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Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.


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#26
Lazarus Magni

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Hey Harrold,
I appreciate your enthusiam, however this discussion is best suited to the actualy guild boards.

This thread it the public PW anouncement thread, to generally just state the presence of the pw eludicate what about it makes it special. If you have community input (which you obviously do) you should post it in our forums (group).
Laz



#27
Lazarus Magni

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Double post deleted.

Modifié par Lazarus Magni, 15 avril 2012 - 07:18 .


#28
Lazarus Magni

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I would just like to say congratulations to Skippnutz for becoming Aventia's first level 500+ player. And give acknowledgement to the 400+ crew zekere, altphil, f3l1p3, kaiserfreedom, and of course the original 400+ Ross Witchen (hopefully I am not forgetting anyone?). This is the first time anyone has reached 500+, and also the first time in Aventian history multiple people have reached 400+. Congrats guys!

And just to be clear, I am equally grateful to our lower lvl players as well. We have some fantastic community members, no matter what their levels, and Av3 would not be half of what it is with out you all.

Cheers m8s.

Laz

Modifié par Lazarus Magni, 10 mai 2012 - 08:29 .


#29
SKIPPNUTTZ

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Level 600 now actually.

29 Wizard/ 10 Palemaster / 1 Bard
Auto Still
113 AC
7700 HP unbuffed
940% DAMAGEZ
Still 18 Ability points to spend on either DEX/CON/or INT
46 DEX
52 CON
32 INT
127 Concentration


-----

Now to get my Rakshasa back to lvl 500+ :-)
Had Maxxed Ice Storms ~1200 dmg ea

Modifié par SKIPPNUTTZ, 11 mai 2012 - 07:15 .


#30
Lazarus Magni

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Heh, gotta love the XP bank. What I think is really great about the high levels (although Skipp is an exception, rather than the norm) people have been achieving is that I have played Av for over 9 years. In 8+ years on Av1 and Av2 my highest lvl was 150 (and I played quite a bit.) Some of our current 400+ only started playing Aventia on Av3, which hasn't been around even a year yet. It's fun and exciting to see.

#31
Lazarus Magni

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So as usual there have been a lot of new things around Av3’s parts. But one of them is that I have taken on a “new player initiative” to make it easier for new players to get started and orientated. I, and other DMs, used to offer new players advice, and some extra starter gold. Well now the advice is offered by an NPC in the entrance area. I had a lot of players tell me they would rather earn their gold than have it gifted by a DM, so we have discontinued that, but made it easier for new players to do so on their own. I have also changed some low level areas to be more friendly to new players (players who haven’t farmed high lvl loot to pass on to their new toons), in addition to continually updating the Book of Aventia which is a document in everyone’s inventory which has a guide to level appropriate areas, as well as a ton of info on the customizations in Av3 to help players plan an effective build for the Av3 environment. Not to mention the ave xp increase and xp cap increase to help players level faster to get to some of the higher level content faster. I have also lowered the cost on the low level forge, and made it accessable via the main portals in Naria city.

And for old returning players, any of our current players old (from Av1 or Av2) and new (from Av3 only) alike can tell you, I have added a ton of new content, from areas, challenges, rewards, to features. I have been continually striving to enhance Aventia to make it fun, interesting, challenging yet not impossible, and rewarding to old and new players alike. Think you have been there, done that, seen it all in Av? Come bring your old Av1 or Av2 toon in to try one of our new 300+, 400+, or 500+ zones :D. But fear not, if you take the time to optimize your build for all the new changes, and put some effort in to getting some of the updated gear, you’ll be right back there in uber standing (although I am pretty sure you’ll still find places to challenge you, and if not? Submit one. You know how we roll.)

Modifié par Lazarus Magni, 21 mai 2012 - 09:41 .


#32
Lazarus Magni

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So I have heard a fair amount of discussion about this, and I would like to address it. Some people have said, unlimited levels, but you don’t actually get “real” levels (in terms of gaining additional feats, and skill points). How can you call it unlimited when the standard levels are capped at 40? Isn’t that false advertising?

