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Bioware: Are they gaining more fans than they are losing?


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#376
darknoon5

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And some would say the BSN boards have taken a massive dive in the
quality, maturity and personality of the average poster since it moved
from the old BioWare boards and became the BSN... around the time ME2
was first starting to get attention funnily enough.

I won't deny
that there are posters on here I will disagree with often who I find
intelligent people with well thought-out posts and arguments and that I
can respect and admire, even if I disagree with them. But they really
are far and few between.


Indeed, there are far too many "EA is every thing evil ME1 was great ME3 will fail posters." I agree, quality in posting has dipped recently.

There was even this one guy who compared the ME film not being what he wanted to a starving child begging for food.:whistle:

#377
Terror_K

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darknoon5 wrote...

Terror, do you know the problem with your post?

How many times do you use "I'd rather?"

I'll give you a hint-a lot. Your post is completely subjective. A bunch of opinions. That, with a good bit of ****ing thrown in.


Oh, I'm sorry! I didn't realise that it was a universal fact that ME2 was the better game and did absolutely everything better and was perfect in every way, that I can't have an opinion to the contrary because of that.

darknoon5 wrote...

Indeed, there are far too many "EA is every thing evil ME1 was great ME3 will fail posters." I agree, quality in posting has dipped recently.

There was even this one guy who compared the ME film not being what he wanted to a starving child begging for food.:whistle:


Well done. You proved my point remarkably. You even missed the point of something I was trying to say in a post from... I don't even know how long ago. I forgot to add that aspect to my summary: inability to comphrehend simple examples and pouncing on the wrong conclusion.

#378
spacehamsterZH

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The real problem, I think, is I honestly don't believe the Mass Effect games are really going to be able to lure in the vast majority of the Gears of Battlefield Duty crowd. There's an entire market out there of people who buy shooters exclusively for the competitive multiplayer and never even play the single player portion of these games. Now aside from the fact that ME3 won't even have competitive multiplayer, it also sounds like the co-op mode will still be firmly tangled with the story mode. In other words, it doesn't give the online shooter market what it wants.

Also, no matter how many howling fanboys on here claim that "ME2 is a shooter", the game does not control like a pure action game, and I seriously doubt ME3 will as it looks like it's roughly the same with a few additions. As someone who actually does play a lot of action games, I don't think someone who only likes action games will care for ME2/3's slow, deliberate and still very RPG-esque combat. It works for me because I like both action games and RPGs and I think ME2 was a very successful hybrid of the two, but the typical shooter fan will still feel the combat is too slow, "clunky" and the RPG elements are "baggage" that he/she doesn't want to bother with.

So are Bioware really going to get the shooter crowd to buy their games now? I doubt it.

As for how many fans they're losing, I guess that remains to be seen. I think a lot of people here vastly overestimate what percentage of the BW customer base this website represents. The people here are a tiny fraction of the people who play the Mass Effect games, and even here, not everyone agrees that every step away from whatever this week's definition of a "proper RPG" is means the complete destruction of Bioware as we know it. Plus online fan reaction is always skewed towards the negative because people are more likely to post when they have a complaint than when they're happy with something. I'm not saying they aren't losing people because the games are changing, but you can't make a prediction based on this forum.

Modifié par spacehamsterZH, 15 octobre 2011 - 12:05 .


#379
Shepard the Leper

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Terror_K wrote...

Uh... dumbing down is a bad thing. Streamlining isn't, but ME2 didn't really streamline for the most part, hence the term "dumbing down" instead. Dumbing down is essentially taking the process of streamlining too far, and/or simply removing things to pander and make it too accessible at the cost of several factors. Had ME2 actually streamlined then I wouldn't have as much of an issue with it.


Dumbing down is about perception mostly. ME1's gameplay is actually dumbed down compared to ME2's. If you're saying BW went a little too far when it comes to removing certain features - I agree (but that's a different story).

ME2 is actually streamlined in many ways. I'll mention one; in ME2 you can play AND uses all available abilities on the fly (no pausing needed - which is pretty important for a game that relies a lot on shooting/action-focused gameplay). In ME1 you can only control Shepard without pausing, to give commands to your buddies requires pausing the game = bad for gameplay fluency.

ME2 is nowhere near the pinnacle of design. It's far too simplified to be considered as such.

 
That's not what I said. Doing more with less is the pinnacle of design and BW did something like that with ME2, but that obviously doesn't mean ME2 is anywhere near (the utopian) "perfection". There is no perfection in design (or evolution); one can only attempt to make things a little better (that's without counting the Reapers of course, they claim to be the pinnacle of evolution - which makes them look foolish coz anyone with only a fraction of their brainpower can understand the stupidy of such a claim ;)

ME2's main issue is that it took some basic concepts that could have been good, but took them far too far. The game went from clunky and too complex to so cut, culled, automated and simplified that there's a complete lack of any complexity or depth at all.


I don't really understand what your point is. Do you mean games that are highly complex are somehow "better"?

Good games are easy to play yet difficult to master. Poor games are difficult to play and easy to master. ME2 is easy to start playing, but it takes skill to master and dominate Insanity. ME1 is a pain the first time around, but once you figured out how all powers and abilities work (and against whom) things become incredibly simplistic.

