Aller au contenu

Photo

What is the worst idea you've ever seen implemented in a game?


  • Veuillez vous connecter pour répondre
103 réponses à ce sujet

#101
Spatia

Spatia
  • Members
  • 117 messages
Restrictive inventory - The Witcher is one of my favourite games but item management is so frustrating in it. There's nothing fun about constantly having to find storage or leaving loot because you have no room. Worst cases are games where quest items take up valuable inventory space. Luckily this seems to be getting rare these days.

Item DLC - just a very cheap and disappointing thing for companies to do. If I'm going to buy some content I want it to be several hours of gameplay that will add to the experience, not just some novelty item. I never buy it, which means I'm missing things that shouldn't be locked out of the main game in the first place.

DLC that's necessary to get the proper ending to the game. I expect the game to come packaged with its ending thanks. DLC that wraps up sub-plots is ok though.

Arbitrary timers - I don't like being rushed through sections of games personally. Fair enough if urgency is crucial to that moment in the plot, but often it isn't and it just serves as a frustrating gameplay mechanic.

#102
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages
Auto saving save points that just give away what is coming. I just couldn't get into Dead Space 2, Portal 2 and others this year.

Say for example heading down a corridor in DS2 (though the overall story was good) and seeing that it was auto saving told me here comes some excitement.... my mood was instantly killed.

Modifié par phoenixofthunder, 17 octobre 2011 - 03:53 .


#103
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

Spatia wrote...

Restrictive inventory - The Witcher is one of my favourite games but item management is so frustrating in it. There's nothing fun about constantly having to find storage or leaving loot because you have no room. Worst cases are games where quest items take up valuable inventory space. Luckily this seems to be getting rare these days.

Item DLC - just a very cheap and disappointing thing for companies to do. If I'm going to buy some content I want it to be several hours of gameplay that will add to the experience, not just some novelty item. I never buy it, which means I'm missing things that shouldn't be locked out of the main game in the first place.

DLC that's necessary to get the proper ending to the game. I expect the game to come packaged with its ending thanks. DLC that wraps up sub-plots is ok though.

Arbitrary timers - I don't like being rushed through sections of games personally. Fair enough if urgency is crucial to that moment in the plot, but often it isn't and it just serves as a frustrating gameplay mechanic.


^^^^^^^^^^^^^^^^^^^^^^^
This too

#104
Homebound

Homebound
  • Members
  • 11 891 messages
long, drawn-out hallways and scavenger quests to pad a game's playtime.