Others have said, compared to systems like HGLL, or it’s derivates, how is this in any way comparable to that, when you don’t get “real” levels after 40?

Well so, this is my take on it. We are essentially unlimited. Actually we have a cap around 2000, however given our highest player lvl ever achieved is 600, for all intensive purposes it is unlimited. As far as not getting “real” levels post 40, well all builds pretty much get build specific bonuses (both class, and feat choice related) in addition to just standard Av bonuses which all builds get (like HP, and dmg). Bards for example, have their song at a base line at lvl 40, but as they progress post 40, their songs continue to increase in power. Same with clerics TU. Turnable HD at 40 is the base line, but this continues to increase post 40. Likewise with spell/melee dmg, hp, and a ton of other things (i.e. Toughness feats and Con modifiers result in additionall HP post 40 on top of the Av standard HP gained post 40). It’s pretty much applied across the board. Most builds/classes and many feats have components which increase post 40, in addition to the general bonuses (HP, Dmg, ect…). Pretty much the only class (including PDK) which hasn't been altered is HS (although they have been compensated in other ways, and I am open to modifying their custom abilities if anyone is actually interested.)

I could (and have considered) add(ing) HGLL, or something similar, and was interested in this for a while, but have intentionally chosen not to. Why? Because to me, capping standard levels at 40 forces build choices. And with choices comes diversity. Players have to make sacrifices, choose between one cool option or another. And not have everything all in one build. But due to those choices they are rewarded in different and unique ways post 40.

The one aspect of “real” levels we have incorporated is ability points. This is due primarily to the fact that the ab cap is +20 (AB increases are a part of the post 40 system on Av3). With out this, players would reach the AB cap (not to mention DCs on things like spells, and our custom Dev Crit, or AC), and never be able to exceed it. Hence this has been uncapped via Post Epic Level (PEL) ability bonuses.

Modifié par Lazarus Magni, 04 juin 2012 - 03:27 .


#33
Fatal Assassin

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I have played on servers like badlands, path of ascension, and underworld. The concept of leveling to 60 or 80 is fun. But it’s true, there is a convergence of builds with that approach. And I agree the concept of unlimited levels, while maintaining build integrity is intriguing.

What do you mean by you don’t get real levels though? And how on earth do you provide challenges, for lvl 100+ toons if they are legitimately 100+?

#34
Lazarus Magni

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Hi Fatal,
What I meant about “real” levels is levels where by you interact with the interface to choose feats, skills, ability points, and familiars/animal companions. Actually I don’t think any post 40 system out there has “real” levels by that definition, although a few emulate it. But again I feel this results in as you said “a convergence of builds” hence, Av3’s post 40 system is quite unique and different. The post 40 levels on Av3 are very much real. They are based off xp, just like standard levels, and give very real benefits (e.g. lvl 400 mage doing 360% more dmg [amongst other things, depending on the build] with their spells compared to a lvl 40 mage with the same class/feat makeup.)

As far as providing challenge for high lvl players, there is no doubt it’s not easy. However it is possible, and has been done on Aventia quite a bit. We have a number of 100+, 200+, 300+, 400+ and even 500+ zones. Currently we have areas for players 5-500. One person has reached 600ish, however no one else has reached 500+. If we start to get more 500+ players we will certainly add more content to challenge and reward them.
Laz

Modifié par Lazarus Magni, 19 juin 2012 - 05:22 .


#35
Lazarus Magni

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Well it's hard for me to believe but today is Av3's 1 year anniversary of being live. Coincidentially it lines up with NWN 1's anniversary. Go figure. Anyways I would just like to say ty to everyone who has been involved in Av3. It has been quite an experience for me being the owner, and you all have been a big part of that.
Cheers,
Lazarus Magni

#36
Lazarus Magni

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Well what can I say?

-Do you all like a mod that is unlimited? Yes… truly unlimited. You don’t max out at lvl 40, or 60, or 80, or even 100… the level cap is around 2000 and no one has ever gotten close, so yes it is essentially unlimited.

