TS2Aggie wrote...
JJDrakken wrote...
All of Origins with the Combat of 2& Merrill, sorry she just has to be part of it.
This.
That.
TS2Aggie wrote...
JJDrakken wrote...
All of Origins with the Combat of 2& Merrill, sorry she just has to be part of it.
This.
Modifié par motomotogirl, 17 octobre 2011 - 01:05 .
Yeah because I can't decide on one only.Lord Aesir wrote...
You can't, the question was to name a feature from each one you would like to see in DA3, not how you would like DA3 to be overallAlexXIV wrote...
Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.
I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.
People on this thread are having a very difficult time restraing themselves to two.
Cthulhu42 wrote...
DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system
I'm a bit curious, what was it you liked about Origin's presentation?hopeofdawn wrote...
Cthulhu42 wrote...
DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system
Mass Effect 1 and 2 both used repeating maps, so did DAO, although not as much. DA2's problem was that there were only like 3 maps, sent you to them a lot, and most importantly didn't even bother disguising the fact that it was the same map beyond perma-sealing some doors. The other three games I mentioned have repeating maps but at least put various decorations and map doodads around to give it a bit of variation, i.e. its presentation that was DA2's problem(on just about everything honestly, I think there was lot that work in DA2 but too much of what didn't, especially the corners they cut aren't merely not hidden but practically exaggerated in some points, but I digress).
Ok, here are mine:
Dragon Age Origins: The presentation. I am not so starry eyed about DAO as a lot of people seem to be, I think it was a great game and very entertaining to play, but I have far less urge to replay it than DA2. One thing Origins did very well however, is its presentation is excellent and were it does have failings the game does a good job of covering them up.
Dragon Age II: The realism. When you boil it down, DA2 is, I think, a far more realistic game than DAO and I like that a lot. People don't just do something or change their opinions because you've talked to them once and the political situations the game puts you in are all vary realistic and in the end the best you can really do is tip the balance one way or another rather than actually change the outcome drastically(and honestly, the choice of whether you side with the mages and become a rallying symbol for freedom or with the Templars and become a rallying symbol for the danger that mages possess will have a much bigger effect than who helped you kill the Arch-Demon and who died to kill it.) The problem is that the game could have presented this realism much better and also covered up the time cutting measures they were forced into(probably by EA) very poorly.
That is the reason why I am taking the broader view and saying that I would like DA3 to have DAO's presentation and DA2's realism, Bioware is certainly capable of it, as the Mass Effects are testament to, so lets hope DA3 lives up to that ability.
Make a list and pick one out of a hat, thats what I did.AlexXIV wrote...
Yeah because I can't decide on one only.Lord Aesir wrote...
You can't, the question was to name a feature from each one you would like to see in DA3, not how you would like DA3 to be overallAlexXIV wrote...
Basically Origins with graphical overhaul, full voiceover and combat system improvement. I don't need DA2 gameplay/combat, dialogue wheel or railroading. If they had just improved DA:O features instead of changing them completely they had saved money and would have ended up with a better product. Basically they put alot of work into DA2 which mostly didn't make it a better game. I mean DA:O worked for me. They could just have made it work better, but no, everything needed to be different ... that's my problem with it.
I know one feature of each was the question, but what kind of question is that? You can't make a proper game with just one feature of each.
People on this thread are having a very difficult time restraing themselves to two.
I'd have to disagree on the return of origins. That would make it impossible to do a voiced PC character as you would have to do one for each gender of each race.Lord Aesir wrote...
The devs have stated that they plan to marry the experience of Dragon Age: Origins with the Dragon Age 2 experience. My question is: Which feature would you most like to see from each?
I'll start:
Dragon Age Origins = The return of Origins and race choice with it (I want to play a female Tal Vashoth in DA3 Bioware!)
Dragon Age 2 = Rapid pace of combat
Modifié par Urazz, 18 octobre 2011 - 01:14 .
