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What is the worst idea you've ever seen implemented in a game?


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#51
happy_daiz

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I wish there was no limit on "backpack" size in any game. If I want to haul a santa claus bag full of goodies, let me (even if it drags on the floor behind me). ;) 

#52
Heather Cline

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ME2's cover system. It didn't work half the time. You were in cover, say a biotic wave was thrown at you by one of the uber Husks, you got knocked out of cover. Your companions didn't stay in cover and never went back into cover properly without orders. Slowed down the combat significantly.

#53
termokanden

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virumor wrote...

Regenerating health.


Strongly disagree, but anyway.

Some of my least favorite ideas have already been mentioned.

- Gears 3 weapon skins for sale on xbox live.
- QTEs. Just a sign that your game mechanics are not strong enough to support a proper boss fight.
- No option to turn off aging in the Sims 2+. Actually I lost interest when I found out. Maybe they enabled it later. Anyway, BOO!
- Oblivion level scaling.
- Deus Ex HR: Energy recharging only works for the first cell. So now I have to manage a backpack full of energy bars? Boring.
- The inventory in Resident Evil 5. You have to fight through a clumsy inventory system while ten zombies are wailing on you.
- The gestures in Army of Two. You can actually force the other player to participate.

Modifié par termokanden, 13 octobre 2011 - 06:34 .


#54
alex90c

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Heather Cline wrote...

ME2's cover system. It didn't work half the time. You were in cover, say a biotic wave was thrown at you by one of the uber Husks, you got knocked out of cover. Your companions didn't stay in cover and never went back into cover properly without orders. Slowed down the combat significantly.


As long as you hid under cover, Scions couldn't actually hit you. It's only if you raised your head up or went out of cover. The latter is nothing to do with the system itself, just that the squad AI was poor.

#55
Heather Cline

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alex sometimes that didn't work at all. even with your head down sometimes the energy wave still hit you.

termokanden, in sims 3 there is an option to turn off aging in the options menu. just look for it. sims 2 i dunno about never played it.

#56
Druss99

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Heather Cline wrote...

ME2's cover system. It didn't work half the time. You were in cover, say a biotic wave was thrown at you by one of the uber Husks, you got knocked out of cover. Your companions didn't stay in cover and never went back into cover properly without orders. Slowed down the combat significantly.


How is that the cover system not working? Biotic wave is supposed to make you stumble backwards if it hits you. If your actually behind cover and not peeking out when it hits then your fine.

Agree on the companions though. But the AI in most games is kind of horrible so personally I wouldn't limit it to ME2.

Edit: Bloody hell. I was ninja'd by like 7 minutes. :blush:

Modifié par Druss99, 13 octobre 2011 - 06:40 .


#57
termokanden

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Heather Cline wrote...

alex sometimes that didn't work at all. even with your head down sometimes the energy wave still hit you.

termokanden, in sims 3 there is an option to turn off aging in the options menu. just look for it. sims 2 i dunno about never played it.


Cool. Thanks for the tip :)

And no I don't believe the options was there in The Sims 2. There was a cheat though. I felt a bit betrayed as I liked it as a sandbox game, not as a race against time.

Modifié par termokanden, 13 octobre 2011 - 06:42 .


#58
Siansonea

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• The Lazarus Project
• The Baby Reaper
• Thermal clips on Aeia
• Orsino embracing blood magic at a really odd time for no apparent reason in that moment.
• Cutscenes in which the protagonist stands like a doofus rooted to the spot when he/she should be shooting and/or moving

#59
Guest_Nyoka_*

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Don't know about bad ideas implemented, but a good idea with a terrible implementation would be the entire Dark seed game.

#60
horacethegrey

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Hmm...

Dragon Age: Origins - Party chest only available via DLC. Gee, thanks Bioware. For forcing me to lug around allt this crap until I can buy Warden's Keep. Real smooth.

Dragon Age 2 - Reusing maps. Wouldn't it kill to see a new cave or locale once in awhile?

Grand Theft Auto IV - Friendships. I don't mind hanging out with them, but do they have to call me and beg for attention while I'm killing people?

LA Noire - Open World. What's the point of exploring an exact replica of 1940's Los Angeles when your game is ridiculously linear?

Alpha Protocol - Shooting mechanics. Bad enough that I couldn't even finish the game. And I liked the story damnit.

