Aller au contenu

Photo

Demiurge Studios for the PC port


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#1
miro42

miro42
  • Members
  • 14 messages
 I realize this might be a little late in production but could we get Demiurge Studios to cover the PC version of ME3.  The game was done very well and it's clear that Demiurge actually cared about making Mass Effect feel at home on the PC.  But ME2 was complete chaos and not very intuitive, with simple things like not being able to use tab in data entry or using right click to exit out of planets and whatnot.  Also the keybindings in ME2 were a nightmare.  I don't know if BioWare realizes that there are a million more keys on the keyboard than on a controller and should be used.  There are multiple actions bound to the same key ine ME2 which is counter-intuitive and no direct weapon selection other than pausing the action to pull out a weapon.
I honestly don't care if the game's release was pushed back a couple months (look how long PCers had to wait for ME1) as long as BioWare recognizes that the PC version needs some TLC and makes Mass Effect 3 for PC feel like it's a PC game rather than a port.

#2
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests
Yes, it's extremely late, far too late probably.

#3
didymos1120

didymos1120
  • Members
  • 14 580 messages
It is too late, and they've also stated many times they are doing it in-house.

#4
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
Y'know, I really never saw this. I actually have more trouble with the Xbox version than I do the PC....

#5
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
I had no issue with ME2 on the PC.

#6
karthikc

karthikc
  • Members
  • 175 messages
Seconded. Bioware, please don't restrict the PC to using as many buttons as there are on a controller.

Let us:
- Access the squad/codex using the keyboard
- Access weapons using F1-F4
- Let us have more than 50 saves! (ME2 was a long game!)
- Right click to exit planet screens
- holster weapons with H or something


None of it is crucial, but everything above would be great if added. (Also trivial to implement, no?)
Will edit and add more. And while we're on the topic of PC ports, for heavens sake, do not make ME3 checkpoint-save only. Thank you for reading.

Modifié par karthikc, 14 octobre 2011 - 04:57 .


#7
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests
*scratches head*

Um...you COULD holster your weapon in ME2...and the mouse wheel changed your weapon, so why do you need keys?

#8
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
I think they mentioned separating cover and vault keys which to me was the biggest issue to be honest. a lot of other keys i just re done so that they corresponded with ME1 bindings better (before that going directly from ME1 to ME2 was... uncomfortable)

I don't think its too late to make keybinding suggestions - they still have 5 months of development left. would have to be done in house for sure though.

#9
IBPROFEN

IBPROFEN
  • Members
  • 370 messages
My biggest fear now it don't have problems with PC, like RAGE(my 2nd pre-ordered game). ME3 was my 1st and I want the collector's edition.

#10
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages

karthikc wrote...
- holster weapons with H or something


You mean press the same key on ME3 to holster your weapons, as you did in ME2?
Wow, who'da thunk that was possible on these newfangled thingamewatsits.

#11
didymos1120

didymos1120
  • Members
  • 14 580 messages

EternalAmbiguity wrote...

*scratches head*

Um...you COULD holster your weapon in ME2...and the mouse wheel changed your weapon, so why do you need keys?


They aren't needed.  They're convenient.  For instance, that mouse wheel you mentioned?  That wasn't needed either because you could just use the HUD, right?

#12
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

EternalAmbiguity wrote...

*scratches head*

Um...you COULD holster your weapon in ME2...and the mouse wheel changed your weapon, so why do you need keys?


So that I can change to the sniper rifle without having to cycle through the assault rifle and shotgun. Like you can in every other shooter. Including ME1.

#13
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

didymos1120 wrote...

EternalAmbiguity wrote...

*scratches head*

Um...you COULD holster your weapon in ME2...and the mouse wheel changed your weapon, so why do you need keys?


They aren't needed.  They're convenient.  For instance, that mouse wheel you mentioned?  That wasn't needed either because you could just use the HUD, right?


