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Marrying DA:O and DA2: If You Had to Choose One Feature From Each...


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#26
csfteeeer

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TS2Aggie wrote...

JJDrakken wrote...

All of Origins with the Combat of 2 & Merrill, sorry she just has to be part of it.


This.


That.

#27
CuriousArtemis

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From Origins: Ability to play an elf or dwarf as well as human.  
From DA2: Talking Hawke and everyone is bi!  Hurrah!

New:  Better outfits =]  A lot of the companion armor sucks, in my opinion.  Fenris' is awful.  Anders' is ugly until he gets the upgrade ... but at LEAST he gets an upgrade!  Aveline's outfit changes because she becomes guard captain, but none of the others' do.  

Also, I'm playing as a mage again, and I'm reminded of how much I hate all the mage outfits (except of course the Champion armor).  It's like ... well, what shall it be today, frumpy priest-looking uniform, or crazy vooodoo master robes?  Why can't Hawke wear PANTS with his robe, for crying out loud?  Anders does it!  

Modifié par motomotogirl, 17 octobre 2011 - 01:05 .


#28
Wereparrot

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From DA: O:

The ability to unequip my weapon
Ability to equip companions with armour

From DA2

Combat
Voiced protagonist
Protagonist is not a Grey Warden

#29
AlexXIV

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Lord Aesir wrote...

AlexXIV wrote...

Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.

I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.

You can't, the question was to name a feature from each one you would like to see in DA3, not how you would like DA3 to be overall

People on this thread are having a very difficult time restraing themselves to two.

Yeah because I can't decide on one only.

#30
Salaya

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 From Origins: Non-combat skills; especially persuasion. Their absence was the worst decision that DA2 dev team made. For me, kills the essence from wrpgs and turns the game into some kind of jrpg.

From DA2: The option to hide helmets. Almost everything else is better in origins.
 

#31
hopeofdawn

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Cthulhu42 wrote...

DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system


Mass Effect 1 and 2 both used repeating maps, so did DAO, although not as much. DA2's problem was that there were only like 3 maps, sent you to them a lot, and most importantly didn't even bother disguising the fact that it was the same map beyond perma-sealing some doors. The other three games I mentioned have repeating maps but at least put various decorations and map doodads around to give it a bit of variation, i.e. its presentation that was DA2's problem(on just about everything honestly, I think there was lot that work in DA2 but too much of what didn't, especially the corners they cut aren't merely not hidden but practically exaggerated in some points, but I digress).

Ok, here are mine:
Dragon Age Origins: The presentation. I am not so starry eyed about DAO as a lot of people seem to be, I think it was a great game and very entertaining to play, but I have far less urge to replay it than DA2. One thing Origins did very well however, is its presentation is excellent and were it does have failings the game does a good job of covering them up.

Dragon Age II: The realism. When you boil it down, DA2 is, I think, a far more realistic game than DAO and I like that a lot. People don't just do something or change their opinions because you've talked to them once and the political situations the game puts you in are all vary realistic and in the end the best you can really do is tip the balance one way or another rather than actually change the outcome drastically(and honestly, the choice of whether you side with the mages and become a rallying symbol for freedom or with the Templars and become a rallying symbol for the danger that mages possess will have a much bigger effect than who helped you kill the Arch-Demon and who died to kill it.) The problem is that the game could have presented this realism much better and also covered up the time cutting measures they were forced into(probably by EA) very poorly.

That is the reason why I am taking the broader view and saying that I would like DA3 to have DAO's presentation and DA2's realism, Bioware is certainly capable of it, as the Mass Effects are testament to, so lets hope DA3 lives up to that ability.

#32
Heimdall

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hopeofdawn wrote...

Cthulhu42 wrote...

DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system


Mass Effect 1 and 2 both used repeating maps, so did DAO, although not as much. DA2's problem was that there were only like 3 maps, sent you to them a lot, and most importantly didn't even bother disguising the fact that it was the same map beyond perma-sealing some doors. The other three games I mentioned have repeating maps but at least put various decorations and map doodads around to give it a bit of variation, i.e. its presentation that was DA2's problem(on just about everything honestly, I think there was lot that work in DA2 but too much of what didn't, especially the corners they cut aren't merely not hidden but practically exaggerated in some points, but I digress).

Ok, here are mine:
Dragon Age Origins: The presentation. I am not so starry eyed about DAO as a lot of people seem to be, I think it was a great game and very entertaining to play, but I have far less urge to replay it than DA2. One thing Origins did very well however, is its presentation is excellent and were it does have failings the game does a good job of covering them up.

Dragon Age II: The realism. When you boil it down, DA2 is, I think, a far more realistic game than DAO and I like that a lot. People don't just do something or change their opinions because you've talked to them once and the political situations the game puts you in are all vary realistic and in the end the best you can really do is tip the balance one way or another rather than actually change the outcome drastically(and honestly, the choice of whether you side with the mages and become a rallying symbol for freedom or with the Templars and become a rallying symbol for the danger that mages possess will have a much bigger effect than who helped you kill the Arch-Demon and who died to kill it.) The problem is that the game could have presented this realism much better and also covered up the time cutting measures they were forced into(probably by EA) very poorly.

