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DRAGON AGE: JOURNEYS IS HORRIBLE


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#51
hexaligned

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Thanaeon wrote...

Pansyrocker wrote...

Please tell me that Bioware isn't going to be pulling an Oblivion and making the enemies all level with you.
I prefer power leveling and getting at least brief spurts of God complex when i can waste crowds with a dirty look and a hand gesture.


It's my understanding that Dragon Age: Origins will indeed have level scaling, though it's also my understanding that it'll be less blatant than that of Oblivion.

Level scaling is disappointing, but if it's more of a fine-tuning of difficulty level than outright determining it, I suppose I can live with it. It's when gaining levels has few to no practical benefits due to monsters leveling up with you that it becomes not just disappointing but actually game-ruining.


It's more like a lvl range, you won't be fighting lvl 20 rats if you go back to an arean you missed. 

Modifié par relhart, 01 novembre 2009 - 07:16 .


#52
Promethean 47

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Try not sucking at games. Journeys is a walk in the park.

#53
allothernamesweretaken

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Thanaeon wrote...

Pansyrocker wrote...

Please tell me that Bioware isn't going to be pulling an Oblivion and making the enemies all level with you.
I prefer power leveling and getting at least brief spurts of God complex when i can waste crowds with a dirty look and a hand gesture.


It's my understanding that Dragon Age: Origins will indeed have level scaling, though it's also my understanding that it'll be less blatant than that of Oblivion.

Level scaling is disappointing, but if it's more of a fine-tuning of difficulty level than outright determining it, I suppose I can live with it. It's when gaining levels has few to no practical benefits due to monsters leveling up with you that it becomes not just disappointing but actually game-ruining.


I've never gotten the "grind until it's easy" mentality.

Your benefits are more options in how you approach your enemies.

#54
Thanaeon

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allothernamesweretaken wrote...
I've never gotten the "grind until it's easy" mentality.

Your benefits are more options in how you approach your enemies.


It's about catharsis. When you have trouble for a long time, slowly getting better able to handle your opposition, then finally near the end start becoming able to demoslish the opposition, the feeling of power is quite gratifying.

Also, since games' plot tends to be focused near the end, that's the time when I'm least interested in being held up by a reload after reload when I instead prefer to immerse myself in the climax.

#55
allothernamesweretaken

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Thanaeon wrote...

allothernamesweretaken wrote...
I've never gotten the "grind until it's easy" mentality.

Your benefits are more options in how you approach your enemies.


It's about catharsis. When you have trouble for a long time, slowly getting better able to handle your opposition, then finally near the end start becoming able to demoslish the opposition, the feeling of power is quite gratifying.

Also, since games' plot tends to be focused near the end, that's the time when I'm least interested in being held up by a reload after reload when I instead prefer to immerse myself in the climax.


I can't get the catharsis from demolishing things with no effort. I'd much rather struggle through an immensely difficult fight, provided it's still fair. unless the dice just hated me, nothing makes me hate a game more than Fake Difficulty, A game need a *lot* of charm to make me overlook how easy it is. I.E.Windwaker, Okami, World of Goo.

However, I'm also the type that beat I Wanna Be The Guy, which probably says a lot more about my mindset than that paragraph :pinched:

Modifié par allothernamesweretaken, 01 novembre 2009 - 08:29 .


#56
Achromatis

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Blips wrote...

I'm just terribly frustrated at the moment - sorry. I've been trying to kill these 2 Genlock Alphas and Ogre for half an hour now.


If you cant do Journeys on NORMAL do yourself a favor and dont even bother with the actual game.

#57
ForsakenProphet

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Thanaeon wrote...

Pansyrocker wrote...

Please tell me that Bioware isn't going to be pulling an Oblivion and making the enemies all level with you.
I prefer power leveling and getting at least brief spurts of God complex when i can waste crowds with a dirty look and a hand gesture.


It's my understanding that Dragon Age: Origins will indeed have level scaling, though it's also my understanding that it'll be less blatant than that of Oblivion.

