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#251
Dorateen

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-Semper- wrote...

Dorateen wrote...

What I would like to know is, what are other people who enjoy computer-based Dungeons & Dragons type gaming going to play? I'm not talking about the latest graphics intense/showy/flashy semi-RPG title that happens to be hyped by the industry. I mean, people looking for the kind of intricate ruleset, detailed world and adventuring party environment, that only a game like NWN2 can deliver.


the classics like gold box games, IE games, toee and newer stuff like knights of the chalice.
and don't forget that the IE games've got editors too^^


True. But I'm thinking for people who want to play new D&D content, or D&D inspired content, NWN2 is the place to look for it.

I've been looking forward to Knights of the Chalice 2 (the first one, an excellent independent game!) but the developer is working on a RTS or some such right now.

Just to clarify, when I trumpet the allure of a game like NWN2, it's not that I think it is the best D&D cRPG ever. I would gladly take the gold box, and the IE games over it.

But at this moment in time, with what is available, I think NWN2 is the best option. Actually, I find in some instances, it borrows from both the gold box and IE, while still allowing for the cinematic feel of more modern games. Before long, though, I think NWN2 will have its own "old school" charm.

Modifié par Dorateen, 10 janvier 2012 - 08:09 .


#252
The Fred

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Omega27 wrote...
In my Mod im trying to bring it out of your typical  D&D my self, so finding a place for Monk-->Tonfa-->Claws
Ninja--> Kunai Knives--->Daggers is becoming a chanllenge with out dragging the game into something different.

Personally, I am going for something different, but you're right to say the monk doesn't really fit in with knights and wizards.

Most of FR's monsters are classical (i.e. Ancient Greek etc) but a lot of its setting and folklore are Celtic-ish or at least vaguely European. Bring Oriental elements into that doesn't really work on a general level.

-Semper- wrote...
and don't forget that the IE games've got editors too^^

If Shallina doesn't finish BGR soon, we'll be able to play BG in 3rd Ed in GemRB first. I mean, they already have Icewind Gate, but I hear it was never finished. Still, you can do more with NWN(2) however you look at it (awesome though the IE games are).

#253
Tchos

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The Fred wrote...
Personally, I am going for something different, but you're right to say the monk doesn't really fit in with knights and wizards.

Most of FR's monsters are classical (i.e. Ancient Greek etc) but a lot of its setting and folklore are Celtic-ish or at least vaguely European. Bring Oriental elements into that doesn't really work on a general level.

Well, in the real world, Europeans were trading with China throughout the middle ages, and even as far back as the Roman Empire, so I don't think it's that much of a stretch to imagine an alternate world where a China-like nation expanded further toward the West, or whose people travelled, settled, and integrated more with the westerners.  We don't see it much in fantasy fiction, but I consider it quite plausible to have monks and eastern elements in the Forgotten Realms.

#254
Dann-J

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Monks in general are all well and good - but *fighting* monks are extremely rare in the real world (I can only think of Shaolin monks off the top of my head). Yet apparently every single monk in Faerun is of the fighting variety. So much for a life of quiet contemplation...

What I want to know is; where are the combat-ready nuns?

#255
painofdungeoneternal

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They are good with languages too. Got them so they either read any language, or can understand any language, can't remember which. Very hard to make that useful in a video game unless you got a DM with no life on their hands.

#256
kevL

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lol, where do i sign up?


j/k

#257
bealzebub

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M. Rieder wrote...

I've never played DA, but it looks like a solid game. The draw of NWN2 for me is the dungeons and dragons world and such.


I agree with M. Rieder. I play nwn2 for the D&D aspect.

Dorateen wrote...

True. But I'm thinking for people who want to play new D&D content, or D&D inspired content, NWN2 is the place to look for it.

I've been looking forward to Knights of the Chalice 2 (the first one, an excellent independent game!) but the developer is working on a RTS or some such right now.

Just to clarify, when I trumpet the allure of a game like NWN2, it's not that I think it is the best D&D cRPG ever. I would gladly take the gold box, and the IE games over it.

