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Tips for Building My Dwarven Warrior?


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#1
Vaedryan

Vaedryan
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I just bought this game and played a bit last night. I think I'm really going to enjoy this!

After getting a bit of a feel for gameplay (which was all I wanted to do in my first forway into things), I plan to make a PC for the campaign. I'll build a dwarven warrior, and wanted to get some thoughts on skills talents and attributes from those of you who know more about how these things work.

First questions:
The character I'll play will (hopefully) be specialized in weapon and shield, as well as (eventually) two-handers. The way I envisioned using these would be switch to the two-hander to finish battles off quickly, or when the enemy was focusing their attention on a party member. The combination of shield pummel-- switch to two-hander-- then mighty blow was beautiful. Over the long-haul though, does focusing in both fighting styles spread skills too thin? Does "cunning" help with that (ie: give you more opportunities to learn new skills?

Second questions:
It seems like the attributes are well designed in that you'll want to add points to them all to a degree. I'll focus on Strength for my character, constitution as a secondary trait, probably, but which are most important after that? Dexterity seems important because you'll want to hit stuff. Cunning seems important because it unlocks the combat skills. Willpower seems important, because, well... it just does (is it)? So do you end up spreading points around pretty evenly? Maybe 2 into strength every level, 1 into constituion every level, and the other 2 split between the remaining attributes? And is magic at all important for a warrior... seems odd to have that there, especially for a dwarf.

Lots of questions, I know, so a big thank you to any who can provide some thoughts/pointers.

#2
Korva

Korva
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You need 26 Dexterity for all the sword & board talents, and 16 Cunning for the fourth rank of Coercion (and some other skills). Cunning does NOT give you more talent and skill points, though. And there is one place in the game where the PC can get a lot of permanent stat points, so if you don't want to "waste" any points do that place first after Lothering and see if you can't get the 16 in Cunning you need from those bonus points (which appear to be somewhat random in their distribution, i.e. you won't always get +5 Cunning as I did).

I wouldn't recommend splitting your talent points between two combat styles, especially if you want to specialize. Although if that is really what you want to do, go ahead, just be prepared for never being truly good at either being the "tank" or a damage-dealer. If you split your points, I'd say get at least three of last row of shield talents for flanking immunity, and at least two from the middle row. All in all, though, your other party members shouldn't get "aggro" from enemies if you can avoid it, unless it's say another warrior, Shale or Dog. This is especially true for "yellow" or "orange" enemies. Get Taunt from the warrior-only talent pool, too.