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PnP progression and Bio


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#76
Gatt9

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Gambit5150 wrote...

There are a lot of ways to do things to keep an audience and bring in new, and that is to teach.  For example if I am a 12 year old that has no idea of who you are or what you wrote, all I am interested in this chick, and then play some game.  I go play some game, the chick calls, I drop the game. 

An older audience sees more.  Appealing to both the old and the new starts with a small game, not a large one.  An immediate sequal, then another.  In other words my idea is to get some PnP back in the game and a way to do that could be done on a smaller scale.  A novel comes out and a few months later another, then another.  A small game could be brought out in this way. 

Small game one:  Jundar the the thief. 
Small Game two:  Aiykun the sword saint
Small game three:  Raisha the healer

This will appeal to an audience that reads, and if done right will appeal to the 12 year old that drops the phone, gets his girlfriend to play with him. 

The idea of the PnP is important because it should not be lost.  A way to implement old PnP back in will depend on a few things.  Jundar the thief ,for example could be made into a stealth game, and some core DnD could be brought in.  Some of the core I could like to see is climbing, etc...If its done right, you get them back into DnD and PnP. 

The 4th game could possibly include all three characters, or make it 5, a party for a large game. 



I see where you're going with this,  but I think there's an issue with the general premise.

The general premise that the 12 year old,  or even teenager,  is at all relevant or should be marketed to isn't correct.  The average gamer is 37 years old,  boys age 17 or younger account for just 13% of the total number of gamers.

http://www.g4tv.com/...-gamers-female/

So basically,  if you design for the 12 year olds,  you cut yourself out of 87% of the total market.

Which is probably why the gaming market is tanking.  September was NFL 2011's first full month of release,  Gears of War 3 released,  and Dead Island was going strong,  and it still finished down from 2010 which was  itself a negative year.  Given,  it was down only 1%.

Developers really need to start avoiding aiming everything at the teenage boy market and realize that the market's alot bigger.

#77
Hathur

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annihilator27 wrote...

JeffZero wrote...

Gambit5150 wrote...

Name the game. Then stop looking wafer thin to me


Amazing. Best comeback ever.


I just crashed online in Forza reading that lmao.


I don't get the joke / reference. Anyone wanna explain for those of us that are a bit slow? :(

#78
FeralEwok

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Hathur wrote...

annihilator27 wrote...

JeffZero wrote...

Gambit5150 wrote...

Name the game. Then stop looking wafer thin to me


Amazing. Best comeback ever.


I just crashed online in Forza reading that lmao.


I don't get the joke / reference. Anyone wanna explain for those of us that are a bit slow? :(


It's okay I'm not sure I get anything that is going on in this thread

#79
JeffZero

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Hathur wrote...

annihilator27 wrote...

JeffZero wrote...

Gambit5150 wrote...

Name the game. Then stop looking wafer thin to me


Amazing. Best comeback ever.


I just crashed online in Forza reading that lmao.


I don't get the joke / reference. Anyone wanna explain for those of us that are a bit slow? :(


Well I can't speak for annihilator but I was being sarcastic. Gambit's comments usually elicit laughter from me out of sheer nonsense. =]

#80
CAPSLOCK FURY

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Gatt9 wrote...

Gambit5150 wrote...

There are a lot of ways to do things to keep an audience and bring in new, and that is to teach.  For example if I am a 12 year old that has no idea of who you are or what you wrote, all I am interested in this chick, and then play some game.  I go play some game, the chick calls, I drop the game. 

An older audience sees more.  Appealing to both the old and the new starts with a small game, not a large one.  An immediate sequal, then another.  In other words my idea is to get some PnP back in the game and a way to do that could be done on a smaller scale.  A novel comes out and a few months later another, then another.  A small game could be brought out in this way. 

Small game one:  Jundar the the thief. 
Small Game two:  Aiykun the sword saint
Small game three:  Raisha the healer

This will appeal to an audience that reads, and if done right will appeal to the 12 year old that drops the phone, gets his girlfriend to play with him. 

The idea of the PnP is important because it should not be lost.  A way to implement old PnP back in will depend on a few things.  Jundar the thief ,for example could be made into a stealth game, and some core DnD could be brought in.  Some of the core I could like to see is climbing, etc...If its done right, you get them back into DnD and PnP. 

The 4th game could possibly include all three characters, or make it 5, a party for a large game. 



I see where you're going with this,  but I think there's an issue with the general premise.

The general premise that the 12 year old,  or even teenager,  is at all relevant or should be marketed to isn't correct.  The average gamer is 37 years old,  boys age 17 or younger account for just 13% of the total number of gamers.

http://www.g4tv.com/...-gamers-female/

So basically,  if you design for the 12 year olds,  you cut yourself out of 87% of the total market.

