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New comic book written by David Gaider: Alistair, Varric and Isabela go to Antiva


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#201
erilben

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Nerevar-as wrote...

erilben wrote...

Probably not. The "Hero of Ferelden" has the "Shale followed the Warden" flag set to 0 (not true), which means Shale is still a statue in Honnleath I guess? But Shale is in the upcoming novel.


Off-topic, but how can I see the flags? I want to know how the DN background did, as it seems one that would take choices I won´t in any playthrough.


This thread tells you how to look at them. http://social.biowar...0/index/6498551

#202
Nerevar-as

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Thanks

#203
Addai

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Not sure if this has been answered yet, but DG tweeted that the comic supposes Alistair is king.

As for minding or whatever... I'm kind of neutral.  I think a writer should be allowed to do what he wants (isn't that obvious?) and the payoff is that it keeps him/her fresh and interested in the series.  But, the writing since Origins has left me cautious about getting excited about more of it.  It's a wait and see for me.

Modifié par Addai67, 16 octobre 2011 - 06:34 .


#204
Heimdall

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As long as they don't go into depth talking about the Warden or Hawke, I don't mind.

Do we have any idea wen this occurs?

#205
Kaiser Shepard

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Blacklash93 wrote...

Kaiser Shepard wrote...
I play these games for their stories first and foremost, but when even the creators of the series have little regard left for what they have already created, then why should I still give a damn?

You play these games for the story? Then enjoy it for what it is. I could enjoy a Bioware story even without the player agency.

The writers have much regard for what they have created. They love it so much, in fact, that they aren't going to compromise their vision of how certain characters should developed for the sake of a few pissy people who think their canon is sacred above all else. They aren't going to avoid addressing a certain canon just to please you.

These comic/books/whatever exist to flesh out the DA world and that's exactly what they'll do.

I'm certainly not playing them for the combat mechanics, especially not after DAII. 

And the fact that they are perfectly willing to ignore choices they themselves implemented in these games shows exactly how little regard they have for their own creation. One would think they would at least plan a little ahead as far as possible consequences go, or at the very least work around any possible contradictions while taking into account past choices.

Choice used to be BioWare's niche, the one thing they managed to pull off better than most others. That which put them on the chart. Now, it looks like everyone and their mother is not only one-upping them here and there, but it even seems like BioWare isn't even trying anymore.

And if it was just the choice aspect that suffered in the transition, then sure, but as it stand there isn't any adventuring/exploring left either. Now, if the story itself would benefit from those restrictions, I would probably be able to look past them, but not only is the story extremely generic, it is also told without any depth whatsoever. No more poltics, no more intrigue...

If this trend continues, all subsequent games will also be about as deep as, if not less than,  the average Zelda title. And that's a mighty hard thing to accomplish after being responsible for Origins.

#206
Kidd

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I always considered having an import in DA to be a mistake anyway. Since we're going to be playing a whole lot of protagonists through history, it will hinder the writing way too much. Think about it, how much did the Warden have the ability to change in DAO? A whole lot. Now imagine when you're picking up Dragon Age 8 or something similar in the future. If they all had as much effect on the world from your choice as DAO, it'd be more or less impossible to write anything from that point on. When we're this early in the series, it's easier to handwave things, be vague and say broad terms for things, but it will get more and more difficult as time continues.

Imports are a great idea in Mass Effect since it was envisioned to be a trilogy. But it will be a lot more difficult for Dragon Age. Heck, what happens with the Xbox 720 and PS4 come out? It's not like it's likely we can import our saves then. Are console players going to have to ignore all their past continuity while PC gamers will keep their saves around for tens of years? This import thing isn't future-proof at all.

#207
Heimdall

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KiddDaBeauty wrote...

I always considered having an import in DA to be a mistake anyway. Since we're going to be playing a whole lot of protagonists through history, it will hinder the writing way too much. Think about it, how much did the Warden have the ability to change in DAO? A whole lot. Now imagine when you're picking up Dragon Age 8 or something similar in the future. If they all had as much effect on the world from your choice as DAO, it'd be more or less impossible to write anything from that point on. When we're this early in the series, it's easier to handwave things, be vague and say broad terms for things, but it will get more and more difficult as time continues.

I think the Warden's actions actually didn't have much impact outside Ferelden actually.  Moving to different protagonists allows them to minimize how much they have to change to compensate for all the different choices.  In many cases, the overall effect isn't that different.  It's easier than Mass Effect.  Of course, to pull this off they should minimize how many companion characters they bring back from past games.  Side characters like Isabela aren't much of a big deal, but too much hand waving was involved with Anders.

#208
Blacklash93

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Foolsfolly wrote...