-Do you all like a mod where build choices matter? No at lvl 80+, every melee build is not the same, nor is every caster, or any other… your pre-40 choices matter and significantly impact your build at lvl 100, 200, 300, and beyond..

-Do you all like a mod that is balanced? I doubt any nwn 1 mod is perfect, but dexers vs str… pretty right on in Av3, mele vs casters? Same thing. You can pretty much build anything, and with a viable build, some decent gear, you can be just as good as the next guy or gal.

-Do you all like a mod where you, as the player, have some say in it’s development, and the ability to contribute to the content in the mod? I as the mod owner am totally open to community input. I might not always agree, and as the mod owner have the final say, but I am far more open than most if not all other PWs I have encountered when in terms of reasonable requests within the framework of Av3. And ability to contribute? Av was founded on player contributed content, and I proudly carry on that tradition. There have been 100+ player contributors to Av content, and I suspect the number if far higher. If you got the skillz, and can follow the builder rules, you are more than welcome to contribute areas. And scripters… we have a fantastic foundation that continues to exceed even my expectations on a regular basis.

-Do you all like a mod, that doesn’t accept donations, is not influenced by said donations in terms of player favoritism, pay to play, pay to win, or development? Donations are not accepted on Av3. I alone pay for the hosting, and no donations influence the development, nor favoritism towards specific individuals. No this is not some WoW knockoff, pay to pay, or worse pay to win B.S. This is the real deal. And if this is what you respect as a player, builder, scripter, or DM, than you might want to give Av3 a look.

-Like a mod where defensive stance actually does something if you are already maxed out on stats from gear (+12), and the same with barb rage? Or ki critical does something better (under certain circumstances like situations where you don’t have the ab to hit something except on a nat 20), or how bout bard song increasing basically unlimited, or spell dmg being unlimited, how bout melee dmg boosts given to the toon based off melee build and that increasing essentially unlimited, or hp scaling well beyond your standard 40, 60, or 80 build? (umm yep your guessed it... unlimited) How bout quivering palm splatting foes beyond HD 40, or TU doing the same? How bout SF with some post 40 or smite? How bout PDK actually being useful, or sneak attacks continuing to increase in dmg up to lvl 2000? Or a custom hak free subrace system, xp/gp banks and item vault, character editor (re-leveler), appearance crafting, custom items, massive world, post epic level (PEL) ability points, class and player guilds, arenas, highly customized feats/abilities/spells like dev crit, ect…? And I could go on and on… Av3 truly is an incredibly unlimited project.

I have seen numerous players log in and check out the mod in over a year of hosting, and be like, wow, I didn’t achieve these things in a day or week of playing… Well… the uber status of some of our high lvl players is earned not given to them. It actually takes effort, and is quite rewarding for such efforts. You are not going to be handed the keys to the castle for simply waltzing through the door, but if you earn it they are yours as is the fame, fortune, and respect you earned. Not to mention the prowess.

-So do you all like the same ole, same ole? Or something truly unique, and unlimited?

Av3 is an amazing project, which is the culmination of over 9 years of development from an increasingly growing number of individuals. Get interested, get involved, and have fun.

Modifié par Lazarus Magni, 26 juillet 2012 - 02:08 .


#37
Lazarus Magni

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Modifié par Lazarus Magni, 29 juillet 2012 - 01:43 .


#38
Lazarus Magni

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Modifié par Lazarus Magni, 29 juillet 2012 - 01:44 .


#39
Lazarus Magni

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I am very happy to report, I have made a big effort toward reducing the load on the server from static NPCs, and a few other lag inducers, in addition to all the other continuing development.

Modifié par Lazarus Magni, 29 juillet 2012 - 01:44 .


#40
Lazarus Magni

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Modifié par Lazarus Magni, 09 novembre 2012 - 09:51 .


#41
Fatal Assassin

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Oh hell no, you did not just do that?

#42
Lazarus Magni

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Do what?

