Hallusinaatti wrote...
I understand you point but all I'm saying is that there are probably a limited amount of dollars in developing the game and all the dollars spent on co-op could be spent on perfecting single player even further.
That argument bugs me to no end.
Yes, in all likeliness, a portion of their budget went to the co-op. So?
When anyone is developing something, a budget is created so as to account for all things involved. If Co-Op was intended from the start, then money was set aside from EA to be allocated specifically for multiplayer. It's not like EA said "You only have 10 million (random number, no idea what a realistic figure is), how are you going to spend it?"
No, they went to Bioware and asked what they thought would be the reasonable number. Obviously there would be back and forth, but there would always be allocations. If multiplayer cost 2 million out of that 10 million to produce, it's not like Bioware would have been able to ask for and justify that full 10 million. They maybe would have gotten a bit more than 8 million, but probably just to justify something else.
And maybe it wasn't intended from the start. Maybe they had a decent sized budget, but only went through part of it, and had some left over. They figured with that extra bit of money they could try the Co-Op. That money was not going to single-player anyway, it was just left over.
In the end, you're technically right. If they had more money, they could probably improve things. But they don't have an infinite budget, so they had already planned the basics of the game and outlined what was and wasn't going to be done. Yes, things get cut and changed through development, but even stuff like that is expected from a financial scale.
Really, the game will never be perfect. And if it is bad, then Bioware messed up. But I can guarantee you that it wasn't because they had less money to throw at the solution. That belief simply doesn't make sense.
I woud be more upset about the cut content and dropped ideas that were pursued since *they* dipped into the SP budget and nothing was gained from it. There is probably plenty of areas, characters, mechanics, powers, dialogue, and ideas that a decent bit of money was invested into that we will never get to see. It's what happens. And those are what take away from the single player investment time. But you never hear people complain about that. No. Because you'd either be insane or hilariously demanding.
So yeah, short end. Co-op doesn't detract from Single Player financially in any significant way. The game will be at near "perfect" levels when it's released. Throwing more money won't enhance it, contrary to what you may think.





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