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For DLC what would you like to See More of?


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#26
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Hikahi wrote...

More companions and companion stories, especially some of the companions who are with you during the origin stories.

Some 'post-archdemon' storyline stuff might be neat

Some storylines that take you outside of ferelden would also be really neat :)


Problem with that is the voice acting.

#27
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hurricaneez1 wrote...

They gotta allow me to go find Morrigan like I told everyone I was going too at the end. If they dont the Human Noble storyline was a waste.


?Why was it just the human Noble Story?

#28
CChocobo

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I want to see more of Duncan's beard!

#29
Sabin Stargem

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The Little Giftshop of Horrors: A haunted giftshop, that acts as an central location for getting gift items for companions, and to get leads on the particularly important ones.



Warden's Keep Revisited: Expands upon Warden's Keep, adding stronghold mechanics, like the D'arlise lands in BG2, the castle in NWN2, and Suikoden-esque recruitment/problem solving. Should be priced around $16, but be at half price for owners of Warden's Keep.



Griffin's Rising: Discover an griffin egg and work towards having it hatch...



The Cathedral: A cathedral filled with heretics, a rogue must enter the catacombs and travel upwards to the cathedral, evading traps and solving puzzles. Focused on rogues, preferably one.



The Encampment: Offers side quests and improved army supply dynamics at the party camp. Should offer an advanced storage chest, with tabbed inventory and unlimited capacity.



The King and I: Grants the player an opportunity to make it possible for the player to recruit Alister and Loghain at once.



A Heart of Stone: Allows the player to find a way to "reshape" Shale into a more beautiful form and open up romantic options with her.



That Old Time Religion: An potential new rival to the Chantry has arisen. Supporting mechanical devices, engineering, and other recent inventions, this religion needs support, else it will be extinguished by the Chantry. The player can help or destroy it.






#30
Ravenman1

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Morrigan babies.

#31
HardLuckRabbit

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Xaila wrote...

GRIFFONS. Seriously, they can't all be dead. I refuse to accept this.


Maybe griffons are Thedas' version of dinosaurs? :whistle:

Sic semper tyranosaurous!


#32
KillSALGo

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I want to kill jesters and fly on griffons. GRIFFONS.



Mabari Hound breeding ala FF7 Chocobo Mini Game (....jkjkjk)

#33
Dtelm

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Idk. Maybe some minor story stuff. But I figure they will save most of whats been mentioned (Morrigan, Continuations, Leaving Ferelden, Potentially Gryphons? ;)) for Dragon Age 2.



I would however, like to see some more, simple, aftermath stuff.



Really though I just want to see less dungeon crawls, and more interaction/decisions/puzzles and what not.




#34
Palesblade

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frostajulie wrote...

I would like character quests that deepen relationships with the party members and add new dialogue and maybe reopen old opportunities I did the AListair romance and lost my chance to score with Leiliana I would totally like to revisit that.


I wouldn't mind continuing my relationship with Leliana afterwards, we wanted to travel....maybe go to Orlais?

#35
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Zer0cool040 wrote...

I want to see more of Duncan's beard!


It's covered in worms or eaten by darkspawn.

#36
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Palesblade wrote...

frostajulie wrote...

I would like character quests that deepen relationships with the party members and add new dialogue and maybe reopen old opportunities I did the AListair romance and lost my chance to score with Leiliana I would totally like to revisit that.


I wouldn't mind continuing my relationship with Leliana afterwards, we wanted to travel....maybe go to Orlais?


Probably be in DA2

#37
MandatoryDenial1

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Idea One:

I would like to see some more resistance against the Darkspawn.  In the Lord of the Rings trilogy, there were minor battles fought over towns and villages.  I would like to see levels where for instance Lothering is evacuated while the PC's fight off the hordes and allow the people to escape.  I am reminded of the stand Aragorn, Legolas and gimli made before the door.  I would like to see something like that.  Maybe ending with blowing a bridge or the PC's getting away on horseback etc, etc. 




Idea Two:

I would like the dog to actually have an ending.  I know its just a dog, but if its important enough to give the PC a second chance at getting this character, why not give him and ending?!?   At the very least let us know what happened to him after the PC dies.  I would like to see Averness actually do something if you let him live.  That part of warden's keep just seems empty.  I would also like to see Jowen and Dagna back at the mage's tower if for no other reason to bring closure to those two characters.  I would also like to see cheering hordes of people outside the palace instead of a quick cut to powerpoint screens for the ending where your a living hero of Ferelden.




Idea Three:

I would like to see in the epilogue a chance to fight with your brother to take back the Highever Teryn and if need be Amaranthine.  A seige battle would be great here if it is possible to do.  I would also like to see the PC take an active hand at helping build Amaranthine and recruit other grey wardens.  I would be very surprised if this wasn't at least planned as I do remember one noble NPC pledging troops to help aid you when you retake highever.

Modifié par MandatoryDenial1, 23 novembre 2009 - 05:41 .


