Shamajotsi wrote...
So DA2 is not about a Superman who can install world peace everywhere and stop wars and disasters from happening. The way I see it, s/he is the unlucky fellow who happens to be in the most turbulent place in Thedas at the most turbulent time possible, but does whatever s/he can to play this dangerous game by his/her terms.
But she
doesn't do everything she can. That is the point. At crucial, inexplicable moments, Hawke stands there with a vacant stare or a cute one-liner, and direct lines from those dip**** moments can be drawn to the disasters of Kirkwall and Thedas.
I don't know how many times people can explain this? Tragedy is doing your best and either seeing no result from it or having unexpected consequences bite you in the ass. Hawke's story is not tragic, unless it's a story about tragic stupidity and incompetence.
But, I acknowledge that Hawke's ineptitude is not the only thing that bothers me. It's the combination of that with the cartoonish world and with being forced into narrow personality windows, none of which I liked, which makes Hawke's vacancy move from "annoying but can deal" to hating the character.
Also, imagine an RPG that takes place in 1914. Would you think it should be possible to prevent WWI by simply stopping Gavrilo Princip in his attempt to kill Franz Ferdinand?
Then set a game in the aftermath, where someone might actually be able to do something meaningful. DA2 was a whole wasted detour. Let's have the mage-templar war in a codex entry.
*snip*
...but Hawke should be able to be dissuaded by the player at the end, when he realizes that his actions were... extremely beneficial to the Qun?
I really don't understand your point here at all. Do you mean we're supposed to believe Hawke is so baffled by Tallis' Mary Sue'ness that she just can't help herself? Tell me you don't mean that.
Modifié par Addai67, 14 octobre 2011 - 09:09 .