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#1
Eguintir Eligard

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4 hottest topics:

Last post by rjshae
about 2 days ago ../../../images/forum/jump_to_post.gif


  Last post by PJ156
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Isle Of Shrines

Created about 9 days ago by Banshe

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Last post by kamal_
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Path of Evil: Released
created 10 months ago by kamalpoe
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Last post by lordMattron
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Think about this before continuing your multi month projects.

Im sure six people will show up to rant and rave about how this isnt true but this happens any time someone questions the validity of this community, and it makes you wonder where these deny-ers are when its collecting dust for months.

Im just putting this out there because I know a few people are way too in love with building a grand epic that is going to end up never getting released. Consider it my early I told you so ;)

Modifié par Eguintir Eligard, 13 octobre 2011 - 11:24 .


#2
kamal_

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If you feel this way perhaps you should leave and not waste your time then.

Modifié par kamal_, 13 octobre 2011 - 11:32 .


#3
Eguintir Eligard

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Exactly my point. Nobody has anything to say for weeks and more and it takes 8 minutes to get roused up by a statement of fact.

Don't get angsty with the messenger. This community is so dead even the moderators don't come here anymore. And who said I was staying?

Modifié par Eguintir Eligard, 13 octobre 2011 - 11:49 .


#4
M. Rieder

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There were 23 new module releases so far this year.

Modifié par M. Rieder, 13 octobre 2011 - 11:52 .


#5
kamal_

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Thanks for calling me "pissy" on your blog. Your wonderful attitude has been an inspiration to the community and will be missed by those of us left.

#6
painofdungeoneternal

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I agree, we've been dead for quite some time.

wanders off muttering "brains, brains, brainsssss"

#7
M. Rieder

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Well, if you are leaving, we will miss you. Make sure you check out TWA2 before you split, though, I think you will enjoy your cameo. I gave you some good lines and your own sidequest. Release will probably be around new years - ish.

#8
MokahTGS

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 Thanks for pointing this out to us.  Very informative, insightful, and well thought out.




Kamal, stop being so pissy...

#9
kamal_

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MokahTGS wrote...

 Thanks for pointing this out to us.  Very informative, insightful, and well thought out.




Kamal, stop being so pissy...

Mokah, stop being so bitter.

#10
rjshae

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If people are off building modules rather than posting here, then that's a good thing.

#11
Dann-J

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Eguintir Eligard does have a point though. Perhaps if less people were producing enormous epics (some of which might die before being finished), and more were producing short but good quality modules (like Jezla9's mini-modules Humble Beginnings and Lowena), then modules would be trickling into the community at a faster rate.

I'd be just as happy playing ten good one-hour modules as I would playing a single ten-hour module - especially as the chances of the former being well-polished and bug-free are probably greater than for the epic alternative.

#12
Lugaid of the Red Stripes

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It seems lots of people are still reading the posts, and ready to jump in quickly, it's just that there's fewer new topics getting posted. Especially in the builder's forums, including this one, it's just the odd question or bid for help from a novice builder. All the big discussions have been had before, and most people around here already know them by heart. When something new happens, like horses or new animations, we'll have a flurry of talk about how to use them. In the meantime, though, the module forum in particular is just a place to announce projects. I personally would like to see more critical discussion about the art and craft of module-making, but to do that we'd need a stable of critics, people who are not only able to pick apart a module and think about it, but are able to communicate to others what it feels like to play that module.

I think the players will still be around for quite some time, at least until another RPG with a toolset comes along to replace NWN2, even if our downloads are nowadays more like a steady trickle than the intermittent bursts we used to get. Even if it takes you another year to get that module finished, there will still be someone left around to play it. For all we know, people will be playing NWN2 on their cellphones 10 years from now, maybe even with far shadows enabled.

#13
rjshae

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DannJ wrote...

Eguintir Eligard does have a point though. Perhaps if less people were producing enormous epics (some of which might die before being finished), and more were producing short but good quality modules (like Jezla9's mini-modules Humble Beginnings and Lowena), then modules would be trickling into the community at a faster rate.

I'd be just as happy playing ten good one-hour modules as I would playing a single ten-hour module - especially as the chances of the former being well-polished and bug-free are probably greater than for the epic alternative.


I like that idea; putting together a blow-through 1 hour adventure. Hmm...

#14
The Curt Jester

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This thread is actually hilarious. I'm not making a module, but if I were, I would be doing it first and foremost for my personal enjoyment as a hobby. That other people might have fun with it later would be an added bonus, but not something that my satisfaction would depend on. I think of it this way: when I do other hobbies, like reading playing a sport, or something else, I'm not depending on other people to make it fun. That's the way working on NWN2 is, too. I don't need other people to make my hobby fun -- if I did, I wouldn't bother doing it in the first place. I think if you're the type who can't mod for the enjoyment of just creating something but you have to have people lauding your work then you don't have a hobby.... you have an obsession.

