This community is dead
#101
Posté 17 octobre 2011 - 01:16
#102
Posté 17 octobre 2011 - 01:56
dno
#103
Posté 17 octobre 2011 - 02:25
#104
Posté 17 octobre 2011 - 07:01
The Fred wrote...
I for one am in favour of less community posts, especially ones which are answered by FAQs, wikis and Google searches, and consequently less time reading and writing, and more time playing and making - and therefore a more active community!
I sure hope that does not happen, sometimes those posts are hard to find, and some people only learn via direct conversation. They look at those FAQ's and just get bewildered, there were 2 new scripters today in the scripting forum. One stated they read everything, at some point you need another person to guide you in the right direction.
I mean I could just ignore those folks, but i also remember when folks like Drammel started, every once in a while one of those new noobs which irritate at the start grow into a major contributor to the community. We all have to start somewhere, and there will always be those who know both more than less than us. Really hate to think of how skywing feels about my still asking noob questions.
The thing that i like about this community is we are friendly and helpful, and despite the negative attitudes of some, we maintain a friendly attitude to new comers, and try to be as inclusive as possible. From my experience this is far more why i am involved than anything else, and i can also say when i talk to those leaving it's often negative posts which dishearten them the most.
The entire "Half-life" theory, where the game is on the decline when half the players leave is just another way of saying the glass is half empty. This is not a statement about how games decline, but a statement on how you view the world. It does not matter how full the glass is, as long as what's inside is better tasting than what you can get anywhere else and that you are not thirsty after you are finished drinking, the glass for NWN2 is just larger to begin with. This game has a lot of things which are not implemented obviously, but the amount of features and content and access we have to it are in excess of anything else out there except perhaps NWN1.
From what i see of this community it has far less negative people than most of the other games out there. This alone will make many more people want to stick around far more than any other factor.
Modifié par painofdungeoneternal, 17 octobre 2011 - 07:02 .
#105
Posté 17 octobre 2011 - 08:49
painofdungeoneternal wrote...
The entire "Half-life" theory, where the game is on the decline when half the players leave is just another way of saying the glass is half empty. This is not a statement about how games decline, but a statement on how you view the world. It does not matter how full the glass is, as long as what's inside is better tasting than what you can get anywhere else and that you are not thirsty after you are finished drinking, the glass for NWN2 is just larger to begin with. This game has a lot of things which are not implemented obviously, but the amount of features and content and access we have to it are in excess of anything else out there except perhaps NWN1.
From what i see of this community it has far less negative people than most of the other games out there. This alone will make many more people want to stick around far more than any other factor.
I think I've stayed with the NWN2 game engine, despite it's somewhat aging architecture, for several reasons. First, it's one of the now-rare game engines that supports multi-character parties. (Oblivion and Fallout 3, while very cool, were mainly single player.) Second, it uses a gaming system and setting that most players are familiar with, unlike Dragon Age. (The game is cool, but I did not like the skill system at all.) Third, it seems like much of the current CRPG content is being developed for MMORPG, which are more centrally-controlled systems that suggest a more limited role for independents like us. In some sense I get the feeling that this "may be it", in terms of modding D&D games on a PC.
Thus, even if the community is probably not as large as for others, the game engine seems more flexible and capable of producing the type of games I like. I might have been tempted by the Dragon's Age series, but that game just seems less "colorful" than D&D. Perhaps in the future a suitable replacement may come along. But maybe not... or it may be a while until that happens. At present, I'm still enjoying the game engine even if little comes of my efforts.
Modifié par rjshae, 17 octobre 2011 - 08:59 .
#106
Posté 18 octobre 2011 - 01:08
painofdungeoneternal wrote...
The Fred wrote...
I for one am in favour of less community posts, especially ones which are answered by FAQs, wikis and Google searches, and consequently less time reading and writing, and more time playing and making - and therefore a more active community!
I sure hope that does not happen, sometimes those posts are hard to find, and some people only learn via direct conversation. They look at those FAQ's and just get bewildered, there were 2 new scripters today in the scripting forum. One stated they read everything, at some point you need another person to guide you in the right direction.
No, that's completely true, I was just being contrary - but also pointing out that how you measure the "activity" of a community is kind of subjective.
painofdungeoneternal wrote...
It does not matter how full the glass is, as long as what's inside is better tasting than what you can get anywhere else and that you are not thirsty after you are finished drinking, the glass for NWN2 is just larger to begin with.
I agree. Have you ever been to a bar, or a cafe, or anywhere like that, ordered a drink, drunk half of it, and then left? Maybe if you had to leave for some reason, but if you do that regularly you're getting short-changed. Incidentally, the glass is both half full and half empty, but which you use depends upon the direction in which the volume contained within the glass is tending. By this logic, the NWN(2) community may be decreasing in size and thus could be called "half-empty" (or three-quarters empty, or nine-tenths or whatever) but rather than having a negative connotation, one should say "hey look, this glass is still only half-empty".