Which is probably why the gaming market is tanking.  September was NFL 2011's first full month of release,  Gears of War 3 released,  and Dead Island was going strong,  and it still finished down from 2010 which was  itself a negative year.  Given,  it was down only 1%.

Developers really need to start avoiding aiming everything at the teenage boy market and realize that the market's alot bigger.


ಠ__ಠ

#81
JeffZero

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CAPSLOCK FURY wrote...

Gatt9 wrote...

Gambit5150 wrote...

There are a lot of ways to do things to keep an audience and bring in new, and that is to teach.  For example if I am a 12 year old that has no idea of who you are or what you wrote, all I am interested in this chick, and then play some game.  I go play some game, the chick calls, I drop the game. 

An older audience sees more.  Appealing to both the old and the new starts with a small game, not a large one.  An immediate sequal, then another.  In other words my idea is to get some PnP back in the game and a way to do that could be done on a smaller scale.  A novel comes out and a few months later another, then another.  A small game could be brought out in this way. 

Small game one:  Jundar the the thief. 
Small Game two:  Aiykun the sword saint
Small game three:  Raisha the healer

This will appeal to an audience that reads, and if done right will appeal to the 12 year old that drops the phone, gets his girlfriend to play with him. 

The idea of the PnP is important because it should not be lost.  A way to implement old PnP back in will depend on a few things.  Jundar the thief ,for example could be made into a stealth game, and some core DnD could be brought in.  Some of the core I could like to see is climbing, etc...If its done right, you get them back into DnD and PnP. 

The 4th game could possibly include all three characters, or make it 5, a party for a large game. 



I see where you're going with this,  but I think there's an issue with the general premise.

The general premise that the 12 year old,  or even teenager,  is at all relevant or should be marketed to isn't correct.  The average gamer is 37 years old,  boys age 17 or younger account for just 13% of the total number of gamers.

http://www.g4tv.com/...-gamers-female/

So basically,  if you design for the 12 year olds,  you cut yourself out of 87% of the total market.

Which is probably why the gaming market is tanking.  September was NFL 2011's first full month of release,  Gears of War 3 released,  and Dead Island was going strong,  and it still finished down from 2010 which was  itself a negative year.  Given,  it was down only 1%.

Developers really need to start avoiding aiming everything at the teenage boy market and realize that the market's alot bigger.


ಠ__ಠ


PREACH IT, CAPSLOCK.

#82
Bcuz

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CAPSLOCK FURY wrote...

Gambit5150 wrote...

Dead Island was going strongand it still finished down from 2010 which was  itself a negative year.  Given,  it was down only 1%.


ಠ__ಠ

This.

Modifié par Bcuz, 16 octobre 2011 - 02:37 .


#83
NOD-INFORMER37

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Image IPB

#84
Hathur

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 Oh. Well now I feel silly. :blush:

#85
onelifecrisis

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Wait a minute.
This isn't right.
What's going on here?
God.
For the love of god.
Whatever.
Nothing.

Modifié par onelifecrisis, 16 octobre 2011 - 02:40 .


#86
Bcuz

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Come on people, the nights still young! we can easily make it to at least 6 pages of this nonsense!

#87
CAPSLOCK FURY

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So what did you think of that last issue of Fornax?

#88
Bcuz

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I would say. But on the other hand I really shouldn't say.

#89
Gambit5150

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Fine

#90
CAPSLOCK FURY

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Well that was anticlimactic.

#91
Gambit5150

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Why not?

#92
CAPSLOCK FURY

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Everyone left us, my bot friend. Forever alone.

#93
C9316

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So.....ME3 has multiplayer, opinions?

#94
Gambit5150

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Bio brings in_ game a year. This is not about underselling a game, it is about 4-5 games that are brought in and well designed. Or does it need to be huge?

#95
D.Kain

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The best fun thread that I remember was about Shepards masturbation. I think we made it about 12 pages? It was hilarious and fun, oh the good times..

#96
D.Kain

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C9316 wrote...

So.....ME3 has multiplayer, opinions?


Multiplayer content can be played singleplayer, everything is fine. =)

#97
Gambit5150

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What would it take to make a decent game that releases, then 2 months later another, then 2 months later another, then 2 months later another, then the finale. What would it take, and can or could it be done?

#98
CAPSLOCK FURY

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Something's wrong here. I could actually understand that.

#99
Gambit5150

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Multiplayer is fine, but it's not what I'm suggesting

#100
C9316

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Yes, but how does it make you feel?