Actually, the only thing Lovecraftian about the Reapers is their indoctrination. The most Lovecraftian thing of those games so far is the Thorian.

Dragon Blood turns people into Reavers, but blood in this setting seems to power all kinds of things. And they're clearly intelligent (side with Korgrim and the High Dragon lets you pass and doesn't mindlessly attack Kolgrim). And Old Gods seem to be dragons.

I don't know what their secret history is. Despite being a setting for two games and multiple DLC and books... I just don't know how high fantasy they're going to go with this stuff.

A legion of unknowable, molevolent forces that sleep beyond the stars capable of driving people to their will sounds pretty Lovecraftian to me.

A pantheon of powerful creatures who drive people insane with their blood that sleep deep beneath the earth also sounds very Lovecraftian to me.

#209
Brockololly

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Video of the the panel where they talk about the comic and future of DA is up here.

Gaider seems to clearly say that Alistair and company are "searching for a Witch of the Wilds, which is one of Flemeth's daughters." So that would seem to rule out Flemeth but leaves it open to Morrigan or some other Witch of the Wilds. Could be the one Zveran mentions to Morrigan in their banter in Origins.


And it seems they did the same end of the panel as they did at PAX I think where everyone wanted to see that image of Morrigan in front of a burning building, which is right here, complete with some dude's head in the foreground.
Image IPB

Modifié par Brockololly, 16 octobre 2011 - 07:41 .


#210
Hel

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Brockololly wrote...

Gaider seems to clearly say that Alistair and company are "searching for a Witch of the Wilds, which is one of Flemeth's daughters." So that would seem to rule out Flemeth but leaves it open to Morrigan or some other Witch of the Wilds. Could be the one Zveran mentions to Morrigan in their banter in Origins.


The supposed swamp witch from Antiva? Or am I misremembering something, hm. I clearly recollect hearing something about a swamp witch in Antiva, which one of our companions thought was a Witch of the Wilds as well.

Either way, I'm curious to see some artwork of this figure!

Do we have an idea on how many issues the comic book series will have?

#211
Merilsell

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Btw, this is the meant banter, posted for reference:

Zevran: So if the legend of your mother is true, Morrigan, does that mean that the legends of her many daughters are as well?
Morrigan: To be honest, I have no idea. I've never met any sister of mine, nor has my mother spoken of any.
Zevran: But it could be true, yes? If you exist, there could have been others like you.
Morrigan: Long ago, perhaps. Why?
Zevran: We have legends of witches in Antiva. one that tells of a Witch of the Wild, traveled far from her home to settle in the Tellari Swamps.
Morrigan: And? You thought I might know this woman?
Zevran: If one legend can be true, why not another? Who knows how many Morrigans are scattered about Thedas, hmm?
Morrigan: It's not something I'd like to contemplate.
Zevran: Oh? You do not appreciate a little competition from a half-sister or two?
Morrigan: Silence, elf. It is none of your concern.


Hmm... the Tellari swamps, huh? Interesting...

Edit for formatting.

Modifié par Merilsell, 16 octobre 2011 - 07:58 .


#212
kristinie13

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I feel like this would be so much better if it was Isabela-Varric-Zevran. Alistair just doesn't seem to... fit, with Isabela and Varric. And it's set in Antiva anyway :P

But of course, I guess most people would rather have Alistair than Zevran. For me, I just couldn't stand the "WAHHHH DUNCAN'S DEAD" in every conversation with Alistair and his his little temper tantrum if you want to spare Loghain at the Landsmeet. <_<

#213
Brockololly

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Merilsell wrote...

This is the meant banter, posted for reference:

Zevran: So if the legend of your mother is true, Morrigan, does that mean that the legends of her many daughters are as well?

Morrigan: To be honest, I have no idea. I've never met any sister of mine, nor has my mother spoken of any.

Zevran: But it could be true, yes? If you exist, there could have been others like you.
Morrigan: Long ago, perhaps. Why?

Zevran: We have legends of witches in Antiva. one that tells of a Witch of the Wild, traveled far from her home to settle in the Tellari Swamps.

Morrigan: And? You thought I might know this woman?

Zevran: If one legend can be true, why not another? Who knows how many Morrigans are scattered about Thedas, hmm?

Morrigan: It's not something I'd like to contemplate.

Zevran: Oh? You do not appreciate a little competition from a half-sister or two?

Morrigan: Silence, elf. It is none of your concern.


Hmm... the Tellari swamps, huh? Interesting...


Yeah, linked  on youtube right here


So we know that it has something to do with Alistair- most likely his parentage, based on how Gaider mentioned it tying into the books, its got something to do with a Witch of the Wilds, which is either Morrigan or a sister and a secret revolving around dragons. Maybe the whole deal with Maric going into Flemeth's shack in The Stolen Throne wasn't  him doing it with Flemeth thus creating Morrigan, but some other Witch of the Wilds? Morrigan's older sister basically?

