing an RPG even if they don't realize it.
The point is, the entire notion is so incredibly misguided. One wonders why they even brought it up. (all games have at least one feature in common: They're meant to be played. woo hoo.) To keep with the taco Bell theme, Even taco bell has some "features" in common with the finest French Restaurant in Paris. But it's silly to even mention the two in the same sentence.
Not if they are trying to point out that RPG gamers- many of them on this very board - seem to think that their precious
genre have nothing in common with these other "low brow games not worthy of their time." Yet they do. Not if they are trying to point out to gamers of these other genres that RPGs are not spreadsheets simulated on a computer, and actually have quite a few things in common with games they currently enjoy.
And don't try to overgeneralize the point they made, they drew specific parralels to features like progression.
I remember a highly praised article posted here that tried to make this same point and
I broke it down then, too. I don't have the patience or willpower to throw down every single time it comes up, because it comes up hourly. It still kills me the example they used and the staggering "it exists only in its own genre" claim. It's tribalism about RPGs and nothing more.
Modifié par Upsettingshorts, 14 octobre 2011 - 03:16 .