#15
Dann-J

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The Curt Jester wrote...

This thread is actually hilarious. I'm not making a module, but if I were, I would be doing it first and foremost for my personal enjoyment as a hobby. That other people might have fun with it later would be an added bonus, but not something that my satisfaction would depend on. I think of it this way: when I do other hobbies, like reading playing a sport, or something else, I'm not depending on other people to make it fun. That's the way working on NWN2 is, too. I don't need other people to make my hobby fun -- if I did, I wouldn't bother doing it in the first place. I think if you're the type who can't mod for the enjoyment of just creating something but you have to have people lauding your work then you don't have a hobby.... you have an obsession.


My sentiments exactly. That's one of the reasons why I didn't allow votes/comments for Isle of Shrines. The gain I would have got from the accolades of complete strangers (ie. zero) was certainly not worth the pain of having to listen to people whine.

That said; I think you can have just as much fun making a short module as you can creating an epic monster. In fact, the epic monsters tend to become anything but fun after a while. Especially when testing them thoroughly proves to take longer than any other part of the project.

#16
steelfire_dragon

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twa 2 will be out new yearish..... excellent....


and the op has a npc cameo with a side quest.

I just have one question.

can I kill him and get away wwith it.



hahahahahahahahahahahahahahahaha


fire ball fire ball fireball fireball fireball die troll die

#17
painofdungeoneternal

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Hear hear

I feel exactly the same way, i don't really do this to be popular, or to have vast numbers ( i'd probably be promoting my things, and not helping other PW admins and scripters as much as i do ). I do this entirely because i enjoy making things, figuring out how this game works, and seeing if i can make the game i want to play. And when i go play my module, if all the spells work perfectly, it will be worth it to me.

If the forums are dead, we'll just move to other forums, if the community is dead, well this is still a great game that lets me do what no other game lets me do.

Frankly when people tell me the community is dead, well it tends to be those who WISH the community was dead and people have been posting that since the game was released almost. This is frankly a relatively unpopular game, it never was as well marketed as dragon age, nor is it getting any hype from being just released. That being said, it offers far easier tools to create your own stories and adventures, and even if the community consists of 1 person, this community is very much alive to me no matter if it's got thousands or if it's just a select few. Frankly i'd prefer a small community of mature and creative people to having thousands of script kiddies.

If you want to get me out of the this community, you had better offer something better, which uses rules i want to use, which lets regular end users create stories using easy to use tools which are also capable of creating professional results. For the time being, the only other option is for me to do a game from scratch, that NWN Online is not going to be what i want, and Dragon Age is not close to being the tool that NWN1 / NWN2 are for creating adventures.

#18
PJ156

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Dead? May be ... So what?

Many of the mods that appear on the vault seem not to have any connection with this community, there are others out there working and from time to time they come here for help and get it, often very quickly. There have been some new faces asking some old questions of late so there is some new life. The Baldurs Gate thread often pulls up new names just popping thier heads round the door to say they are watching.

As Curt Jester says we make mods for our own reasons, DannJ recently highlighted this on the thread on his mod. We do what we do for our own reasons, and come here for a bit of interaction with fellow writers. Does it matter if there are only two of us? The forum is still a convenient place to come.

I will be here a while yet; I suspect others will too. The last person will switch the lights out one day but so long are there a few of us communicating here and providing support to each other then we are not dead.

I guess if you want a more lively location the dragon age forum would welcome you, if you choose to stay here then we are richer by one person :) It's all good.

Ha! three new posts in the time it took to write this one ... I can't keep up with the pace of this thread I'm going to find one that has not been answered on for a few days :)

PJ

Modifié par PJ156, 14 octobre 2011 - 04:56 .


#19
Guest_Chaos Wielder_*

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I't's often that pontifical threads such as these are nothing more than elaborate "hope you'll miss me" type cries. I'm not bitter. Or pissy. The fact is, however, that those of us who are staying--*have* been staying--do so for our own reasons. Build, work, struggle at your own forge; or don't.

Modifié par Chaos Wielder, 14 octobre 2011 - 05:22 .


#20
Clyordes

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Dead? No, just pining for the fjords.

Or in my case working on a pesky script that won't fire off properly, but I'll get there, and then there'll be another release on the vault.

I agree with many of posters above - I build for the fun of it, not for any greater good or other higher purpose. Even the group I normally play with had to switch to Guild Wars (of all things) this spring as one of us changed ISP & suddenly couldn't use NWN2 online any more.

If anyone likes my work, that's grand, and if they don't, I'm always interested why, but it won't often change what I'm doing in the slightest.

Personally, I've got quite a schedule of old P&P modules to remake, so less posting, and more building!