How is it more convenient to move your hand two rows up on the keyboard, when you can move your finger a quarter of an inch? That's hardly more convenient...


...however, I can understand it somewhat if you're trying to get to say weapon 4 whe you're on weapon 2. That makes sense, i didn't think about that.

#14
didymos1120

didymos1120
  • Members
  • 14 580 messages

EternalAmbiguity wrote...

...however, I can understand it somewhat if you're trying to get to say weapon 4 whe you're on weapon 2. That makes sense, i didn't think about that.


That's the convenient part.

#15
karthikc

karthikc
  • Members
  • 175 messages

Bogsnot1 wrote...

karthikc wrote...
- holster weapons with H or something


You mean press the same key on ME3 to holster your weapons, as you did in ME2?
Wow, who'da thunk that was possible on these newfangled thingamewatsits.


Ooh, sarcasm.

You're right, it was there in ME2. The F1-F4 weapon switch was there in ME1, it disappeared in ME2; as did the keys for codex/squad. Who'da thunk they'd remove it?

#16
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 755 messages
All versions of me3 are being developed separately by bioware alone.


-Polite

#17
didymos1120

didymos1120
  • Members
  • 14 580 messages

karthikc wrote...


You're right, it was there in ME2. The F1-F4 weapon switch was there in ME1, it disappeared in ME2; as did the keys for codex/squad.


And the journal.  And (this time for obvious reasons) inventory.  But...they did add quick load.

#18
Lukertin

Lukertin
  • Members
  • 1 060 messages

EternalAmbiguity wrote...
How is it more convenient to move your hand two rows up on the keyboard, when you can move your finger a quarter of an inch? That's hardly more convenient...

It is much more convenient, because all computer games are built with the mechanism of switching toggles by using the number row, not the mouse wheel. Nobody cares about the mouse wheel becase nobody uses the mouse wheel to play games. Seriously. You cannot win this argument.

#19
robarcool

robarcool
  • Members
  • 6 608 messages
Well, I will certainly like it f they add shortcut keys to squad, journal and weapons.

#20
Savber100

Savber100
  • Members
  • 3 049 messages
Unlimited saves for PC? Yes please.

#21
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

Lukertin wrote...

EternalAmbiguity wrote...
How is it more convenient to move your hand two rows up on the keyboard, when you can move your finger a quarter of an inch? That's hardly more convenient...

It is much more convenient, because all computer games are built with the mechanism of switching toggles by using the number row, not the mouse wheel. Nobody cares about the mouse wheel becase nobody uses the mouse wheel to play games. Seriously. You cannot win this argument.


Chill broseph, we alrady discussed this.

#22
Illusive

Illusive
  • Members
  • 646 messages
ME2's overall performance with F1-F4 weapon hotkeys and squad/journal/codex/etc shortcuts would be a perfect port.

#23
Illusive

Illusive
  • Members
  • 646 messages
double post.

Modifié par Kings19, 14 octobre 2011 - 05:24 .


#24
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages

Lukertin wrote...

EternalAmbiguity wrote...
How is it more convenient to move your hand two rows up on the keyboard, when you can move your finger a quarter of an inch? That's hardly more convenient...

It is much more convenient, because all computer games are built with the mechanism of switching toggles by using the number row, not the mouse wheel. Nobody cares about the mouse wheel becase nobody uses the mouse wheel to play games. Seriously. You cannot win this argument.


I use the mousewheel to change weapons on occasion.

#25
StarcloudSWG

StarcloudSWG
  • Members
  • 2 660 messages
As far as I know, the games are not being "ported" from one platform to another. The PC version is being developed on the PC, the other versions are being developed on their respective platforms.

It would probably help to clarify that a "port" of a game refers to an existing game being adapted to a new platform.

Since this game is being developed for all the announced platforms at the same time, none of the versions can be called a "port".

Modifié par StarcloudSWG, 14 octobre 2011 - 11:45 .