Sure, ME1's inventory was a pain, but I'd rather have an inventory that was clunky and let me play around with stuff than one that does all the work for me and treats me like a child.



I value choice above anything else. In ME1 you have the choice between uber-gear and lots of junk (=the choice between gimping yourself on purpose or not). In ME2 there's far less choice when it comes to weapons, but most weapons (except the OP DLC stuff) are fairly well balanced. Using the Scimitar instead of the Claymore is a valid option. It requires a different playstyle, but both weapons can be equally effective in combat. ME2 inventory provides less options, but at least has options to choose from. Quality beats quantity.

I'd rather have a tech forced on me in some fashion to accomplish goals like hacking and decryption than have it plattered to me through mini-games anybody can do, and I'd rather have XP per kill that has meaning and context than a meaningless, arbitrary number that's just thrown at me and is apparently my XP. I'd rather have armour that actually acts like armour than some cosmetic pieces that through mods have been proven to not protect the player at all from damage, and I'd rather have a few samey planets that feel open and real than some small, linear paths that provide no real exploration at all. I'd rather have a game with companions that don't look quite so unique but make sense than a bunch of spandex, high-heel and skin-exposing skanks running around in chlorine gas, dangerous planets and on The Migrant Fleet.


LOL.

- You think forcing the player to bring a tech-buddy to allow the player to start mini-games is good?
- XP rewards for completing an objective are somehow "meaningless", but killing a mook isn't?
- Isn't XP a pointless stat system to give players the illusion of progression? I rather have a system without XP that allows me to create a character at the beginning with the goal to make the most out of the selected abilities instead of having to wait till the end before being able to use the most advanced (usually the most fun also) abilities.
- Armor pieces should make a difference - agreed - but armor is almost redundant in both ME games anyways (hopefully that will change in ME3).
- I prefer ME2's companion system over ME1's where you couldn't seperate Ash and Liara when they wear the same armor and helmets. The way some ME2 characters handle hazardous environments is pretty bad though.

I'd rather have a good selection of items that are somewhat samey with some stats and randomness to them than a small handful of weapons always located in the same place that can't be altered and customised. I'd rather have actual biotic amps and omni-tools as items than just a linear upgrade system determining their effectiveness, and I'd rather have some trade-offs and choices overall than a system where I can just God-mod everything to the max with no real thought or effort.


That sounds like you prefer ME2 in those aspects (except the bio-amp / onmi-tool thing). ME2 has fewer options, but most are viable, unlike ME1 where most things are completely redundant anyway considering the God-like abilities available.

Modifié par Shepard the Leper, 15 octobre 2011 - 12:21 .


#380
darknoon5

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Terror_K wrote...

darknoon5 wrote...

Terror, do you know the problem with your post?

How many times do you use "I'd rather?"

I'll give you a hint-a lot. Your post is completely subjective. A bunch of opinions. That, with a good bit of ****ing thrown in.


Oh, I'm sorry! I didn't realise that it was a universal fact that ME2 was the better game and did absolutely everything better and was perfect in every way, that I can't have an opinion to the contrary because of that.

darknoon5 wrote...

Indeed, there are far too many "EA is every thing evil ME1 was great ME3 will fail posters." I agree, quality in posting has dipped recently.

There was even this one guy who compared the ME film not being what he wanted to a starving child begging for food.:whistle:


Well done. You proved my point remarkably. You even missed the point of something I was trying to say in a post from... I don't even know how long ago. I forgot to add that aspect to my summary: inability to comphrehend simple examples and pouncing on the wrong conclusion.

Now it's you who proved my point remarkably, haha.

For all your talk of ME2 being inferior, that's all it is, your opinion. So why do you get so hung up on it? You, more then anybody else, refuses to live and let live. You can't seem to let anybody say anything bad about ME1, or good about ME2, without making some lengthy post you've made hundreds of times before.

You act as if ME2 is inferior objectively, where as my point is your post is subjective precisely because the issues aren't nearly as objective as you act.

Case in point: Waaah! Every "hardcore" (*rolleyesgif) ME fan HATES MP AND HATES BIOWARE why did they BETRAY US! (and yes, you said the FACT is here, lol. I can quote if you want)

The basic fact is, BioWare is turning their backs on their hardcore,
longtime fans who really are fans
in favour of a group of people who may
buy their games, but probably just as another thing between the next
Halo, Gears or CoD title or whatever other AAA game they like, and then
just trade it in at their local EB Games/Gamestop for that next big game
and think little else of it.



As for the second part, I got your point fine, you were upset nobody was catering to your ridiculous demands. It was not only a entirely selfish point, but a ridiculous metaphor, as your want for a film you enjoy isn't close to a starving child's desire for food to, you know, survive.

It's be like comparing playing for your country's sporting side as equivalent to being part of your armed forces.

Modifié par darknoon5, 15 octobre 2011 - 12:28 .


#381
Terror_K

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spacehamsterZH wrote...

As for how many fans they're losing, I guess that remains to be seen. I think a lot of people here vastly overestimate what percentage of the BW customer base this website represents. The people here are a tiny fraction of the people who play the Mass Effect games, and even here, not everyone agrees that every step away from whatever this week's definition of a "proper RPG" is means the complete destruction of Bioware as we know it. Plus online fan reaction is always skewed towards the negative because people are more likely to post when they have a complaint than when they're happy with something. I'm not saying they aren't losing people because the games are changing, but you can't make a prediction based on this forum.