Cly
(Norwegian Blue)

#21
A.v.o._

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Mind if I chime in here?

NWN2 is surely a niche product by now. The game is a few years old and the majority of people have moved on to newer games. But I think for a game of it's age it has still a strong community. This place here is primarily a builders community and I'm not quite sure how many players besides me lurk around here. I don't have much to add to most of the threads because I can't really contribute to technical questions, and, frankly, I don't want to spoil my own gaming experience by knowing too much beforehand.

I'd like to think that there are a good number of people like me who just want to play and enjoy the stories and ideas you guys come up with. I'm currently in my second run through Path Of Evil and I'm happy for any new mod that comes out.

Nobody should expect downloads and feedback like a few years ago. The majority of palyers probably never even vote or make themselves known.

Just take this as a post of encouragement, This is a small but very fine community and I enjoy almost everything you do.

As for now, I'll go back to lurking. I have some stronghold keys to find and a crown to reasemble.

Edit: Typos.

Modifié par A.v.o. , 14 octobre 2011 - 07:42 .


#22
Morbane

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I hope my epic adventure does get some playtime from the community - it is a way off and I am spending time polishing The Tomb of Horrors pnp conversion I have almost finished. I like D&D it is a great game - on paper or in NWN which is really the best true D&D game out there - because building unique adventures is what D&D has always been about - having fun creating fun out of just a few ideas - ok so there are 4 editions out there but when I started there was the box sets and the original pamphlet style guide books - then there was AD&D / 2.0 / 3.0 / 3.5 - it all rocks.

#23
Banshe

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A.v.o. wrote...

Mind if I chime in here?

NWN2 is surely a niche product by now. The game is a few years old and the majority of people have moved on to newer games. But I think for a game of it's age it has still a strong community. This place here is primarily a builders community and I'm not quite sure how many players besides me lurk around here. I don't have much to add to most of the threads because I can't really contribute to technical questions, and, frankly, I don't want to spoil my own gaming experience by knowing too much beforehand.

I'd like to think that there are a good number of people like me who just want to play and enjoy the stories and ideas you guys come up with. I'm currently in my second run through Path Of Evil and I'm happy for any new mod that comes out.

Nobody should expect downloads and feedback like a few years ago. The majority of palyers probably never even vote or make themselves known.

Just take this as a post of encouragement, This is a small but very fine community and I enjoy almost everything you do.

As for now, I'll go back to lurking. I have some stronghold keys to find and a crown to reasemble.

Edit: Typos.


Very well said. Better than most of the rest of us have said. We have had many of these threads over the years and they usually prompt the same standard responses. This post, however, is unique in it's author's perspective and refreshing to the spirit of NWN2.

#24
Arkalezth

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Ironically, this post is now the hottest, 23 replies in 9 hours, maybe you should edit the OP.

I agree with what others said, I'm not going to put it better than they already have. And the "community" isn't just the modules section of the Bioware forums.

I also have to say, I prefer this dead community over other alive ones.

Modifié par Arkalezth, 14 octobre 2011 - 08:47 .


#25
Guest_Iveforgotmypassword_*

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WOW !!!!

Can you please put your post somewhere that the spammers on the vault can see so they'd b*****r off and stop destroying peoples modules as they obviously think this community isn't dead and is a good place to advertise ( more so now than before ) !

On a serious note I think that you have no right to declare things dead as so long as people are enjoying themselves who are you to tell them not to bother. What do you want everyone to say " yeah you're right let's all stop creating where shall we go now" ? Why bother posting anything to a "dead" community in the first place ?

I admit things are slow, the other day I put a question on the Mass Effect 3 section wondering if there was a toolset coming and was replied to within minutes ( which took me by surprise ) but as A.v.o said this is a niche market still played by people who enjoy this game and long may it continue. So what if not many people play something so long as they're happy ?

From a developer's point of view it's actually rather nice to have things slower, my first module was bombarded with comments and it all got a bit hectic, my latest has been a more enjoyable experience and I've been able to deal with it at a comfortable pace.

So to anybody out there making modules DO NOT LISTEN TO THE BRINGERS OF DOOM ! Making modules is a very rewarding experience, just to think that your creation travels off around the world to be played by others is worth all the "hard" work, and to all the players out there enjoy yourselves that is why people make modules.

I realise that I'm not exactly active on these forums and never posted about my modules but I don't like self promotion although on reflection perhaps I should have just to keep the posts coming and stop old misery complaining. Not to mention the ammount of grief I have to go through to sign in Bioware !

Anyway enough said, this community will only be "dead" in my eyes when there is no diversity so to everybody out there keep on using your imagination and make big, small, scary, funny or just plain mad modules as it is this creative aspect of Neverwinter Nights 2 that will keep it alive for years to come. A lack of posts on a forum means nothing.

Tsongo.