Thompson family wrote...
JeffZero wrote...
I really can't stress enough how utterly unreliable vgchartz is. My GameFAQs buds would be laughing the blue off of everyone's asses for this. I'm just saying, it's really... not... a good source in general.
I'd love some better figures if you can point me in the right direction, JZ.
The ME2 numbers are inline with what the NPD released for the first 12 weeks of sales. Not identical, but inline.
But from there, we've gotta get into heavy analysis on these supposed "Better RPG companies". Like we've gotta deal with Deus Ex's very heavy Shooter focus, which I can't comment on the gameplay because I didn't buy it.
As far as Oblivion goes, it launched into a market that didn't have any competition on release, or for a year after it, and the PC market was starved for an RPG for at least half a year prior. At that point, you could release nearly anything and sell. But that doesn't make it a good game.
As far as Fallout 3's numbers go, I'm having a *really* hard time believing that. The NPD numbers indicated they sold maybe 2.x million before dropping off the charts, and they never reappeared, so I would contend 7 million is completely impossible. If they'd actually sold 7 million, they'd have reappeared on the official NPD sales figures. I would guess that whoever made that chart up added the 4.6 million units Bethseda
shipped as an initial shipment to the NPD numbers of how many of those units actually sold. Given that my circuit city had the game 60% off and still couldn't sell it, just a few weeks after release, I'm pretty doubtful on 7 million.
Regardless, people buy games because they're great, not because of some bullet point on the back of a box. The Sims sold 13 million units, by the logic that gives us "These features must be in every game", every game should be a copy of The Sims.
ME2 wasn't that great of a game, because the combat was monotonous and the AI brain dead. The side quests were uninspired at best, and TBH a list of all of the worst kinds of side-quests in the last 30 years. It's no surprise ME2 didn't sell as well as other games, it's gameplay was largely badly designed and reeked of Lead Developers who'd no experience, never saw an RPG before*, and so young that they though all they had to do was mimic Gears of War and they'd sell 10 million units.
*Which really shouldn't come as a big surprise, at least one of the Lead Developers hadn't actually seen an RPG before. She tried to give herself credibility and claim she was a PnP RPG player...by inserting an image of the old red box D&D books and a pile of 6-sided dice. Obviously she googled "D&D" not realizing that the original game was AD&D because she had no experience with it, that her picture was of a beginers set, and that D&D uses a half-dozen different types of dice. No small wonder she implemented a laundry list of "Quests that should never be used".