Modifié par Lazarus Magni, 09 novembre 2012 - 09:53 .


#43
Fatal Assassin

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1) Call all the other donation based servers out on their B.S.
2) Accept donations to charities for in game rewards…

#44
Lazarus Magni

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Umm… yes I think I did. Don’t get me wrong, as a host I am well aware of the financial burden hosting incurs. In fact I fully support donations being able to maintain a server. However from the bulk of my experience as a player of over 9 years on NWN 1 (and other games), I have seen the majority of the time that is not what happens. It is pay to play, pay to win, or pay to influence (the development.) I am not a fan of any of those things, and hence have retained Av3’s autonomy in such capacities, and opened it’s “donations” up to actually doing something good for this world (and I mean earth, not Av3) proletarian.

Modifié par Lazarus Magni, 09 novembre 2012 - 09:52 .


#45
SKIPPNUTTZ

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Gameplay video of my lvl 630 Wizard Palemaster on Aventia clearing an endgame area solo:



#46
Lazarus Magni

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Nice vid Skipp. Endgame is a bit misleading though since, not only is that not even one of the top half dozen highest areas currently, but also because the mod can go up to lvl 2000. It's just a matter of adding more high level content as the player base needs it.

#47
Lazarus Magni

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I am happy to announce the dreaded lag monster that has been haunting our realm the last few months has finally been slayed.

#48
Lazarus Magni

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Aventia 3 Merged- Unlimited levels summary.

So I have been trying to figure out how to best exemplify what makes Av3 unique. The fact is there are so many things, it’s hard to sum up. So I thought a systematic approach might be best. Off the top of my head this is what I can reveal:

Our post 40 system:

Aventia was the first mod in NWN 1 to implement a post 40 system. 10 years later, and 10 years worth of development later it still stands alone as an unlimited mod, despite the others out there with 60, or 80, or even 250 lvl caps. We actually do have a level limit, but it is around lvl 2000. And since the highest lvl ever achieved in over 10 years (granted the last year or so the rate at which you can get xp is much increased compared to Av1 or Av2) is lv 630ish, yeah… I pretty much consider a PC lvl cap of 2000 unlimited. I my self have played here for over 9 years and my highest currently is lvl 530ish (although in the last year I have gone from my highest being 150ish to my current 530ish, and many others have also achieved 400+ toons in the last year.)

A lot of people see this and say wow, what? You can get unlimited feat, ability stats, skill points, CL, ect…? Actually no, part of our balance depends on players making difficult choices pre-40 which influence their build post-40.

Post 40, the system is completely automated (except for ability stats, which you have to manually pick), and quite complex.

The general aspects of it are as follows:

All players get additional HP (based off their con modifier, toughness feats, and MF), ab, and damage based off your MF.

What is MF?

MF is your melee factor. It determines much about your post 40 Melee benefit progression. Fighters for example are MF 1. Wizards are for example MF .25. If you are 20 FTR, and 20 Wiz, you are MF 0.625. Which influences your post 40 HP, and melee dmg amongst other things.

Ok you mentioned post 40 hp… what do you mean post 40 melee dmg?

Well… Based off your MF, you also get bonuses to your dmg and ab, in addition to your HP. Your ab increases post 40 based off you MF. And yes this is uncapped. Your post 40 dmg, is a temp dmg boost to your weapon you have equipped. It only applies if your dmg for that dmg type exceeds what you already have on your weapon. The post 40 melee dmg maxes out at 40d20 to all elemental and energy dmg types. So no, much like the lvl cap, it is not truly unlimited, but considering the to get 40d20 to all dmg types takes about a lvl 2000 MF 1 toon (less with an epic rune, but that’s another story) yes… it is essentially unlimited.

Ok… what about casters? Melee gets all these bonuses, what about casters?