It's not just here though. While ME2 and what we've seen of ME3 is fairly mixed outside these forums, DA2 is almost universally (generally) disliked at other gaming sites too for much the same reasons as the fans do here, and this place isn't the only one that sees BioWare in a very questionable light lately. I saw quite a few comments on recent articles about BioWare being surprised at DA2's feedback and on the future of RPGs where the same concerns I've seen here are brought up. Some examples:-

From PSX Extreme:-

TheHighlander wrote...

Super. So a genre that's already dying thanks to the dilution of it's
genre specific elements is to be diluted further by these supposed RPG
guardians? No thanks, count me out of that. Bioware wants to make
action games with RPG elements. To me an RPG is like a really great,
long book. One that you read, and re-read because there is so much depth
that you need the second or third reading to capture everything in the
writing. What Bioware is describing - IMHO - is the equivalent of taking
on of those great, absorbing works of literature and adding elements
from the pulp novels to 'liven' them up.

Given their last Dragon
Age effort, and the partial RPG nature of their other games I just don't
believe that they have the RPG at heart. If they think that they can
continue to develop the genre by submerging the RPG elements under more
layers of action or whatever from other genre, all they are doing is
fooling themselves and anyone that goes along with them.

Not interested.


Excelsior1 wrote...

the attempt to "broaden the genre" has left some rpg fans a little
miffed. it seems bioware wants to have their cake and it eat too. you
aren't going to make a game that appeals to masses and rpg fanatics at
the same time. so why even try? make seperate games to cater to both
markets.


Crabba wrote...

I agree completely, and like Excelsior said really well: "it seems bioware wants to have their cake and it eat too".

Not everyone thinks more shooting people in the face equals a better game Bioware!!

Mass
Effect 1/Dragon Age - Great Action/RPG's! ME a little on the action-y
side... Still some of the best games I've played this gen.

Mass
Effect 2 - Still a pretty great TPS with a good story, but a lot less
conversations and a tiny bit of RPG elements in it, but they're slowly
fading and hardly visible anymore with all their 'optimizations' and
'tune-ups', haven't even bothered with Dragon Age 2 because of what they
have done to that game...

ME3/DA3... who knows, FPS with
quick-skip-dialogs, capture the flag and deathmatch multiplayer, no
skill/points or other stuff that slows down the action... that's
progress and broadening the genre, right?


And from www.computerandvideogames.com/320610/bioware-dragon-age-2-fan-reaction-caught-us-off-guard/

The_KFD_Case wrote...

Too little, too late for me I'm afraid. I'm done with the Dragon Age
franchise. Mass Effect 3 will be the last BioWare game I buy upon
release for the foreseeable future. If I buy DA3 it will not be
upon release, it will most certainly be after a price cut, and it will
be well after gaming media and private user reviews have perforated the
internet. DA2 turned out to be so insipid that I still haven't returned
to it after finishing the first chapter - I now doubt whether I ever
will complete that game.


richardr wrote...
Some astoundingly astute comments here, and they pretty much some up
my thoughts on how Bioware dropped the ball. I liked DA:O and was
looking forward to its sequel, which I don't think could have
disappointed me any more really. I understand the desire to spread out
and garner new fans for a series, too often the 'dumbing down' approach
is taken. I liked Morrowind and for Oblivion they changed a lot of
things that in my eyes worked. For Skyrim the new changes may work and
certainly some look very good, but some are just bad. Removing
attributes? Why? Don't Bethesda know that people like RPGs to have
attributes?DA:O took a simplified approach and thought that
people wouldn't care or notice. We did and they're shocked that we did.
RPGs are RPGs and people like them for certain reasons. If you change
what people liked then they won't like it. It's pretty obvious. Couldn't
really care about a DA:3 now and am still cautious about any Bioware
games. To the point that I won't buy any new.

_Marty_ wrote...

Bioware need to come here and read this thread - some spot on comments, that I totally agree with.
DA2
is one of, if not the biggest gaming disappointment for me, and I
really struggle how people can gleen any enjoyment from it. It's tired,
lifeless, dull and insipid, and worst of all, a far cry from DA:O. It
pains when when I even think about it in fact...
I'm truly worried
that Mass Effect 3 goes the same way - there are already several things
about ME2 that I didn't like, unnecessary changes to ME1, and I really
hope they don't continue down this path...


And, yes, I'll admit that there are some more pro-BioWare comments in these responses too. But the main point I was making was, BSN isn't the only place where people are losing faith in BioWare due to recent decisions and the direction the company seems to be going, as much as some would like to cry "this is a BSN only thing due to a minority of whiners!!1" etc.

#382
darknoon5

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^Last gaming forum I went to, 90% of the hardcore bioware fans (as in, BG2 is Bioware's best game crowd) were either excited or apathetic towards MP...none were opposed.

And outside these forums, ME2 is not received "Mixed," it's pretty damn popular. Even here, 60% prefer it to ME1. DA2 is another issue, of course, and ME3 isn't even released yet.

#383
Terror_K

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Shepard the Leper wrote...

Dumbing down is about perception mostly. ME1's gameplay is actually dumbed down compared to ME2's. If you're saying BW went a little too far when it comes to removing certain features - I agree (but that's a different story).

