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What do you think of the sub-race mod?


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#1
Grimwald the Wise

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I have just been using the sub-race mod for the first time.

It seems to be a well executed mod that was written for BG2. (You can make NPCs into characters of various sub-races) It can however be used for BG1. It's just that only the PC can choose his/her sub-race.

Some sub-races seem to make the game easier, some harder.

The Svirfneblin seem to be a bit-over-powered in that the big-disadvantage (30% decrease in experience) disappears once you have hit the experience cap. You therefore only have advantages other than the -2 in charisma. The magical resistance makes a big difference.

The Aasimar's advantage in charisma doesn't amount to much, though it does guarantee 18 in charisma for a paladin. I would say that a fighter/cleric seems a good option for this race.
Details as follows:
AASIMAR: Aasimar carry the blood of a celestial being, the begotten offspring from the union
of a mortal and a deity. Aasimar are usually good aligned and fight against evil in the
world. They typically have fair skin, golden eyes, and often a birthmark in the shape of the
deity’s holy symbol. Aasimar are blessed with insight and personal magnetism and are
typically paladins.
- ADVANTAGES: +1 to Wisdom, + 1 Charisma, Infravision, Sunfire 1/day, and +25% to Acid,
  Cold, and Electrical Resistances.
- DISADVANTAGES: -10% experience modifier
.

If anyone else has some experience of the mod, could you share your thoughts?

Modifié par Grimwald the Wise, 14 octobre 2011 - 07:16 .


#2
AnonymousHero

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Linky, so we know exactly which mod you're talking about?

#3
Yield

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but depending on your xp configurations (using xpmod, for instance), -10% or -20% exp leveling may turn things harder cuz your char will be low level in some parts of the game

look at elf-drow MR is awesome, but -20% exp cap i think balances it accordingly

thats my thoughts, and i'm used to use this mod, like it so much

#4
Humanoid_Taifun

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-20% means different things for different stages of the game.
In BG1 it's usually less than a level difference.
In BG2, XP needs for new levels settle and thus the difference would widen. This is where you could feel the experience decrease the most.
In BG2 ToB, there'd be a difference of several levels, but for melee characters that only translates to fewer HLAs and is therefore not all that impressive. Casters may miss their spell slots a bit more though.

#5
AnonymousHero

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After a little searching, I skimmed trough the documentation. It doesn't seem to show class/race restrictions, so I'm assuming there are none? AFAICT a level 15 Drow Sorcerer would have 80% + 10% (RoV) + 5% (AoP) = 95% MR almost at the start of the game. That's ridiculous.

Some of the other races have stuff like +1 CON for -1 INT... which I guess might be considered flavor, but is hardly of any consequence in the actual game.

#6
Sarielle

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I'm guessing you guys are talking about this mod?

Do NPCs recognize your subrace (IE, if I'm a drow, do they know I'm a drow or just call me "elf")? I'm not sure what I'd want to play yet, but if it turns out to be something where I'd expect a different reaction, it'd be pretty immersion-breaking for me if nobody seemed to notice.

#7
Yield

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yea, this is the mod
but, npcs do not recognize your subrace
is just about changes in your main character and some npcs (korgan, viconia, etc.)

#8
Sarielle

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Alright, thank you very much :)

#9
ncknck

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- Imoen becomes a tiefling.
- Jaheira becomes a half-drow (just her appearance changes).
- Jan Jansed becomes a svirfneblin.
- Keldorn becomes an aasimar.

The mod maker clearly has a sense of humor.

#10
Grimwald the Wise

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Sarielle wrote...

I'm guessing you guys are talking about this mod?

Do NPCs recognize your subrace (IE, if I'm a drow, do they know I'm a drow or just call me "elf")? I'm not sure what I'd want to play yet, but if it turns out to be something where I'd expect a different reaction, it'd be pretty immersion-breaking for me if nobody seemed to notice.


I tend to agree. If you were a drow, you should at least have a drop in rep of 1, as per having Viconia in your party.

Of course you might just have good make-up.
(People here in Nepal use skin-lighteners like people in Europe use tanning lotions, both being ridiculous IMO. What's wrong with light skin? What's wrong with dark skin?),

I've come across a glitch in the mod.

What the description says it does, is not always what it says it does:
e.g.
STRONGHEART HALFLINGS: While the lightfoot halflings value the experience of travel and the
sight of new lands and peoples, the stronghearts are a more organized, orderly, and
industrious race. They build to last, and fiercely defend their homelands against threats
that their lightfoot kin would simply flee.
- ADVANTAGES: +1 to axe profiency.
- DISADVANTAGES: None
I gave my halfking **** in axes, and instead of increasing the proficiency to *****, it reduced it to *!!!!!!
Needless to say, I was not a happy bunny. Now that sort of problem can easily sorted using SK, but since that has happened, it is quite possible that there are similar problems that I don't know about.

I would agree that magical resistance does seem to be too high. I have played with Svirfneblin and I think that it is a bit on the high side. However the decrease in experience might well compensate. I don't have enough experience of playing with the mod yet to judge, however as the one person who seems to have played with it seems to be happy, it can't be too bad, so I think that I will continue to experiment.

