Thanks Bioware for ruining Mass Effect for me.
#101
Posté 21 octobre 2011 - 10:48
#102
Posté 21 octobre 2011 - 10:50
Modifié par Taciter, 21 octobre 2011 - 10:53 .
#103
Posté 21 octobre 2011 - 10:53
#104
Posté 21 octobre 2011 - 11:22
I like to complete everything in certain playthroughs. If multiplayer does add something to the story (even if its just some readies) then I'll be wanting to do it for most playthroughs.
I doubt there would be tons of people searching for random co-op partners maybe a year from release so it'll be annoying if you can't actually play part of the story.
#105
Posté 22 octobre 2011 - 02:51
LGTX wrote...
You're mixing things up.
The character is yours. Do whatevewr you want with her/him.
The universe belongs to Bioware. They'll make pigs rain if they want to. How your Shep reacts to it is your choice, but the occurence isn't up to you.
And what the game is about isn't entitled to an opinionated individual. Sorry:huh:
see that's where you're 100% percent wrong. i was trying to clear up something you didn't seem to understand and clearly you still don't.
to say the universe isn't mine is bull****, it is mine. shep is mine, the Normandy is my ship, not yours, not Biowares, it's mine. this game was built around that specific SP immersion. it was designed to draw you into it and it was desgined for the player to make it theirs, so you are wrong in saying it's not mine.
Bioware designed their game in such a way that the player is to make the universe and everything in it their own, and that's what ME is all about.
it's not KOTOR where you're taking part in a shared experiance, a shared story and a story/universe well established well before most of us were born. the nature of ME is personal immersion. the events that occur are almost superfluous, they could make pigs rain and the point of them doing that would be to make pigs rain in MY universe.
what the game is about isn't up for interpretation, it was specifically designed the way it is and can't be interpreted any other way, opinionated or not.
#106
Posté 22 octobre 2011 - 11:48
Black Raptor wrote...
It's not going to be like that though. The 4-player Co-op will be separate from the SP.
I know this but I just found it odd for 4-player squads, when the story for all 3 games has had a 3 man sqaud. Not that I'm complaining, it now means my Battlefield squad will most likely be my ME squad too:D
#107
Posté 22 octobre 2011 - 12:19
Tramain1987 wrote...
It's co-op, jeez. It's optional, and I bet you will get it. Stop hyping and being a troll. Fans wanted it and they delivered, if you don't want multi-player, then don't play.
#108
Posté 22 octobre 2011 - 05:53
#109
Posté 22 octobre 2011 - 05:57
I doubt SP was affected in any way.
#110
Posté 22 octobre 2011 - 06:05
This and the fact that MP is entirely optional means that any and all arguments against MP are null and void of any logical reasoning.Bogsnot1 wrote...
Thats why you had Edmonton working purely on the SP, with Montreal working on the MP. By the looks of it, nothing was confirmed or denied about MP until they had a definitive answer from Montreal as to whether or not they could implement a decent MP experience into the game.
I doubt SP was affected in any way.
#111
Posté 22 octobre 2011 - 06:57
d1sciple wrote...
LGTX wrote...
You're mixing things up.
The character is yours. Do whatevewr you want with her/him.
The universe belongs to Bioware. They'll make pigs rain if they want to. How your Shep reacts to it is your choice, but the occurence isn't up to you.
And what the game is about isn't entitled to an opinionated individual. Sorry:huh:
see that's where you're 100% percent wrong. i was trying to clear up something you didn't seem to understand and clearly you still don't.
to say the universe isn't mine is bull****, it is mine. shep is mine, the Normandy is my ship, not yours, not Biowares, it's mine. this game was built around that specific SP immersion. it was designed to draw you into it and it was desgined for the player to make it theirs, so you are wrong in saying it's not mine.
Bioware designed their game in such a way that the player is to make the universe and everything in it their own, and that's what ME is all about.
it's not KOTOR where you're taking part in a shared experiance, a shared story and a story/universe well established well before most of us were born. the nature of ME is personal immersion. the events that occur are almost superfluous, they could make pigs rain and the point of them doing that would be to make pigs rain in MY universe.
what the game is about isn't up for interpretation, it was specifically designed the way it is and can't be interpreted any other way, opinionated or not.
Mass Effect was always Shepard's story. Let's agree on that first.
Second. Shepard was your character, and the world reacted to your choices.
Third... What happened beyond Shepard's story was never. under. your. control. And such stuff HAPPENED. In-game, in the novels, in comics, whatever. Nothing is different this time.
THAT is multiplayer. External wars. No Shep, no crew. Ignore the missions if you want, because the experience you say is still there, untarnished, in the form of the single-player campaign.
Multiplayer isn't woven into your experience. It is a completely optional perspective of outside storylines and an attempt to evolve the game's quality, in this case the social aspect, which is what the trilogy has always been doing. Evolving.