I'm going to guess that Flemeth and the Witches of the Wilds in some way control the dragons in Thedas or are otherwise responsible for their reemergence.  It could more than likely tie into Morrigan's interest in the soul of Urthemiel as well, and possibly the Old Gods- being dragons and all.  Or maybe the Witches of the Wilds are all dragon cultists of some kind and thats how the likes of Flemeth have learned how to shapeshift into a dragon.

Modifié par Brockololly, 16 octobre 2011 - 08:05 .


#214
Siven80

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Maybe its just me, but i dont mind if they do set their own canon.

#215
Auroras

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Sigh. If only these books would use new characters, instead of characters that we have come up with our own endings for.

#216
Blacklash93

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Kaiser Shepard wrote...

And the fact that they are perfectly willing to ignore choices they themselves implemented in these games shows exactly how little regard they have for their own creation. One would think they would at least plan a little ahead as far as possible consequences go, or at the very least work around any possible contradictions while taking into account past choices.


They are not ignoring these choices. In the games, everything will reflect what you've decided. If they don't, like with Leliana, there will definitely be a justification for it.

Bioware has three choices here with these books and comics. Either they ignore character subject to variables, involve them in a way that is not substantial in the future (due to resource constraints and the peril of contradictions), or they actually put these great character to good use with an alternate canon.

The latter-most, to me, allows for a better story that develops from characters I've come to love.


Choice used to be BioWare's niche, the one thing they managed to pull off better than most others. That which put them on the chart. Now, it looks like everyone and their mother is not only one-upping them here and there, but it even seems like BioWare isn't even trying anymore.

Bioware also makes hugely interesting worlds and great stories and great characters that stand on their own without any player agency. That's also a huge part of what put them on the radar.


And if it was just the choice aspect that suffered in the transition, then sure, but as it stand there isn't any adventuring/exploring left either. Now, if the story itself would benefit from those restrictions, I would probably be able to look past them, but not only is the story extremely generic, it is also told without any depth whatsoever. No more poltics, no more intrigue...

Generic with no depth? Your standards are impossibly high. While DA2 isn't Bioware's best story, it's still one of he better tales told in gaming - it still has a ton of character and grey morality.

Modifié par Blacklash93, 16 octobre 2011 - 08:22 .


#217
Blacklash93

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Brockololly wrote...

I'm going to guess that Flemeth and the Witches of the Wilds in some way control the dragons in Thedas or are otherwise responsible for their reemergence.  It could more than likely tie into Morrigan's interest in the soul of Urthemiel as well, and possibly the Old Gods- being dragons and all.  Or maybe the Witches of the Wilds are all dragon cultists of some kind and thats how the likes of Flemeth have learned how to shapeshift into a dragon.

The reveal about dragons is said to be regarding their nature.

Flemeth controlling them via blood magic or making them reemerge or Flemeth being a dragon cultist doesn't really pertain to what the nature of something is.

Wouldn't it be funny if not only Flemeth was a dragon, but her daughters all were as well? Yeah, Morri-fans? You just boned a dragon. Image IPB

Modifié par Blacklash93, 16 octobre 2011 - 09:04 .


#218
csfteeeer

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Siven80 wrote...

Maybe its just me, but i dont mind if they do set their own canon.


i would also (vastly) prefer if they just did that.

there are too many possibilities and unless they REALLY want to pay respects to everyone's canon in the games, it's just hurting the series.

#219
Guest_simfamUP_*

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Ok as far as I'm concerned this is not canon. Canon is *my* playthrough ;-) this is just a 'What if thing.'

But guys seriously. The big thing here is the lore. That's the main reason to purchase it. Whatever Alistair, Varric and Isabella do, does not effect the lore or the plot, we dive into with *our* canon characters.

#220
FedericoV

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csfteeeer wrote...

Siven80 wrote...

Maybe its just me, but i dont mind if they do set their own canon.


i would also (vastly) prefer if they just did that.

there are too many possibilities and unless they REALLY want to pay respects to everyone's canon in the games, it's just hurting the series.


I agree. And it does not mean that they should not leave the big choices to the players during the game: not having a continuity of sort is causing the opposite problem. Only that between games they estabilish the canon that makes more sense for the story: so we could see some of the elements of the previous story return, one way or the other. Just like how they did with BG2.

#221
Kaiser Shepard

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Blacklash93 wrote...

Kaiser Shepard wrote...

And the fact that they are perfectly willing to ignore choices they themselves implemented in these games shows exactly how little regard they have for their own creation. One would think they would at least plan a little ahead as far as possible consequences go, or at the very least work around any possible contradictions while taking into account past choices.