ME2 is actually streamlined in many ways. I'll mention one; in ME2 you can play AND uses all available abilities on the fly (no pausing needed - which is pretty important for a game that relies a lot on shooting/action-focused gameplay). In ME1 you can only control Shepard without pausing, to give commands to your buddies requires pausing the game = bad for gameplay fluency.


I guess you've never played the PC version of ME1 then... y'know, where I can hotkey up to 10 abilities with no need to pause, and actually sent both squaddies to different places and give them instructions without having to pause either.

The point here is, ME2 didn't actually even fix this: the PC conversion of ME1 did, and then ME2 simply adopted it for the console version of the sequel.

I don't really understand what your point is. Do you mean games that are highly complex are somehow "better"?

Good games are easy to play yet difficult to master. Poor games are difficult to play and easy to master. ME2 is easy to start playing, but it takes skill to master and dominate Insanity. ME1 is a pain the first time around, but once you figured out how all powers and abilities work (and against whom) things become incredibly simplistic.


I would disagree with that assessment. Aside from the fact that ME2 only really becomes harder as things progress because enemies become thicker damage sponges rather than actually getting smarter, it's just a simpler game overall. There's no real thought required because most of the stuff that isn't simple combat is either done for you or is impossible not to get right. Complexity does not always mean "better" but it usually does mean more depth and more involvement.

I value choice above anything else. In ME1 you have the choice between uber-gear and lots of junk (=the choice between gimping yourself on purpose or not). In ME2 there's far less choice when it comes to weapons, but most weapons (except the OP DLC stuff) are fairly well balanced. Using the Scimitar instead of the Claymore is a valid option. It requires a different playstyle, but both weapons can be equally effective in combat. ME2 inventory provides less options, but at least has options to choose from. Quality beats quantity.


While I agree that the weapons are more diversified in ME2, where was the choice when it came to modding, upgrading or customisation? In ME1 I can create many different weapons, but in ME2 all my weapons are the same as yours. In ME2 the armour is mostly cosmetic too. There's no trade-offs or real choice because the game either makes the choices for you automatically or they're too obvious to miss. The research/upgrade system is a straight line of items that are always in the same places, always easy to get and have no limitations beyond your credits and resources, which quite frankly fall on your lap (especially with an import, and even moreso after LotSB). Choice isn't choice when the final answers are always the same for everybody.

LOL.

- You think forcing the player to bring a tech-buddy to allow the player to start mini-games is good?


Yes. It helps define the tech classes, while also putting limitations in place, which a good RPG needs. Much like a fantasy RPG doesn't usually let Fighters and Mages lay traps, stealth or unlock things, etc. because that's the thief/rogue's role. If you're not going to limit the classes like you should and just hand the thing on a platter like that, why even bother with the mini-game at all: why not dumb it down even more and just let Shepard get the items/unlock the door, etc. automatically.

- XP rewards for completing an objective are somehow "meaningless", but killing a mook isn't?
- Isn't XP a pointless stat system to give players the illusion of progression? I rather have a system without XP that allows me to create a character at the beginning with the goal to make the most out of the selected abilities instead of having to wait till the end before being able to use the most advanced (usually the most fun also) abilities.


XP is a pointless stat and only gives the illusion of progression in ME2, yes. But it shouldn't. It's supposed to reflect the growth of the character by rewarding them with an amount of experience based on what they did so they can grow further. XP rewarding for an objective isn't inherently meaningless, but in ME2 there's no scale or context for it, and no way to really tell the player why they earned what they did. No matter how the quest is done, and no matter how long it took, how the player got there or how many things they killed, found, or how successful they were, the amount is exactly the same, and usually conveniently just enough to level up to the next level. XP without context is meaningless, and that's why ME2 fails in this regard. For all we know it's an arbitrary number thrown at us and really reflects nothing. At least when you kill something you know it's worth X amount of XP because of what it is in reflection to your character, and that a persuade attempt gives you X because you succeeded, or unlocking a door or disarming a trap gives you X because you succeeded in that, and they're all scaled depending on difficulty and given a common ground and scale with a logic to it, and thus overall performing a mission can give different degrees of XP depending on the approach.

- Armor pieces should make a difference - agreed - but armor is almost redundant in both ME games anyways (hopefully that will change in ME3).


In ME1 at least armour actually provided a protection. In ME2 it was more akin to wearing rings and amulets, because modders have proven that you can mod Shepard to wear Normandy civvies and he/she is just as combat capable as an armoured Shepard. I realise that this could run into another case of Colossus Armour syndrome, but perhaps the key here is armour being different on the inside than the out.

- I prefer ME2's companion system over ME1's where you couldn't seperate Ash and Liara when they wear the same armor and helmets. The way some ME2 characters handle hazardous environments is pretty bad though.


I think the key is to make outfits both unique and sensible. Another option some games have used is the basic concept of the visual appearance either always adapting to the armour/clothing type so it still suits, usually via colour or something common to the character, or simply having their appearance static, but the items on them still being able to be altered (which, even then, can be an option: look like me, or look like what I'm wearing). In either case, there should always be an exploration "space-worthy" variant for every companion, IMO.