That is the reason why I am taking the broader view and saying that I would like DA3 to have DAO's presentation and DA2's realism, Bioware is certainly capable of it, as the Mass Effects are testament to, so lets hope DA3 lives up to that ability.

I'm a bit curious, what was it you liked about Origin's presentation?

#33
Heimdall

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AlexXIV wrote...

Lord Aesir wrote...

AlexXIV wrote...

Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.

I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.

You can't, the question was to name a feature from each one you would like to see in DA3, not how you would like DA3 to be overall

People on this thread are having a very difficult time restraing themselves to two.

Yeah because I can't decide on one only.

Make a list and pick one out of a hat, thats what I did. :)

#34
ISpeakTheTruth

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DAO's RPG elements. Along with DA2's combat system would be an amazing game.

I am a huge critic of DA2 but I will say the combat was the one gem in that mess.

#35
Urazz

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Lord Aesir wrote...

The devs have stated that they plan to marry the experience of Dragon Age: Origins with the Dragon Age 2 experience.  My question is: Which feature would you most like to see from each?

I'll start:

Dragon Age Origins = The return of Origins and race choice with it (I want to play a female Tal Vashoth in DA3 Bioware!)

Dragon Age 2 = Rapid pace of combat

I'd have to disagree on the return of origins.  That would make it impossible to do a voiced PC character as you would have to do one for each gender of each race.

What I would like to see again is more about the choices affecting the end game.  I.E. in dragon age 2, you should've had the option to have the templar/mage rebels be eventual allies for the end of the game and have a 3rd option where you don't pick any side but will fight to stop Meredith doing the Right of Annulment.  Basically stuff that should add in options but won't necessarily change the ending of the story.

Modifié par Urazz, 18 octobre 2011 - 01:14 .


#36
Heimdall

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Urazz wrote...

Lord Aesir wrote...

The devs have stated that they plan to marry the experience of Dragon Age: Origins with the Dragon Age 2 experience.  My question is: Which feature would you most like to see from each?

I'll start:

Dragon Age Origins = The return of Origins and race choice with it (I want to play a female Tal Vashoth in DA3 Bioware!)

Dragon Age 2 = Rapid pace of combat

I'd have to disagree on the return of origins.  That would make it impossible to do a voiced PC character as you would have to do one for each gender of each race.

What I would like to see again is more about the choices affecting the end game.  I.E. in dragon age 2, you should've had the option to have the templar/mage rebels be eventual allies for the end of the game and have a 3rd option where you don't pick any side but will fight to stop Meredith doing the Right of Annulment.  Basically stuff that should add in options but won't necessarily change the ending of the story.

If they only did three or four Origins, it might be possible.  Bloody difficult, but not impossible.  They could even just have the same voice actor do the lines in a different accent or somesuch.  But I won't deny that I'm not wholely opposed to the return of a silent protagonist.

#37
Huntress

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I like the idea!
This is what happen when DA2 and DAO get together:
Hawke and alistair
Image IPB
Finally an Amell  that can rule in Ferelden:wub:

Modifié par Huntress, 18 octobre 2011 - 01:34 .


#38
Lady_Aescwyn

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Gah! So difficult to just pick ONE from each...

Origins: The ability to take a third option or compromise when a two-way choice presents itself.
Anders: THERE CAN BE NO COMPROMISE!
Hawke: D8

DA2: A fully voiced main character and facial expressions.
Warden:  I'm so angry right now, but you can't tell. O___O

Modifié par Lady_Aescwyn, 18 octobre 2011 - 03:11 .


#39
hopeofdawn

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Lord Aesir wrote...

hopeofdawn wrote...

Cthulhu42 wrote...

DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system


Mass Effect 1 and 2 both used repeating maps, so did DAO, although not as much. DA2's problem was that there were only like 3 maps, sent you to them a lot, and most importantly didn't even bother disguising the fact that it was the same map beyond perma-sealing some doors. The other three games I mentioned have repeating maps but at least put various decorations and map doodads around to give it a bit of variation, i.e. its presentation that was DA2's problem(on just about everything honestly, I think there was lot that work in DA2 but too much of what didn't, especially the corners they cut aren't merely not hidden but practically exaggerated in some points, but I digress).

Ok, here are mine:
Dragon Age Origins: The presentation. I am not so starry eyed about DAO as a lot of people seem to be, I think it was a great game and very entertaining to play, but I have far less urge to replay it than DA2. One thing Origins did very well however, is its presentation is excellent and were it does have failings the game does a good job of covering them up.