Prince of Persia 2008 - Collecting Light Seeds. The game's story and visuals are great enough that we didn't need this absolute chore of a gameplay mechanic.

Assassins Creed - Pre Assassination tasks. Do I really need to do all this s**t before killing someone? Again and again?

#61
xxSylphxx

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I would still have to say Oblivions level system takes the cake.

Either you could ignore it and end up paying the consequences later when your leveled character was incredibly weak compared to its leveled foes or you could spend far too much atttention metagaming to get your leveling 'just' right. I chose the latter which sometimes meant leaving my character walking into a corner while I went to do something else or repetatively jumping off of things. Ugg... ...ly.

#62
The King of Dust

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Worst idea implemented in a game? That's easy : DRM
Closely followed by In-Game DLC advertising
Followed by microtransactions that give the buyer an advantage in MMOs
And finally, DLC.

#63
slimgrin

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The King of Dust wrote...

Worst idea implemented in a game? That's easy : DRM
Closely followed by In-Game DLC advertising
Followed by microtransactions that give the buyer an advantage in MMOs
And finally, DLC.


We have a winner.

#64
frustratemyself

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The King of Dust wrote...

Worst idea implemented in a game? That's easy : DRM


^ This definitely.

Also the timed moves in Heroes 5 combat.

#65
Kaiser Shepard

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All right, how about this: Imagine you are responsible for a game that is not only one of the best in its genre, but is also critically and commercially acclaimed. Then, you start working on the sequel, which is due in about a year, and instead of reusing and adding to what you already had, you decide to throw it all away in favor of a radically different, untested gameplay system, with a story that's as shallow as a mere sidequest from the previous game and a setting where people are not just incompetent to make the player look good, but actually bat**** insane to the extent that even the player character can't do anything right.


horacethegrey wrote...

Prince of Persia 2008 - Collecting Light Seeds. The game's story and visuals are great enough that we didn't need this absolute chore of a gameplay mechanic.

Oh please, you didn't need to collect that many, and most of them where gained by simply following the main paths.

#66
DarkDragon777

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DLC

#67
Guest_greengoron89_*

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That's a tough question. Some of the ones that immediately come to mind are:

- The Box system in all Pokemon games. Nothing is more clumsy and frustrating to navigate than this.

- Sailing in Wind Waker. It makes traveling an absolute chore and ensured that I would never play this game more than once in my lifetime.

- Similar to Prince of Persia, having to collect "Tears of Light" during the first three main quests in Twilight Princess is a pain in the ass and detracts greatly from an otherwise solid game.

- The Junction system in Final Fantasy VIII is the single worst combat system in Final Fantasy history. What Squaresoft was thinking when they invented this is a mystery to me.

I'm sure there are more, but I can't think of any at the moment.

#68
xCirdanx

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DRM
DLC
Cash shops
Ingame advertising
Quick Time Events
Online enforcement in single player games
and of course the very popular idea "let´s streamline the gameplay to reach a broader audience".

#69
TheGunslinger

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- Backpack limits. -.-

#70
RPGamer13

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Quick Time Events, nothing irritates me more than those. I have to watch the screen for the button inputs instead of watching the action on the screen. And some of the ones in Blue Dragon were intense.

#71
Dapper Pomegranate

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Easy: when NASA overestimated the internet... Text-to-speech program automatically built into the chat of their game Moonbase Alpha. Terrible, terrible idea. But it did make for an amusing video Posted Image

Modifié par FrozenFire42, 14 octobre 2011 - 09:17 .


#72
J0HNL3I

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DLC but only when it should have been in the game e.g
Kasumi and Zaeed (Zaeed was free but its still dlc and ive only got 20g hard drive for the xbox)
Asssassin Creed 2 sequences 12 and 13, unless you download these (and pay) you miss 2 out of 14 sequences, it was just a cheap was for ubisoft to make a bit extra cash.

#73
DeathDragon185

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DLC or non-linear gameplay.

#74
Wereparrot

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Listening to classical music while engaged in a drive-by or car chase in Saints Row is wholly inappropriate.

#75
Skypezee

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Quick-time events.
To hell with those things >.<

And basically everything about Fable. I'm sorry but the desire to have it being a revolutionary RPG series really didn't show and no matter how many times Peter Molyneux states or tries to improve each game, they continue to suffer from the same problems.