That sounds like you prefer ME2 in those aspects (except the bio-amp / onmi-tool thing). ME2 has fewer options, but most are viable, unlike ME1 where most things are completely redundant anyway considering the God-like abilities available.


By issue is that ME2 didn't really have options. It just had a God-modding, linear upgrade system that you always ended up maxing out. The main issue was basically that there were no trade-offs or choice of "this, or that" and you could always just have and upgrade everything. I'm not saying ME1 didn't have issues, what with things like Master Spectre Gear and Colossus gear, but that was mostly broken due to there being one piece of clearly L33T gear better than all the rest. Had the stats on the items been more varied so there was less examples of the next item you come across that's better almost always being better across the board then it wouldn't have been as much an issue. Though I definitely agree that we don't really need 10 versions of every weapon/armour mod, and there could stand to be fewer levels of each gun. ME2's biggest problem is essentially the lack of proper customisation in this department, but I guess at least ME3 is fixing that.

#384
lazuli

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Terror_K wrote...

Yes. It helps define the tech classes, while also putting limitations in place, which a good RPG needs. Much like a fantasy RPG doesn't usually let Fighters and Mages lay traps, stealth or unlock things, etc. because that's the thief/rogue's role. If you're not going to limit the classes like you should and just hand the thing on a platter like that, why even bother with the mini-game at all: why not dumb it down even more and just let Shepard get the items/unlock the door, etc. automatically.


Bioware chose to have classes define themselves in combat in ME2, not outside of it.  It's not an inherently better or worse system than requiring a tech to open boxes for you, it's just different.

I prefer it over ME1's system, though.

#385
Il Divo

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darknoon5 wrote...

I think of myself as a hardcore, longtime Bioware fan, and I don't feel like Bioware is turning its back on me. Don't group me, and other long time fans, with you, because its fine for you to feel betrayed, and yeah, some "hardcore" Bioware fans probably do feel betrayed, but plenty more don't.


I'm going to have to go with this. And no, the "everyone I know is a hardcore fan and thinks Bioware is going down hill" is not a good argument.

#386
Travie

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They removed features instead of trying to improve them. Its pretty much the definition of dumbing down.

#387
Il Divo

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Travie wrote...

They removed features instead of trying to improve them. Its pretty much the definition of dumbing down.


Removing bad/crappy features is not dumbing down. That is, by definition, improvement. The problem is that one man's crap feature is another man's gold feature.

#388
Shepard the Leper

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Terror_K wrote...

I guess you've never played the PC version of ME1 then... y'know, where I can hotkey up to 10 abilities with no need to pause, and actually sent both squaddies to different places and give them instructions without having to pause either.


You have 8 (not 10) hotkeys. You cannot map squadmate powers - only Shepard's. You can order your squad to hold position or follow Shep - that's it. If you want to use squadpowers manually, you are forced to pause the game.

I would disagree with that assessment. Aside from the fact that ME2 only really becomes harder as things progress because enemies become thicker damage sponges rather than actually getting smarter, it's just a simpler game overall. There's no real thought required because most of the stuff that isn't simple combat is either done for you or is impossible not to get right. Complexity does not always mean "better" but it usually does mean more depth and more involvement.


ME2 is hardest during the early parts when you don't have decent weapons and/or powers. After the Collector Ship mission things remain similar til the end. In ME1 you've won when you reach level 30 or so - enemies become completely harmless (they don't in ME2). Enemies never get smarter in any game. In ME1 they got a massive ammount of HP plus Immunity to make things "harder" (read tedious and boring). ME2 does a far better job.

I have no clue what you're trying to say here. Depth doesn't equal complexity. ME's1 ability screen is slightly more complex than ME2's, but it has no depth whatsoever (no option to evolve powers like in ME2). Hitting the Immunity button or to send everyone flying isn't complex at all. ME2's combat has a lot more depth than ME1's - you don't win by pressing one or two buttons every minute or so. 

XP is a pointless stat and only gives the illusion of progression in ME2, yes. But it shouldn't. It's supposed to reflect the growth of the character by rewarding them with an amount of experience based on what they did so they can grow further. XP rewarding for an objective isn't inherently meaningless, but in ME2 there's no scale or context for it, and no way to really tell the player why they earned what they did. No matter how the quest is done, and no matter how long it took, how the player got there or how many things they killed, found, or how successful they were, the amount is exactly the same, and usually conveniently just enough to level up to the next level. XP without context is meaningless, and that's why ME2 fails in this regard. For all we know it's an arbitrary number thrown at us and really reflects nothing. At least when you kill something you know it's worth X amount of XP because of what it is in reflection to your character, and that a persuade attempt gives you X because you succeeded, or unlocking a door or disarming a trap gives you X because you succeeded in that, and they're all scaled depending on difficulty and given a common ground and scale with a logic to it, and thus overall performing a mission can give different degrees of XP depending on the approach.


XP is always an arbitrary number of nonesense. The concept that a character becomes multiple time more powerful in a day or two is ridiculous. XP-leveling is a poor game-mechanic that only forces players to spend a lot of time in screens that have nothing to do with gameplay.

In ME1 at least armour actually provided a protection. In ME2 it was more akin to wearing rings and amulets, because modders have proven that you can mod Shepard to wear Normandy civvies and he/she is just as combat capable as an armoured Shepard. I realise that this could run into another case of Colossus Armour syndrome, but perhaps the key here is armour being different on the inside than the out.


