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Mass Effect 3: What do YOU Want out of the Storyline?


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#1
Warlock Adam

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 There's been quite a bit of debate recently regarding the plot of ME3 (Cheez's thread, for instance). People seem divided on whether they want a positive ending where everyone is saved, a tragic war story with mass death and destruction, or a realistic narrative that combines the two. Another issue of contention is plot-enforced deaths vs. deaths that are the player's fault; which has more significance? Plus there's the "pandering to Paragons"/"extremist Renegades" debacle, whether Galactic Readiness and War Assets will supersede past choices, finding out the Reapers' origins, old vs. new characters, the possibility of a Deux Ex Machina defeating the Reapers, multiplayer affecting single player, etc. etc. etc. Too many dissenting opinions to count.

With these issues in mind, I'm interested to know what the vast majority of "hardcore" Bioware fans on the forums want from the storyline. As you read this, what are you hoping to see from the final act of the trilogy? What outcomes are you hoping for, and what characters are you hoping to see again? Yes or no to Cerberus? Yes or no to Reaper kill switch? One alignment favored over another, or equal consequence (and success) for each?

The purpose of this thread is to give other forum users a sense of BSN's general opinion (and a reference for future debates, if they crop up) while alleviating my own curiosity. If you've read this far, please post your opinion--however concise it may be. If many people respond, I may create an actual poll to reflect the results. If not, I'll let this thread sink into BSN oblivion.

And please don't bash other people's posts if they disagree with yours. This is meant to be a survey, not a debate. Thanks.

Modifié par Warlock Adam, 14 octobre 2011 - 02:58 .


#2
Guest_EternalAmbiguity_*

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I really don't mind things like Cerberus and the Reaper Deus Ex Machina, if it can be truly convincing. I would prefer story-driven deaths, or at the very least, that they were extremely difficult to save. And "difficult to save" in no way means "do all the quests." I feel that saving people should require specific actions, not simply playing the game content.

#3
KainrycKarr

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I want the storyline to be as long or longer than Mass Effect 2.

I want it to have as much or more dialogue(player-chosen, not linear) as Mass Effect 2.

I want deaths to be plot-enforced, but for player decisions along the way to dictate WHO and WHEN.

I want three possible endings, minimum; One bad ending, one semi-good(victory with many party casualties), one good(victory with no party casualties).

I want all old squad-mates to return and play a satisfactory and decent-sized role in the plot(if alive)
I do want SOME new squad-mates to make it fresh.

What I consider absolutely critical to the story and deaths that are semi-mandatory, is for decisions to have no crystal-clear "good" or "bad" options. Make it vague, so that achieving maximum success is possible, but difficult.

#4
Prince Zeel

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I know I do not want some BS PARAGON HAPPY SUPER FUN ENDING. RENEGADES SUCK AND DIE IN FIRE.


Why does Bioware even give me the option if they're just going to punish me.

#5
KainrycKarr

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EternalAmbiguity wrote...

I really don't mind things like Cerberus and the Reaper Deus Ex Machina, if it can be truly convincing. I would prefer story-driven deaths, or at the very least, that they were extremely difficult to save. And "difficult to save" in no way means "do all the quests." I feel that saving people should require specific actions, not simply playing the game content.


I cannot agree with this more. That was the downfall of ME2: keeping the team alive wasn't bad; doing so because every decision was blatantly obvious was the villain.

#6
JBONE27

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I'm not entirely sure what you mean, but I'll answer as best I understand.
I am in favor of all endings, provided the most common is a somewhat dower one (most of your squad is killed, but so are the reapers)
I hate Deus Ex Machina, especially when it comes out of nowhere.
I'm happy with who they have right now, but I wouldn't mind some new blood and Kasumi Goto joining your ranks (at least as temporary squad-mates).
I also don't like unavoidable plot deaths unless it's either A) an heroic sacrifice where your friend goes down fighting, or B) a choice where they show the other people dealing with the death of this person (IE Vermire).

#7
Romantiq

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Answers. Lots and lots of texts to read or listen.
Choices that have high consequences and shape ending differently.
No more b/s like ME2 had where it's main plot ( suicide mission ) felt weak in comparison to personal errands done with companions.
I want solid introduction to companions. So far it's been good in ME series imo, and hopefully they continue down that way.
I don't want to see crappy cameos like Alistair and Leliana in DA2. Make them play a more important role story-wise, give a quest or something. Be creative.
More chemistry and interactions between companions and Shepard. I wasn't quite convinced with the build-up of relationship between Miranda and Shepard whether you choose to romance her or not. I guess these impact story in one way or another.

Modifié par Romantiq, 14 octobre 2011 - 02:54 .


#8
tobynator89

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Prince Zeel wrote...

I know I do not want some BS PARAGON HAPPY SUPER FUN ENDING. RENEGADES SUCK AND DIE IN FIRE.