Dragon Age II: The realism. When you boil it down, DA2 is, I think, a far more realistic game than DAO and I like that a lot. People don't just do something or change their opinions because you've talked to them once and the political situations the game puts you in are all vary realistic and in the end the best you can really do is tip the balance one way or another rather than actually change the outcome drastically(and honestly, the choice of whether you side with the mages and become a rallying symbol for freedom or with the Templars and become a rallying symbol for the danger that mages possess will have a much bigger effect than who helped you kill the Arch-Demon and who died to kill it.) The problem is that the game could have presented this realism much better and also covered up the time cutting measures they were forced into(probably by EA) very poorly.

That is the reason why I am taking the broader view and saying that I would like DA3 to have DAO's presentation and DA2's realism, Bioware is certainly capable of it, as the Mass Effects are testament to, so lets hope DA3 lives up to that ability.

I'm a bit curious, what was it you liked about Origin's presentation?


It was things like the fact that you would get randomely attacked on the way to different places, which made up for the amount the game had you running all over the place. Or the map doodads it used to cover up the reused maps. The changes in dialogue to cover the fact that the origin system didn't matter for the majority of the rest of the game play. Or the fact that while it, like DA2 had several of its antagonists distant and doing random things you at least got cutscenes that revealed what they were doing and thinking. Stuff like that.

The main thing that really killed the immersion for me at times was the fact that you are constantly reminded that a Darkspawn Horde has invaded the southern fringes of Fereldan, you need to unite the country to stop it. . .but it never explains why the Darkspawn don't just invade while you are running around doing things. They have every resource and reason to invade immediately, why don't they? and "the darkspawn are random and mindless" doesn't answer the question because a)they established that there is at least some intelligence in the Darkspawn, and b)being mindless invaders means they have even more reason to invade immediately, which is the biggest reason I think DA2 is a much more realistic game.

#40
Heimdall

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hopeofdawn wrote...

It was things like the fact that you would get randomely attacked on the way to different places, which made up for the amount the game had you running all over the place. Or the map doodads it used to cover up the reused maps. The changes in dialogue to cover the fact that the origin system didn't matter for the majority of the rest of the game play. Or the fact that while it, like DA2 had several of its antagonists distant and doing random things you at least got cutscenes that revealed what they were doing and thinking. Stuff like that.

The main thing that really killed the immersion for me at times was the fact that you are constantly reminded that a Darkspawn Horde has invaded the southern fringes of Fereldan, you need to unite the country to stop it. . .but it never explains why the Darkspawn don't just invade while you are running around doing things. They have every resource and reason to invade immediately, why don't they? and "the darkspawn are random and mindless" doesn't answer the question because a)they established that there is at least some intelligence in the Darkspawn, and b)being mindless invaders means they have even more reason to invade immediately, which is the biggest reason I think DA2 is a much more realistic game.

Ah, I understand.

Yes, the darkspawn Horde encroachment (Lack there of) bothered me too.  Sure, we'd hear about them wrecking some kind of havoc in the bannorn, but there was no sense of urgency.

#41
Drasanil

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DAO: I want race/origin choices back. Failing that at least craft a single origin that can accommodate human/elf/dwarf PCs without too much fuss. I didn’t enjoy Hawke, couldn’t stand playing Geralt long enough to finish the Witcher so if I see another human only protag for DA3 I will have serious reservations about buying the game.

DA2: The combat more or less, just fix the AoE targeting problems (proper top down would be best), put in a few more sedate animations into the mix so it’s not quite over the top all the time and a few real finishing moves and I think you’ll have a winner there.

#42
CrimsonZephyr

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DAO: Origins, except let's take them further. Instead of origins affecting only the intro, and a few stats here and there, make the origin have a drastic effect on the storyline. Like, the origin directly determines how the first third of the game plays out, with more understated effects later on.

DA2: Er, the fully voiced protagonist

#43
Anyroad2

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Hah. This is tough...


DAO: Races + Origins. Missed those terribly. Not that I think it would have worked well with DA2's story, but I'm a sucker for Character Creation. The more options the better.

DA2: The combat for sure. I've really really tried hard to play DAO after DA2 in order to make different choices and stuff, but I just cant do it because of DAOs combat. I think its pretty terrible in comparison to DA2s.

#44
MKDAWUSS

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... and here I was thinking this was about marrying your LIs

#45
dragonflight288

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DAO: Item Descriptions and items which can be equipped on multiple people.
Origins and Race Choice
Approval System
Ability to talk to companions whenever we want to.

DA2; friendship/rivalry system
combat system
dialogue wheel with sarcastic, diplomatic, or aggressive options
Repeating crossbows like Bianca.

#46
PantheraOnca

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DA:O - Finishing moves. But "pause" combat while they happen so you don't take extra damage while looking awesome. Maybe only apply to lietenants/elites/whatever da3's term for it is so that combat isn't crawling.

DA: 2 - Crafting. Expand it to include equipment.

All of the above: maor Flemeth.