I prefer Explorer / Liberator armor for my FemShep. It looks better than Colossus (imo) and protection is completely pointless in ME1. All enemies are airborn all day long, my Adept never needed Barrier, Shield Boost or whatever. The enemy cannot hit Shep = armor only has a fashionable purpose. ME2's health-shield system revolved around the "shield-down" moments. The amount of health or shield doesn't matter, 1 shield-point is almost as good as a 1000 points strong shield - both will be gone in less than a second when taking heavy fire (on Insanity). But in ME2 the enemy is at least capable to shoot down your shields - that's an improvement over ME1. 

By issue is that ME2 didn't really have options. It just had a God-modding, linear upgrade system that you always ended up maxing out. The main issue was basically that there were no trade-offs or choice of "this, or that" and you could always just have and upgrade everything. I'm not saying ME1 didn't have issues, what with things like Master Spectre Gear and Colossus gear, but that was mostly broken due to there being one piece of clearly L33T gear better than all the rest. Had the stats on the items been more varied so there was less examples of the next item you come across that's better almost always being better across the board then it wouldn't have been as much an issue. Though I definitely agree that we don't really need 10 versions of every weapon/armour mod, and there could stand to be fewer levels of each gun. ME2's biggest problem is essentially the lack of proper customisation in this department, but I guess at least ME3 is fixing that.


Indeed. I also missed some customization options in ME2. But the available stuff is pretty good. I rather have two options than only one (plus a lot of junk) - more would be better and ME3 is looking promising in that regard. My main point is about purpose. Anything that adds something to gameplay is great, everything that doesn't should be removed. In DA2 there are a lot of "junk items". I mean, WTF do I need junk for? Why bother to add this crap to a game (and label it junk) when it has no purpose except grinding. It's a waste of time for both the player and the developers. In ME2 there isn't any junk which is an improvement over ME1 which has a crapload of junk.

#389
neenee77

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I came into the gaming expierence because of dragon age 2 and me2. the last games i played before that were about ten years ago roughly (diablo 2 and neverwinter nights). i am a casual gamer (play on casual) and cant wait for this one. yes i think they are alienanating their original core base, however, that means that the collectors edition won't sell out before i can preorder now :) and i am thinking that those that do play it will find it much better then they thought it would be. When i am able i plan on getting my kinect system and a better computer (computer first) which means 8 copies in total for me for me series so far. and yes i am that obsessed. also my brother and his wife played the first one and i just talked him into getting me2 ( he didn't know that i played) so we can play me3 multiplayer together. he runs multi platforms also so that is more copies for them as well (so we can all play together regularly). thats 4 people right there and multiple games purchased. i think that bioware will be pleased.

#390
didymos1120

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Il Divo wrote...

Travie wrote...

They removed features instead of trying to improve them. Its pretty much the definition of dumbing down.


Removing bad/crappy features is not dumbing down. That is, by definition, improvement. The problem is that one man's crap feature is another man's gold feature.


As I see it, ME1 provided the illusion that you had all this choice, what with so much stuff and so many ranks, but in actuality, you were funneled along  pretty linear paths with both the gear and with the talents (and let's not forget the many appearances of the Amazing Dialogue Wheel With Three Identical Replies).  In ME2, it's mostly the case that they simply dispensed with the illusion, largely by stripping out the very large amounts of redundancy.  It wasn't really "dumber": it was just more honest.  Was it a bit too on the minimalist side?  Could we have used even more genuinely useful stuff?  Yeah, but the difference from its predecessor wasn't the many orders of magnitude a lot of people around like to pretend it was.

Modifié par didymos1120, 15 octobre 2011 - 02:44 .


#391
Il Divo

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didymos1120 wrote...

As I see it, ME1 provided the illusion that you had all this choice, what with so much stuff and so many ranks, but in actuality, you were funneled along  pretty linear paths with both the gear and with the talents (and let's not forget the many appearances of the Amazing Dialogue Wheel With Three Identical Replies).  In ME2, it's mostly the case that they simply dispensed with the illusion, largely by stripping out the very large amounts of redundancy.  It wasn't really "dumber": it was just more honest.  Was it a bit too on the minimalist side?  Could we have used even more genuinely useful stuff?  Yeah, but the difference from its predecessor wasn't the many orders of magnitude a lot of people around like to pretend it was.


Agreed. 1% pistol damage didn't strike me as particularly deep or challenging, similar to collecting 50 rank 1 pistols. The inventory was more a time sink than anything else.

#392
DaringMoosejaw

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The inventory was ultimately a pointless, annoying mess. The ONLY thing I missed about it were the mods (Which weren't much better as far as choice went), but they're bringing those back in ME3 anyway.

#393
BeefoTheBold

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Nobody really knows if Bioware is alienating more fans than they are winning.

We all just have anecdotal feedback heavily influenced by our own personal views and the group of gamers we associate with. I, for one, know that they ARE alienating me personally and those gamers that I associate with.

But can I take that and extrapolate out to everyone? Not really.

Having said that, I CAN do things like look at Peter Moore's recent speech about "popular demand" where he tried to defend casual gaming and make an educated guess that EA isn't too pleased lately with some of the feedback that they're getting that their players DON'T feel they're being listed to.