Level scaling is disappointing, but if it's more of a fine-tuning of difficulty level than outright determining it, I suppose I can live with it. It's when gaining levels has few to no practical benefits due to monsters leveling up with you that it becomes not just disappointing but actually game-ruining.


I don't find level scaling that bad. I've run into a problem with many RPGs where completing side quests then returning to the main story leaves you miles ahead of the area, making the game more of a "press the button as fast as you can to proceed through combat" than anything tactical.

Also it's as was said before, the game uses more of a level range. The bosses will have a different system so that once you face one, as I understand it, if they're too difficult you can leave and level up and they will stay at the level you encountered them at first.

#58
Halfcab

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LOL TROLL

DO NOT FEED HIM.

Modifié par Halfcab, 01 novembre 2009 - 08:27 .


#59
Staylost

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"GAME IS HARD! ME NOT LIKE!"



It is a strategy game, you can't win based on whatever strategy you prefer, you've gotta find the right one to beat the enemy. It took me forever to beat that battle too, but that is something that makes the game better, not worse.




#60
Seclus

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Thanaeon wrote...

Pansyrocker wrote...

Please tell me that Bioware isn't going to be pulling an Oblivion and making the enemies all level with you.
I prefer power leveling and getting at least brief spurts of God complex when i can waste crowds with a dirty look and a hand gesture.


It's my understanding that Dragon Age: Origins will indeed have level scaling, though it's also my understanding that it'll be less blatant than that of Oblivion.

Level scaling is disappointing, but if it's more of a fine-tuning of difficulty level than outright determining it, I suppose I can live with it. It's when gaining levels has few to no practical benefits due to monsters leveling up with you that it becomes not just disappointing but actually game-ruining.


From what i read on the other forum it did have a minor lvl scale, but it the lvl scare for each zone does eventualy cap. so you can lvl above the lvl cap and be a god.

#61
Thanaeon

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Seclus wrote...
From what i read on the other forum it did have a minor lvl scale, but it the lvl scare for each zone does eventualy cap. so you can lvl above the lvl cap and be a god.


So I hear. It sounds like a reasonable compromise providing the scale isn't absurdly large (ten levels scale, for example, would essentially negate the point of having a range at all).

One reason I like non-scaling is because it allows for additional feeling of danger in exploration by making it possible to stick your head somewhere where you're in way over your head. Baldur's Gate, for example, was pretty good in this regard.

#62
Mordaedil

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This encounter was difficult for me as well the first time I played it. I had to lower the difficulty to easy the first time, but the second time I managed to beat them easy-peasy on normal. I guess I could even do it at hard then.

Point is, just because it is kicking your ass, doesn't mean the game is bad, it just means you need to rethink your strategy a bit. Also note that Genlock Alphas can still use that damn boulder attack and two-shot for a 100 damage on any difficulty.

I suggest everyone else in this thread responds more kindly to other people, just because they have not played Might and Magic until their eyeballs dropped out of their skull.

#63
syren1987

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Beat that battle on the my first play on hard diff, pinning shot the ogre then focused on the genlock alphas, then just went pure ranged on the ogre while i danced the party members around.
Suppression Fire will prevent the rock throwing also. Was playing a mixed ranged/melee build rogue

Modifié par syren1987, 01 novembre 2009 - 09:26 .


#64
Sebiale

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Mind Blast is thine savior against viscious Ogres and Alphas. Pinning shot is helpful too.

Modifié par Sebiale, 01 novembre 2009 - 09:58 .


#65
McAdams

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I am liking the Flash Game, the actual game will surely be harder.

#66
Sergiyftw

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I must admit im pretty bad at NWN and NWN 2, i love the games thought, currently playing through number one, in nwn2 i barely made it alive through the final battle (i was using cheap tricks...(not cheats))

Back to journeys,

I had trouble with the fight too, but the rest was easy, I had my shield warrior use 'threaten; to get ememies off mantine and the mage, i died, but so did the alphas, then i just had mantine kill the ogre while being healed by the mage..Thats about it.

#67
boe2

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 GAMES
(I suck at)
ARE BORING