Why does Bioware even give me the option if they're just going to punish me.


Heh, I'm glad I'm not you Zeel. Then again it's hard to find someone who hurts their own cause so thoroughly by being such a jackass. Quite amusing really,

I'd take up some classes in rhetoric if I were you, three basics and you fail quite spectacularly in all of them. Just some friendly advice.

Modifié par tobynator89, 14 octobre 2011 - 04:12 .


#9
JBONE27

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KainrycKarr wrote...

EternalAmbiguity wrote...

I really don't mind things like Cerberus and the Reaper Deus Ex Machina, if it can be truly convincing. I would prefer story-driven deaths, or at the very least, that they were extremely difficult to save. And "difficult to save" in no way means "do all the quests." I feel that saving people should require specific actions, not simply playing the game content.


I cannot agree with this more. That was the downfall of ME2: keeping the team alive wasn't bad; doing so because every decision was blatantly obvious was the villain.

Almost every decision was obvious, I mean seriously Jacob was one of the leaders?  I can understant Miranda because she was the head of the Lazarus Project, and Garrus because he was the leader of a vigilante team in Omega, but what qualifications did Jacob have to be a leader?  Also, why couldn't you chose Samara for that, she was a merc leader when she was younger, plus she has more experiance than the other three combined.  Or Zaeed, he founded one of the most successful mercenary groups of all time.

#10
spirosz

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One of the choices that I can't wait to see unfold is the Rachni decision. Especially the way they view the world with their "musics" and "colouring" of the world and such, really interesting. Plus, the whole idea of the letting her live could backfire, which is why I can't wait. In general, I can't wait to see the decisions we made unfold in this final game.

#11
100k

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A story with twists that don't feel absurd or stupid.

A cast of characters that make sense in the worlds they inhabit.

NO DEUS EX MACHINA! I know that there are some players out there who decided to be dumb @sses for the sake of getting the worst ending in the final game, and that's fine. But don't pander to that crowd by deciding that all of our hard work in the past needs to be shifted out of the way so that 15 year old Billy who just bought the game can still get the best ending. In fact...

Don't let people who only picked up ME3 in the series get the best endings. The best endings should be reserved for those of us who stuck around since 2007. Let everyone else get, at most, good endings -- but don't desensitize the best possibilities for the casual players.

#12
spirosz

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100k wrote...

A story with twists that don't feel absurd or stupid.

A cast of characters that make sense in the worlds they inhabit.

NO DEUS EX MACHINA! I know that there are some players out there who decided to be dumb @sses for the sake of getting the worst ending in the final game, and that's fine. But don't pander to that crowd by deciding that all of our hard work in the past needs to be shifted out of the way so that 15 year old Billy who just bought the game can still get the best ending. In fact...

Don't let people who only picked up ME3 in the series get the best endings. The best endings should be reserved for those of us who stuck around since 2007. Let everyone else get, at most, good endings -- but don't desensitize the best possibilities for the casual players.


What about PS3 Users? I understand the use of Genisis and all, but it didn't give ME1 much justice IMO. Also, I think everyone should be able to experience the "best" ending, whatever that might be. It might convince new players to the franchise to go out and buy the first two games and really experience the whole trilogy. 

#13
Guest_EternalAmbiguity_*

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JBONE27 wrote...
Almost every decision was obvious, I mean seriously Jacob was one of the leaders?  I can understant Miranda because she was the head of the Lazarus Project, and Garrus because he was the leader of a vigilante team in Omega, but what qualifications did Jacob have to be a leader?  Also, why couldn't you chose Samara for that, she was a merc leader when she was younger, plus she has more experiance than the other three combined.  Or Zaeed, he founded one of the most successful mercenary groups of all time.


I really want to argue this, but OP doesn't want this in their topic.

#14
MrFob

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What I want to get out of the story is really consideration of our decisions and a resulting variability. Consequences should be scaled to the decisions we took. While we may encounter different scenes due to side quests, the bigger decisions should really influence the whole story arc and the ending in a significant way.
Related to that point, players should really be able to choose an ending for their Shepard that they feel is appropriate and they should be led into that ending in a way that makes sense.
When I say that, I mean satisfying endings for players of each alignment.
Paragons may want their heroic “all-is-good” ending, which should definitely be in the game or they may want a bitter sweet self sacrifice ending.
Renegades might want the “stand alone and win” ending or the horrible betrayal ending or the human dominance ending.
I hope BW puts in these options and let’s us choose from them (or a subset, depending on past decisions) when we finally formulate a plan.
It goes without saying that all these endings should come after an extreme struggle and each playthrough should definitely bring us to the brink of defeat. It is supposed to be an epic story after all.
This grand story arc should be flavoured with a number of personal moments with your team-mates that you have grown accustomed to and care about.
I realise that I am asking for a lot here and that my expectations are way too igh but on the other hand, this is the culmination BW was planning for for more than 5 years now and I hope they put the appropriate amount of thought, care and effort into it (co-op or no).
So yeah, expectations are high. I had very high expactations for ME2 as well, which unfortunately were not entirely met but let’s see, usually BW is very good at listening and learning from feedback so fingers crossed for the best story experience in games yet :).