But at this moment in time, with what is available, I think NWN2 is the best option. Actually, I find in some instances, it borrows from both the gold box and IE, while still allowing for the cinematic feel of more modern games. Before long, though, I think NWN2 will have its own "old school" charm.


And I agree with Dorateen. It's not that I think it is the best D&D cRPG ever, But at this moment in time, with what is available, I think NWN2 is the best option.

#258
Guest_Iveforgotmypassword_*

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This is going to look a bit daft because I don't know how to put quotes in..

I think I'll manage to squeeze monks into my module without them seeming out of place and who knows I might even be able to make a few converts along the way as I intend to use the class to its full potential with some additions.

Don't forget a wizard manipulates the energy around him externally and a monk through study and practice can do it internally so why not have them in fantasy worlds, perhaps if you have a surplus of magic floating about there would be more monks tapping into it.

#259
The Fred

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Click on the quote button.

There's also a distinction between European and Oriental monks, the former being more Clerics than anything (though Clerics are another bone, these guys would be Cloisetered Clerics is anything) and some of the latter being the martial artist monks. The thing is that whilst Monks could have travelled over from elsewhere (and in FR they do), each one really needs to be explained on an individual level, because though they exist, they're not "normal". This makes it a little tricky to rationalise the young kid (the young Elven kid who's older than Ammon Jerro...) from West Harbour having fantasy martial arts prowess from the Unapproachable East.

P.S. Sorry for de-railing the thread, but I don't think it's that much of a loss. ;-)

#260
Omega27

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The Fred wrote...

Omega27 wrote...
In my Mod im trying to bring it out of your typical  D&D my self, so finding a place for Monk-->Tonfa-->Claws
Ninja--> Kunai Knives--->Daggers is becoming a chanllenge with out dragging the game into something different.

Personally, I am going for something different, but you're right to say the monk doesn't really fit in with knights and wizards.

Most of FR's monsters are classical (i.e. Ancient Greek etc) but a lot of its setting and folklore are Celtic-ish or at least vaguely European. Bring Oriental elements into that doesn't really work on a general level.

-Semper- wrote...
and don't forget that the IE games've got editors too^^

If Shallina doesn't finish BGR soon, we'll be able to play BG in 3rd Ed in GemRB first. I mean, they already have Icewind Gate, but I hear it was never finished. Still, you can do more with NWN(2) however you look at it (awesome though the IE games are).


To be honest i've manage to make a home for the monks in my mod, even if its not following standard D&D, even in the world setting they wont seem out of place, but i kinda had to rename them.

#261
Guest_Iveforgotmypassword_*

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The Fred wrote...

Click on the quote button.


Just testing, nothing to see here comntinue being dead please.

#262
Guest_Iveforgotmypassword_*

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The Fred.. Thank you that was easier than I thought, I had tried to copy and paste before but that just made a mess so I gave up. But fingers crossed I could become an expert soon at least my password hasn't been eaten for a while !

Tsongo.

#263
MokahTGS

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 I've actually never thought of DnD monks as "asian" themed...just a different fighting style that was very much a part of medievil society.  There are unarmed combat manuals from the 1400-1600 ad and many styles that are developed from non-asian cultures...many of which are in the roman, celtic, and germanic cultures.

I love the monk class in NWN2 and think it is very underutilized by players and builders.

#264
Claudius33

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Sohei were japanese monk warriors. They didn't fight unarmed necessarily, though.

If I may advertise a bit 16 Cygni Part II takes place in medieval Japan. Players can choose some companions as monks (there are possible choices of class for the companions). Players can also "taste" how devastating can be a group of hostile monks. Some non human enemies are also built as monks in the whole campaign.

I agree that monk is an underestimated class. Stealthy monks are really fun to play.

#265
Claudius33

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Sohei were japanese monk warriors. They didn't fight unarmed necessarily, though.

If I may advertise a bit 16 Cygni Part II takes place in medieval Japan. Players can choose some companions as monks (there are possible choices of class for the companions). Players can also "taste" how devastating can be a group of hostile monks. Some non human enemies are also built as monks in the whole campaign.

I agree that monk is an underestimated class. Stealthy monks are really fun to play.

Sorry double post due to a refresh lag

Modifié par Claudius33, 11 janvier 2012 - 08:13 .


