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Marrying DA:O and DA2: If You Had to Choose One Feature From Each...


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#1
Heimdall

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The devs have stated that they plan to marry the experience of Dragon Age: Origins with the Dragon Age 2 experience.  My question is: Which feature would you most like to see from each?

I'll start:

Dragon Age Origins = The return of Origins and race choice with it (I want to play a female Tal Vashoth in DA3 Bioware!)

Dragon Age 2 = Rapid pace of combat

#2
JJDrakken

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All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.

JJ

#3
Aggie Punbot

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JJDrakken wrote...

All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.


This.

#4
ThePasserby

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JJDrakken wrote...

All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it. and the bisexuality of all companions.

JJ


^^^

Modifié par ThePasserby, 15 octobre 2011 - 11:55 .


#5
Patchwork

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DA2's friend/rivalry system and DAO's better illusion of choice/PC agency whatever you want to call it.

#6
DPSSOC

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DA2's combat and DA:O's characters. Maybe it's just me but I found most of the characters in DA2 to be kind of flat.

#7
KJandrew

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TS2Aggie wrote...

JJDrakken wrote...

All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.


This.

Definately, no though more "Can i get you a ladder so you can get off of my back?"

#8
OMTING52601

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^^ Ditto.

I want the race choices, the scope, the companion interactions, and the not-fade-to-black romances(should i decide to romance at all) from Origins with the speed, tactics, and combat styles offered in DA 2. Any amalgam other than this, IMO, is not a marriage. If it turns out as I suspect it will, with 3 being 2 only with a couple "more in-depth RPG paths"(implied future-quoting a dev) translated to mean "we will definitely give the PC's a couple of actual choices in 3, cuz wow that whole no-choice thing really blew up in our face with 2" then that's not a blend. That's sticking with the whole 'we need to up sales by bringing in casual gamers', which has blatantly not worked, but trying to get Origins fans to come back with promises of a 'return to what fans expect'.

#9
Sith Grey Warden

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DAO: Solid, immersive story with meaningful choice

DA2: um... the new look for the Qunari.

#10
SirDoctorofTARDIS

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DAO: Origin choices.

DA2: Combat and Tallis

#11
Slargfar

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Dragon Age Origins: Approval <-> Disapproval
Dragon Age II: Friendship <-> Rivalry.

One to determine the type of respect, one to determine it's magnitude.

#12
alex90c

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DA2's improve with level-up, DA:O's everything else.

#13
Mykel54

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From DA2:
-Friendly/Rivalry system
-Crafting system
-Dialogue wheel
-Voice acting for main protagonist
-Hawke personalities: sarcastic, agressive, diplomatic
-Banter, hawke participates in it too
-Gifts, few but with dialogue and background history


From DAO:
-Isometric Camera
-Less linear story, different decisions that have different consequences
-Different origins
-Equip your companions with armour and weapons
-Strategic combat
-You can talk to companions outside of the camp
-Art design, more realistic and varied areas. No over the top graphic effects or animations.

I think that should be it, more or less.

#14
Gervaise

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I would like to have back the greater choice over specialisms, so if a mage I have a genuine choice of direction if I have a fundamental objection to being a blood mage and if a warrior I am not stuck with being a Templar/Beserker because I have objections to being a reaver. Having the arcane warrior specialism back would mean that I would not be constantly picking up armour that I cannot use.

For the same reason I would like to be able to equip my companions with different armour. If keeping the current system of dedicated armour and upgrades, make sure that right from the word go, the armour upgrades still carry over if something causes it to change, like engaging in a relationship. Before getting the patch I was having to ensure that I didn't do any purchases/quests that involved armour upgrades until the romance had been consumated, which is very restricting.

I would like to have ranger back with the variety of summoned animals but failing that keep dog.

I liked the dialogue wheel but would prefer it if the prompts match what actually comes out of the PCs mouth. Also not make certain prompts only available with a heart symbol even though that is what you want to say but do not want to flirt.

I would like it to be possible for the PC to have some control over the progress of romances as per Origins and for that matter over getting to know companion as a friend. I used to enjoy being able to stop for a chat on a particularly lengthy quest.

I liked the way the crafting system worked in DA2 but still think that the ability to mix potions of varying types should have been limited to certain classes.

Different origin stories and able to play different races. New interesting companions that you haven't met before. (No bringing back characters who bear no resemblance to how you knew and loved them or even hated them in an earlier game.)

Choices that really do make a difference. If you are meant to be playing politics then show that you can actually influence people in a meaningful way. Allow events to unfold that do not make the PC look like an idiot for being unable to prevent them.

#15
Gervaise

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Sorry I go carried away - it is difficult to choose just one.

#16
Anvos

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Hard to keep to one with this so here is a few,

Interface: Something more like origins, most of DA2's stuff looked bland and unapealing(especially for sutff your staring at most of the game).

Mabari: Keep as guest/pet but bring back some of the custamizability and ability to command it.

Character: Bring back multiple races/origins.

Companions: Bring back talks outside of set scenes, also bring back nonimportant gifts (both good and bad kinds).

classes: Bring back some of the origins/awakening specializaions that were left out.  Maybe also have your specializations have bigger impact on how people react to you.

Modifié par Anvos, 16 octobre 2011 - 02:34 .


#17
Big I

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DA:O: An actual, controllable persuauion system.

DA2: The combat animations.

#18
LilyasAvalon

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TS2Aggie wrote...

JJDrakken wrote...

All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.


This.

This. But.

Adding to combat, while I liked the more rapid pace of DA2. I didn't like the... well, let me put it this way.

Some of those animations characters do, rogues especially, look more like they should be in a Fighting Anime or something.

#19
DPSSOC

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LilyasAvalon wrote...

TS2Aggie wrote...

JJDrakken wrote...
All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.


This.

This. But.

Adding to combat, while I liked the more rapid pace of DA2. I didn't like the... well, let me put it this way.

Some of those animations characters do, rogues especially, look more like they should be in a Fighting Anime or something.


Indeed.  Also fewer exploding people.  I just stabbed him with a knife I didn't make him swallow a grenade.

#20
RPGamer13

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Graphics from DAII and the Race Selection from DAO.

Modifié par RPGamer13, 17 octobre 2011 - 12:05 .


#21
AlexXIV

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Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.

I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.

#22
Heimdall

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AlexXIV wrote...

Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.

I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.

You can't, the question was to name a feature from each one you would like to see in DA3, not how you would like DA3 to be overall

People on this thread are having a very difficult time restraing themselves to two.

#23
Guest_Cthulhu42_*

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DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system

#24
BTG_01

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DAO environments and DA2 combat.

#25
TheSixthghoul

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I prefer if that they didn't bring back origins/races, especial if it doesn't aide to the plot. I do like the idea of combining the ecstatic and story with the graphics/combat and single origin concept of the second.