#15
tobynator89

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Oh, also about the story, I want one that is well told. Choices and their impacts can go take a walk for all I care. Where I want to see craftmanship is on the emotional level.

#16
SandTrout

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I want a war story that includes some blazes of glory for certain characters, and a clear explanation for Cerberus's apparent heel-face-turn.

I don't want the plot device that serves to enable the Reapers' defeat to turn the war into a relatively simple matter. It should tip the balance, but not so much that defeating the Reapers becomes trivial.

#17
eye basher

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Is not what you want is what Bioware makes because if it was up to the fans then the story would really suck.

#18
tobynator89

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eye basher wrote...

Is not what you want is what Bioware makes because if it was up to the fans then the story would really suck.


yeah, this. Let them do as they want. They're a lot better than us at it.

#19
100k

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spiros9110 wrote...

100k wrote...

A story with twists that don't feel absurd or stupid.

A cast of characters that make sense in the worlds they inhabit.

NO DEUS EX MACHINA! I know that there are some players out there who decided to be dumb @sses for the sake of getting the worst ending in the final game, and that's fine. But don't pander to that crowd by deciding that all of our hard work in the past needs to be shifted out of the way so that 15 year old Billy who just bought the game can still get the best ending. In fact...

Don't let people who only picked up ME3 in the series get the best endings. The best endings should be reserved for those of us who stuck around since 2007. Let everyone else get, at most, good endings -- but don't desensitize the best possibilities for the casual players.


What about PS3 Users? I understand the use of Genisis and all, but it didn't give ME1 much justice IMO. Also, I think everyone should be able to experience the "best" ending, whatever that might be. It might convince new players to the franchise to go out and buy the first two games and really experience the whole trilogy. 


As a PS3 player myself (played ME1 on 360), I can definitely sympathise with you. However, my main concern is wrist slapping new players away from the best endings. Why the hell would anyone want to replay great games like ME1 and ME2 if everything is already being dished out to them in ME3? 

So, PS3 players should be able to also experience ME3's best ending, assuming that they imported ME2's files. 

Or Bioware could release another comic/file that allows PS3 players to alter some of the smaller decisions they didn't get to in ME2. I'd pay $5 for that.

#20
SandTrout

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tobynator89 wrote...

eye basher wrote...

Is not what you want is what Bioware makes because if it was up to the fans then the story would really suck.


yeah, this. Let them do as they want. They're a lot better than us at it.

Speak for yourself :P

#21
Drone223

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If they make something like the SM it should be easier to lose squad mates even though you did everything right, its very easy to save everyone in the SM in ME2

Best ending is not "happy ever after" sort of ending

All Paragon and Renegade chocies should backfire, eample's
1. Saved the Rachni queen you'll have to deal with more Rachni husks
2. Kept David in overlord you'll have to deal with Cerberus Geth as well and the Cerberus mercs

And no "Save 10,000 people or your LI" that would be just bad writing imo
A better choice will be "Save X resources or save this X facility"
 

Modifié par Drone223, 14 octobre 2011 - 03:38 .


#22
tobynator89

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SandTrout wrote...

tobynator89 wrote...

eye basher wrote...

Is not what you want is what Bioware makes because if it was up to the fans then the story would really suck.


yeah, this. Let them do as they want. They're a lot better than us at it.

Speak for yourself :P


yeah whatever you say there buddy

#23
SandTrout

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tobynator89 wrote...

yeah whatever you say there buddy

Relax, I'm joking.

#24
toolfan9284

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Realistic story line that shows true sacrifice and consequences of our choices. This is a galactic war on a scale unlike anything that's been witnessed, there will be casualties. Don't care if your playing paragon or renegade...if you can make it so everyone of your sqaudmates make it through unscathed and ride off into the sunset with your LI, I'll be pretty disappointed. I want tough choices throughout the entirety of the game. I want to be able to choose which system to go and help and the one I choose to not help suffers massively for it. I want an emotional experience with dialogue and choices. I want twists and turns that are right out of left field. In the end I want decisions that choose between your survival and the survival of your comrades. Choice, consequence, emotions, dialogue...I want the hairs to stand on the back of my neck, to sit there for 5m debating myself which choice to make. Hide the benefits and consequences of your decisions just enough so we don't get a sense of which is the "happy" choice and which is the "sad" choice. Thats what I want.

#25
tobynator89

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SandTrout wrote...

tobynator89 wrote...

yeah whatever you say there buddy

Relax, I'm joking.


I know, I need to get better at using smileys to indicate playfullness.