So true.
Hawke could have done a lot to undermind Meredith, support the Templars who opposed her, etc.
Instead, you end up doing her dirty work several times no matter what you'd prefer.
Yeah, where's the "Can I join?" option?

It sucks because no matter what you do, Meredtih benefits and Orsino just kinda goes "well so much for that."
You HAVE to assist Meredith's hunt for the 3 mages, and you HAVE to put down the rebellion against her.
People tend to compare the choices in DA2 to Origins by saying "oh well in origins you always became a grey warden, always got betrayed at ostagar, and always gathered armies to fight the darkspawn." The problem is that they're speaking in broad terms. We're not.
Besides, thats the story! And why is it the story? BECAUSE OF LOGHAIN. A character drove the plot!
Origins is a character driven story. The story has an outline, but its the characters who guide the plot from point A to point B.
Flemeth saved your life and gave back the treaties.
Morrigan helped you kill the Archdemon and live to tell the tale.
Alistair was your Warden mentor, and knew what do to with the treaties.
Loghain set up the circumstances for you to go on this hero's journey.
Duncan saved you in your Origin story and introduced you to the Grey Wardens.
Riordan informed you about how to kill the Archdemon.
Etc, etc.
In DA2 its all about Hawke, but Hawke isnt a hero, nor is he even a proactive citizen. Things happen around him and Hawke reacts to it. Hawke isnt allowed to take a firm stance either, because the companions themselves have firm stances, and instead of playing how YOU want, you have to continue to appease or appose you're companions and their views. If you dont, they'll ditch you when the **** hits the fan!
I'm looking at you, Fenris. Glad to know that after 6 six years of knowing me, you have no problems turning on me just like that. =/
This is an example of how the friendship/rivalry system is both genius and flawed.
Its genius because it takes disapproval and turns it into something new. It allows us to interact with our companions in new ways.
Its flawed because, either way you go, you have to go FULL ON. You cant half-ass it, you have to either be full on rival or full on friend. Cuz if you dont, things just end poorly (Fenris again).
I hate how DA2 forces me to constantly switch around my party and check "Ok, who gains rivalry/friendship points when I do this quest and who gains rivalry/friendship points when say this?"
Modifié par Ghidorah14, 18 octobre 2011 - 12:28 .