If they only did three or four Origins, it might be possible. Bloody difficult, but not impossible. They could even just have the same voice actor do the lines in a different accent or somesuch. But I won't deny that I'm not wholely opposed to the return of a silent protagonist.Urazz wrote...
I'd have to disagree on the return of origins. That would make it impossible to do a voiced PC character as you would have to do one for each gender of each race.Lord Aesir wrote...
The devs have stated that they plan to marry the experience of Dragon Age: Origins with the Dragon Age 2 experience. My question is: Which feature would you most like to see from each?
I'll start:
Dragon Age Origins = The return of Origins and race choice with it (I want to play a female Tal Vashoth in DA3 Bioware!)
Dragon Age 2 = Rapid pace of combat
What I would like to see again is more about the choices affecting the end game. I.E. in dragon age 2, you should've had the option to have the templar/mage rebels be eventual allies for the end of the game and have a 3rd option where you don't pick any side but will fight to stop Meredith doing the Right of Annulment. Basically stuff that should add in options but won't necessarily change the ending of the story.

Modifié par Huntress, 18 octobre 2011 - 01:34 .
Modifié par Lady_Aescwyn, 18 octobre 2011 - 03:11 .
Lord Aesir wrote...
I'm a bit curious, what was it you liked about Origin's presentation?hopeofdawn wrote...
Cthulhu42 wrote...
DAO: non-repeating maps (you'd think more people would have said this)
DA2: friendship/rivalry system
Mass Effect 1 and 2 both used repeating maps, so did DAO, although not as much. DA2's problem was that there were only like 3 maps, sent you to them a lot, and most importantly didn't even bother disguising the fact that it was the same map beyond perma-sealing some doors. The other three games I mentioned have repeating maps but at least put various decorations and map doodads around to give it a bit of variation, i.e. its presentation that was DA2's problem(on just about everything honestly, I think there was lot that work in DA2 but too much of what didn't, especially the corners they cut aren't merely not hidden but practically exaggerated in some points, but I digress).
Ok, here are mine:
Dragon Age Origins: The presentation. I am not so starry eyed about DAO as a lot of people seem to be, I think it was a great game and very entertaining to play, but I have far less urge to replay it than DA2. One thing Origins did very well however, is its presentation is excellent and were it does have failings the game does a good job of covering them up.
Dragon Age II: The realism. When you boil it down, DA2 is, I think, a far more realistic game than DAO and I like that a lot. People don't just do something or change their opinions because you've talked to them once and the political situations the game puts you in are all vary realistic and in the end the best you can really do is tip the balance one way or another rather than actually change the outcome drastically(and honestly, the choice of whether you side with the mages and become a rallying symbol for freedom or with the Templars and become a rallying symbol for the danger that mages possess will have a much bigger effect than who helped you kill the Arch-Demon and who died to kill it.) The problem is that the game could have presented this realism much better and also covered up the time cutting measures they were forced into(probably by EA) very poorly.
That is the reason why I am taking the broader view and saying that I would like DA3 to have DAO's presentation and DA2's realism, Bioware is certainly capable of it, as the Mass Effects are testament to, so lets hope DA3 lives up to that ability.
Ah, I understand.hopeofdawn wrote...
It was things like the fact that you would get randomely attacked on the way to different places, which made up for the amount the game had you running all over the place. Or the map doodads it used to cover up the reused maps. The changes in dialogue to cover the fact that the origin system didn't matter for the majority of the rest of the game play. Or the fact that while it, like DA2 had several of its antagonists distant and doing random things you at least got cutscenes that revealed what they were doing and thinking. Stuff like that.
The main thing that really killed the immersion for me at times was the fact that you are constantly reminded that a Darkspawn Horde has invaded the southern fringes of Fereldan, you need to unite the country to stop it. . .but it never explains why the Darkspawn don't just invade while you are running around doing things. They have every resource and reason to invade immediately, why don't they? and "the darkspawn are random and mindless" doesn't answer the question because a)they established that there is at least some intelligence in the Darkspawn, and b)being mindless invaders means they have even more reason to invade immediately, which is the biggest reason I think DA2 is a much more realistic game.