They are not ignoring these choices. In the games, everything will reflect what you've decided.

Guess my first Warden didn't decide to sacrifice himself, then.

If they don't, like with Leliana, there will definitely be a justification for it.

Even if they do "justify" it, it still is a weak move.

Bioware has three choices here with these books and comics. Either they ignore character subject to variables, involve them in a way that is not substantial in the future (due to resource constraints and the peril of contradictions), or they actually put these great character to good use with an alternate canon.

The latter-most, to me, allows for a better story that develops from characters I've come to love.

The former seemed to work rather well for Karpyshyn in his Mass Effect novels Hell, he even had only a mere instance of a 'retcon', one which was far more justified and believable than "I got better".


Bioware also makes hugely interesting worlds and great stories and great characters that stand on their own without any player agency. That's also a huge part of what put them on the radar.

They made hugely interesting worlds, great stories and great characters, but after a "decade" in the open-air prison that was Kirkwall I cannot really vie for that anymore.


Generic with no depth? Your standards are impossibly high.

Hardly. After all, the team's previous outing was more than enough game for me.


While DA2 isn't Bioware's best story, it's still one of he better tales told in gaming -

Oh please, even a random run of the mill shooter has a better story than DA2.


it still has a ton of character and grey morality.

Morality means little if there's no player agency, and it's far from grey and grey in BioWare's latest "masterpiece".

Modifié par Kaiser Shepard, 16 octobre 2011 - 09:10 .


#222
Merci357

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KiddDaBeauty wrote...

I always considered having an import in DA to be a mistake anyway. Since we're going to be playing a whole lot of protagonists through history, it will hinder the writing way too much. Think about it, how much did the Warden have the ability to change in DAO? A whole lot. Now imagine when you're picking up Dragon Age 8 or something similar in the future. If they all had as much effect on the world from your choice as DAO, it'd be more or less impossible to write anything from that point on. When we're this early in the series, it's easier to handwave things, be vague and say broad terms for things, but it will get more and more difficult as time continues.

Imports are a great idea in Mass Effect since it was envisioned to be a trilogy. But it will be a lot more difficult for Dragon Age. Heck, what happens with the Xbox 720 and PS4 come out? It's not like it's likely we can import our saves then. Are console players going to have to ignore all their past continuity while PC gamers will keep their saves around for tens of years? This import thing isn't future-proof at all.


When you look at all those import bugs that are present in DA2 right now... and that's only after one game and one expansion. I'd rather have a defined canon story that at best acknowledges only some broad things. Give some kind of "plot armor" to NPCs the writers want to keep for many games (like Leliana). That's in my view better then "surprises" with characters appearing that should be dead, romances not recognised, and the need to "retcon" anything.

And of course you are right, once the next gen consoles are there, It's likely that there won't be any continuity at all.

*Edit*

And on topic: Comic looks interesting, but like with the ME ones, I'll wait for the trade paperback, and won't bother hunting down single issues. It's somewhat of a pain to get those over here in Europe..:mellow:

Modifié par Merci357, 16 octobre 2011 - 09:16 .


#223
csfteeeer

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FedericoV wrote...

csfteeeer wrote...

Siven80 wrote...

Maybe its just me, but i dont mind if they do set their own canon.


i would also (vastly) prefer if they just did that.

there are too many possibilities and unless they REALLY want to pay respects to everyone's canon in the games, it's just hurting the series.


I agree. And it does not mean that they should not leave the big choices to the players during the game: not having a continuity of sort is causing the opposite problem. Only that between games they estabilish the canon that makes more sense for the story: so we could see some of the elements of the previous story return, one way or the other. Just like how they did with BG2.


exactly.

it would be a lot easier for everybody if they just canonized The Warden's survival throught the DR, Just like they canonized Shepard's Survival in ME2, and like they canonized Your party's survival in BG2.

course, the details can be left to the players (who did the warden romanced, for example), but if they're going to be connecting these storylines, when there are so many possibilities, then they either, respect them, or create a Canon.

EDIT: And why can't they just canonize the warden with a specific Race and gender?
i mean, aren't they doing that with Revan?

and that doesn't mean you can't have players have THEIR choices, just make sure that THE WRITER'S Choice, is the one that matters (in KOTOR2, For example, the Exiled is canonically a girl, but you can also play as male, and in Fallout 2, you're descendant of the Protagonist from Fallout, Canonized as Male, yet you can play as female in FO1)

Modifié par csfteeeer, 16 octobre 2011 - 09:28 .


#224
I Like Cats And

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so is the comic only being released digitally?

#225
csfteeeer

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dp:crying: