Foolsfolly wrote...
I doubt it too. But the simple fact that most people agree that somehow Cory possessed these people makes it obvious. I mean it is obvious. I can't tell you how Cory did it or if it's like an archdemon possession or a spirit possession (something about going to the Golden City could have made him partial Fade creatures now or some such unprecedented thing).
Again, it's obvious only to the player. The player sees Larius/Janeka stumbling around and the player sees his smirk. I'm not sure if Hawke would've been paying attention to that because... well.... how often do you kill a Magister and then look at their face to make sure they're not smiling?
Regardless of how or experience it's obvious that the guy was possessed. And anyone's complaint about just letting Hawke stand there ignorant is a rather valid complaint. After all it's not like Hawke had any idea that hitting a Profane with a sword would kill a living stone... but it's worth trying.
Hawke's either really stupid (which I don't get from Hawke) or the game forces Hawke to do nothing out of poor plotting.
I get the position BioWare was in. If they had you kill Cory then the Warden did something really really subtle then everyone would be up in arms when Cory shows up in DA3. People will be screaming that it's Leliana all over again.
But off the top of my head a simple accusation option wouldn't change the ending at all. You click that option, Cory smiles or says thank you and jumps over the railing. Hawke and company rush forward and we cut to Varric and Cassandra. Varric says something about how they searched the prison for the Warden/Cory but they couldn't find any trace of the thing. And eventually had to head back to Kirkwall.
Oh I wouldn't have minded having the option to call out Larius even further, trying to attack him, and then Larius sort of uses magic to send everyone flying with Hawke barely hanging on to the edge of the bridge. Then as Larius escapes he erects a barrier that doesn't disappear for a while.
But I'd only choose that option for my Hawkes who don't trust anything about that place and are really paranoid and fed up.
Or just have Hawke sit at his desk and write a letter to the Wardens and end with "You know.... Larius was acting really strange. I have my suspicions on why, but I ultimately don't know as much about Darkspawn and Wardens as you guys."
Then again, you have to wonder how the Wardens find out at all if:
A) Larius is the only Warden alive

neither sibling was made a Warden
Anders doesn't matter since he's abandoned contact with the Wardens save for rescue missions (whether rescuing Wardens or someone is being made into a Warden)
It ultimately changes nothing. Cory's still out there planning something. The player knows the Warden's possessed (which we know now anyway). The difference is that Hawke knows. That Hawke tried to stop Cory. ...maybe that where Hawke goes when they disappear after DA2. After seeing the fallout of finding the idol Hawke decides to hunt down another terrible ancient evil they unearthed on accident.
It's a small change that would have made the ending of the DLC a little better. As is it's not a bad DLC. I like it a lot. And I was a little peeved at the obvious Hawke-ness of the situation (powerless to do anything) it's not some unforgivable sin.
I'm largely talking because it's fun to do so. I think an accusation would have been an improvement but the thing wasn't completely broken before.
But I will say, if there's a third DLC I hope it has multiple endings. There's nothing wrong with a self-contained story with no massive impact on the future entries in the series. Where it just focuses on player choice and consequence within that story.
I agree that a little more player options would be great and that Bioware really limited themselves by thinking Hawke need be powerless for the story to move forward. Taking action only to fail is radically different from taking no action at all. Even if they lead to the same place, there are differences in what happened.