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Just returned - energy/level drain curable?


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16 réponses à ce sujet

#1
DirtyMoo

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I've just returned to the game after more than a year's absence. My group is in the sewers, they've just killed the Eyeless God thing... I've seen that 3 of the group (my Main man, Mazzy and Jaheira) all have a symbol like a red T and have lost a level. I don't remember where or how this happened. Is it curable/reversable?

#2
Humanoid_Taifun

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(Lesser) Restoration should take care of the problem. If none of your characters can cast it, you should be able to purchase this as a service from a priest in a temple.

For cheaters, Ctrl R also does the trick.

#3
DirtyMoo

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Yes, great, got it. Thanks a million. It's hard to get back into the swing of things...

#4
The Fred

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If you can, use Negative Energy Protection to prevent it in the first place (it has a fairly short duration though, I think). This is more of a deal with caster-types, who annoyingly lose memorised spells as a result of being level drained.

#5
ncknck

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there are items in the game granting immunity to drain. It is possible to get 2 of them in.. chapter 3.

#6
Stworka

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You can also protect yourself with Protection from Undead scrolls, that will make them ignore you. Lastly, Protection from Magical Weapons stops secondary effects (such as level drain) as well.

There is an exception : Shadow Dragon's breath will ignore both of the above.

#7
ncknck

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protection from magical weapons doesnt stop secondary effects, it prevents magical weapons from hitting. Thats a difference.

#8
ARKdeEREH

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The Fred wrote...

If you can, use Negative Energy Protection to prevent it in the first place (it has a fairly short duration though, I think). This is more of a deal with caster-types, who annoyingly lose memorised spells as a result of being level drained.


Good to know!  I've found it quite annoying when my mage PC gets level drained because it always entails spending a few minutes going through my spellbook deciding what spells he should have again, which gets really frustrating when fighting vampires when it keeps happening again and again.  I usually just load the game if any of my spellcasters get level drained and replay it until it doesn't happen again.  Re-doing even a difficult battle, while annoying, is much less so than re-memorizing all the spells in multiple spellcasters.

There are two items that I can think of that make you immune to level drain.  A sword called Angurvadal (not sure about the spelling) and a yellow necklace the name of which I forget. 

So if your character is using an item (such as the runehammer) that grants negative energy protection to its wielder, does that make the character completely immune to level drains so long as the character has the item equipped, or is it only partial protection?

#9
Grond0

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Totally protected - items are thus really helpful compared to the standard spell (because of its short duration).

#10
Ishad Nha

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In ToB items that give protection against level drain are more common.
Amulet of Power you get from Aran Linvail.
Undead Hunter Paladins are always immune to level drain.

#11
HoonDing

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Level drain would've been less annoying if it were possible to save against the effect, like it in PnP DnD and later cRPGs using 3.x edition.

#12
Flamedance

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Both Spell Revisions and (i think) SCS change the duration of Negative Energy Protection to 1 turn/level, making the spell much more useful (the vanilla 1 round/level was a bad joke).

#13
Humanoid_Taifun

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Wasn't it just 6 rounds?

#14
polytope

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Can't say I agree with increasing the duration of Negative Plane Protection, once you remove the threat of level drain, vampires are just mediocre melee fighters, they are supposed to be scary.

Pnp 2ed NPP is actually even worse protection, because it only protects from the first level draining attack (much like a stoneskin vs level drainers).

#15
Humanoid_Taifun

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polytope wrote...
Can't say I agree with increasing the duration of Negative Plane Protection, once you remove the threat of level drain, vampires are just mediocre melee fighters, they are supposed to be scary..

Beholders: Party killers
Shield of Balduran:
Beholders: 14000 XP
Demi Liches: Party killers
Protection from Undead (or just Spell Immunity: Abjuration or Spell Trap):
Demi Liches: 55000 XP


There are lots of enemies that are brutal until you know how to beat them, at which point they turn into free XP. At least vampires still have their Domination & insect spells and melee capabilities once their level drain is removed.

#16
Flamedance

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Humanoid_Taifun wrote...

Wasn't it just 6 rounds?


You're right. It's six rounds in vanilla.

#17
Son of Imoen

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Flamedance wrote...

Both Spell Revisions and (i think) SCS change the duration of Negative Energy Protection to 1 turn/level, making the spell much more useful (the vanilla 1 round/level was a bad joke).


I have SCS (II) installed (without Spell Revisions) and the spell description of Negative Plane Protecton mentions a duration of 5 rounds (without increase for higher levels (could be aTweaks that made it more PnP alike?). Too lazy to look things up in readme's - I want to spend some time actually playing now!

Modifié par Son of Imoen, 03 novembre 2011 - 08:47 .