nightmare, Tallis shows up for her opening scene, killing one guy after another with ease, but as soon as it switches to combat mode, well, things don't fit together. Cut scenes are geared for the extremely casual players while dishonoring the more serious fans.
I'm not really writing this to address the original poster I am quoting (or to hassle the poster because I sometimes think like the above person does), but I am posting it at anybody who seems to think their game play style is the one that should get the attention of the devs.

Nightmare is not the regular game, it's an addition for those who like a higher combat challenge. It by no means is representative of what it would really take to oft an individual. The combat system that games use is never representative of what it really takes to kill somebody. Saying that cutscenes are geared for the casual player because the cutscene character surprise killed a number of common soldiers and then proceeding to compare the cutscene to the difficulty of nightmare seems backwards to me. (I'm guilty of similiar statements at times). It only takes one cut to the throat to kill a man. It only takes so many wounds to drain a man of his blood. The number of hits it takes to down a common soldier on nightmare is so far beyond realistic. Not that I don't enjoy playing on nightmare, but to say a cutscene should be representative of it, to me, is asking a bit much. I can understand that it may be jarring; however, the game has four combat settings and I think that it's a bit much to expect the devs to make four cutscenes for each combat mode.

Edit: I think that my response is a bit off topic so I'll add this.
I can see where many people are coming from and I felt the same the third time I played through but then I started to look at things differently and although there are many times in the game I am frusterated by not being able to follow through; over all I don't view the game the same way now during my sixth or is it seventh (do partial games count?) playthrough.
Modifié par DreGregoire, 20 octobre 2011 - 03:36 .