BeefoTheBold wrote...
What happens in the second game?
Um...well...he builds a new team and, well, he makes them like him a whole lot. And I guess he rescues a few colonists and ends up in the exact same spot as before: The Reapers are coming, nobody believes him, and he still needs to stop them.
OK, let's look at some stuff that happens in ME2:
1. Learns only a small fraction of the geth are allied with the Reapers. Can completely neutralize that threat, thereby doing a solid for the other 95% of the geth.
2. Saves over half the population of a human colony in the Terminus that was many, many times larger than the entirety of Zhu's Hope.
3. Discovers that the Protheans were converted into Collectors by the Reapers. Learns just how far beyond indoctrination the Reapers can take things.
4. Learns the essentials of where baby Reapers come from. Capture or destroys the "uterus" in which the latest member of the Reaper family was developing.
5. Can stop a rogue former STG agent from handing a genophage cure to a tremendously aggressive krogan clan.
6. Prevents a pan-species plague from taking root on Omega.
7. Learns there's something weird going on with stars and dark energy that is most likely not the doing of the geth.
8. "Liberates" the Normandy SR-2 from Cerberus control.
9. If you choose the right options, can get Legion to tell you what Reapers really are (which information is quite inferrable from other clues dropped over the course of the game, BTW): the enslaved, uploaded minds of an entire species.
10. A good deal of information about the inner workings of Cerberus.
That's just off the top of my head. And of course, this ignores the DLC.