#38
mousestalker

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I want an episode where I join the other Grey Wardens and discuss griffins. Preferably with Wynne and possibly with Morrigan. Four Gray Wardens pestering Morrigan about turning into a griffin could be comedy gold.

#39
Kalamity_Jones

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Griffin's defiantly. I mean Dragon were thought extinct during the Nevarran Dragon hunts (In the codex people..) and voila! 30 years prior to DA:O they appear and go on a rampage. Griffins being around and no one knowing holds a lot of water. So yea.. Gimme mah griffin! >=[

#40
kesayo2

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I'd like to see a prequel. Like the war with Orlais. It would be cool to see a young Duncan, Bryce Cousland and Loghain knowing what we know about their eventual fate.

#41
craeshen

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Me personally More of thedas itself with attached plot,etc.  Makes good use of the dlc features too make expansions.

So free marches yes plz as well as say orlais or maybe an expedition into the uncharted regions too find the source of the darkspawn etc.

#42
ComTrav

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Whatever it is, I would prefer a large, well-integrated area, that has a fairly lengthy and quality story to it (even if the story is a bit of an aside for a main plot). I would rather pay $20 for an area with the size and side-quests of, say, the Brecilian Forest, then pay for $5 for four small, disconnected levels (like Warden's keep.) And if we're going to add more items, I'd like some more caster robes. (Since all DLC items seem to be absurdly good...it made me sad how easy it was to get the amazing Starfang compared to beating Ser Cautherine for the Summersword...)



That said, I'd like to see the 'other' dwarf city, Kal Sharok.

#43
Arachija

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There should be more dungeons. I think that the idea of an infinite dungeons addon such as in nwn would be great. I also think that griffons should definately make a return.

#44
Matterialize

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To be perfectly honest, I'd prefer a full expansion pack instead of little bits of DLC. Willing to wait for it, too. Lots of new items, a large questline (perhaps some kind of subplot that wouldn't get in the way of the sequel's story - something to do with the Antivan crows, maybe? Or a Qunari warlord or Orlais steps in to claim Ferelden while it's still recovering from the blight?), lots of interesting new characters and environments. It could take place in Orlais, lots of crazy **** happens over there. Or in the other dwarf thaig. Or on Qunari turf. Maybe the Mages' Collective and lots of other apostates reveal themselves and openly rebel against the Circle and the Chantry, though only as separatists and not as terrorists.

There's a lot of potential here, people.

#45
Red Viking

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I would gladly pay money for a new origin story.

#46
KennethAFTopp

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What about new weapon talents and types, such as using longswords or bastard swords in one hand, and have a talent tree with that in mind.

#47
Matterialize

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A monk spec for rogues would be neat. Or, if not a spec, a whole unarmed talent tree, martial arts stuff. Two or three different fighting stances as sustainable talents, with autoattacks generally not doing a lot of damage but having an extremely high attack speed. Throw in a few 'lethal' finishers, and you're golden (say, the character executes six or seven swift strikes at specific locations on the target's body to force them into a certain position, and if all preceding strikes connect then the final strike does massive critical damage or something.)



Actually I just wish they'd make the Assassin its own class instead of a lackluster rogue spec.

#48
Onyx Jaguar

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Needs Infinite Dungeons.

Could be a crazy Fade quest who knows.  Then again that wouldn't work because the blur would make players heads explode at some point.

Modifié par Onyx Jaguar, 23 novembre 2009 - 06:56 .


#49
Original182

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I was disappointed when Specializations are nothing more than just 4 extra talents and some stat increases.

I was hoping that Specializations are real specializations, where you become less of a generic warrior and start becoming more of a, say, templar. And by becoming a templar, you get to do maybe a long templar side-quest to get a nice Templar-only weapon or armor. And you get to role-play as a templar by having conversations revolve around you being a templar. Fellow Templars would greet you, mages would be a bit wary of you, etc.



So I want a future DLC to flesh out your specialization more.

Though something tells me it won't happen seeing as you can be both a Chantry-devoted Templar, and a mad Reaver at the same time.




#50
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Original182 wrote...

I was disappointed when Specializations are nothing more than just 4 extra talents and some stat increases.
I was hoping that Specializations are real specializations, where you become less of a generic warrior and start becoming more of a, say, templar. And by becoming a templar, you get to do maybe a long templar side-quest to get a nice Templar-only weapon or armor. And you get to role-play as a templar by having conversations revolve around you being a templar. Fellow Templars would greet you, mages would be a bit wary of you, etc.

So I want a future DLC to flesh out your specialization more.
Though something tells me it won't happen seeing as you can be both a Chantry-devoted Templar, and a mad Reaver at the same time.


I would like too see certain Specialization Quests which will define you character more and Face consequences for taking a class such as a Blood Mage or Reaver that will make you be Evil or face consequences.

Ff you're a Blood mage or Reaver you're evil sorry you can't deal and summon demons and still be a good person don't work like that.