I don't see tradition being broken. If I still don't get you, then sorry.
#112
Posté 23 octobre 2011 - 01:14
taken that this war thing is supposed to be going on at the same time as the SP mission then it's a safe bet to say your SP actions will affect it, taken that ME is built on actions/consequence, though of course we don't actually know anything about it.
secondly you're arguing semantics. no i didn't create the game, i had nothing to do with it so technically it isn't mine, it's casey and that maniuks game, but that's just technically speaking.
the fact is the game was designed to draw you in, to immerse you so strongly in the story and events that it becomes yours. just like a good book series, the triumph of ME is that they were able to make it such a personal experience and do it so well. so my game is my game, no matter how linear the story and how fixed the universe chances are my shep is completely different to yours, and that enhances the feeling of this universe being your own personal universe.
that can't be debated, so the answer to your original question(i don't understand what people when when they say it's not staying true to it's roots) is as above. they've built this incredibly personal experience and how now opened it up to other people, that is straying from it's strictly SP immersive roots.
#113
Posté 25 octobre 2011 - 03:18
#114
Posté 25 octobre 2011 - 04:08
d1sciple wrote...
that can't be debated, so the answer to your original question(i don't understand what people when when they say it's not staying true to it's roots) is as above. they've built this incredibly personal experience and how now opened it up to other people, that is straying from it's strictly SP immersive roots.
Oh please. Were you honestly pretending the entire time that this "immersive experience" consisted of just you and hundreds of mindless drones who only did exactly what was programed of them, or did you want to believe that you were in a universe full of real people with their own personalities?
While the former is true, the latter constitutes immersion. How is it any less immersive to find out there are beings in that universe with slighty more faculties in the brain department than your standard imovable NPC?
Modifié par Black Raptor, 25 octobre 2011 - 04:10 .
#115
Posté 25 octobre 2011 - 10:23
Black Raptor wrote...
d1sciple wrote...
that can't be debated, so the answer to your original question(i don't understand what people when when they say it's not staying true to it's roots) is as above. they've built this incredibly personal experience and how now opened it up to other people, that is straying from it's strictly SP immersive roots.
Oh please. Were you honestly pretending the entire time that this "immersive experience" consisted of just you and hundreds of mindless drones who only did exactly what was programed of them, or did you want to believe that you were in a universe full of real people with their own personalities?
While the former is true, the latter constitutes immersion. How is it any less immersive to find out there are beings in that universe with slighty more faculties in the brain department than your standard imovable NPC?
then what's the point of playing? are you debating that the original design of ME is as a totally immersive experiance? if so then you don't have a grasp on media, especially game design. it has nothing to do with what i believe, it's the games design we're debating here.
simply put it wasn't designed as a fun shooter, a serious shooter, a jump-over-ledges adventure game a whatever the **** whatever- insert generic genre definition here - it's designed as a first person immersive experiance. there's no debating the design of the game, everyone else here is putting their own bull**** into it, saying oh it wasn't real or the devs can do what they want or whatever when the fact is some guy made an illogical statement about the games design and needed to be corrected.
fact has nothing to do with anything but fact, i'm just pointing that out, it's everyone else putting their personal, emotional spin on it.
#116
Posté 13 novembre 2011 - 12:35
#117
Posté 15 novembre 2011 - 03:58
hero74 wrote...
I was deeply disappointed in mass effect 2. Ever since EA teamed up with Bioware their games have been going down hill.
I agree wholeheartedly.
However, it remains to be seen whether a multiplayer component, developed by a seperate team, will ruin ME3.
#118
Posté 15 novembre 2011 - 04:54
I know this is cliche but I feel that if it aint broke, dont fix it.
Why add multiplayer to an RPG single player power house?
#119
Posté 15 novembre 2011 - 06:58
However the pessimist reigns supreme when he says, "to draw in an entirely alien audience and hence make more money."
Again, whether it will impinge on ME3's singleplayer campaign and thus ruin the game is something that only time will tell.
#120
Posté 15 novembre 2011 - 06:56
hero74 wrote...
Yes I recently heard about ME3 multiplayer.
I know this is cliche but I feel that if it aint broke, dont fix it.
Why add multiplayer to an RPG single player power house?
Because at this point in time, EA (and much of the gaming industry) is currently fixated on the concept of all gaming being an online interactive experience. They think it will entice more people to use their online "services", allow tighter DRM monkeyshines, and so forth.
#121
Posté 15 novembre 2011 - 07:44
#122
Posté 15 novembre 2011 - 09:20
yes I understand EA wants you to use their services, but online multiplayer? come on, how much say does EA have on the work Bioware is doing? thats like your swimming coach telling his team to knit sweaters instead of doing laps around the pool.





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