#266
kamal_

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Hii-YAA! Heh heh, tourists love that stuff...

#267
Omega27

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MokahTGS wrote...

 I've actually never thought of DnD monks as "asian" themed...just a different fighting style that was very much a part of medievil society.  There are unarmed combat manuals from the 1400-1600 ad and many styles that are developed from non-asian cultures...many of which are in the roman, celtic, and germanic cultures.

I love the monk class in NWN2 and think it is very underutilized by players and builders.



I agree Monks are awsome and very universal. I've also split up the use for monks in my mod  giving them a bigger role  :)

#268
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MokahTGS wrote...

I love the monk class in NWN2 and think it is very underutilized by players and builders.



So do I but found myself "beaming" in equipment in the last couple of mods I played. But don't worry I'm on the case with a full blown monk only ( the PC ) monster module with no alignment shifts to pester you on your path to glory !

The Fred.. Second quote now, looking good !

Modifié par Iveforgotmypassword, 12 janvier 2012 - 01:39 .


#269
The Fred

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Well, any old Fighter can take Improved Unarmed Strike. It doesn't make them a Monk. Monks are clearly flavoured to be ki channeling mystics.

Claudius33 wrote...
Sohei were japanese monk warriors. They didn't fight unarmed necessarily, though.

In PnP, Sohei are a seperate class from Monks (they're in Oriental Adventures). They're more like Paladins.

#270
Lugaid of the Red Stripes

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My take is that monks have to be associated with the peasants, poor folk who can't afford to or are not allowed to equip themselves with weapons and armor. In terms of Western Europe, you might imagine them as something like militant Franciscans (though that sounds like an oxymoron, Friar Tuck might be a good example), or as one of those groups of rebellious heretics. In many ways, druids are the real Western equivalent, though in practice they represent more the conquered landscape than the conquered peasant population.

The game mechanics, though, just make them seem like exotic interlopers. Maybe if you condensed kamas and sickles into the same weapon type, and gave monks some optional feats to allow them to use quaterstaffs and scythes with similar monk-class bonuses.

Another, Mount-and-Blade inspired innovation would be to include rocks as thrown weapons similar to shuriken. Better yet, give monks the ability to throw any small object in their immediate vicinity, like Jackie Chan. Essentially, they get to reload their bag of rocks at-will, with the contents varying between rocks, cow pats, bricks, and assorted ceramics.

#271
The Fred

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Friar Tuck was a Cleric, with a big old mace (or... tankard) and Divine Power.

#272
likeorasgod

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The Fred wrote...

Friar Tuck was a Cleric, with a big old mace (or... tankard) and Divine Power.

Drunken Clerics/Monks are the best....Drunk Master Jackie Chan style....

#273
rjshae

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MokahTGS wrote...

 I've actually never thought of DnD monks as "asian" themed...just a different fighting style that was very much a part of medievil society.  There are unarmed combat manuals from the 1400-1600 ad and many styles that are developed from non-asian cultures...many of which are in the roman, celtic, and germanic cultures.

I love the monk class in NWN2 and think it is very underutilized by players and builders.


If a non-asian themed monk school is needed, the Greek pankratiasts can always be used. They predate the origin of Asian martial arts (c. 500 AD) by about a millenium, and their style is a mix of unarmed strikes and grappling -- like a mix of judo and karate. Pankratiasts lack the mystical aspects of the Asian martial arts though, although that can be glossed over.

Personally though I never play a monk character; they just lose hit points too fast. They make cool NPCs though.

Modifié par rjshae, 19 janvier 2012 - 12:30 .


#274
Dann-J

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rjshae wrote...

Personally though I never play a monk character; they just lose hit points too fast. They make cool NPCs though.


Monks are a bit like wizards - they take a long time to become formidable, but at epic levels they kick some serious arse.

I played through MotB as a half-drow monk based loosely on the Black Raven mentioned in one of the Icewind Dale games. By the time he got to level 30 he had an armour class of 65, due mostly to his huge wisdom score.

#275
M. Rieder

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Wizards only requres 8 hours to become formitable. ;)

Modifié par M. Rieder, 19 janvier 2012 - 02:56 .