Further comments are still welcome as if I find that a comment makes a valid point, I might well use SK to rectify a problem.

#11
Ishad Nha

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Icewind Dale 2 has minimalist class kits. It somewhat compensates for this by using sub-races.
Dialog is never affected by any mod unless the author alters both Dialog.tlk and the relevant NPC dialog file. This would be a fair amount of work if the sub-race was going to have any depth/importance in the dialog.

#12
Grimwald the Wise

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This is on my wish list.
That the NPC part of the mod be applied to BG1 also. Since the hard work has already been done for BG2, it probably would not be too difficult to apply it to BG1.
Below are my own thoughts:

Viconia - drow obviously.
Gavin and/or Ajantis Aasamar? Alternate for Anomen - Teifling. :D
Finch - Rock Gnome.
Coran - Wild or Sylvan elf
Dynaheir - Air Genasi
Alora Ghostwise Halfling
Edwin - Tiefling
Khalid - Wild elf
Kagain - Gold Dwarf
Kivan - Sylvan elf
Quayle = Svirfneblin
Tiax - Rock Gnome
Yeslick - Duergar?
Xan - Sun elf

#13
Grimwald the Wise

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I have just played a drow with this mod, and although the day-blindness worked correctly at first, I now have it permanently, even in the middle of the night or inside a building. Does anyone know what settings I should change in SK in order to correct this?

Either that or some other way of correcting things.

#14
Son of Imoen

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I thought the mod was an interesting go untill I did read about all the bugs in it. You've already encountered two of them. I hesitated to reply, as I can't tell you where info about the bugs can be found (I made a note about it on my other computer, maybe I'll be able to tell you later). The problem is, the mod is no longer being worked on, so the bugs will remain part of it.

#15
Grimwald the Wise

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Son of Imoen wrote...

I thought the mod was an interesting go untill I did read about all the bugs in it. You've already encountered two of them. I hesitated to reply, as I can't tell you where info about the bugs can be found (I made a note about it on my other computer, maybe I'll be able to tell you later). The problem is, the mod is no longer being worked on, so the bugs will remain part of it.


I still think that it's worth trying. The one with the proficiencies was solved easily.

I'll probably be able to sort this one out by looking at an initial game and copying the settings.
The only setting that could be difficult would relate to time.

#16
Grimwald the Wise

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Since the character in the above-mentioned game died, I have been trying to get the game to work correctly with 2 drow.
I have mentioned before that it doesn't seem to have been written with multi-player games in mind, but thought that i would give it a try.

First tried it with two characters. Only the first was offered a sub-race.

I therefore made two games, one for each character. Both were made into drow.
Imported the two drow into a third game. Both are drow and the first imported is suffering from day-blindness as he shoulkd.

The second character is not suffering from day-blindness. At least, she hasn't got an icon saying that she is.

Went to Shadowkeeper and looked for the affects. (These refer to day-blindness) The settings are the same for both characters. I am wondering if there is a problem or not. Does the day-blindness affect the entire party even if only one is Drow? Or have I missed a setting somewhere?

If anyone knows the answer I would be grateful.

#17
Grimwald the Wise

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Since the character in the above-mentioned game died, I have been trying to get the game to work correctly with 2 drow.
I have mentioned before that it doesn't seem to have been written with multi-player games in mind, but thought that i would give it a try.

First tried it with two characters. Only the first was offered a sub-race.

I therefore made two games, one for each character. Both were made into drow.
Imported the two drow into a third game. Both are drow and the first imported is suffering from day-blindness as he shoulkd.

The second character is not suffering from day-blindness. At least, she hasn't got an icon saying that she is.

Went to Shadowkeeper and looked for the affects. (These refer to day-blindness) The settings are the same for both characters. I am wondering if there is a problem or not. Does the day-blindness affect the entire party even if only one is Drow? Or have I missed a setting somewhere?

If anyone knows the answer I would be grateful.

Modifié par Grimwald the Wise, 25 octobre 2011 - 08:22 .


#18
ussnorway

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@Wise do you have group infovision clicked?

#19
Grimwald the Wise

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ussnorway wrote...

@Wise do you have group infravision clicked?


No I don't.
With my character even solo, sometimes I would be day-blind even in the middle of the night, and sometimes I would not be day-blind at high noon.

I suspect that something might have gone wrong when the inn-keeper ran outside due to hostilities inside the inn. Then I slept outside inside his Inn if you get my meaning. That's the sort of thing that modders don't anticipate, and understandably so.

Modifié par Grimwald the Wise, 31 octobre 2011 - 08:58 .


#20
ussnorway

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lol could only happen to you Wise.

#21
Grimwald the Wise

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I'm wondering if my party were all Sverfneblin or Drow if having Group Infravision clicked would make it work better. I'll give it a try next time that I play with characters from "Down Under".

#22
Guest_Paars_*

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To me, this mod just sounds like it suffers from too many glitches and bugs to be worth using, not to mention the balance issues. The fact that no NPC acknowledges your race in dialogue isn't a point in its favor either.