Well… Casters, in addition to the same HP boost (which is dependant on MF, Con, and toughness feats) basically get 1% dmg bonus from their base (lvl 40) dmg and duration per post 40 lvl (aka at lvl 240 you get 200% dmg increase from your base [e.g. lvl 40 sorc gets 40d12 base on lvl 9 spells, but a lvl 30 sorc lvl 10 PM gets 30d12 base on lvl 9 spells, but both get 1% dmg increase from their base, per post 40 level] on spells), in addition to your post 40 HP which all builds get based off your MF.

Ok…  but what about everybody else. There are quite a few other builds that don’t fall under the pure melee or pure caster category, don’t you know?

True that, which is why Av3’s post 40 is quite build specific.

For example….

Turn undead increases post 40. You base HD for determining your TU lvl increases post 40

Bard song… The base you achieve at lvl 40 increases post 40 dependant on that base. So for example if you curse song lowers enemies ac by 5 at lvl 40, this increased with post 40 up to the max of -20. Ect…

Dev crit…. Is based off of weapon size, crit threat multiplier, and str mod. If you choose to add str, post 40 for your post epic level (PEL) ability stats, both the dmg, and DC on this will increase.

Defensive stance…. No this is not your vanilla defensive stance. A DD can get an item which allows them to use an alternate form of the ability to give them % immune to all dmg types, and an HP boost.

Smite Evil, yep this increases post 40 as well.

Quivering palm…. Likewise…. Same with stunning fist.

Smite evil??? Don’t you need cha for that to hit?

Well… yes you do. And you can take a feat (improved innovative) to use your cha for your AB (much like weapon finesse for dexers), so that you can boost a melee stat which influences your smite. *yeah divine shield is also based off cha, so yes with our mods you can also get +20 shield bonus from DS in addition to a dmg shield effect.*

Quivering Palm? Isn’t that wisdom based???

Yes it is, and not only can monks get post 40 on it’s HD affected, but monks can also take Zen Archry, to not only use their wisdom for AB on bows, but also for all other weapons (and yeah… kurki, katana, and quarterstaff, all receive the same monk BAB as kama and gloves)

Anything else???

Umm… yep, just a few…

How bout barb rage adding to your ab, dmg, and hp instead of your str, and con since you can easily max +12 out on both from item. Or greater and mighty rage adding to your MF. Or thundering giving you a weapon dmg boost of up to 15d12 electricity dmg.

Or how bout other weapon buffs… most add XdY dmg. X is based off of CL, and Y is based off of post 40 lvl. E.g flame weapon reaches 15d10 fire dmg for pure casters, or holy sword reaching 40d20 divine dmg for pure pally.

Shifters and druid polymorphers have alternate appearances, and many custom abilities. (e.g. earth elemental with earth quake, dragon shapes with winged buffet, ect…)

The majority of spells have been altered, for both balance and functionality. Negative energy protection no longer give 100% neg dmg immune, but rather 10% base +2% per CL. Death armor gives 10% magic immune + 1% per CL. With sequencers melee can take advantage of a lot of these, and yet for true casters they are even better (yes casters are squishy and need it.) Or if your looking for offense, most of these spells have been changed as well both in base dmg, duration, and radius.

Epics?

Yeah they are epic… and all worthwhile.

Custom classes?

PDK is a prime example… this was completely reworked and their abilities like Oath of Wrath being a mass rez 1x per day, or final stand giving % immune to all dmg types which increases post 40 to a cap of 40% immune to all dmg types and a HP boost too boot…

Black guards have custom summon, and abilities (major dmg buff akin to holy sword, but negative dmg), and unholy aura.

Sneak attackers?

Yep, gave you some love too. You get post 40 on your sneak attacks. Evasion got altered a bit for balance (you take 25% dmg instead of none) but dishing out post 40 sneaks on every attack (not just AOO) more than makes up for it.

AA?

Can’t forget the ranged fighters… Well with changes to bow’s crit threat multiplier, and customizations to aa abilities, they are quite nice too. (e.g. hail and seeker getting post 40 dmg, and death arrow as well. Imbue basically converted into a weapon buff akin to dark fire ect… except it is applied to your arrows which can be in stacks of 1000.)

