Blacklash93 wrote...
Kaiser Shepard wrote...
And the fact that they are perfectly willing to ignore choices they themselves implemented in these games shows exactly how little regard they have for their own creation. One would think they would at least plan a little ahead as far as possible consequences go, or at the very least work around any possible contradictions while taking into account past choices.
They are not ignoring these choices. In the games, everything will reflect what you've decided.
Guess my first Warden didn't decide to sacrifice himself, then.
If they don't, like with Leliana, there will definitely be a justification for it.
Even if they do "justify" it, it still is a weak move.
Bioware has three choices here with these books and comics. Either they ignore character subject to variables, involve them in a way that is not substantial in the future (due to resource constraints and the peril of contradictions), or they actually put these great character to good use with an alternate canon.
The latter-most, to me, allows for a better story that develops from characters I've come to love.
The former seemed to work rather well for Karpyshyn in his Mass Effect novels Hell, he even had only a mere instance of a 'retcon', one which was far more justified and believable than "I got better".
Bioware also makes hugely interesting worlds and great stories and great characters that stand on their own without any player agency. That's also a huge part of what put them on the radar.
They made hugely interesting worlds, great stories and great characters, but after a "decade" in the open-air prison that was Kirkwall I cannot really vie for that anymore.
Generic with no depth? Your standards are impossibly high.
Hardly. After all, the team's previous outing was more than enough game for me.
While DA2 isn't Bioware's best story, it's still one of he better tales told in gaming -
Oh please, even a random run of the mill shooter has a better story than DA2.
it still has a ton of character and grey morality.
Morality means little if there's no player agency, and it's far from grey and grey in BioWare's latest "masterpiece".
Modifié par Kaiser Shepard, 16 octobre 2011 - 09:10 .