#107
Posté 18 octobre 2011 - 02:47
I look at NWN2 and compared to my now mostly empty large mug of coffee, I can easily say, "Holy -BLEEP-, there's so much left in here, I can't possibly consume it all. In other words, when it comes to NWN2, what it can do and what I can do with it, "My cup runneth over."
dno
#108
Posté 18 octobre 2011 - 10:58
#109
Posté 18 octobre 2011 - 11:07
Finding the Decanter of Endless Grog is the life quest of every dwarf that ever lived.dunniteowl wrote...
I'll go a step farther and add to that analogy by saying, I cannot count the times I picked up my mug, stein, cup, glass or carafe and said, "Awesome, there's still some left!"
I look at NWN2 and compared to my now mostly empty large mug of coffee, I can easily say, "Holy -BLEEP-, there's so much left in here, I can't possibly consume it all. In other words, when it comes to NWN2, what it can do and what I can do with it, "My cup runneth over."
dno
#110
Posté 19 octobre 2011 - 03:48
DnD is still great and NWN2 is a good game that offers something no single or mutliplayer player RPG up to date is able to duplicate. My expectation is that we will still see module releases for NWN2 ten years from now unless there will come a better alternative.
Im currently playing "The maimed gods saga" and planning on playing PJ156's mods when I finished this campaign. The amount of quality modules is not bad for NWN2 and I am anxiously awaiting what kind of masterpieces will be released in the near future.
Modifié par serverdown, 19 octobre 2011 - 03:49 .
#111
Posté 19 octobre 2011 - 09:41
What surprises me is that, in doing this, the individual and small team module makers show a level of dedication, creativity and genius that is usually quite lacking in the professional releases. And if, in that time, a single person or small team manage to make a module that lasts for up to 10 hours or more, this is a surprise.
The level of investment of time, attention to detail and effort to create superlative modules from a bevy of different people is what surprises me. I am always being amazed, awed and inspired by the work of others in this Community. From the scripters, model makers, writers and story creators, and sometimes they're all-in-one wizards of game module creation. Where else can you find that sort of talent and dedication?
dno
Amazed at the level of effort this "Dead Community" seems able to provide, posthumously.
#112
Posté 19 octobre 2011 - 09:57
Aww man I was just going to make the Bottomless Jug/Decanter of Endless Liquid of Your Choice joke...kamal_ wrote...
Finding the Decanter of Endless Grog is the life quest of every dwarf that ever lived.
But then I have just gotten the command word for said Decanter on PS:T. Now to put Ignus out!
EDIT: I haven't done this yet! No spoilers please!
Modifié par The Fred, 19 octobre 2011 - 09:57 .
#113
Posté 19 octobre 2011 - 10:09
Purgatorio ( which is still being worked on by the way, and seeking more help ) lost it's lead developer Monty who i believe worked on Storm of Zehir. ( correct me please if i am wrong as its hearsay )
Bouncy Rock is doing iPhone games. Ossian does have some still making things for NWN2.
Quite a few others are often chatting about what studio they are working for, or trying to work for, and once you go pro you tend to lose a lot of your time for hobbies like this.
A lot of why people put so much effort is they are trying to fulfill their dreams and want some thing good on their resume.
#114
Posté 20 octobre 2011 - 05:09
painofdungeoneternal wrote...
I agree, we've been dead for quite some time.
wanders off muttering "brains, brains, brainsssss"
LMAO!! I don't know why but that just struck me as funny.
So why is lack of drama queens a bad thing?
No i did not read the whole post just wated to drop by and say hi, still alive here!
#115
Posté 20 octobre 2011 - 07:20
Also, there's life besides single player modules: what about PWs? Many of us dedicate all our time to them. If someone wants to count the downloads of our PW it will find out that we have 50-75 pure downloads every 3 days or so.
I think is not that common (and for sure not to be called "dead") a community that holds players that play the same "module" (if a PW can be called like that) after 4 years like we have (and many others).
It will be already incredible that we continue as "dead" as today, although I have to say that then, the world is filled with corpses quite more rotten than us,
MachinSin
#116
Posté 20 octobre 2011 - 07:45
I fall into the category of the many building "Epic Mods", truth be told mines would have been out if not for the unknown crash of my laptop. That seemed to only affect Neverwinter, and everyone would have been exploring the world of Beshamel for roughly 12hrs depending on how you play.
To the case at hand. Even as i long on to the site (Daily) i see the many different activities that are going on around the site. I my self wouldn't say the Community is dead, but more calm. yes there's not many mod threads as there once was before. Yes some of the major ppl have moved on. What some are failing to see is that. If we care so much for this Community then how about we really learn how to connect with each other to bring it back? Rather its mod related or blog which ever.