Weapon masters get any love?

Yep… ki damage has an alternate version which is an automatic hit, and does dmg based off your str or dex mod, weapon size, and crit multiplier (similar to dev crit.)

Ok… that is decent… what else you got?

Lot’s of stuff. Many feats have been altered too. For example the type of DR you can wear is based off of you classes. E.g. fighters can wear 50/, and wizards can wear 20/. If you are 20 ftr, and 20 wiz you can wear 35/ But if you have autostill spell 3, this adds an additional 10/ to the dr you can wear. So that build could wear 45/.

Or our custom WW mod, which serves as a melee based AOE, you do automatic dmg on every WW, in addition to it’s regular function (dmg based off your attack roll.) and the radius increases post 40.

There have been so many changes throught the years, it’s hard to state them all off the top of my head. However they are all documented in the book of Aventia which all players get, in addition to on our boards.

Anything else?

Well yes… quite a bit more, and I am sure I am forgetting some things, but from what I remember at the moment:

How bout:

Custom Hak free subraces. An xp and gp bank. A persistent storage item vault. A releveler which can also alter your alignment and delete unwanted toons. A tailor which can customize you physical appearances (you can even get full on appearance changes, e.g. you want to be a wil o whisp, if you are of the appropriate size, you can do this. Or you want a different tail, or wings. You can do that too.) or customize your equipment’s appearance (via the tailor.) There is also a low lvl and medium level forge you can use for in game custom gear.

And one of the major features is our Quest Point (QP) feature. Basically all bosses have a chance of dropping Quest point shards. Once you collect all 7 types, you can forge them into a QP with some GP. You can then use QP for a number of things, but most notable buying custom gear, which is even better than the gear you get from drops (or can forge.) You can purchase one of the existing gear (which other players have already requested to be added to the mod [there are a couple hundred already]) or you can request a new custom one be made following the guidelines posted on the board.

Anything else you can get with QP?

Yes as I mentioned you can also get appearance changes. Relevels for your lvl 1 (which the NPC releveler won’t do), and melee or caster runes. The melee runes boost your MF (which influences your ab, hp, and dmg), and the caster runes boost your post 40 caster dmg and duration.

The mod is so complex, even I as the host don’t know all the ins and outs. I am sure I am leaving quite a few things out. As a parting word I would just like to say, we currently have areas for lvls 5-700. And we have room for expansion. It’s massive with over 1,250 maps, but we can add quite a few more if we ever have players requiring it. One of the biggest facets of Av to me has always been it’s welcoming of community contributed content. I as the host will continue to add more content. But I also maintain that openness to community contributions. Literally 100’s of people have contributed to Av3ntia over the years. And I hope that can continue. Not to mention the 1000’s of players who I also consider contributors by being players alone.

Lazarus Magni

P.S. Please forgive the typos.... On looking this over I saw many your or you which should have been you're, and such. I never claimed to be the worlds greatest speller, but I do claim to have one of the worlds best NWN 1 mods.

Modifié par Lazarus Magni, 12 octobre 2012 - 06:44 .


#49
icywind1980

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I checked this place out for a while today. I was having a blast with my asabi barbarian, tearing thru goblins when suddenly the server crashed. I took a while but I was able to log back in. Everyone seemed pretty nice. I was surprised by the donation chest- I accidentally put my weapon in and was not able to take it back after getting an armour and a gem that did flame weapon. The newbie store was extremely over priced. Otherwise fun place. Subraces seemed well thought out.

Modifié par icywind1980, 30 septembre 2012 - 07:22 .


#50
Lazarus Magni

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Sorry to hear about the crash, that is very rare. I can't even remember the last time that happened.

The donation chest has a lvl cap on it above which you can not take items out of it any more. You can also only take out 3 items at a time if IRC.

Gold is pretty easy to come by once you have a few levels under your belt (which you can easily get in the training dungeon with what you are given to start out with.) Magpie, for example you can farm about 1 mil gp in not much time at all. You can spend gold fast, but you can get it fast too..