Mass Effect 3: What do YOU Want out of the Storyline?
#26
Posté 14 octobre 2011 - 03:30
#27
Posté 14 octobre 2011 - 03:45
#28
Posté 14 octobre 2011 - 04:03
#29
Posté 14 octobre 2011 - 04:04
Warlock Adam wrote...
There's been quite a bit of debate recently regarding the plot of ME3 (Cheez's thread, for instance). People seem divided on whether they want a positive ending where everyone is saved, a tragic war story with mass death and destruction, or a realistic narrative that combines the two. Another issue of contention is plot-enforced deaths vs. deaths that are the player's fault; which has more significance? Plus there's the "pandering to Paragons"/"extremist Renegades" debacle, whether Galactic Readiness and War Assets will supersede past choices, finding out the Reapers' origins, old vs. new characters, the possibility of a Deux Ex Machina defeating the Reapers, multiplayer affecting single player, etc. etc. etc. Too many dissenting opinions to count.
With these issues in mind, I'm interested to know what the vast majority of "hardcore" Bioware fans on the forums want from the storyline. As you read this, what are you hoping to see from the final act of the trilogy? What outcomes are you hoping for, and what characters are you hoping to see again? Yes or no to Cerberus? Yes or no to Reaper kill switch? One alignment favored over another, or equal consequence (and success) for each?
The purpose of this thread is to give other forum users a sense of BSN's general opinion (and a reference for future debates, if they crop up) while alleviating my own curiosity. If you've read this far, please post your opinion--however concise it may be. If many people respond, I may create an actual poll to reflect the results. If not, I'll let this thread sink into BSN oblivion.
And please don't bash other people's posts if they disagree with yours. This is meant to be a survey, not a debate. Thanks.
Alright.
For me the central plot is well beyond repair. ME2 and Arrival cannot be undone. So any personal hope of a trilogy that makes sense as a whole is gone. However, there's no reason why ME3 can't be coherent in and of itself, and that would be top of my list of priorities. I really have a hard time investing in a story that contradicts itself at every turn, so at this point I'd rather have a boring story that hangs together than a "gripping" tale of nonsense. And by coherent I mean that character goals and motivations need to exist and preferably make some kind of sense. If some Krogan (or whatever) tells me "I will not help against the reapers until you do X" then there had better be some at least semi-believable reasoning behind it (like, say, the future of the species depends on X, so without it they have nothing to fight for).
WRT to "forced" deaths, happy endings, etc, I'm not bothered as long as the story provides closure. I just want the story to properly end, I don't care if I have to chop up my LI with a chainsaw and feed her to a pack of Vorcha (especially since BW turned her into a complete b!tch anyway) as long as the game provides an actual end to the trilogy... which brings me to the Reapers.
I have the sinking feeling that BW have written themselves into corner here. ME2 totally missed the opportunity to have Shepard find any info at all on the Reapers, which means the ME3 writers really don't have a choice but to pull a deus ex machina device out of their collective arses if I'm to get the closure I want. At this point, I'd be okay with that. Really, I'd rather have closure provided by a fukking Independence Day Virus than no closure at all. Obviously it's not ideal, but IMO ideal is impossible now.
Next, loose ends. There's a lot of them. I don't see how BW can tie them all up without being extremely hasty about it, but if they could it'd be nice. We've made all these decisions, now let's have some repercussions. Good, bad, I don't care. Paragon wins/loses, I don't care. Just have something, somewhere be different in some meaningful way because of a decision from a previous game, PLEASE.
Last, LI. I said I would chainsaw her to death in exchange for closure, and I would, but even better would be to get closure AND a happy ending with the LI. This is not essential, it's like a bonus sort of thing.
Oh, and I'm not sure if this counts as a story thing or a game mechanics thing, but if I ever have to reload from a save because Shepard thought that "No" meant "Yes please **** me now" then I will add every single member of Bioware to my lottery hit list.
#30
Posté 14 octobre 2011 - 04:36
Warlock Adam wrote...
There's been quite a bit of debate recently regarding the plot of ME3 (Cheez's thread, for instance). People seem divided on whether they want a positive ending where everyone is saved, a tragic war story with mass death and destruction, or a realistic narrative that combines the two. Another issue of contention is plot-enforced deaths vs. deaths that are the player's fault; which has more significance? Plus there's the "pandering to Paragons"/"extremist Renegades" debacle, whether Galactic Readiness and War Assets will supersede past choices, finding out the Reapers' origins, old vs. new characters, the possibility of a Deux Ex Machina defeating the Reapers, multiplayer affecting single player, etc. etc. etc. Too many dissenting opinions to count.
