I've extracted and tweaked the default .tnt files for armour and weapons to make the colouring effect more subdued.
These modified files work fine when placed in packages/core/override/data sub-folder. But when they're instead bundled together into a project using the "Builder to Player" command from the toolset the game seems to simply ignore them when the package is installed, and keeps the default appearance.
Just wondering if someone managed to get that to work, and/or what's the cause for this.
Overriding default tints bugged?
Débuté par
tmp7704
, nov. 22 2009 01:55
#1
Posté 22 novembre 2009 - 01:55
#2
Posté 23 novembre 2009 - 06:32
I don't know the answer to your question, but what did you use/how did you change the .tnt files?
#3
Posté 23 novembre 2009 - 08:25
I've used xvi32, a freeware hex editor. You can first import the .tnt file into the material editor in the DA toolset to see what colours and opacity it has assigned, and then use tools in xvi32 to locate bytes which hold these values and overwrite them with ones you prefer.





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