You don't give a long speech insisting that you listen to popular demand if nobody is questioning whether you do or not. Just like Richard Nixon wouldn't have bothered saying, "I am not a crook!" if he wasn't being accused of being one.

Maybe OVER TIME EA will end up with more fans than they lose, but my personal guess is that in the short term right now they're losing fans faster than they're gaining them at least in their RPG segment.

#394
Darkeus

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Erszebeth wrote...

I think they are losing a lot of fans. They're not making new ones, either, but they do sell more games. The problem is, a fan is different than a buyer.


That is a very good point.

#395
In Exile

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Terror_K wrote...
Uh... dumbing down is a bad thing. Streamlining isn't, but ME2 didn't really streamline for the most part, hence the term "dumbing down" instead. Dumbing down is essentially taking the process of streamlining too far, and/or simply removing things to pander and make it too accessible at the cost of several factors. Had ME2 actually streamlined then I wouldn't have as much of an issue with it.


The fact that you wrongly feel that the 'greater than' sign is somehow a sign of intelligence does not mean that ME1 was complex. 

It had no complex features -  the builds were entirely useless on any difficulty but insanity, where the game was filled with a kind of fake difficulty that was almost unbelievable - and the inventory was based on nothing other than "good weapons/armour have bigger numbers" with absolute no trade-offs involved. 

ME2 is nowhere near the pinnacle of design. It's far too simplified to be considered as such. ME2's main issue is that it took some basic concepts that could have been good, but took them far too far. The game went from clunky and too complex to so cut, culled, automated and simplified that there's a complete lack of any complexity or depth at all.


Just because you keep saying it doesn't make ME1 complex. Let's take it one step further: it was a dumbed down shooter for the isometric RPG fanbase. 


Sure, ME1's inventory was a pain, but I'd rather have an inventory that was clunky and let me play around with stuff than one that does all the work for me and treats me like a child.


ME1 didn't let you play around with anything, unless you happen to think managing inventory itself is somehow complex, in which case have at it requipping Shepard + everyone else's weapons after every quest and re-arranging Shepard's armour pieces, because that kind of useless and mindless cosmetic work was all ME1 had.

I'd rather have a tech forced on me in some fashion to accomplish goals like hacking and decryption than have it plattered to me through mini-games anybody can do,


Hacking and decryption both were minigame based.

and I'd rather have XP per kill that has meaning and context than a meaningless, arbitrary number that's just thrown at me and is apparently my XP.


No matter how hard you try deluding yourself, XP/mission is a deeper RPG feature than mindless XP/kill. 

and I'd rather have a few samey planets that feel open and real than some small, linear paths that provide no real exploration at all.


This is ridiculous. The ME1 sidequests involved nearly generic worlds with set paths (unless you quite literally wanted to scale up a mountain) with the same 3 items in roughly the same 3 locations. 

Tedious is not complex. 

I'd rather have a game with companions that don't look quite so unique but make sense than a bunch of spandex, high-heel and skin-exposing skanks running around in chlorine gas, dangerous planets and on The Migrant Fleet. 


This has nothing to do with complexity.

I'd rather have a good selection of items that are somewhat samey with some stats and randomness to them than a small handful of weapons always located in the same place that can't be altered and customised.


Saying that you want lots of literally identical content so you can pick between it is the opposite of saying that you want complexity. Just because you feel like you're part of some elite minority chosen to play RPGs from birth by God doesn't mean what you think is complex is, well, complex.

I'd rather have actual biotic amps and omni-tools as items than just a linear upgrade system determining their effectiveness, and I'd rather have some trade-offs and choices overall than a system where I can just God-mod everything to the max with no real thought or effort.


LOL! You just praised ME1's inventory! You know what that is? A linear upgrade system where you determine the effectiveness by applying your grand understanding of the 'greater than' sign. 

ME1 requires 0 thought or effort to equip. If you think it does, then you're just confusing tedious for complex. 

Modifié par In Exile, 15 octobre 2011 - 04:34 .


#396
Gatt9

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Shepard the Leper wrote...
LOL.

- You think forcing the player to bring a tech-buddy to allow the player to start mini-games is good?
- XP rewards for completing an objective are somehow "meaningless", but killing a mook isn't?
- Isn't XP a pointless stat system to give players the illusion of progression? I rather have a system without XP that allows me to create a character at the beginning with the goal to make the most out of the selected abilities instead of having to wait till the end before being able to use the most advanced (usually the most fun also) abilities.
- Armor pieces should make a difference - agreed - but armor is almost redundant in both ME games anyways (hopefully that will change in ME3).
- I prefer ME2's companion system over ME1's where you couldn't seperate Ash and Liara when they wear the same armor and helmets. The way some ME2 characters handle hazardous environments is pretty bad though.


Are you aware that your checklist there pretty much ends up describing Adventure Game mechanics through it's elimination of RPG mechanics?

In an adventure game you create a character at the begining and have no progression of skills other than unlocking stronger abilities at specific points.

Equally important,  before you start making the claim of "Illusion of progression",  you need to deal with the whole concept of improving from learning from experiences,  which is the whole reason why the word for leveling progression is "Experience".  I've gotta level with you though,  you're not going to succeed,  the concept does exactly what it's meant to do and does it well.

