Well we got to fight like spartans. At least if we assume Spartans fight like in the movie '300'. I don't take them serious, but why should I not make fun of a company that uses them and then fails so bad? As much as they have the right to use them, I have the right to laugh at them.casedawgz wrote...
Wow, people take these marketing taglines so literally. Its like they expected the game to secretly be an RTS.
Hawke has to be one of the most ineffectual serious protagonists I've seen.
#451
Posté 16 octobre 2011 - 08:35
#452
Posté 16 octobre 2011 - 08:38
#453
Posté 16 octobre 2011 - 08:44
No, children would say something like 'Don't let the door hit you ...'casedawgz wrote...
This is like arguing with children, I'm out.
I'm not like that.
#454
Posté 16 octobre 2011 - 08:49
casedawgz wrote...
This is like arguing with children, I'm out.
We're children because we think DA2 didn't live up to the marketing that Bioware used?
Or are we children because we think the story left something to be desired?
Or are we simply children because we disagree with you?
Several people have given reasons why they think the story didn't work, why they think the marketing was misleading. All you've done is say that we got to think like a general - in other words, you repeated the marketing slogan and explained nothing. Then you get annoyed with us.
So be it.
#455
Posté 16 octobre 2011 - 09:07
casedawgz wrote...
Wow, people take these marketing taglines so literally. Its like they expected the game to secretly be an RTS.
Marketing shines when you put your best features on paper. Why would anyone not read it?? Why would someone advertise something it is not??? You really don’t make any sense. When you buy a computer don’t you read about its features? When you buy software don’t you read to see if it matches your needs???
#456
Posté 16 octobre 2011 - 09:18
Act III: Chantry blows up, Meredith and Orsino want to head off and fight somewhere else? WTF? Why am I letting them leave? Whichever side I choose, why don't I take them out then, rather than letting them gather forces? Hawk is strangely passive.
There are hints scattered throughout the game that the city is a Hellmouth, with the Fade really close, perhaps I could be trying to find that out, get proof, and convince Meredith and the Chantry, not to close the Circle, but to move it somewhere else, where mages will be much less vulnerable to demons.
The third in particular could be a nice race against time, you fail to convince the madwoman, it's a tragedy, blah, blah, but at least you tried something.
The problem is that not only is Meredith out of control and making the situation worse, the Circle is clearly dripping with demon summoners and blood mages. I mean, I supported the mages in the end, but it was an ugly choice, because both sides are in the wrong. Stupidly so, imo (the writers make virtually EVERY named mage a nutjob except Bethany) but it is what it is.
And yes, this is not what I was promised by the marketing.
Don't get me wrong, I don't hate DAII, but it was a disappointment, and that includes the story.
#457
Posté 16 octobre 2011 - 09:24
Taritu wrote...
Making decisions that matter: kill Sister Patrice causing the problems in Act I. I'm sorry, she set me up, I have no particular reason not to kill her. I don't like or respect the Chantry, there are no witnesses other than my party, and they'll keep their mouths shut. Now maybe she escapes somehow, but I should at least be given the opportunity to try.
This is something I actually think the player shouldn't be able to do, but they should be given a very believable reason for being unable to kill her.
At the end of the quest, she should say that she has agents of The Faithful (the zealots against the Qunari) all around Kirkwall and that she has heard of Hawke's name from whatever profession the player chose (Athenril or Meeran). She knew about Hawke but because he wasn't anyone important and his name was only common around Lowtown and Darktown, he was still perfect for the job.
So, were Hawke to kill her the agents of the Faithful would not only report that Hawke killed her but that Hawke and/or Bethany was a mage.
So she would blackmail Hawke and he would have no choice but to let her go. And imo, both siblings should've lived.
Act III: Chantry blows up, Meredith and Orsino want to head off and fight somewhere else? WTF? Why am I letting them leave? Whichever side I choose, why don't I take them out then, rather than letting them gather forces? Hawk is strangely passive.
You need to hear the epic speech silly!
#458
Posté 16 octobre 2011 - 09:52
Taritu wrote...
Act III: Chantry blows up, Meredith and Orsino want to head off and fight somewhere else? WTF? Why am I letting them leave? Whichever side I choose, why don't I take them out then, rather than letting them gather forces? Hawk is strangely passive.
I have complained about this before and will again, it is probably the worst example of writing throughout the entire game. Your enemy gets in your face and tells you they are going to go prepare their army to come and kill you, and you let them walk away without even trying to stop them. Yeah...