#117
Posté 20 octobre 2011 - 07:47
dunniteowl wrote...
You know, it's funny. People realize what a powermonger this game was when it came out. Now systems are actually catching up on it. In the initial setting, the developers took what, almost two and a half years to get this game out the door. There were several dozen people working on it. So why should we -- and why would we -- be surprised that single individuals, or small teams, working in their spare time, for no pay and not having the resources of a dedicated testing system to vette their work take over three years to turn out a campaign length game module?
What surprises me is that, in doing this, the individual and small team module makers show a level of dedication, creativity and genius that is usually quite lacking in the professional releases. And if, in that time, a single person or small team manage to make a module that lasts for up to 10 hours or more, this is a surprise.
The level of investment of time, attention to detail and effort to create superlative modules from a bevy of different people is what surprises me. I am always being amazed, awed and inspired by the work of others in this Community. From the scripters, model makers, writers and story creators, and sometimes they're all-in-one wizards of game module creation. Where else can you find that sort of talent and dedication?
dno
Amazed at the level of effort this "Dead Community" seems able to provide, posthumously.
#118
Posté 20 octobre 2011 - 05:24
BTW, i did not read the whole post so if this has been mentioned I do apologize.
#119
Posté 20 octobre 2011 - 06:10
Omega27 wrote...
I my self am not here to bash or defend. Just want to agree with a few of these posting, and state a possible solution.
I fall into the category of the many building "Epic Mods", truth be told mines would have been out if not for the unknown crash of my laptop. That seemed to only affect Neverwinter, and everyone would have been exploring the world of Beshamel for roughly 12hrs depending on how you play.
Something that epic quest builders could perhaps do is take a look at their story line and see if one of their more entertaining optional side quests could be spun off and developed into a separate mini-adventure that's good for an evening of gaming. This could help sate the interest of the gaming community and provide a sense of accomplishment during a long period of campaign development.
In fact, I'm a little tempted to try something along those lines... :happy:
#120
Posté 20 octobre 2011 - 06:20
Things are being worked out in nwn2 first. There's "nwn 2.5", or whatever you'd want to call it, work that's been demonstrated on the irc channel. Many things that the community won't believe could be done, are being done.
#121
Posté 20 octobre 2011 - 06:23
Give me a month or so, would you? I'm just getting started here. Haven't even finished the OC yet.Eguintir Eligard wrote...
"This community is dead."
There's one thing I do agree with, though -- many short modules are better than few long ones. Although I prefer the games themselves (the OC in this case) to be nice and lengthy, I don't have that requirement or expectation for mods.
#122
Posté 20 octobre 2011 - 07:12
Tchos wrote...
Give me a month or so, would you? I'm just getting started here. Haven't even finished the OC yet.Eguintir Eligard wrote...
"This community is dead."
There's one thing I do agree with, though -- many short modules are better than few long ones. Although I prefer the games themselves (the OC in this case) to be nice and lengthy, I don't have that requirement or expectation for mods.
Welcome to the club Tchos, love the avatar.
PJ
#123
Posté 20 octobre 2011 - 07:35
kamal_ wrote...
A "nwn 3" is being worked on. It's currently known as "Plan 9". There might be a thread here, but there are numerous ones on the nwn Citadel site run by Painofdungeoneternal. My understanding is currently it's all behind the scenes type work. But don't worry, good things are happening.
Things are being worked out in nwn2 first. There's "nwn 2.5", or whatever you'd want to call it, work that's been demonstrated on the irc channel. Many things that the community won't believe could be done, are being done.
You wound me, sir. A grievous injury committed. I fear I shall never recover. Though if I had to give up running the site, painofdungeoneternal would be on my short list of choices of whom to pass the keys.
ouch.
#124
Posté 20 octobre 2011 - 07:36
#125
Posté 21 octobre 2011 - 07:04
rjshae wrote...
Omega27 wrote...
I my self am not here to bash or defend. Just want to agree with a few of these posting, and state a possible solution.
I fall into the category of the many building "Epic Mods", truth be told mines would have been out if not for the unknown crash of my laptop. That seemed to only affect Neverwinter, and everyone would have been exploring the world of Beshamel for roughly 12hrs depending on how you play.
Something that epic quest builders could perhaps do is take a look at their story line and see if one of their more entertaining optional side quests could be spun off and developed into a separate mini-adventure that's good for an evening of gaming. This could help sate the interest of the gaming community and provide a sense of accomplishment during a long period of campaign development.
In fact, I'm a little tempted to try something along those lines... :happy:
ACTUALLY! im glad we are on the same page about this, but me personally i have a handfull of side stories to pick. I want one that really grabs a taste of the game. Some will take you off the story to be honest. Give players something else to do if they wish.





Retour en haut