That sounds like you prefer ME2 in those aspects (except the bio-amp / onmi-tool thing). ME2 has fewer options, but most are viable, unlike ME1 where most things are completely redundant anyway considering the God-like abilities available.


Um,  I respectfully suggest you might want to reconsider that position.  As I've said before....

-You kill a YMIR at level 2 with starter weapons in the first real mission.
-The YMIR is what you'll be fighting at level 30 as the end boss to missions
-Which means that all of the weaponry and levels in ME2 are completely unneccessary,  since you could already kill the hardest critter in the game without them.

Every item in ME2 is redundant.

But I dare you to try and finish ME with nothing but starter weapons and armor.

Modifié par Gatt9, 15 octobre 2011 - 04:33 .


#397
sympathyforsaren

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Travie wrote...

They removed features instead of trying to improve them. Its pretty much the definition of dumbing down.


Imo, the definition of dumbing down is in general making the game overall play easier to appeal to people who cannot play the game because:

-it is confusing to them and they don't know what to do
-the difficulty is literally too hard for them

There is an inherent difference between dumbing down and streamlining. In an rpg, hotkeys are a form of streamlining that assists in getting items from inventory rapidly. Streamlining is making things more smooth and efficient without compromising fundamental aspects of components to appeal to the two reasons listed above.

It's nice to appeal to more people, but it sure as hell gets frustrating when things become too easy and simple because of catering to the people who don't know what to do. They don't know what to do....or its too hard for them....and I suffer from it.

#398
In Exile

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[quote]Gatt9 wrote...
Are you aware that your checklist there pretty much ends up describing Adventure Game mechanics through it's elimination of RPG mechanics? [/quote]

Switching up certain features doesn't make it a non-RPG. Take XP/quest - that's a genuine RPG feature, and part of RPG systems that typically had deeper overall systems. 

It removes a lot of the stupid arbitrariness of XP/kill (why does killing rats let me read books or barter?) and frames it all as 'personal growth' following the difficulty of the adventure itself. 

[/quote]In an adventure game you create a character at the begining and have no progression of skills other than unlocking stronger abilities at specific points.[/quote]

You do have progression of skills in ME2 - it's just badly designed and there are few skills. But that doesn't mean a framework of 'no statistical progression from base, growth to multiple abilities and weapons over time) doesn't provide the same kind of statistical customization. 

[quote]Equally important,  before you start making the claim of "Illusion of progression",  you need to deal with the whole concept of improving from learning from experiences,  which is the whole reason why the word for leveling progression is "Experience".  I've gotta level with you though,  you're not going to succeed,  the concept does exactly what it's meant to do and does it well.[/quote]

XP/kill fails so miserably at conveying 'Experience' it's almost comical. Again - killing rats improves my ability to barter? Wtf?

[quote]-You kill a YMIR at level 2 with starter weapons in the first real mission.
-The YMIR is what you'll be fighting at level 30 as the end boss to missions
-Which means that all of the weaponry and levels in ME2 are completely unneccessary,  since you could already kill the hardest critter in the game without them.[/quote]

A flat power curve does not mean the game is not an RPG. If I played a D&D module that took me from level 18 to 19 (with no armour drops and 1 weapon drop), where I would not face an enemy that I could not kill at the start of the game at the end of the game, I did not suddenly create a game that was no longer an RPG.

[quote]But I dare you to try and finish ME with nothing but starter weapons and armor.[/quote]

Totally doable. It'll be a pain in the ass, but as long as you're playing on normal and level up your abilities, it's no problem at all.

Just like you can finish KoTOR with nothing but starter weapons and armour. 

Modifié par In Exile, 15 octobre 2011 - 04:42 .


#399
No Snakes Alive

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whywhywhywhy wrote...

No Snakes Alive wrote...

Dear whiners,

-snip-

Haters gonna hate, I guess, right?

Your a self-labeled hater aparrently.  Anyway the topic is about Bioware's decline.  Or how I like to say, Complete absorbtion into EA.


Lol the decline? Even though, of their first two Mass Effect games, the second was CLEARLY superior? And even though there's no indication whatsoever that they aren't continuing to attempt to progress the series in ways that makes sense with their third game? You sure this thread isn't about your "waaaahhhh mp is for casual cod newbs bioware is EA's slave for even considering it waaaahhhh" elitist attitudes?

Sure seems that way to me! I mean you're talking about the decline of s company that's bigger than ever and whose most recent game in this series is widely considered to be one of the best games of this generation. Herp derp.

#400
kalle90

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Well I didn't really like ME2 or DA2. I'm still willing to buy ME3 to see the story ended, and I'm interested in TOR (KOTOR3 kinda) though can't buy or play it.

I'd say we only see the real direction after many more releases because most players want to believe the games will be good and so buy anyways even if they were unhappy with previous. If the next 3-5 games are DA2-like receptionwise then yea I believe Bioware is going downhill fast.

Question is how much EA is willing to look past. Bizarre did amazing Metropolis/Project Gotham Racing games, then they did 1 relatively big flop Blur and the studio was buried. DA2 sold tons with the hype but I doubt DA3 will sell as much at launch because players are more wary.

Who knows, perhaps ME2 hit the sweet spot by being both accessible yet still gathering to old audience (and many buying it because of how good ME1 was)? So I guess we'll see later what it all really means.