With these issues in mind, I'm interested to know what the vast majority of "hardcore" Bioware fans on the forums want from the storyline. As you read this, what are you hoping to see from the final act of the trilogy? What outcomes are you hoping for, and what characters are you hoping to see again? Yes or no to Cerberus? Yes or no to Reaper kill switch? One alignment favored over another, or equal consequence (and success) for each?
The purpose of this thread is to give other forum users a sense of BSN's general opinion (and a reference for future debates, if they crop up) while alleviating my own curiosity. If you've read this far, please post your opinion--however concise it may be. If many people respond, I may create an actual poll to reflect the results. If not, I'll let this thread sink into BSN oblivion.
And please don't bash other people's posts if they disagree with yours. This is meant to be a survey, not a debate. Thanks.
I'm not sure I'd want a clean deus ex machina, I would rather that one would be part of a successful campaign against the reapers. I want to see Shepard bring it all together and lead the final charge against the reapers, definatively breaking the extinction cycle. I would like to see technology built from non-reaper lines brought into play. Its an important part of the lore, unexpected tech, unprepared enemy. I would love to see loose ends tied up. Who is Liara's father? Is Aria T'Loak the Asari commando that had the epic knock down drag out fight with Wrex? Why were the reapers created, what are they really after? What was the leviathan of Dis? Can I steal the weapon that killed the derilict reaper from Ceberus and make it work again? What are the angels of light? What happened to the Prothean team that went through the conduit, are any still alive? What is the significance of the Prothean uplift of Hanar and Humans. I would love to see other personal side quests come into play. Has Zaeed located Vido? What of the Thorian's victims? What was in Keiji's greybox? What are Miranda and Jacob up to?
The head spins.
I want an epic speech to the troops.
I want to feel the weight of Shep's decisions from ME1 and ME2.
I want to see the Shepard VI.
#31
Posté 14 octobre 2011 - 05:01
#32
Posté 14 octobre 2011 - 05:17
No happy endings. those are just lame. how can a war with billions of lives lost have a happy ending? play the emotion of the scenario.
#33
Posté 14 octobre 2011 - 05:54
#34
Posté 14 octobre 2011 - 06:04
#35
Posté 14 octobre 2011 - 06:22
I just want a story that gives me chills, sends my feelings up and down and utterly destroys hope at one point, just to give new hope the very next scene. I want to be able to decide how things come out - either by action or non-action, by dialogue and by past decisions.
And yes, I'm going for the "ultimate perfect ending". But it's not the ending itself I'm looking forward, but the path leading to the ending. I mean - check out a good movie, what is the best part? The "Happy End" or the movie BEFORE the happy end?
#36
Posté 14 octobre 2011 - 06:37
#37
Posté 14 octobre 2011 - 06:53
#38
Posté 14 octobre 2011 - 06:57
#39
Guest_Catch This Fade_*
Posté 14 octobre 2011 - 06:59
Guest_Catch This Fade_*
Cheater.Robuthad wrote...
All I want from the story is an EPIC ending to the war and New Game + from ME1 to return
#40
Posté 14 octobre 2011 - 07:29
#41
Posté 14 octobre 2011 - 08:59
Just a great send off for one of the greatest videogame-heroes.
#42
Posté 14 octobre 2011 - 09:14
Same squadmates deaths in every playthrough is bad.
#43
Posté 14 octobre 2011 - 09:23
#44
Posté 14 octobre 2011 - 11:32
ME1: 200.000 lines of dialogue
ME2: 250.000 lines of dialogue
ME3: 400.000 lines of dialogue
IIRC, the length of ME3s SP was not supposed to be significantly longer than the first two games, which indicates the 150.000 additional lines of dialogue may very well be used for material that changes according to imported (or in-game) decisions.YAY!!!
#45
Posté 14 octobre 2011 - 12:00
#46
Posté 14 octobre 2011 - 12:01
MrFob wrote...
Given this tweet from Rob Blake, it seems that my hope for diversity will be met.
ME1: 200.000 lines of dialogue
ME2: 250.000 lines of dialogue
ME3: 400.000 lines of dialogue
IIRC, the length of ME3s SP was not supposed to be significantly longer than the first two games, which indicates the 150.000 additional lines of dialogue may very well be used for material that changes according to imported (or in-game) decisions.YAY!!!
Well that's interesting. However, quality > quantity.
#47
Guest_Saphra Deden_*
Posté 14 octobre 2011 - 12:50
Guest_Saphra Deden_*
#48
Posté 14 octobre 2011 - 03:24
But most importantly, I want Bioware to make me want to go grab my copy of ME and start this epic adventure all over again. I want to fell rewarded for 5 years of work.





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