Dual Wield Rogue / What Stats to gu for?
#1
Posté 22 novembre 2009 - 02:34
Just finished the game with a tank on normal, now I try to play it on hard with a dual wield rogue. Do I need to push only dex and cunning or do I have to invest some points in strength too at the beginning, or even some stamina?
Dunno what stats I should push first and if strenght is necessary, except for holding Swords?
#2
Posté 22 novembre 2009 - 02:40
Modifié par hero 2, 22 novembre 2009 - 02:41 .
#3
Posté 22 novembre 2009 - 02:46
I'm not saying this is the strongest Rogue build, but you should design the character to your tastes IMO.
#4
Posté 22 novembre 2009 - 02:47
#5
Posté 22 novembre 2009 - 03:38
I already spent some points in cunnig because I read it is important for rogues.
#6
Posté 22 novembre 2009 - 03:48
#7
Posté 22 novembre 2009 - 04:03
#8
Posté 22 novembre 2009 - 04:37
If you're going to use swords then yes, you will need to raise either str or cunning (with lethality) to improve your damage.
Sword/sword rogues do slightly less DPS than sword/dagger rogues, but by all means don't let that discourage you from RPing the character you want, the difference isn't that big. However there's no point getting DW Mastery unless you plan to use a non-dagger in your offhand.
Don't feel bad about spending points in cunning, you'll probably want 22 in cunning anyway for Master Stealth.
#9
Posté 22 novembre 2009 - 04:38
Have to begin from the edge I think.
#10
Posté 22 novembre 2009 - 04:46
Even then you may want to get your cunning to 30 (including gear) so that you can unlock/disarm everything with lockpicking 4.
Modifié par Discobird, 22 novembre 2009 - 04:47 .
#11
Posté 22 novembre 2009 - 05:01
#12
Posté 22 novembre 2009 - 05:03
#13
Posté 22 novembre 2009 - 05:10
#14
Posté 22 novembre 2009 - 05:15
Discobird wrote...
Daggers are bugged such that they get 100% of their damage bonus from strength instead of 50% strength / 50% dex. If you have the PC version you can download a hotfix here: http://dragonage.gul...rity_hotfix_101. After you DL the hotfix, you should see your damage go up when you increase dex.
Ah, I thought there was some kind of fix. Thanks for the link!
#15
Posté 24 novembre 2009 - 01:21
Atticuslai wrote...
Discobird wrote...
Daggers are bugged such that they get 100% of their damage bonus from strength instead of 50% strength / 50% dex. If you have the PC version you can download a hotfix here: http://dragonage.gul...rity_hotfix_101. After you DL the hotfix, you should see your damage go up when you increase dex.
Ah, I thought there was some kind of fix. Thanks for the link!
I like this part :
\\\\Installing this hotfix will cause a steep increase in difficulty by almost a full level for any encounters that include multiple archers. If you are having trouble with easy or normal difficulty, stay away from this hotfix until we have updated it to offset these effects
#16
Posté 24 novembre 2009 - 02:07
I haven't seen any confirmation on whether it includes any of the other changes in the hotfix e.g. making Shortbows 100% Dex based and increasing their armour penetration: increasing range, critical chance bonus and attack of ALL bows.
Guess we'll have to wait and see unless Georg enlightens us





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