Traditionally an entertainment media that is considered successful has had a massive boom relatively shortly after it's introduction to the market. Literature became a massively successful industry after the invention of the printing press (something like double the number of books were written in the first 100 years thsn the previous 10,000 years before it's invention). Movies took less than a decade to catch on after the invention of the film strip and projector. Radio was an instant hit. TV took a decade or 2. Computer games have been around for 30ish years, and have been successful enough for their economic pursuit, but haven't enjoyed the mass appeal that books, movies, radio, or TV have. This is in part due to the computer/consoles being considered things for children or rich people. For example my Dad assumed he could get through life not knowing how to use a computer, but now, at 63, he is forced to learn just to stay in communication (it's really sad having to explain to him how to copy'n'paste). Consoles can range 200 to 400 dollars (last I checked, and a decent gaming rig costs a grand; that is just too much dough for many people in most 3rd world countries. Still any gamer or game design insider knows the medium has the potential to create an epic, a truly legendary IP. We all know a Gilgamesh, Illiad and the Odyssey, or a Beowulf is possible. That is what we are all waiting to see, but like movies, gaming requires money and manpower, but has not shown the level of financial success to justify the epic undertaking to develop such a legendary game. I believe BW is trying to prove a worthiness of the industry by trying to find such a financial success to justify future projects with even grander budgets.
Modifié par bucyrus5000, 16 octobre 2011 - 05:00 .