They could have easily had some templars or mages hold you off while the leader left to get the army, after you kill all the airborne templars or teleporting mages they would have already gotten away, its the least they could have done to make it sensible, thats not the best way to do it, but its workable. Then you walk up and have a nice civil chat with them yet again before the actual battle starts, and once again let them walk away unmolested.
#459
Posté 16 octobre 2011 - 10:00
Sharn01 wrote...
Taritu wrote...
Act III: Chantry blows up, Meredith and Orsino want to head off and fight somewhere else? WTF? Why am I letting them leave? Whichever side I choose, why don't I take them out then, rather than letting them gather forces? Hawk is strangely passive.
I have complained about this before and will again, it is probably the worst example of writing throughout the entire game. Your enemy gets in your face and tells you they are going to go prepare their army to come and kill you, and you let them walk away without even trying to stop them. Yeah...
They could have easily had some templars or mages hold you off while the leader left to get the army, after you kill all the airborne templars or teleporting mages they would have already gotten away, its the least they could have done to make it sensible, thats not the best way to do it, but its workable. Then you walk up and have a nice civil chat with them yet again before the actual battle starts, and once again let them walk away unmolested.
And not to forget the reasons why Hawke needs to be part of the battle. Meredith explains that staying out of the fighting is impossible because he is the Champion and needs to restore order. Logic dictates he must fight with the templars ... or mages ... because if templars are there to keep order, I can't stay out of the fight but I can help the mages because they mean chaos, and chaos is basically the same as order ... ugh I forgot ... no ... matter ... I am Hawke, I must fight. Because I am the Champion ..., and before I became Champion I had to fight to become Champion. Phew, good thing this still makes sense.
#460
Posté 16 octobre 2011 - 11:40
I really and truly love DA2, and that is partly because of Hawke and what an amazing character he is. He has a personality; he has his good points, and he has his flaws, depending on how you play him.
And really, unless you want a game that takes 10 years to develop, some plot points do have to be fairly linear. Petrice is going to kill Seamus and blah blah blah. A lot of times bad things happen no matter how good your intentions are.
#461
Posté 17 octobre 2011 - 12:02
I think you've bailed on a snit by now, but anyway...casedawgz wrote...
Wow, people take these marketing taglines so literally. Its like they expected the game to secretly be an RTS.
It is not just the marketing. There is a certain expectation that you'll be able to play a capable, badass person in a video game. I get to play a loser every day IRL. Maybe if Hawke is a likable loser to certain people, it works for them, but since you were so limited on character creation that was hard to achieve IMO.
#462
Posté 17 octobre 2011 - 12:38
#463
Posté 17 octobre 2011 - 02:25
#464
Posté 17 octobre 2011 - 02:30
#465
Posté 17 octobre 2011 - 02:32
#466
Posté 17 octobre 2011 - 02:32
#467
Posté 17 octobre 2011 - 02:34
#468
Posté 17 octobre 2011 - 02:36
#469
Posté 17 octobre 2011 - 02:38
#470
Posté 17 octobre 2011 - 02:55
blothulfur wrote...
An assassin of the ben hassrath? I must read up on this.
An assassin is probably an incorrect term. She kills for the Ben-Hassrath, but-
You know what, F*ck it, I'm not gonna even try to explain that. It's too damn late for me to try. And it's off-topic.
#471
Posté 17 octobre 2011 - 02:57
#472
Posté 17 octobre 2011 - 03:01
#473
Posté 17 octobre 2011 - 03:09
blothulfur wrote...
Well its literal term is more near "knife" but that would be a rather poetical and antiquated way of putting it.
You know, for some reason, your post made me extremely hungry. Might be all the deliciously big words you used.
#474
Posté 17 octobre 2011 - 03:46
TheCreeper wrote...
Okay Tallis I can agree with, I imagine having hawke take the scroll would have changed the end game way too much, but they should have had some sort of scene where tallis fights off hawke or something, personally I never tried to take it because my hawkes weren't cool with condemmning all those people to die and starting a war with the qunari a lot earlier then expected.
What would have changed? The Qunari spy network would be compromised. It'd take them a few years to build a new spy network. But the Qunari will still invade. As long as Tallis didn't die, I get the feeling she's going to be around for a bit longer.
The Qunari themselves weren't overly worried about the letter. Tallis acted on her own. So I doubt it's a huge threat if the Qunari are fine with their spies being found out.
#475
Posté 17 octobre 2011 - 03:57
After Legacy and MoTA, I get the feeling that the creators have no intention of providing the players with a proactive protagonist.





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